Adds Bone Weaponry (#17672)
* Adds Bone Weaponry Adds Bone Spears, Axes, and Daggers, all craftable. * '''Balance''' I listen to the suggestions of others. * Fixes
@@ -116,6 +116,14 @@
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force = 15
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throwforce = 15
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/obj/item/weapon/kitchen/knife/combat/bone
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name = "bone dagger"
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item_state = "bone_dagger"
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icon_state = "bone_dagger"
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desc = "A sharpened bone. The bare mimimum in survival."
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force = 15
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throwforce = 15
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/obj/item/weapon/kitchen/knife/combat/cyborg
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name = "cyborg knife"
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icon = 'icons/obj/items_cyborg.dmi'
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@@ -5,6 +5,7 @@
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* Double-Bladed Energy Swords
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* Spears
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* CHAINSAWS
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* Bone Axe and Spear
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*/
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/*##################################################################
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@@ -511,4 +512,39 @@
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return 0
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/obj/item/weapon/twohanded/vibro_weapon/update_icon()
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icon_state = "hfrequency[wielded]"
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icon_state = "hfrequency[wielded]"
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/*
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* Bone Axe
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*/
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/obj/item/weapon/twohanded/fireaxe/boneaxe // Blatant imitation of the fireaxe, but made out of bone.
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icon_state = "bone_axe0"
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name = "bone axe"
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desc = "A large, vicious axe crafted out of several sharpened bone plates and crudely tied together. Made of monsters, by killing monsters, for killing monsters."
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force_wielded = 23
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/obj/item/weapon/twohanded/fireaxe/boneaxe/update_icon()
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icon_state = "bone_axe[wielded]"
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/*
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* Bone Spear
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*/
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/obj/item/weapon/twohanded/bonespear //Blatant imitation of spear, but made out of bone. Not valid for explosive modification.
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icon_state = "bone_spear0"
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name = "bone spear"
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desc = "A haphazardly-constructed yet still deadly weapon. The pinnacle of modern technology."
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force = 11
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w_class = 4
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slot_flags = SLOT_BACK
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force_unwielded = 11
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force_wielded = 20 //I have no idea how to balance
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throwforce = 22
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throw_speed = 4
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embedded_impact_pain_multiplier = 3
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armour_penetration = 15 //Enhanced armor piercing
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
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sharpness = IS_SHARP
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/obj/item/weapon/twohanded/bonespear/update_icon()
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icon_state = "bone_spear[wielded]"
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@@ -380,4 +380,27 @@
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time = 20
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reqs = list(/obj/item/stack/sheet/mineral/bananium = 5,
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/obj/item/weapon/bikehorn)
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category = CAT_MISC
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category = CAT_MISC
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/datum/crafting_recipe/bonedagger
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name = "Bone Dagger"
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result = /obj/item/weapon/kitchen/knife/combat/bone
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time = 20
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reqs = list(/obj/item/stack/sheet/bone = 2)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bonespear
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name = "Bone Spear"
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result = /obj/item/weapon/twohanded/bonespear
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time = 30
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reqs = list(/obj/item/stack/sheet/bone = 4,
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/obj/item/stack/sheet/sinew = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/boneaxe
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name = "Bone Axe"
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result = /obj/item/weapon/twohanded/fireaxe/boneaxe
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time = 50
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reqs = list(/obj/item/stack/sheet/bone = 6,
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/obj/item/stack/sheet/sinew = 3)
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category = CAT_PRIMAL
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Before Width: | Height: | Size: 116 KiB After Width: | Height: | Size: 104 KiB |
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Before Width: | Height: | Size: 114 KiB After Width: | Height: | Size: 105 KiB |
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Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 21 KiB |
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Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 42 KiB |