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https://github.com/Bubberstation/Bubberstation.git
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- Forgot a file for my last commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5664 316c924e-a436-60f5-8080-3fe189b3f50e
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// Wires for airlocks
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/datum/wires/airlock
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holder_type = /obj/machinery/door/airlock
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wire_count = 12
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var/const/AIRLOCK_WIRE_IDSCAN = 1
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var/const/AIRLOCK_WIRE_MAIN_POWER1 = 2
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var/const/AIRLOCK_WIRE_MAIN_POWER2 = 4
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var/const/AIRLOCK_WIRE_DOOR_BOLTS = 8
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var/const/AIRLOCK_WIRE_BACKUP_POWER1 = 16
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var/const/AIRLOCK_WIRE_BACKUP_POWER2 = 32
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var/const/AIRLOCK_WIRE_OPEN_DOOR = 64
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var/const/AIRLOCK_WIRE_AI_CONTROL = 128
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var/const/AIRLOCK_WIRE_ELECTRIFY = 256
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var/const/AIRLOCK_WIRE_SAFETY = 512
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var/const/AIRLOCK_WIRE_SPEED = 1024
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var/const/AIRLOCK_WIRE_LIGHT = 2048
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/datum/wires/airlock/CanUse(var/mob/living/L)
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var/obj/machinery/door/airlock/A = holder
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if(A.p_open)
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return 1
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return 0
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/datum/wires/airlock/GetInteractWindow()
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var/obj/machinery/door/airlock/A = holder
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. += "<center><h2>AIRLOCK</h2></center><HR>"
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. += ..()
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. += text("<br>\n[]<br>\n[]<br>\n[]<br>\n[]<br>\n[]<br>\n[]", (A.locked ? "The door bolts have fallen!" : "The door bolts look up."),
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(A.lights ? "The door bolt lights are on." : "The door bolt lights are off!"),
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((A.arePowerSystemsOn() && !(A.stat & NOPOWER)) ? "The test light is on." : "The test light is off!"),
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(A.aiControlDisabled==0 ? "The 'AI control allowed' light is on." : "The 'AI control allowed' light is off."),
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(A.safe==0 ? "The 'Check Wiring' light is on." : "The 'Check Wiring' light is off."),
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(A.normalspeed==0 ? "The 'Check Timing Mechanism' light is on." : "The 'Check Timing Mechanism' light is off."))
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/datum/wires/airlock/UpdateCut(var/index, var/mended)
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var/obj/machinery/door/airlock/A = holder
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switch(index)
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if(AIRLOCK_WIRE_MAIN_POWER1, AIRLOCK_WIRE_MAIN_POWER2)
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if(!mended)
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//Cutting either one disables the main door power, but unless backup power is also cut, the backup power re-powers the door in 10 seconds. While unpowered, the door may be crowbarred open, but bolts-raising will not work. Cutting these wires may electocute the user.
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A.loseMainPower()
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A.shock(usr, 50)
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A.updateUsrDialog()
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else
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if((!IsIndexCut(AIRLOCK_WIRE_MAIN_POWER1)) && (!IsIndexCut(AIRLOCK_WIRE_MAIN_POWER2)))
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A.regainMainPower()
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A.shock(usr, 50)
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A.updateUsrDialog()
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if(AIRLOCK_WIRE_BACKUP_POWER1, AIRLOCK_WIRE_BACKUP_POWER2)
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if(mended)
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if((!IsIndexCut(AIRLOCK_WIRE_BACKUP_POWER1)) && (!IsIndexCut(AIRLOCK_WIRE_BACKUP_POWER2)))
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A.regainBackupPower()
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A.shock(usr, 50)
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A.updateUsrDialog()
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if(AIRLOCK_WIRE_DOOR_BOLTS)
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if(!mended)
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//Cutting this wire also drops the door bolts, and mending it does not raise them. (This is what happens now, except there are a lot more wires going to door bolts at present)
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if(A.locked!=1)
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A.locked = 1
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A.update_icon()
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A.updateUsrDialog()
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if(AIRLOCK_WIRE_BACKUP_POWER1, AIRLOCK_WIRE_BACKUP_POWER2)
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if(!mended)
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//Cutting either one disables the backup door power (allowing it to be crowbarred open, but disabling bolts-raising), but may electocute the user.
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A.loseBackupPower()
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A.shock(usr, 50)
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A.updateUsrDialog()
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if(AIRLOCK_WIRE_AI_CONTROL)
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if(!mended)
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//one wire for AI control. Cutting this prevents the AI from controlling the door unless it has hacked the door through the power connection (which takes about a minute). If both main and backup power are cut, as well as this wire, then the AI cannot operate or hack the door at all.
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//aiControlDisabled: If 1, AI control is disabled until the AI hacks back in and disables the lock. If 2, the AI has bypassed the lock. If -1, the control is enabled but the AI had bypassed it earlier, so if it is disabled again the AI would have no trouble getting back in.
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if(A.aiControlDisabled == 0)
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A.aiControlDisabled = 1
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else if(A.aiControlDisabled == -1)
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A.aiControlDisabled = 2
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else
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if(A.aiControlDisabled == 1)
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A.aiControlDisabled = 0
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else if(A.aiControlDisabled == 2)
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A.aiControlDisabled = -1
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A.updateUsrDialog()
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if(AIRLOCK_WIRE_ELECTRIFY)
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if(!mended)
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//Cutting this wire electrifies the door, so that the next person to touch the door without insulated gloves gets electrocuted.
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if(A.secondsElectrified != -1)
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A.shockedby += text("\[[time_stamp()]\][usr](ckey:[usr.ckey])")
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usr.attack_log += text("\[[time_stamp()]\] <font color='red'>Electrified the [A.name] at [A.x] [A.y] [A.z]</font>")
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A.secondsElectrified = -1
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else
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if(A.secondsElectrified == -1)
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A.secondsElectrified = 0
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if (AIRLOCK_WIRE_SAFETY)
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A.safe = mended
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A.updateUsrDialog()
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if(AIRLOCK_WIRE_SPEED)
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A.autoclose = mended
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if(mended)
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if(!A.density)
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A.close()
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A.updateUsrDialog()
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if(AIRLOCK_WIRE_LIGHT)
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A.lights = mended
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A.update_icon()
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A.updateUsrDialog()
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/datum/wires/airlock/UpdatePulsed(var/index)
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var/obj/machinery/door/airlock/A = holder
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switch(index)
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if(AIRLOCK_WIRE_IDSCAN)
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//Sending a pulse through this flashes the red light on the door (if the door has power).
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if((A.arePowerSystemsOn()) && (!(A.stat & NOPOWER)))
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A.animate("deny")
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if(AIRLOCK_WIRE_MAIN_POWER1 || AIRLOCK_WIRE_MAIN_POWER2)
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//Sending a pulse through either one causes a breaker to trip, disabling the door for 10 seconds if backup power is connected, or 1 minute if not (or until backup power comes back on, whichever is shorter).
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A.loseMainPower()
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if(AIRLOCK_WIRE_DOOR_BOLTS)
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//one wire for door bolts. Sending a pulse through this drops door bolts if they're not down (whether power's on or not),
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//raises them if they are down (only if power's on)
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if(!A.locked)
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A.locked = 1
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for(var/mob/M in range(1, A))
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M << "You hear a click from the bottom of the door."
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A.updateUsrDialog()
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else
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if(A.arePowerSystemsOn()) //only can raise bolts if power's on
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A.locked = 0
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for(var/mob/M in range(1, A))
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M << "You hear a click from the bottom of the door."
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A.updateUsrDialog()
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A.update_icon()
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if(AIRLOCK_WIRE_BACKUP_POWER1 || AIRLOCK_WIRE_BACKUP_POWER2)
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//two wires for backup power. Sending a pulse through either one causes a breaker to trip, but this does not disable it unless main power is down too (in which case it is disabled for 1 minute or however long it takes main power to come back, whichever is shorter).
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A.loseBackupPower()
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if(AIRLOCK_WIRE_AI_CONTROL)
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if(A.aiControlDisabled == 0)
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A.aiControlDisabled = 1
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else if(A.aiControlDisabled == -1)
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A.aiControlDisabled = 2
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A.updateDialog()
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spawn(10)
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if(A.aiControlDisabled == 1)
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A.aiControlDisabled = 0
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else if(A.aiControlDisabled == 2)
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A.aiControlDisabled = -1
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A.updateDialog()
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if(AIRLOCK_WIRE_ELECTRIFY)
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//one wire for electrifying the door. Sending a pulse through this electrifies the door for 30 seconds.
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if(A.secondsElectrified==0)
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A.shockedby += text("\[[time_stamp()]\][usr](ckey:[usr.ckey])")
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usr.attack_log += text("\[[time_stamp()]\] <font color='red'>Electrified the [A.name] at [A.x] [A.y] [A.z]</font>")
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A.secondsElectrified = 30
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spawn(10)
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//TODO: Move this into process() and make pulsing reset secondsElectrified to 30
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while (A.secondsElectrified>0)
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A.secondsElectrified-=1
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if(A.secondsElectrified<0)
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A.secondsElectrified = 0
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// A.updateUsrDialog() //Commented this line out to keep the airlock from clusterfucking you with electricity. --NeoFite
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sleep(10)
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if(AIRLOCK_WIRE_OPEN_DOOR)
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//tries to open the door without ID
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//will succeed only if the ID wire is cut or the door requires no access
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if(!A.requiresID() || A.check_access(null))
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if(A.density) A.open()
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else A.close()
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if(AIRLOCK_WIRE_SAFETY)
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A.safe = !A.safe
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if(!A.density)
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A.close()
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A.updateUsrDialog()
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if(AIRLOCK_WIRE_SPEED)
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A.normalspeed = !A.normalspeed
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A.updateUsrDialog()
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if(AIRLOCK_WIRE_LIGHT)
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A.lights = !A.lights
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A.updateUsrDialog()
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