mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-10 09:42:29 +00:00
Merge branch 'upstream/master'
This commit is contained in:
11
.travis.yml
11
.travis.yml
@@ -2,8 +2,13 @@
|
||||
language: c
|
||||
|
||||
env:
|
||||
BYOND_MAJOR="503"
|
||||
BYOND_MINOR="1224"
|
||||
global:
|
||||
- BYOND_MAJOR="504"
|
||||
- BYOND_MINOR="1232"
|
||||
matrix:
|
||||
- DM_MAPFILE="tgstation2"
|
||||
- DM_MAPFILE="metastation"
|
||||
- DM_MAPFILE="ministation"
|
||||
|
||||
before_install:
|
||||
- sudo apt-get update -qq
|
||||
@@ -17,4 +22,4 @@ install:
|
||||
- cd ..
|
||||
|
||||
script:
|
||||
- DreamMaker tgstation.dme
|
||||
- bash dm.sh -M${DM_MAPFILE} tgstation.dme
|
||||
|
||||
@@ -8,17 +8,17 @@
|
||||
announcement += "<h1 class='alert'>Priority Announcement</h1>"
|
||||
|
||||
else if(type == "Captain")
|
||||
news_network.SubmitArticle(text, "Captain's Announcement", "Station Announcements", null)
|
||||
announcement += "<h1 class='alert'>Captain Announces</h1>"
|
||||
news_network.SubmitArticle(text, "Captain's Announcement", "Station Announcements", null)
|
||||
|
||||
else
|
||||
announcement += "<h1 class='alert'>[command_name()] Update</h1>"
|
||||
if (title && length(title) > 0)
|
||||
announcement += "<br><h2 class='alert'>[html_encode(title)]</h2>"
|
||||
if(title == "")
|
||||
news_network.SubmitArticle(text, "Central Command Update", "Station Announcements", null)
|
||||
else
|
||||
news_network.SubmitArticle(title + "<br><br>" + text, "Central Command", "Station Announcements", null)
|
||||
announcement += "<h1 class='alert'>[command_name()] Update</h1>"
|
||||
|
||||
announcement += "<br><span class='alert'>[html_encode(text)]</span><br>"
|
||||
announcement += "<br>"
|
||||
|
||||
@@ -300,8 +300,17 @@ obj/machinery/smartfridge/drying_rack/load() //For updating the filled overlay
|
||||
/obj/machinery/smartfridge/extract/accept_check(var/obj/item/O as obj)
|
||||
if(istype(O,/obj/item/slime_extract))
|
||||
return 1
|
||||
if(istype(O,/obj/item/device/slime_scanner))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/machinery/smartfridge/extract/New()
|
||||
..()
|
||||
var/obj/item/device/slime_scanner/I = new /obj/item/device/slime_scanner(src)
|
||||
load(I)
|
||||
var/obj/item/device/slime_scanner/T = new /obj/item/device/slime_scanner(src)
|
||||
load(T)
|
||||
|
||||
// -----------------------------
|
||||
// Chemistry Medical Smartfridge
|
||||
// -----------------------------
|
||||
|
||||
@@ -283,7 +283,7 @@ var/list/obj/machinery/requests_console/allConsoles = list()
|
||||
for(var/mob/M in player_list)
|
||||
if(!istype(M,/mob/new_player))
|
||||
M << "<b><font size = 3><font color = red>[department] announcement:</font color> [message]</font size></b>"
|
||||
news_network.SubmitArticle(message, department, "Station Announcements", null)
|
||||
news_network.SubmitArticle(message, department, "Station Announcements", null)
|
||||
announceAuth = 0
|
||||
message = ""
|
||||
screen = 0
|
||||
|
||||
@@ -300,4 +300,48 @@ MASS SPECTROMETER
|
||||
name = "advanced mass-spectrometer"
|
||||
icon_state = "adv_spectrometer"
|
||||
details = 1
|
||||
origin_tech = "magnets=4;biotech=2"
|
||||
origin_tech = "magnets=4;biotech=2"
|
||||
|
||||
/obj/item/device/slime_scanner
|
||||
name = "slime scanner"
|
||||
icon_state = "adv_spectrometer"
|
||||
item_state = "analyzer"
|
||||
origin_tech = "biotech=1"
|
||||
w_class = 2.0
|
||||
flags = CONDUCT
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
m_amt = 30
|
||||
g_amt = 20
|
||||
|
||||
/obj/item/device/slime_scanner/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
if (!isslime(M))
|
||||
user << "<B>This device can only scan slimes!</B>"
|
||||
return
|
||||
var/mob/living/carbon/slime/T = M
|
||||
user.show_message("Slime scan results:")
|
||||
user.show_message(text("[T.colour] [] slime", T.is_adult ? "adult" : "baby"))
|
||||
user.show_message(text("Nutrition: [T.nutrition]/[]", T.get_max_nutrition()))
|
||||
if (T.nutrition < T.get_starve_nutrition())
|
||||
user.show_message("<span class='alert'>Warning: slime is starving!</span>")
|
||||
else if (T.nutrition < T.get_hunger_nutrition())
|
||||
user.show_message("<span class='warning'>Warning: slime is hungry</span>")
|
||||
user.show_message("Electric change strength: [T.powerlevel]")
|
||||
user.show_message("Health: [T.health]")
|
||||
if (T.slime_mutation[4] == T.colour)
|
||||
user.show_message("This slime does not evolve any further")
|
||||
else
|
||||
if (T.slime_mutation[3] == T.slime_mutation[4])
|
||||
if (T.slime_mutation[2] == T.slime_mutation[1])
|
||||
user.show_message(text("Possible mutation: []", T.slime_mutation[3]))
|
||||
user.show_message("Genetic destability: [T.mutation_chance/2]% chance of mutation on splitting")
|
||||
else
|
||||
user.show_message(text("Possible mutations: [], [], [] (x2)", T.slime_mutation[1], T.slime_mutation[2], T.slime_mutation[3]))
|
||||
user.show_message("Genetic destability: [T.mutation_chance]% chance of mutation on splitting")
|
||||
else
|
||||
user.show_message(text("Possible mutations: [], [], [], []", T.slime_mutation[1], T.slime_mutation[2], T.slime_mutation[3], T.slime_mutation[4]))
|
||||
user.show_message("Genetic destability: [T.mutation_chance]% chance of mutation on splitting")
|
||||
if (T.cores > 1)
|
||||
user.show_message("Anomalious slime core amount detected")
|
||||
user.show_message("Growth progress: [T.amount_grown]/10")
|
||||
@@ -158,48 +158,19 @@
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = 3.0
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked") //I think the rollingpin attackby will end up ignoring this anyway.
|
||||
|
||||
/obj/item/weapon/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "<span class='danger'>The [src] slips out of your hand and hits your head.</span>"
|
||||
user.take_organ_damage(10)
|
||||
user.Paralyse(2)
|
||||
return
|
||||
|
||||
add_logs(user, M, "attacked", object="[src.name]")
|
||||
|
||||
var/t = user:zone_sel.selecting
|
||||
if (t == "head")
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if (H.stat < 2 && H.health < 50 && prob(90))
|
||||
// ******* Check
|
||||
if (istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80))
|
||||
H << "<span class='danger'> The helmet protects you from being hit hard in the head!</span>"
|
||||
return
|
||||
var/time = rand(2, 6)
|
||||
if (prob(75))
|
||||
H.Paralyse(time)
|
||||
else
|
||||
H.Stun(time)
|
||||
if(H.stat != 2) H.stat = 1
|
||||
user.visible_message("<span class='danger'>[H] has been knocked unconscious!</span>", "<span class='userdanger'>You knock [H] unconscious!</span>")
|
||||
return
|
||||
else
|
||||
H.visible_message("<span class='danger'> [user] tried to knock [H] unconscious!</span>", "<span class='danger'> [user] tried to knock you unconscious!</span>")
|
||||
H.eye_blurry += 3
|
||||
|
||||
return ..()
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
|
||||
/*
|
||||
* Trays - Agouri
|
||||
*/
|
||||
|
||||
/obj/item/weapon/tray
|
||||
name = "tray"
|
||||
icon = 'icons/obj/food.dmi'
|
||||
icon_state = "tray"
|
||||
desc = "A metal tray to lay food on."
|
||||
force = 8
|
||||
hitsound = 'sound/items/trayhit1.ogg'
|
||||
throwforce = 10.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
@@ -211,104 +182,6 @@
|
||||
// w_class = 2 -- takes up 3
|
||||
// w_class = 3 -- takes up 5
|
||||
|
||||
/obj/item/weapon/tray/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
|
||||
// Drop all the things. All of them.
|
||||
overlays.Cut()
|
||||
for(var/obj/item/I in carrying)
|
||||
I.loc = M.loc
|
||||
carrying.Remove(I)
|
||||
if(isturf(I.loc))
|
||||
spawn()
|
||||
for(var/i = 1, i <= rand(1,2), i++)
|
||||
if(I)
|
||||
step(I, pick(NORTH,SOUTH,EAST,WEST))
|
||||
sleep(rand(2,4))
|
||||
|
||||
|
||||
if((CLUMSY in user.mutations) && prob(50)) //What if he's a clown?
|
||||
user << "<span class='danger'> You accidentally slam yourself with the [src]!</span>"
|
||||
user.Weaken(1)
|
||||
user.take_organ_damage(2)
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
return
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin'
|
||||
return //it always returns, but I feel like adding an extra return just for safety's sakes. EDIT; Oh well I won't :3
|
||||
|
||||
add_logs(user, M, "attacked", object="[src.name]")
|
||||
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
|
||||
var/mob/living/carbon/human/H = M ///////////////////////////////////// /Let's have this ready for later.
|
||||
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1)
|
||||
|
||||
|
||||
if(prob(33))
|
||||
src.add_blood(H)
|
||||
var/turf/location = H.loc
|
||||
if (istype(location, /turf/simulated)) //Addin' blood! At least on the floor.
|
||||
location.add_blood(H)
|
||||
|
||||
if(!(user.zone_sel.selecting == ("eyes" || "head"))) //////////////hitting anything else other than the eyes
|
||||
|
||||
H.visible_message("<span class='danger'>[user] slams [H] with the tray!</span>", \
|
||||
"<span class='userdanger'>[user] slams [H] with the tray!</span>")
|
||||
|
||||
if(prob(15))
|
||||
M.Weaken(3)
|
||||
M.take_organ_damage(3)
|
||||
return
|
||||
else
|
||||
M.take_organ_damage(5)
|
||||
return
|
||||
|
||||
|
||||
if((H.head && H.head.flags & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || (H.glasses && H.glasses.flags & GLASSESCOVERSEYES))
|
||||
if(prob(33))
|
||||
if (H.wear_mask)
|
||||
H.wear_mask.add_blood(H) //adding blood on the items.
|
||||
if (H.head)
|
||||
H.head.add_blood(H)
|
||||
if (H.glasses && prob(33))
|
||||
H.glasses.add_blood(H)
|
||||
|
||||
|
||||
M.visible_message("<span class='danger'>[user] slams [M] in the face with the tray!</span>", \
|
||||
"<span class='userdanger'>[user] slams [M] in the face with the tray, against your mask!</span>")
|
||||
|
||||
if(prob(10))
|
||||
M.Stun(rand(1,3))
|
||||
M.take_organ_damage(3)
|
||||
return
|
||||
else
|
||||
M.take_organ_damage(5)
|
||||
return
|
||||
|
||||
else //No eye or head protection, tough luck!
|
||||
|
||||
M.visible_message("<span class='danger'>[user] slams [M] in the face with the tray!</span>", \
|
||||
"<span class='userdanger'>[user] slams [M] in the face with the tray!</span>")
|
||||
if(prob(30))
|
||||
M.Stun(rand(2,4))
|
||||
M.take_organ_damage(4)
|
||||
return
|
||||
else
|
||||
M.take_organ_damage(8)
|
||||
if(prob(30))
|
||||
M.Weaken(2)
|
||||
return
|
||||
return
|
||||
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
/*
|
||||
===============~~~~~================================~~~~~====================
|
||||
= =
|
||||
@@ -374,48 +247,3 @@
|
||||
if(I)
|
||||
step(I, pick(NORTH,SOUTH,EAST,WEST))
|
||||
sleep(rand(2,4))
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////
|
||||
//Enough with the violent stuff, here's what happens if you try putting food on it
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
/*/obj/item/weapon/tray/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/kitchen/utensil/fork))
|
||||
if (W.icon_state == "forkloaded")
|
||||
user << "\red You already have omelette on your fork."
|
||||
return
|
||||
W.icon = 'icons/obj/kitchen.dmi'
|
||||
W.icon_state = "forkloaded"
|
||||
viewers(3,user) << "[user] takes a piece of omelette with his fork!"
|
||||
reagents.remove_reagent("nutriment", 1)
|
||||
if (reagents.total_volume <= 0)
|
||||
qdel(src)*/
|
||||
|
||||
|
||||
/* if (prob(33))
|
||||
var/turf/location = H.loc
|
||||
if (istype(location, /turf/simulated))
|
||||
location.add_blood(H)
|
||||
if (H.wear_mask)
|
||||
H.wear_mask.add_blood(H)
|
||||
if (H.head)
|
||||
H.head.add_blood(H)
|
||||
if (H.glasses && prob(33))
|
||||
H.glasses.add_blood(H)
|
||||
if (istype(user, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/user2 = user
|
||||
if (user2.gloves)
|
||||
user2.gloves.add_blood(H)
|
||||
else
|
||||
user2.add_blood(H)
|
||||
if (prob(15))
|
||||
if (user2.wear_suit)
|
||||
user2.wear_suit.add_blood(H)
|
||||
else if (user2.w_uniform)
|
||||
user2.w_uniform.add_blood(H)*/
|
||||
|
||||
@@ -19,34 +19,3 @@
|
||||
new /obj/item/weapon/paper(src)
|
||||
new /obj/item/weapon/paper(src)
|
||||
new /obj/item/weapon/pen(src)
|
||||
|
||||
/obj/item/weapon/storage/briefcase/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
//..()
|
||||
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "\red The [src] slips out of your hand and hits your head."
|
||||
user.take_organ_damage(10)
|
||||
user.Paralyse(2)
|
||||
return
|
||||
|
||||
add_logs(user, M, "attacked", object="[src.name]")
|
||||
|
||||
if (M.stat < 2 && M.health < 50 && prob(90))
|
||||
var/mob/H = M
|
||||
// ******* Check
|
||||
if ((istype(H, /mob/living/carbon/human) && istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80)))
|
||||
M << "\red The helmet protects you from being hit hard in the head!"
|
||||
return
|
||||
var/time = rand(2, 6)
|
||||
if (prob(75))
|
||||
M.Paralyse(time)
|
||||
else
|
||||
M.Stun(time)
|
||||
if(M.stat != 2) M.stat = 1
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] has been knocked unconscious!</B>", M), 1, "\red You hear someone fall.", 2)
|
||||
else
|
||||
M << text("\red [] tried to knock you unconcious!",user)
|
||||
M.eye_blurry += 3
|
||||
|
||||
return
|
||||
|
||||
@@ -181,42 +181,6 @@
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
//I consider this worthless but it isn't my code so whatever. Remove or uncomment.
|
||||
/*attack(mob/M as mob, mob/living/user as mob)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "\red The [src] slips out of your hand and hits your head."
|
||||
user.take_organ_damage(10)
|
||||
user.Paralyse(2)
|
||||
return
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
|
||||
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
|
||||
|
||||
var/t = user:zone_sel.selecting
|
||||
if (t == "head")
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if (H.stat < 2 && H.health < 50 && prob(90))
|
||||
// ******* Check
|
||||
if (istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80))
|
||||
H << "\red The helmet protects you from being hit hard in the head!"
|
||||
return
|
||||
var/time = rand(2, 6)
|
||||
if (prob(75))
|
||||
H.Paralyse(time)
|
||||
else
|
||||
H.Stun(time)
|
||||
if(H.stat != 2) H.stat = 1
|
||||
for(var/mob/O in viewers(H, null))
|
||||
O.show_message(text("\red <B>[] has been knocked unconscious!</B>", H), 1, "\red You hear someone fall.", 2)
|
||||
else
|
||||
H << text("\red [] tried to knock you unconcious!",user)
|
||||
H.eye_blurry += 3
|
||||
|
||||
return*/
|
||||
|
||||
// -----------------------------
|
||||
// Secure Safe
|
||||
// -----------------------------
|
||||
|
||||
@@ -8,12 +8,14 @@
|
||||
maxHealth = 150
|
||||
revive()
|
||||
regenerate_icons()
|
||||
name = "[colour] [is_adult ? "adult" : "baby"] slime ([rand(1, 1000)])"
|
||||
number = rand(1, 1000)
|
||||
name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])"
|
||||
return
|
||||
|
||||
if(stat == DEAD) return
|
||||
stat = DEAD
|
||||
icon_state = "[colour] baby slime dead"
|
||||
overlays = 0
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("<b>The [name]</b> seizes up and falls limp...", 1) //ded -- Urist
|
||||
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
var/Discipline = 0 // if a slime has been hit with a freeze gun, or wrestled/attacked off a human, they become disciplined and don't attack anymore for a while
|
||||
var/SStun = 0 // stun variable
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/slime/Life()
|
||||
set invisibility = 0
|
||||
set background = BACKGROUND_ENABLED
|
||||
@@ -24,88 +22,69 @@
|
||||
|
||||
handle_targets()
|
||||
|
||||
if (!ckey)
|
||||
handle_speech_and_mood()
|
||||
|
||||
var/datum/gas_mixture/environment
|
||||
if(src.loc)
|
||||
environment = loc.return_air()
|
||||
|
||||
|
||||
//Apparently, the person who wrote this code designed it so that
|
||||
//blinded get reset each cycle and then get activated later in the
|
||||
//code. Very ugly. I dont care. Moving this stuff here so its easy
|
||||
//to find it.
|
||||
src.blinded = null
|
||||
|
||||
// Basically just deletes any screen objects :<
|
||||
regular_hud_updates()
|
||||
regular_hud_updates() // Basically just deletes any screen objects :<
|
||||
|
||||
//Handle temperature/pressure differences between body and environment
|
||||
if(environment)
|
||||
handle_environment(environment)
|
||||
|
||||
//Status updates, death etc.
|
||||
handle_regular_status_updates()
|
||||
|
||||
handle_environment(environment) // Handle temperature/pressure differences between body and environment
|
||||
|
||||
handle_regular_status_updates() // Status updates, death etc.
|
||||
|
||||
/mob/living/carbon/slime/proc/AIprocess() // the master AI process
|
||||
|
||||
//world << "AI proc started."
|
||||
if(AIproc || stat == DEAD || client) return
|
||||
|
||||
var/hungry = 0
|
||||
var/starving = 0
|
||||
if(is_adult)
|
||||
switch(nutrition)
|
||||
if(400 to 1100) hungry = 1
|
||||
if(0 to 399)
|
||||
starving = 1
|
||||
else
|
||||
switch(nutrition)
|
||||
if(150 to 900) hungry = 1
|
||||
if(0 to 149) starving = 1
|
||||
if (nutrition < get_starve_nutrition())
|
||||
hungry = 2
|
||||
else if (nutrition < get_grow_nutrition() && prob(25) || nutrition < get_hunger_nutrition())
|
||||
hungry = 1
|
||||
|
||||
AIproc = 1
|
||||
//world << "AIproc [AIproc] && stat != 2 [stat] && (attacked > 0 [attacked] || starving [starving] || hungry [hungry] || rabid [rabid] || Victim [Victim] || Target [Target]"
|
||||
while(AIproc && stat != 2 && (attacked > 0 || starving || hungry || rabid || Victim))
|
||||
|
||||
while(AIproc && stat != 2 && (attacked || hungry || rabid || Victim))
|
||||
if(Victim) // can't eat AND have this little process at the same time
|
||||
//world << "break 1"
|
||||
break
|
||||
|
||||
if(!Target || client)
|
||||
//world << "break 2"
|
||||
break
|
||||
|
||||
|
||||
if(Target.health <= -70 || Target.stat == 2)
|
||||
Target = null
|
||||
AIproc = 0
|
||||
//world << "break 3"
|
||||
break
|
||||
|
||||
if(Target)
|
||||
//world << "[Target] Target Found"
|
||||
for(var/mob/living/carbon/slime/M in view(1,Target))
|
||||
if(M.Victim == Target)
|
||||
Target = null
|
||||
AIproc = 0
|
||||
//world << "break 4"
|
||||
break
|
||||
if(!AIproc)
|
||||
//world << "break 5"
|
||||
break
|
||||
|
||||
if(Target in view(1,src))
|
||||
|
||||
if(istype(Target, /mob/living/silicon))
|
||||
if(!Atkcool)
|
||||
spawn()
|
||||
Atkcool = 1
|
||||
sleep(15)
|
||||
sleep(45)
|
||||
Atkcool = 0
|
||||
|
||||
if(Target.Adjacent(src))
|
||||
Target.attack_slime(src)
|
||||
//world << "retrun 1"
|
||||
return
|
||||
if(!Target.lying && prob(80))
|
||||
|
||||
@@ -113,16 +92,12 @@
|
||||
if(!Atkcool)
|
||||
spawn()
|
||||
Atkcool = 1
|
||||
sleep(25)
|
||||
sleep(45)
|
||||
Atkcool = 0
|
||||
|
||||
if(Target.Adjacent(src))
|
||||
Target.attack_slime(src)
|
||||
|
||||
|
||||
if(prob(30))
|
||||
step_to(src, Target)
|
||||
|
||||
else
|
||||
if(!Atkcool && Target.Adjacent(src))
|
||||
Feedon(Target)
|
||||
@@ -133,13 +108,12 @@
|
||||
|
||||
else
|
||||
if(Target in view(7, src))
|
||||
if(Target.Adjacent(src))
|
||||
if(!Target.Adjacent(src)) // Bug of the month candidate: slimes were attempting to move to target only if it was directly next to them, which caused them to target things, but not approach them
|
||||
step_to(src, Target)
|
||||
|
||||
else
|
||||
Target = null
|
||||
AIproc = 0
|
||||
//world << "break 6"
|
||||
break
|
||||
|
||||
var/sleeptime = movement_delay()
|
||||
@@ -148,7 +122,6 @@
|
||||
sleep(sleeptime + 2) // this is about as fast as a player slime can go
|
||||
|
||||
AIproc = 0
|
||||
//world << "AI proc ended."
|
||||
|
||||
/mob/living/carbon/slime/proc/handle_environment(datum/gas_mixture/environment)
|
||||
if(!environment)
|
||||
@@ -158,28 +131,11 @@
|
||||
//var/environment_heat_capacity = environment.heat_capacity()
|
||||
var/loc_temp = get_temperature(environment)
|
||||
|
||||
/*
|
||||
if((environment.temperature > (T0C + 50)) || (environment.temperature < (T0C + 10)))
|
||||
var/transfer_coefficient
|
||||
|
||||
transfer_coefficient = 1
|
||||
if(wear_mask && (wear_mask.body_parts_covered & HEAD) && (environment.temperature < wear_mask.protective_temperature))
|
||||
transfer_coefficient *= wear_mask.heat_transfer_coefficient
|
||||
|
||||
// handle_temperature_damage(HEAD, environment.temperature, environment_heat_capacity*transfer_coefficient)
|
||||
*/
|
||||
|
||||
|
||||
if(loc_temp < 310.15) // a cold place
|
||||
bodytemperature += adjust_body_temperature(bodytemperature, loc_temp, 1)
|
||||
else // a hot place
|
||||
bodytemperature += adjust_body_temperature(bodytemperature, loc_temp, 1)
|
||||
|
||||
/*
|
||||
if(stat==2)
|
||||
bodytemperature += 0.1*(environment.temperature - bodytemperature)*environment_heat_capacity/(environment_heat_capacity + 270000)
|
||||
|
||||
*/
|
||||
//Account for massive pressure differences
|
||||
|
||||
if(bodytemperature < (T0C + 5)) // start calculating temperature damage etc
|
||||
@@ -199,7 +155,6 @@
|
||||
|
||||
return //TODO: DEFERRED
|
||||
|
||||
|
||||
/mob/living/carbon/slime/proc/adjust_body_temperature(current, loc_temp, boost)
|
||||
var/temperature = current
|
||||
var/difference = abs(current-loc_temp) //get difference
|
||||
@@ -221,12 +176,10 @@
|
||||
|
||||
if(reagents) reagents.metabolize(src)
|
||||
|
||||
|
||||
src.updatehealth()
|
||||
|
||||
return //TODO: DEFERRED
|
||||
|
||||
|
||||
/mob/living/carbon/slime/proc/handle_regular_status_updates()
|
||||
|
||||
if(is_adult)
|
||||
@@ -234,20 +187,17 @@
|
||||
else
|
||||
health = 150 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss())
|
||||
|
||||
|
||||
|
||||
|
||||
if(health < config.health_threshold_dead && stat != 2)
|
||||
death()
|
||||
return
|
||||
|
||||
else if(src.health < config.health_threshold_crit)
|
||||
// if(src.health <= 20 && prob(1)) spawn(0) emote("gasp")
|
||||
|
||||
//if(!src.rejuv) src.oxyloss++
|
||||
if(!src.reagents.has_reagent("inaprovaline")) src.adjustOxyLoss(10)
|
||||
if(!src.reagents.has_reagent("inaprovaline"))
|
||||
src.adjustOxyLoss(10)
|
||||
|
||||
if(src.stat != DEAD) src.stat = UNCONSCIOUS
|
||||
if(src.stat != DEAD)
|
||||
src.stat = UNCONSCIOUS
|
||||
|
||||
if(prob(30))
|
||||
adjustOxyLoss(-1)
|
||||
@@ -256,12 +206,9 @@
|
||||
adjustCloneLoss(-1)
|
||||
adjustBruteLoss(-1)
|
||||
|
||||
|
||||
if (src.stat == DEAD)
|
||||
|
||||
src.lying = 1
|
||||
src.blinded = 1
|
||||
|
||||
else
|
||||
if (src.paralysis || src.stunned || src.weakened || (status_flags && FAKEDEATH)) //Stunned etc.
|
||||
if (src.stunned > 0)
|
||||
@@ -306,35 +253,25 @@
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/carbon/slime/proc/handle_nutrition()
|
||||
|
||||
if(prob(20))
|
||||
if(is_adult) nutrition-=rand(4,6)
|
||||
else nutrition-=rand(2,3)
|
||||
if (prob(15))
|
||||
nutrition -= 1 + is_adult
|
||||
|
||||
if(nutrition <= 0)
|
||||
nutrition = 0
|
||||
if(prob(75))
|
||||
|
||||
adjustToxLoss(rand(0,5))
|
||||
|
||||
else
|
||||
else if (nutrition >= get_grow_nutrition() && amount_grown < 10)
|
||||
nutrition -= 20
|
||||
amount_grown++
|
||||
|
||||
if(amount_grown >= 10 && !Victim && !Target && !ckey)
|
||||
if(is_adult)
|
||||
if(nutrition >= 1000)
|
||||
if(prob(40)) amount_grown++
|
||||
|
||||
Reproduce()
|
||||
else
|
||||
if(nutrition >= 800)
|
||||
if(prob(40)) amount_grown++
|
||||
|
||||
if(amount_grown >= 10 && !Victim && !Target)
|
||||
if(!ckey)
|
||||
if(is_adult)
|
||||
Reproduce()
|
||||
|
||||
else
|
||||
Evolve()
|
||||
Evolve()
|
||||
|
||||
/mob/living/carbon/slime/proc/handle_targets()
|
||||
if(Tempstun)
|
||||
@@ -346,8 +283,7 @@
|
||||
if(attacked > 50) attacked = 50
|
||||
|
||||
if(attacked > 0)
|
||||
if(prob(85))
|
||||
attacked--
|
||||
attacked--
|
||||
|
||||
if(Discipline > 0)
|
||||
|
||||
@@ -357,136 +293,273 @@
|
||||
if(prob(10))
|
||||
Discipline--
|
||||
|
||||
|
||||
if(!client)
|
||||
|
||||
if(!canmove) return
|
||||
|
||||
// DO AI STUFF HERE
|
||||
|
||||
if(Target)
|
||||
if(attacked <= 0)
|
||||
Target = null
|
||||
|
||||
if(Victim) return // if it's eating someone already, continue eating!
|
||||
|
||||
|
||||
if(prob(1))
|
||||
emote(pick("bounce","sway","light","vibrate","jiggle"))
|
||||
if(Target)
|
||||
--target_patience
|
||||
if (target_patience <= 0 || SStun || Discipline || attacked) // Tired of chasing or something draws out attention
|
||||
target_patience = 0
|
||||
Target = null
|
||||
|
||||
if(AIproc && SStun) return
|
||||
|
||||
|
||||
var/hungry = 0 // determines if the slime is hungry
|
||||
var/starving = 0 // determines if the slime is starving-hungry
|
||||
if(is_adult) // 1200 max nutrition
|
||||
switch(nutrition)
|
||||
if(601 to 900)
|
||||
if(prob(25)) hungry = 1//Ensures they continue eating, but aren't as aggressive at the same time
|
||||
if(301 to 600) hungry = 1
|
||||
if(0 to 300)
|
||||
starving = 1
|
||||
|
||||
else
|
||||
switch(nutrition) // 1000 max nutrition
|
||||
if(501 to 700)
|
||||
if(prob(25)) hungry = 1
|
||||
if(201 to 500) hungry = 1
|
||||
if(0 to 200) starving = 1
|
||||
if (nutrition < get_starve_nutrition())
|
||||
hungry = 2
|
||||
else if (nutrition < get_grow_nutrition() && prob(25) || nutrition < get_hunger_nutrition())
|
||||
hungry = 1
|
||||
|
||||
|
||||
if(starving && !client) // if a slime is starving, it starts losing its friends
|
||||
if(hungry == 2 && !client) // if a slime is starving, it starts losing its friends
|
||||
if(Friends.len > 0 && prob(1))
|
||||
var/mob/nofriend = pick(Friends)
|
||||
Friends -= nofriend
|
||||
--Friends[nofriend]
|
||||
|
||||
if(!Target)
|
||||
var/list/targets = list()
|
||||
if(will_hunt() && hungry || attacked || rabid) // Only add to the list if we need to
|
||||
var/list/targets = list()
|
||||
|
||||
if(hungry || starving) //Only add to the list if we need to
|
||||
for(var/mob/living/L in view(7,src))
|
||||
|
||||
//Ignore other slimes, dead mobs and simple_animals
|
||||
if(isslime(L) || L.stat != CONSCIOUS || isanimal(L))
|
||||
if(isslime(L) || L.stat == DEAD || isanimal(L)) // Ignore other slimes, dead mobs, and simple_animals
|
||||
continue
|
||||
|
||||
if(issilicon(L))
|
||||
if(!is_adult) //Non-starving diciplined adult slimes wont eat things
|
||||
if(!starving && Discipline > 0)
|
||||
if(L in Friends) // No eating friends!
|
||||
continue
|
||||
|
||||
if(issilicon(L)) // They can't eat silicons, but they can glomp them in defence
|
||||
if (rabid || attacked)
|
||||
targets += L // Possible target found!
|
||||
|
||||
if(!iscarbon(L))
|
||||
continue
|
||||
|
||||
if(istype(L, /mob/living/carbon/human)) // Ignore slime(wo)men
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.dna)
|
||||
if(H.dna.mutantrace == "slime")
|
||||
continue
|
||||
|
||||
if(tame) //Tame slimes ignore electronic life
|
||||
if(!L.canmove) // Only one slime can latch on at a time.
|
||||
var/notarget = 0
|
||||
for(var/mob/living/carbon/slime/M in view(1,L))
|
||||
if(M.Victim == L)
|
||||
notarget = 1
|
||||
if(notarget)
|
||||
continue
|
||||
|
||||
targets += L //Possible target found!
|
||||
targets += L // Possible target found!
|
||||
|
||||
else if(iscarbon(L))
|
||||
|
||||
if(istype(L, /mob/living/carbon/human)) //Ignore slime(wo)men
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.dna)
|
||||
if(H.dna.mutantrace == "slime")
|
||||
continue
|
||||
|
||||
if(!is_adult) //Non-starving diciplined adult slimes wont eat things
|
||||
if(!starving && Discipline > 0)
|
||||
continue
|
||||
|
||||
if(L in Friends) //No eating friends!
|
||||
continue
|
||||
|
||||
if(tame && ishuman(L)) //Tame slimes dont eat people.
|
||||
continue
|
||||
|
||||
if(!L.canmove) //Only one slime can latch on at a time.
|
||||
|
||||
var/notarget = 0
|
||||
for(var/mob/living/carbon/slime/M in view(1,L))
|
||||
if(M.Victim == L)
|
||||
notarget = 1
|
||||
if(notarget)
|
||||
continue
|
||||
|
||||
targets += L //Possible target found!
|
||||
|
||||
|
||||
|
||||
if((hungry || starving) && targets.len > 0)
|
||||
if(!is_adult)
|
||||
if(!starving)
|
||||
if(targets.len > 0)
|
||||
if(attacked || rabid || hungry == 2)
|
||||
Target = targets[1] // I am attacked and am fighting back or so hungry I don't even care
|
||||
else
|
||||
for(var/mob/living/carbon/C in targets)
|
||||
if(!Discipline && prob(5))
|
||||
if(ishuman(C))
|
||||
Target = C
|
||||
break
|
||||
if(isalienadult(C))
|
||||
if(ishuman(C) || isalienadult(C))
|
||||
Target = C
|
||||
break
|
||||
|
||||
if(islarva(C))
|
||||
if(islarva(C) || ismonkey(C))
|
||||
Target = C
|
||||
break
|
||||
if(ismonkey(C))
|
||||
Target = C
|
||||
break
|
||||
else
|
||||
Target = targets[1]
|
||||
else
|
||||
Target = targets[1] // closest target
|
||||
|
||||
if(targets.len > 0)
|
||||
if(attacked > 0 || rabid)
|
||||
Target = targets[1] //closest mob probably attacked it, so override Target and attack the nearest!
|
||||
if (Target)
|
||||
target_patience = rand(5,7)
|
||||
if (is_adult)
|
||||
target_patience += 3
|
||||
|
||||
if(!Target) // If we have no target, we are wandering or following orders
|
||||
if (Leader)
|
||||
if (holding_still)
|
||||
holding_still = max(holding_still - 1, 0)
|
||||
else if(canmove && isturf(loc))
|
||||
step_to(src, Leader)
|
||||
|
||||
if(!Target)
|
||||
if(hungry || starving)
|
||||
if(canmove && isturf(loc) && prob(50))
|
||||
else if(hungry)
|
||||
if (holding_still)
|
||||
holding_still = max(holding_still - hungry, 0)
|
||||
else if(canmove && isturf(loc) && prob(50))
|
||||
step(src, pick(cardinal))
|
||||
|
||||
else
|
||||
if(canmove && isturf(loc) && prob(33))
|
||||
if (holding_still)
|
||||
holding_still = max(holding_still - 1, 0)
|
||||
else if(canmove && isturf(loc) && prob(33))
|
||||
step(src, pick(cardinal))
|
||||
else
|
||||
if(!AIproc)
|
||||
spawn() AIprocess()
|
||||
else if(!AIproc)
|
||||
spawn()
|
||||
AIprocess()
|
||||
|
||||
/mob/living/carbon/slime/proc/handle_speech_and_mood()
|
||||
//Mood starts here
|
||||
var/newmood = ""
|
||||
if (rabid || attacked) newmood = "angry"
|
||||
else if (Target) newmood = "mischevous"
|
||||
|
||||
if (!newmood)
|
||||
if (Discipline && prob(25))
|
||||
newmood = "pout"
|
||||
else if (prob(1))
|
||||
newmood = pick("sad", ":3", "pout")
|
||||
|
||||
if ((mood == "sad" || mood == ":3" || mood == "pout") && !newmood)
|
||||
if (prob(75)) newmood = mood
|
||||
|
||||
if (newmood != mood) // This is so we don't redraw them every time
|
||||
mood = newmood
|
||||
regenerate_icons()
|
||||
|
||||
//Speech understanding starts here
|
||||
var/to_say
|
||||
if (speech_buffer.len > 0)
|
||||
var/who = speech_buffer[1] // Who said it?
|
||||
var/phrase = speech_buffer[2] // What did they say?
|
||||
if ((findtext(phrase, num2text(number)) || findtext(phrase, "slimes"))) // Talking to us
|
||||
if (findtext(phrase, "hello") || findtext(phrase, "hi"))
|
||||
to_say = pick("Hello...", "Hi...")
|
||||
else if (findtext(phrase, "follow"))
|
||||
if (Leader)
|
||||
if (Leader == who) // Already following him
|
||||
to_say = pick("Yes...", "Lead...", "Following...")
|
||||
else if (Friends[who] > Friends[Leader]) // VIVA
|
||||
Leader = who
|
||||
to_say = "Yes... I follow [who]..."
|
||||
else
|
||||
to_say = "No... I follow [Leader]..."
|
||||
else
|
||||
if (Friends[who] > 2)
|
||||
Leader = who
|
||||
to_say = "I follow..."
|
||||
else // Not friendly enough
|
||||
to_say = pick("No...", "I won't follow...")
|
||||
else if (findtext(phrase, "stop"))
|
||||
if (Victim) // We are asked to stop feeding
|
||||
if (Friends[who] > 4)
|
||||
Victim = null
|
||||
if (Friends[who] < 7)
|
||||
--Friends[who]
|
||||
to_say = "Grrr..." // I'm angry but I do it
|
||||
else
|
||||
to_say = "Fine..."
|
||||
else if (Leader) // We are asked to stop following
|
||||
if (Leader == who)
|
||||
to_say = "Yes... I'll stay..."
|
||||
Leader = null
|
||||
else
|
||||
if (Friends[who] > Friends[Leader])
|
||||
Leader = null
|
||||
to_say = "Yes... I'll stop..."
|
||||
else
|
||||
to_say = "No... I'll keep following..."
|
||||
else if (findtext(phrase, "stay"))
|
||||
if (Leader)
|
||||
if (Leader == who)
|
||||
holding_still = Friends[who] * 10
|
||||
to_say = "Yes... Staying..."
|
||||
else if (Friends[who] > Friends[Leader])
|
||||
holding_still = (Friends[who] - Friends[Leader]) * 10
|
||||
to_say = "Yes... Staying..."
|
||||
else
|
||||
to_say = "No... I'll keep following..."
|
||||
else
|
||||
if (Friends[who] > 2)
|
||||
holding_still = Friends[who] * 10
|
||||
to_say = "Yes... Staying..."
|
||||
else
|
||||
to_say = "No... I won't stay..."
|
||||
speech_buffer = list()
|
||||
|
||||
//Speech starts here
|
||||
if (to_say)
|
||||
say (to_say)
|
||||
else if(prob(1))
|
||||
emote(pick("bounce","sway","light","vibrate","jiggle"))
|
||||
else
|
||||
var/t = 10
|
||||
var/slimes_near = -1 // Don't count myself
|
||||
var/dead_slimes = 0
|
||||
var/friends_near = list()
|
||||
for (var/mob/living/carbon/M in view(7,src))
|
||||
if (isslime(M))
|
||||
++slimes_near
|
||||
if (M.stat == DEAD)
|
||||
++dead_slimes
|
||||
if (M in Friends)
|
||||
t += 20
|
||||
friends_near += M
|
||||
if (nutrition < get_hunger_nutrition()) t += 10
|
||||
if (nutrition < get_starve_nutrition()) t += 10
|
||||
if (prob(2) && prob(t))
|
||||
var/phrases = list()
|
||||
if (Target) phrases += "[Target]... looks tasty..."
|
||||
if (nutrition < get_starve_nutrition())
|
||||
phrases += "So... hungry..."
|
||||
phrases += "Very... hungry..."
|
||||
phrases += "Need... food..."
|
||||
phrases += "Must... eat..."
|
||||
else if (nutrition < get_hunger_nutrition())
|
||||
phrases += "Hungry..."
|
||||
phrases += "Where is the food?"
|
||||
phrases += "I want to eat..."
|
||||
phrases += "Rawr..."
|
||||
phrases += "Blop..."
|
||||
phrases += "Blorble..."
|
||||
if (rabid || attacked)
|
||||
phrases += "Hrr..."
|
||||
phrases += "Nhuu..."
|
||||
phrases += "Unn..."
|
||||
if (mood == ":3")
|
||||
phrases += "Purr..."
|
||||
if (attacked)
|
||||
phrases += "Grrr..."
|
||||
if (getToxLoss() > 30)
|
||||
phrases += "Cold..."
|
||||
if (getToxLoss() > 60)
|
||||
phrases += "So... cold..."
|
||||
phrases += "Very... cold..."
|
||||
if (getToxLoss() > 90)
|
||||
phrases += "..."
|
||||
phrases += "C... c..."
|
||||
if (Victim)
|
||||
phrases += "Nom..."
|
||||
phrases += "Tasty..."
|
||||
if (powerlevel > 3) phrases += "Bzzz..."
|
||||
if (powerlevel > 5) phrases += "Zap..."
|
||||
if (powerlevel > 8) phrases += "Zap... Bzz..."
|
||||
if (mood == "sad") phrases += "Bored..."
|
||||
if (slimes_near) phrases += "Brother..."
|
||||
if (slimes_near > 1) phrases += "Brothers..."
|
||||
if (dead_slimes) phrases += "What happened?"
|
||||
if (!slimes_near)
|
||||
phrases += "Lonely..."
|
||||
for (var/M in friends_near)
|
||||
phrases += "[M]... friend..."
|
||||
if (nutrition < get_hunger_nutrition())
|
||||
phrases += "[M]... feed me..."
|
||||
say (pick(phrases))
|
||||
|
||||
/mob/living/carbon/slime/proc/get_max_nutrition() // Can't go above it
|
||||
if (is_adult) return 1200
|
||||
else return 1000
|
||||
|
||||
/mob/living/carbon/slime/proc/get_grow_nutrition() // Above it we grow, below it we can eat
|
||||
if (is_adult) return 1000
|
||||
else return 800
|
||||
|
||||
/mob/living/carbon/slime/proc/get_hunger_nutrition() // Below it we will always eat
|
||||
if (is_adult) return 600
|
||||
else return 500
|
||||
|
||||
/mob/living/carbon/slime/proc/get_starve_nutrition() // Below it we will eat before everything else
|
||||
if (is_adult) return 300
|
||||
else return 200
|
||||
|
||||
/mob/living/carbon/slime/proc/will_hunt(var/hunger = -1) // Check for being stopped from feeding and chasing
|
||||
if (hunger == 2 || rabid || attacked) return 1
|
||||
if (Leader) return 0
|
||||
if (holding_still) return 0
|
||||
return 1
|
||||
@@ -15,7 +15,7 @@
|
||||
gender = NEUTER
|
||||
|
||||
update_icon = 0
|
||||
nutrition = 700 // 1000 = max
|
||||
nutrition = 700
|
||||
|
||||
see_in_dark = 8
|
||||
update_slimes = 0
|
||||
@@ -25,23 +25,27 @@
|
||||
status_flags = CANPARALYSE|CANPUSH
|
||||
|
||||
var/cores = 1 // the number of /obj/item/slime_extract's the slime has left inside
|
||||
var/mutation_chance = 30 // Chance of mutating, should be between 25 and 35
|
||||
|
||||
var/powerlevel = 0 // 1-10 controls how much electricity they are generating
|
||||
var/amount_grown = 0 // controls how long the slime has been overfed, if 10, grows into an adult
|
||||
// if adult: if 10: reproduces
|
||||
var/powerlevel = 0 // 1-10 controls how much electricity they are generating
|
||||
var/amount_grown = 0 // controls how long the slime has been overfed, if 10, grows or reproduces
|
||||
|
||||
var/number = 0 // Used to understand when someone is talking to it
|
||||
|
||||
var/mob/living/Victim = null // the person the slime is currently feeding on
|
||||
var/mob/living/Target = null // AI variable - tells the slime to hunt this down
|
||||
var/mob/living/Leader = null // AI variable - tells the slime to follow this person
|
||||
|
||||
var/attacked = 0 // determines if it's been attacked recently. Can be any number, is a cooloff-ish variable
|
||||
var/tame = 0 // if set to 1, the slime will not eat humans ever, or attack them
|
||||
var/rabid = 0 // if set to 1, the slime will attack and eat anything it comes in contact with
|
||||
var/attacked = 0 // Determines if it's been attacked recently. Can be any number, is a cooloff-ish variable
|
||||
var/rabid = 0 // If set to 1, the slime will attack and eat anything it comes in contact with
|
||||
var/holding_still = 0 // AI variable, cooloff-ish for how long it's going to stay in one place
|
||||
var/target_patience = 0 // AI variable, cooloff-ish for how long it's going to follow its target
|
||||
|
||||
var/list/Friends = list() // A list of potential friends
|
||||
var/list/FriendsWeight = list() // A list containing values respective to Friends. This determines how many times a slime "likes" something. If the slime likes it more than 2 times, it becomes a friend
|
||||
var/list/Friends = list() // A list of friends; they are not considered targets for feeding; passed down after splitting
|
||||
|
||||
// slimes pass on genetic data, so all their offspring have the same "Friends",
|
||||
var/list/speech_buffer = list() // Last phrase said near it and person who said it
|
||||
|
||||
var/mood = "" // To show its face
|
||||
|
||||
///////////TIME FOR SUBSPECIES
|
||||
|
||||
@@ -52,19 +56,27 @@
|
||||
/mob/living/carbon/slime/New()
|
||||
create_reagents(100)
|
||||
spawn (0)
|
||||
name = "[colour] [is_adult ? "adult" : "baby"] slime ([rand(1, 1000)])"
|
||||
number = rand(1, 1000)
|
||||
name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])"
|
||||
icon_state = "[colour] [is_adult ? "adult" : "baby"] slime"
|
||||
real_name = name
|
||||
slime_mutation = mutation_table(colour)
|
||||
mutation_chance = rand(25, 35)
|
||||
var/sanitizedcolour = replacetext(colour, " ", "")
|
||||
coretype = text2path("/obj/item/slime_extract/[sanitizedcolour]")
|
||||
..()
|
||||
|
||||
/mob/living/carbon/slime/regenerate_icons()
|
||||
icon_state = "[colour] [is_adult ? "adult" : "baby"] slime"
|
||||
overlays = 0
|
||||
if (mood)
|
||||
overlays += image('icons/mob/slimes.dmi', icon_state = "aslime-[mood]")
|
||||
..()
|
||||
|
||||
/mob/living/carbon/slime/movement_delay()
|
||||
if (bodytemperature >= 330.23) // 135 F
|
||||
return -1 // slimes become supercharged at high temperatures
|
||||
|
||||
var/tally = 0
|
||||
|
||||
var/health_deficiency = (100 - health)
|
||||
@@ -74,23 +86,19 @@
|
||||
tally += (283.222 - bodytemperature) / 10 * 1.75
|
||||
|
||||
if(reagents)
|
||||
if(reagents.has_reagent("hyperzine")) // hyperzine slows slimes down
|
||||
tally *= 2 // moves twice as slow
|
||||
if(reagents.has_reagent("hyperzine")) // Hyperzine slows slimes down
|
||||
tally *= 2
|
||||
|
||||
if(reagents.has_reagent("frostoil")) // frostoil also makes them move VEEERRYYYYY slow
|
||||
if(reagents.has_reagent("frostoil")) // Frostoil also makes them move VEEERRYYYYY slow
|
||||
tally *= 5
|
||||
|
||||
if(health <= 0) // if damaged, the slime moves twice as slow
|
||||
tally *= 2
|
||||
|
||||
if (bodytemperature >= 330.23) // 135 F
|
||||
return -1 // slimes become supercharged at high temperatures
|
||||
|
||||
return tally+config.slime_delay
|
||||
|
||||
return tally + config.slime_delay
|
||||
|
||||
/mob/living/carbon/slime/Bump(atom/movable/AM as mob|obj, yes)
|
||||
if ((!( yes ) || now_pushing))
|
||||
if ((!(yes) || now_pushing))
|
||||
return
|
||||
now_pushing = 1
|
||||
|
||||
@@ -98,31 +106,21 @@
|
||||
if(!client && powerlevel > 0)
|
||||
var/probab = 10
|
||||
switch(powerlevel)
|
||||
if(1 to 2) probab = 20
|
||||
if(3 to 4) probab = 30
|
||||
if(5 to 6) probab = 40
|
||||
if(7 to 8) probab = 60
|
||||
if(9) probab = 70
|
||||
if(10) probab = 95
|
||||
if(1 to 2) probab = 20
|
||||
if(3 to 4) probab = 30
|
||||
if(5 to 6) probab = 40
|
||||
if(7 to 8) probab = 60
|
||||
if(9) probab = 70
|
||||
if(10) probab = 95
|
||||
if(prob(probab))
|
||||
|
||||
|
||||
if(istype(AM, /obj/structure/window) || istype(AM, /obj/structure/grille))
|
||||
if(is_adult)
|
||||
if(nutrition <= 600 && !Atkcool)
|
||||
if(nutrition <= get_hunger_nutrition() && !Atkcool)
|
||||
if (is_adult || prob(5))
|
||||
AM.attack_slime(src)
|
||||
spawn()
|
||||
Atkcool = 1
|
||||
sleep(15)
|
||||
sleep(45)
|
||||
Atkcool = 0
|
||||
else
|
||||
if(nutrition <= 500 && !Atkcool)
|
||||
if(prob(5))
|
||||
AM.attack_slime(src)
|
||||
spawn()
|
||||
Atkcool = 1
|
||||
sleep(15)
|
||||
Atkcool = 0
|
||||
|
||||
if(ismob(AM))
|
||||
var/mob/tmob = AM
|
||||
@@ -156,7 +154,6 @@
|
||||
/mob/living/carbon/slime/Process_Spacemove()
|
||||
return 2
|
||||
|
||||
|
||||
/mob/living/carbon/slime/Stat()
|
||||
..()
|
||||
|
||||
@@ -166,20 +163,16 @@
|
||||
else
|
||||
stat(null, "Health: [round((health / 150) * 100)]%")
|
||||
|
||||
|
||||
if (client.statpanel == "Status")
|
||||
if(is_adult)
|
||||
stat(null, "Nutrition: [nutrition]/1200")
|
||||
if(amount_grown >= 10)
|
||||
stat(null, "Nutrition: [nutrition]/[get_max_nutrition()]")
|
||||
if(amount_grown >= 10)
|
||||
if(is_adult)
|
||||
stat(null, "You can reproduce!")
|
||||
else
|
||||
stat(null, "Nutrition: [nutrition]/1000")
|
||||
if(amount_grown >= 10)
|
||||
else
|
||||
stat(null, "You can evolve!")
|
||||
|
||||
stat(null,"Power Level: [powerlevel]")
|
||||
|
||||
|
||||
/mob/living/carbon/slime/adjustFireLoss(amount)
|
||||
..(-abs(amount)) // Heals them
|
||||
return
|
||||
@@ -189,7 +182,6 @@
|
||||
..(Proj)
|
||||
return 0
|
||||
|
||||
|
||||
/mob/living/carbon/slime/emp_act(severity)
|
||||
powerlevel = 0 // oh no, the power!
|
||||
..()
|
||||
@@ -244,17 +236,15 @@
|
||||
/mob/living/carbon/slime/unEquip(obj/item/W as obj)
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/slime/attack_ui(slot)
|
||||
return
|
||||
|
||||
return
|
||||
|
||||
/mob/living/carbon/slime/attack_slime(mob/living/carbon/slime/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if(Victim) return // can't attack while eating!
|
||||
if (Victim) return // can't attack while eating!
|
||||
|
||||
if (health > -100)
|
||||
|
||||
@@ -265,19 +255,16 @@
|
||||
var/damage = rand(1, 3)
|
||||
attacked += 5
|
||||
|
||||
if(is_adult)
|
||||
if(M.is_adult)
|
||||
damage = rand(1, 6)
|
||||
else
|
||||
damage = rand(1, 3)
|
||||
|
||||
adjustBruteLoss(damage)
|
||||
|
||||
|
||||
updatehealth()
|
||||
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/slime/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
|
||||
@@ -292,7 +279,8 @@
|
||||
updatehealth()
|
||||
|
||||
/mob/living/carbon/slime/attack_paw(mob/living/carbon/monkey/M as mob)
|
||||
if(!(istype(M, /mob/living/carbon/monkey))) return//Fix for aliens receiving double messages when attacking other aliens.
|
||||
if(!(istype(M, /mob/living/carbon/monkey)))
|
||||
return // Fix for aliens receiving double messages when attacking other aliens.
|
||||
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
@@ -301,6 +289,7 @@
|
||||
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
switch(M.a_intent)
|
||||
@@ -401,7 +390,7 @@
|
||||
if ("grab")
|
||||
if (M == src || anchored)
|
||||
return
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src )
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src)
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
@@ -422,8 +411,9 @@
|
||||
if (prob(90))
|
||||
if (HULK in M.mutations)
|
||||
damage += 5
|
||||
if(Victim)
|
||||
if(Victim || Target)
|
||||
Victim = null
|
||||
Target = null
|
||||
anchored = 0
|
||||
if(prob(80) && !client)
|
||||
Discipline++
|
||||
@@ -513,8 +503,9 @@
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("<span class='warning'> <B>[] has tackled [name]!</B></span>", M), 1)
|
||||
|
||||
if(Victim)
|
||||
if(Victim || Target)
|
||||
Victim = null
|
||||
Target = null
|
||||
anchored = 0
|
||||
if(prob(80) && !client)
|
||||
Discipline++
|
||||
@@ -548,16 +539,17 @@
|
||||
if(prob(25))
|
||||
user << "\red [W] passes right through [src]!"
|
||||
return
|
||||
if(Discipline && prob(50)) // wow, buddy, why am I getting attacked??
|
||||
if(Discipline && prob(50)) // wow, buddy, why am I getting attacked??
|
||||
Discipline = 0
|
||||
if(W.force >= 3)
|
||||
if(is_adult)
|
||||
if(prob(5 + round(W.force/2)))
|
||||
if(Victim)
|
||||
if(Victim || Target)
|
||||
if(prob(80) && !client)
|
||||
Discipline++
|
||||
|
||||
Victim = null
|
||||
Target = null
|
||||
anchored = 0
|
||||
|
||||
spawn()
|
||||
@@ -577,7 +569,7 @@
|
||||
|
||||
else
|
||||
if(prob(10 + W.force*2))
|
||||
if(Victim)
|
||||
if(Victim || Target)
|
||||
if(prob(80) && !client)
|
||||
Discipline++
|
||||
if(Discipline == 1)
|
||||
@@ -588,6 +580,7 @@
|
||||
SStun = 0
|
||||
|
||||
Victim = null
|
||||
Target = null
|
||||
anchored = 0
|
||||
|
||||
spawn(0)
|
||||
@@ -604,17 +597,22 @@
|
||||
/mob/living/carbon/slime/restrained()
|
||||
return 0
|
||||
|
||||
|
||||
mob/living/carbon/slime/var/co2overloadtime = null
|
||||
mob/living/carbon/slime/var/temperature_resistance = T0C+75
|
||||
|
||||
|
||||
/mob/living/carbon/slime/show_inv(mob/user)
|
||||
return
|
||||
|
||||
/mob/living/carbon/slime/toggle_throw_mode()
|
||||
return
|
||||
|
||||
/mob/living/carbon/slime/proc/apply_water()
|
||||
adjustToxLoss(rand(15,20))
|
||||
if (!client)
|
||||
if (Target) // Like cats
|
||||
Target = null
|
||||
++Discipline
|
||||
return
|
||||
|
||||
/obj/item/slime_extract
|
||||
name = "slime extract"
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
"A sharp, deep pain bathes every inch of your body!")]"
|
||||
|
||||
if(istype(M, /mob/living/carbon))
|
||||
Victim.adjustCloneLoss(rand(1,10))
|
||||
Victim.adjustCloneLoss(rand(5,6))
|
||||
Victim.adjustToxLoss(rand(1,2))
|
||||
if(Victim.health <= 0)
|
||||
Victim.adjustToxLoss(rand(2,4))
|
||||
@@ -88,7 +88,7 @@
|
||||
if(slime.Victim == M && slime != src)
|
||||
slime.Feedstop()
|
||||
|
||||
nutrition += rand(10,25)
|
||||
nutrition += rand(15,30)
|
||||
if(nutrition >= lastnut + 50)
|
||||
if(prob(80))
|
||||
lastnut = nutrition
|
||||
@@ -96,12 +96,11 @@
|
||||
if(powerlevel > 10)
|
||||
powerlevel = 10
|
||||
|
||||
if(is_adult)
|
||||
if(nutrition > 1200)
|
||||
nutrition = 1200
|
||||
else
|
||||
if(nutrition > 1000)
|
||||
nutrition = 1000
|
||||
if (nutrition > get_max_nutrition())
|
||||
if (amount_grown < 10)
|
||||
nutrition -= 20
|
||||
++amount_grown
|
||||
nutrition = min(nutrition, get_max_nutrition())
|
||||
|
||||
Victim.updatehealth()
|
||||
updatehealth()
|
||||
@@ -139,7 +138,11 @@
|
||||
if(Victim.LAssailant && Victim.LAssailant != Victim)
|
||||
if(prob(50))
|
||||
if(!(Victim.LAssailant in Friends))
|
||||
Friends.Add(Victim.LAssailant) // no idea why i was using the |= operator
|
||||
Friends[Victim.LAssailant] = 1
|
||||
//Friends.Add(Victim.LAssailant) // no idea why i was using the |= operator
|
||||
else
|
||||
++Friends[Victim.LAssailant]
|
||||
|
||||
|
||||
if(M.client && istype(src, /mob/living/carbon/human))
|
||||
if(prob(85))
|
||||
@@ -179,7 +182,7 @@
|
||||
maxHealth = 200
|
||||
amount_grown = 0
|
||||
regenerate_icons()
|
||||
name = text("[colour] [is_adult ? "adult" : "baby"] slime ([rand(1, 1000)])")
|
||||
name = text("[colour] [is_adult ? "adult" : "baby"] slime ([number])")
|
||||
else
|
||||
src << "<i>I am not ready to evolve yet...</i>"
|
||||
else
|
||||
@@ -204,13 +207,14 @@
|
||||
var/new_powerlevel = round(powerlevel / 4)
|
||||
for(var/i=1,i<=4,i++)
|
||||
var/mob/living/carbon/slime/M = new /mob/living/carbon/slime/(loc)
|
||||
if(prob(70))
|
||||
M.colour = colour
|
||||
else
|
||||
if(prob(mutation_chance))
|
||||
M.colour = slime_mutation[rand(1,4)]
|
||||
else
|
||||
M.colour = colour
|
||||
if(ckey) M.nutrition = new_nutrition //Player slimes are more robust at spliting. Once an oversight of poor copypasta, now a feature!
|
||||
M.powerlevel = new_powerlevel
|
||||
if(i != 1) step_away(M,src)
|
||||
M.Friends = Friends.Copy()
|
||||
babies += M
|
||||
feedback_add_details("slime_babies_born","slimebirth_[replacetext(M.colour," ","_")]")
|
||||
|
||||
@@ -225,4 +229,4 @@
|
||||
else
|
||||
src << "<i>I am not ready to reproduce yet...</i>"
|
||||
else
|
||||
src << "<i>I am not old enough to reproduce yet...</i>"
|
||||
src << "<i>I am not old enough to reproduce yet...</i>"
|
||||
@@ -19,35 +19,35 @@ proc/mutation_table(var/colour)
|
||||
slime_mutation[3] = "gold"
|
||||
slime_mutation[4] = "gold"
|
||||
if("orange")
|
||||
slime_mutation[1] = "red"
|
||||
slime_mutation[2] = "red"
|
||||
slime_mutation[3] = "dark purple"
|
||||
slime_mutation[4] = "yellow"
|
||||
slime_mutation[1] = "dark purple"
|
||||
slime_mutation[2] = "yellow"
|
||||
slime_mutation[3] = "red"
|
||||
slime_mutation[4] = "red"
|
||||
if("blue")
|
||||
slime_mutation[1] = "dark blue"
|
||||
slime_mutation[2] = "pink"
|
||||
slime_mutation[2] = "silver"
|
||||
slime_mutation[3] = "pink"
|
||||
slime_mutation[4] = "silver"
|
||||
slime_mutation[4] = "pink"
|
||||
//Tier 3
|
||||
if("dark blue")
|
||||
slime_mutation[1] = "purple"
|
||||
slime_mutation[2] = "cerulean"
|
||||
slime_mutation[3] = "blue"
|
||||
slime_mutation[2] = "blue"
|
||||
slime_mutation[3] = "cerulean"
|
||||
slime_mutation[4] = "cerulean"
|
||||
if("dark purple")
|
||||
slime_mutation[1] = "purple"
|
||||
slime_mutation[2] = "sepia"
|
||||
slime_mutation[3] = "orange"
|
||||
slime_mutation[2] = "orange"
|
||||
slime_mutation[3] = "sepia"
|
||||
slime_mutation[4] = "sepia"
|
||||
if("yellow")
|
||||
slime_mutation[1] = "metal"
|
||||
slime_mutation[2] = "bluespace"
|
||||
slime_mutation[3] = "orange"
|
||||
slime_mutation[2] = "orange"
|
||||
slime_mutation[3] = "bluespace"
|
||||
slime_mutation[4] = "bluespace"
|
||||
if("silver")
|
||||
slime_mutation[1] = "metal"
|
||||
slime_mutation[2] = "pyrite"
|
||||
slime_mutation[3] = "blue"
|
||||
slime_mutation[2] = "blue"
|
||||
slime_mutation[3] = "pyrite"
|
||||
slime_mutation[4] = "pyrite"
|
||||
//Tier 4
|
||||
if("pink")
|
||||
|
||||
@@ -288,6 +288,16 @@ var/list/department_radio_keys = list(
|
||||
P.speech_buffer.Remove(pick(P.speech_buffer))
|
||||
P.speech_buffer.Add(html_decode(message))
|
||||
|
||||
if(isslime(A)) //Slimes answering to people
|
||||
if (A == src)
|
||||
continue
|
||||
|
||||
var/mob/living/carbon/slime/S = A
|
||||
if (src in S.Friends)
|
||||
S.speech_buffer = list()
|
||||
S.speech_buffer.Add(src)
|
||||
S.speech_buffer.Add(lowertext(html_decode(message)))
|
||||
|
||||
if(istype(A, /obj/)) //radio in pocket could work, radio in backpack wouldn't --rastaf0
|
||||
var/obj/O = A
|
||||
spawn (0)
|
||||
|
||||
@@ -218,7 +218,7 @@ datum
|
||||
T.MakeSlippery()
|
||||
|
||||
for(var/mob/living/carbon/slime/M in T)
|
||||
M.adjustToxLoss(rand(15,20))
|
||||
M.apply_water()
|
||||
|
||||
var/hotspot = (locate(/obj/effect/hotspot) in T)
|
||||
if(hotspot && !istype(T, /turf/space))
|
||||
|
||||
@@ -935,7 +935,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Spawn"
|
||||
id = "m_spawn"
|
||||
result = null
|
||||
required_reagents = list("plasma" = 5)
|
||||
required_reagents = list("plasma" = 1)
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/grey
|
||||
required_other = 1
|
||||
@@ -951,7 +951,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Monkey"
|
||||
id = "m_monkey"
|
||||
result = null
|
||||
required_reagents = list("blood" = 5)
|
||||
required_reagents = list("blood" = 1)
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/grey
|
||||
required_other = 1
|
||||
@@ -966,7 +966,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Mutation Toxin"
|
||||
id = "mutationtoxin"
|
||||
result = "mutationtoxin"
|
||||
required_reagents = list("plasma" = 5)
|
||||
required_reagents = list("plasma" = 1)
|
||||
result_amount = 1
|
||||
required_other = 1
|
||||
required_container = /obj/item/slime_extract/green
|
||||
@@ -978,7 +978,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Metal"
|
||||
id = "m_metal"
|
||||
result = null
|
||||
required_reagents = list("plasma" = 5)
|
||||
required_reagents = list("plasma" = 1)
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/metal
|
||||
required_other = 1
|
||||
@@ -996,7 +996,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Crit"
|
||||
id = "m_tele"
|
||||
result = null
|
||||
required_reagents = list("plasma" = 5)
|
||||
required_reagents = list("plasma" = 1)
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/gold
|
||||
required_other = 1
|
||||
@@ -1065,7 +1065,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Crit Lesser"
|
||||
id = "m_tele3"
|
||||
result = null
|
||||
required_reagents = list("blood" = 5)
|
||||
required_reagents = list("blood" = 1)
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/gold
|
||||
required_other = 1
|
||||
@@ -1117,7 +1117,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Bork"
|
||||
id = "m_tele2"
|
||||
result = null
|
||||
required_reagents = list("plasma" = 5)
|
||||
required_reagents = list("plasma" = 1)
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/silver
|
||||
required_other = 1
|
||||
@@ -1148,7 +1148,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Bork 2"
|
||||
id = "m_tele4"
|
||||
result = null
|
||||
required_reagents = list("water" = 5)
|
||||
required_reagents = list("water" = 1)
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/silver
|
||||
required_other = 1
|
||||
@@ -1180,7 +1180,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Frost Oil"
|
||||
id = "m_frostoil"
|
||||
result = "frostoil"
|
||||
required_reagents = list("plasma" = 5)
|
||||
required_reagents = list("plasma" = 1)
|
||||
result_amount = 10
|
||||
required_container = /obj/item/slime_extract/blue
|
||||
required_other = 1
|
||||
@@ -1192,7 +1192,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Freeze"
|
||||
id = "m_freeze"
|
||||
result = null
|
||||
required_reagents = list("plasma" = 5)
|
||||
required_reagents = list("plasma" = 1)
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/darkblue
|
||||
required_other = 1
|
||||
@@ -1212,7 +1212,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Capsaicin Oil"
|
||||
id = "m_capsaicinoil"
|
||||
result = "capsaicin"
|
||||
required_reagents = list("blood" = 5)
|
||||
required_reagents = list("blood" = 1)
|
||||
result_amount = 10
|
||||
required_container = /obj/item/slime_extract/orange
|
||||
required_other = 1
|
||||
@@ -1223,7 +1223,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime fire"
|
||||
id = "m_fire"
|
||||
result = null
|
||||
required_reagents = list("plasma" = 5)
|
||||
required_reagents = list("plasma" = 1)
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/orange
|
||||
required_other = 1
|
||||
@@ -1243,7 +1243,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime EMP"
|
||||
id = "m_emp"
|
||||
result = null
|
||||
required_reagents = list("blood" = 5)
|
||||
required_reagents = list("blood" = 1)
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/yellow
|
||||
required_other = 1
|
||||
@@ -1256,7 +1256,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Powercell"
|
||||
id = "m_cell"
|
||||
result = null
|
||||
required_reagents = list("plasma" = 5)
|
||||
required_reagents = list("plasma" = 1)
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/yellow
|
||||
required_other = 1
|
||||
@@ -1269,7 +1269,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Glow"
|
||||
id = "m_glow"
|
||||
result = null
|
||||
required_reagents = list("water" = 5)
|
||||
required_reagents = list("water" = 1)
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/yellow
|
||||
required_other = 1
|
||||
@@ -1286,7 +1286,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Steroid"
|
||||
id = "m_steroid"
|
||||
result = null
|
||||
required_reagents = list("plasma" = 5)
|
||||
required_reagents = list("plasma" = 1)
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/purple
|
||||
required_other = 1
|
||||
@@ -1299,7 +1299,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Jam"
|
||||
id = "m_jam"
|
||||
result = "slimejelly"
|
||||
required_reagents = list("sugar" = 5)
|
||||
required_reagents = list("sugar" = 1)
|
||||
result_amount = 10
|
||||
required_container = /obj/item/slime_extract/purple
|
||||
required_other = 1
|
||||
@@ -1312,7 +1312,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Plasma"
|
||||
id = "m_plasma"
|
||||
result = null
|
||||
required_reagents = list("plasma" = 5)
|
||||
required_reagents = list("plasma" = 1)
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/darkpurple
|
||||
required_other = 1
|
||||
@@ -1327,7 +1327,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Glycerol"
|
||||
id = "m_glycerol"
|
||||
result = "glycerol"
|
||||
required_reagents = list("plasma" = 5)
|
||||
required_reagents = list("plasma" = 1)
|
||||
result_amount = 8
|
||||
required_container = /obj/item/slime_extract/red
|
||||
required_other = 1
|
||||
@@ -1339,14 +1339,13 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Bloodlust"
|
||||
id = "m_bloodlust"
|
||||
result = null
|
||||
required_reagents = list("blood" = 5)
|
||||
required_reagents = list("blood" = 1)
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/red
|
||||
required_other = 1
|
||||
/datum/chemical_reaction/slimebloodlust/on_reaction(var/datum/reagents/holder)
|
||||
feedback_add_details("slime_cores_used","[replacetext(name," ","_")]")
|
||||
for(var/mob/living/carbon/slime/slime in viewers(get_turf(holder.my_atom), null))
|
||||
slime.tame = 0
|
||||
slime.rabid = 1
|
||||
for(var/mob/O in viewers(get_turf(holder.my_atom), null))
|
||||
O.show_message(text("\red The [slime] is driven into a frenzy!."), 1)
|
||||
@@ -1356,7 +1355,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Potion"
|
||||
id = "m_potion"
|
||||
result = null
|
||||
required_reagents = list("plasma" = 5)
|
||||
required_reagents = list("plasma" = 1)
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/pink
|
||||
required_other = 1
|
||||
@@ -1371,7 +1370,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Advanced Mutation Toxin"
|
||||
id = "mutationtoxin2"
|
||||
result = "amutationtoxin"
|
||||
required_reagents = list("plasma" = 5)
|
||||
required_reagents = list("plasma" = 1)
|
||||
result_amount = 1
|
||||
required_other = 1
|
||||
required_container = /obj/item/slime_extract/black
|
||||
@@ -1383,7 +1382,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Explosion"
|
||||
id = "m_explosion"
|
||||
result = null
|
||||
required_reagents = list("plasma" = 5)
|
||||
required_reagents = list("plasma" = 1)
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/oil
|
||||
required_other = 1
|
||||
@@ -1401,7 +1400,7 @@ datum/chemical_reaction/pestkiller
|
||||
result = null
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/lightpink
|
||||
required_reagents = list("plasma" = 5)
|
||||
required_reagents = list("plasma" = 1)
|
||||
required_other = 1
|
||||
/datum/chemical_reaction/slimepotion2/on_reaction(var/datum/reagents/holder)
|
||||
feedback_add_details("slime_cores_used","[replacetext(name," ","_")]")
|
||||
@@ -1412,7 +1411,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Golem"
|
||||
id = "m_golem"
|
||||
result = null
|
||||
required_reagents = list("plasma" = 5)
|
||||
required_reagents = list("plasma" = 1)
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/adamantine
|
||||
required_other = 1
|
||||
@@ -1428,7 +1427,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Crystal"
|
||||
id = "m_crystal"
|
||||
result = null
|
||||
required_reagents = list("blood" = 5)
|
||||
required_reagents = list("blood" = 1)
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/bluespace
|
||||
required_other = 1
|
||||
@@ -1444,7 +1443,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Steroid 2"
|
||||
id = "m_steroid2"
|
||||
result = null
|
||||
required_reagents = list("plasma" = 5)
|
||||
required_reagents = list("plasma" = 1)
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/cerulean
|
||||
required_other = 1
|
||||
@@ -1458,7 +1457,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Camera"
|
||||
id = "m_camera"
|
||||
result = null
|
||||
required_reagents = list("plasma" = 5)
|
||||
required_reagents = list("plasma" = 1)
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/sepia
|
||||
required_other = 1
|
||||
@@ -1471,7 +1470,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Film"
|
||||
id = "m_film"
|
||||
result = null
|
||||
required_reagents = list("blood" = 5)
|
||||
required_reagents = list("blood" = 1)
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/sepia
|
||||
required_other = 1
|
||||
@@ -1487,7 +1486,7 @@ datum/chemical_reaction/pestkiller
|
||||
name = "Slime Paint"
|
||||
id = "s_paint"
|
||||
result = null
|
||||
required_reagents = list("plasma" = 5)
|
||||
required_reagents = list("plasma" = 1)
|
||||
result_amount = 1
|
||||
required_container = /obj/item/slime_extract/pyrite
|
||||
required_other = 1
|
||||
|
||||
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Before Width: | Height: | Size: 87 KiB After Width: | Height: | Size: 87 KiB |
Reference in New Issue
Block a user