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[MIRROR] Laser Carbine sprite and sound improvement [MDB IGNORE] (#24305)
* Laser Carbine sprite and sound improvement (#78831) ## About The Pull Request Changes the laser carbine sprite and makes the orange laser sprite brighter (the laser carbine shot orange lasers from the start). Changes the laser2.ogg to a new sound that is now used by the laser carbine (can be heard in the video): https://github.com/tgstation/tgstation/assets/42353186/cfaff327-335f-4e6b-9773-b1ce62600212 **NEW SPRITE:**  **OLD SPRITE:**  ## Why It's Good For The Game The laser carbine sprite must be improved, as in the original PR people wanted it to be "polished" so I did it. Polished the sprite without changing the core design.  New sounds give it a unique sound to distinguish it from other guns, it's also less noise-polluting than normal laser gun sound which is long and too beefy for a 10-burn damage gun. ## Changelog 🆑 sound: laser2.ogg sound has been changed. Now laser carbine uses it. image: Laser carbine and orange laser sprite have been improved. /🆑 * Laser Carbine sprite and sound improvement --------- Co-authored-by: DrTuxedo <42353186+DrDiasyl@users.noreply.github.com>
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@@ -20,6 +20,7 @@
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projectile_type = /obj/projectile/beam/laser/carbine
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e_cost = 25 // 40 shots
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select_name = "kill"
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fire_sound = 'sound/weapons/laser2.ogg'
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/obj/item/ammo_casing/energy/lasergun/carbine/practice
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projectile_type = /obj/projectile/beam/laser/carbine/practice
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@@ -105,3 +105,8 @@ https://freesound.org/people/reelworldstudio/sounds/161122/
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arcade_jump.ogg is adapted from se2001's "8-Bit Jump 3", which is public domain (CC 0):
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hhttps://freesound.org/people/se2001/sounds/528568/
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laser2.ogg is adapted with 3 SFX made by junggle (CC 4), inferno (CC Sampling+), humanoide9000 (CC 0):
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https://freesound.org/people/junggle/sounds/28917/
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https://freesound.org/people/inferno/sounds/18397/
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https://freesound.org/people/humanoide9000/sounds/330293/
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