clean them vines (#7467)

This commit is contained in:
Tom
2021-08-08 22:07:29 +01:00
committed by GitHub
parent 9c738967a1
commit 07e72f2cdd
@@ -9,22 +9,22 @@
fakeable = FALSE
/datum/round_event/spacevine/start()
var/list/turfs = list() //list of all the empty floor turfs in the hallway areas
//list of all the empty floor turfs in the hallway areas
var/list/turfs = list()
var/obj/structure/spacevine/new_vine = new()
var/obj/structure/spacevine/SV = new()
for(var/area/maintenance/maint_area in world)
for(var/turf/maint_turf in maint_area)
if(maint_turf.Enter(new_vine))
turfs += maint_turf
for(var/area/maintenance/A in world)
for(var/turf/F in A)
if(F.Enter(SV))
turfs += F
qdel(SV)
qdel(new_vine)
if(turfs.len) //Pick a turf to spawn at if we can
var/turf/T = pick(turfs)
new /datum/spacevine_controller(T, list(pick(subtypesof(/datum/spacevine_mutation))), rand(10,100), rand(1,6), src) //spawn a controller at turf with randomized stats and a single random mutation
new /mob/living/simple_animal/hostile/venus_human_trap(T)
new /mob/living/simple_animal/hostile/venus_human_trap(T)
var/turf/spawning_turf = pick(turfs)
new /datum/spacevine_controller(spawning_turf, list(pick(subtypesof(/datum/spacevine_mutation))), rand(10,100), rand(1,6), src) //spawn a controller at turf with randomized stats and a single random mutation
new /mob/living/simple_animal/hostile/venus_human_trap(spawning_turf)
new /mob/living/simple_animal/hostile/venus_human_trap(spawning_turf)
/datum/spacevine_mutation
var/name = ""
@@ -75,6 +75,7 @@
/datum/spacevine_mutation/aggressive_spread/proc/aggrospread_act(obj/structure/spacevine/S, mob/living/M)
return
// Creates light
/datum/spacevine_mutation/light
name = "light"
hue = "#ffff00"
@@ -85,6 +86,8 @@
if(holder.energy)
holder.set_light(severity, 0.3)
// Deals toxin damage when crossed or eaten
/datum/spacevine_mutation/toxicity
name = "toxic"
hue = "#ff00ff"
@@ -95,14 +98,16 @@
if(issilicon(crosser))
return
if(prob(severity) && istype(crosser) && !isvineimmune(crosser))
to_chat(crosser, "<span class='alert'>You accidentally touch the vine and feel a strange sensation.</span>")
to_chat(crosser, span_alert("You accidentally touch the vine and feel a strange sensation."))
crosser.adjustToxLoss(5)
/datum/spacevine_mutation/toxicity/on_eat(obj/structure/spacevine/holder, mob/living/eater)
if(!isvineimmune(eater))
eater.adjustToxLoss(5)
/datum/spacevine_mutation/explosive //OH SHIT IT CAN CHAINREACT RUN!!!
// Explodes - chain reaction, or on death
/datum/spacevine_mutation/explosive
name = "explosive"
hue = "#ff0000"
quality = NEGATIVE
@@ -118,6 +123,8 @@
/datum/spacevine_mutation/explosive/on_death(obj/structure/spacevine/holder, mob/hitter, obj/item/I)
explosion(holder, light_impact_range = severity, adminlog = FALSE)
// Immune to fire and fire damage
/datum/spacevine_mutation/fire_proof
name = "fire proof"
hue = "#ff8888"
@@ -126,12 +133,14 @@
/datum/spacevine_mutation/fire_proof/process_temperature(obj/structure/spacevine/holder, temp, volume)
return 1
/datum/spacevine_mutation/fire_proof/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
if(I && I.damtype == BURN)
/datum/spacevine_mutation/fire_proof/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/weapon_used, expected_damage)
if(weapon_used && weapon_used.damtype == BURN)
. = 0
else
. = expected_damage
// Overrides existing vines when spreading to a tile
/datum/spacevine_mutation/vine_eating
name = "vine eating"
hue = "#ff7700"
@@ -142,6 +151,8 @@
for(var/obj/structure/spacevine/prey in target)
qdel(prey)
// Hurts mobs when interacting with a mob - either on spread or buckle
/datum/spacevine_mutation/aggressive_spread //very OP, but im out of other ideas currently
name = "aggressive spreading"
hue = "#333333"
@@ -150,52 +161,52 @@
/// Checks mobs on spread-target's turf to see if they should be hit by a damaging proc or not.
/datum/spacevine_mutation/aggressive_spread/on_spread(obj/structure/spacevine/holder, turf/target, mob/living)
for(var/mob/living/M in target)
if(!isvineimmune(M) && M.stat != DEAD) // Don't kill immune creatures. Dead check to prevent log spam when a corpse is trapped between vine eaters.
aggrospread_act(holder, M)
for(var/mob/living/damaged_mob in target)
if(!isvineimmune(damaged_mob) && damaged_mob.stat != DEAD) // Don't kill immune creatures. Dead check to prevent log spam when a corpse is trapped between vine eaters.
aggrospread_act(holder, damaged_mob)
/// What happens if an aggr spreading vine buckles a mob.
/datum/spacevine_mutation/aggressive_spread/on_buckle(obj/structure/spacevine/holder, mob/living/buckled)
aggrospread_act(holder, buckled)
/// Hurts mobs. To be used when a vine with aggressive spread mutation spreads into the mob's tile or buckles them.
/datum/spacevine_mutation/aggressive_spread/aggrospread_act(obj/structure/spacevine/S, mob/living/M)
var/mob/living/carbon/C = M //If the mob is carbon then it now also exists as a "C", and not just an M.
if(istype(C)) //If the mob (M) is a carbon subtype (C) we move on to pick a more complex damage proc, with damage zones, wounds and armor mitigation.
var/obj/item/bodypart/limb = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_HEAD, BODY_ZONE_CHEST) //Picks a random bodypart. Does not runtime even if it's missing.
var/armor = C.run_armor_check(limb, MELEE, null, null) //armor = the armor value of that randomly chosen bodypart. Nulls to not print a message, because it would still print on pierce.
var/datum/spacevine_mutation/thorns/T = locate() in S.mutations //Searches for the thorns mutation in the "mutations"-list inside obj/structure/spacevine, and defines T if it finds it.
if(T && (prob(40))) //If we found the thorns mutation there is now a chance to get stung instead of lashed or smashed.
C.apply_damage(50, BRUTE, def_zone = limb, wound_bonus = rand(-20,10), sharpness = SHARP_POINTY) //This one gets a bit lower damage because it ignores armor.
C.Stun(1 SECONDS) //Stopped in place for a moment.
playsound(M, 'sound/weapons/pierce.ogg', 50, TRUE, -1)
M.visible_message("<span class='danger'>[M] is nailed by a sharp thorn!</span>", \
"<span class='userdanger'>You are nailed by a sharp thorn!</span>")
log_combat(S, M, "aggressively pierced") //"Aggressively" for easy ctrl+F'ing in the attack logs.
else
if(prob(80))
C.apply_damage(60, BRUTE, def_zone = limb, blocked = armor, wound_bonus = rand(-20,10), sharpness = SHARP_EDGED)
C.Knockdown(2 SECONDS)
playsound(M, 'sound/weapons/whip.ogg', 50, TRUE, -1)
M.visible_message("<span class='danger'>[M] is lacerated by an outburst of vines!</span>", \
"<span class='userdanger'>You are lacerated by an outburst of vines!</span>")
log_combat(S, M, "aggressively lacerated")
else
C.apply_damage(60, BRUTE, def_zone = limb, blocked = armor, wound_bonus = rand(-20,10), sharpness = NONE)
C.Knockdown(3 SECONDS)
var/atom/throw_target = get_edge_target_turf(C, get_dir(S, get_step_away(C, S)))
C.throw_at(throw_target, 3, 6)
playsound(M, 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
M.visible_message("<span class='danger'>[M] is smashed by a large vine!</span>", \
"<span class='userdanger'>You are smashed by a large vine!</span>")
log_combat(S, M, "aggressively smashed")
else //Living but not a carbon? Maybe a silicon? Can't be wounded so have a big chunk of simple bruteloss with no special effects. They can be entangled.
M.adjustBruteLoss(75)
playsound(M, 'sound/weapons/whip.ogg', 50, TRUE, -1)
M.visible_message("<span class='danger'>[M] is brutally threshed by [S]!</span>", \
"<span class='userdanger'>You are brutally threshed by [S]!</span>")
log_combat(S, M, "aggressively spread into") //You aren't being attacked by the vines. You just happen to stand in their way.
/datum/spacevine_mutation/aggressive_spread/aggrospread_act(obj/structure/spacevine/attacking_vine, mob/living/hit_mob)
var/mob/living/carbon/hit_carbon = hit_mob //If the mob is carbon then it now also exists as hit_carbon, and not just hit_mob.
if(!istype(hit_carbon)) //Living but not a carbon? Maybe a silicon? Can't be wounded so have a big chunk of simple bruteloss with no special effects. They can be entangled.
hit_mob.adjustBruteLoss(75)
playsound(hit_mob, 'sound/weapons/whip.ogg', 50, TRUE, -1)
hit_mob.visible_message(span_danger("[hit_mob] is brutally threshed by [attacking_vine]!"), span_userdanger("You are brutally threshed by [attacking_vine]!"))
log_combat(attacking_vine, hit_mob, "aggressively spread into") //You aren't being attacked by the vines. You just happen to stand in their way.
return
//If hit_mob IS a carbon subtype (hit_carbon) we move on to pick a more complex damage proc, with damage zones, wounds and armor mitigation.
var/obj/item/bodypart/limb = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_HEAD, BODY_ZONE_CHEST) //Picks a random bodypart. Does not runtime even if it's missing.
var/armor = hit_carbon.run_armor_check(limb, MELEE, null, null) //armor = the armor value of that randomly chosen bodypart. Nulls to not print a message, because it would still print on pierce.
var/datum/spacevine_mutation/thorns/has_thorns = locate() in attacking_vine.mutations //Searches for the thorns mutation in the "mutations"-list inside obj/structure/spacevine, and defines T if it finds it.
if(has_thorns && (prob(40))) //If we found the thorns mutation there is now a chance to get stung instead of lashed or smashed.
hit_carbon.apply_damage(50, BRUTE, def_zone = limb, wound_bonus = rand(-20,10), sharpness = SHARP_POINTY) //This one gets a bit lower damage because it ignores armor.
hit_carbon.Stun(1 SECONDS) //Stopped in place for a moment.
playsound(hit_mob, 'sound/weapons/pierce.ogg', 50, TRUE, -1)
hit_mob.visible_message(span_danger("[hit_mob] is nailed by a sharp thorn!"), span_userdanger("You are nailed by a sharp thorn!"))
log_combat(attacking_vine, hit_mob, "aggressively pierced") //"Aggressively" for easy ctrl+F'ing in the attack logs.
else
if(prob(80))
hit_carbon.apply_damage(60, BRUTE, def_zone = limb, blocked = armor, wound_bonus = rand(-20,10), sharpness = SHARP_EDGED)
hit_carbon.Knockdown(2 SECONDS)
playsound(hit_mob, 'sound/weapons/whip.ogg', 50, TRUE, -1)
hit_mob.visible_message(span_danger("[hit_mob] is lacerated by an outburst of vines!"), span_userdanger("You are lacerated by an outburst of vines!"))
log_combat(attacking_vine, hit_mob, "aggressively lacerated")
else
hit_carbon.apply_damage(60, BRUTE, def_zone = limb, blocked = armor, wound_bonus = rand(-20,10), sharpness = NONE)
hit_carbon.Knockdown(3 SECONDS)
var/atom/throw_target = get_edge_target_turf(hit_carbon, get_dir(attacking_vine, get_step_away(hit_carbon, attacking_vine)))
hit_carbon.throw_at(throw_target, 3, 6)
playsound(hit_mob, 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
hit_mob.visible_message(span_danger("[hit_mob] is smashed by a large vine!"), span_userdanger("You are smashed by a large vine!"))
log_combat(attacking_vine, hit_mob, "aggressively smashed")
// See-through
/datum/spacevine_mutation/transparency
name = "transparent"
hue = ""
@@ -205,6 +216,8 @@
holder.set_opacity(0)
holder.alpha = 125
// Consumes oxygen gas on process
/datum/spacevine_mutation/oxy_eater
name = "oxygen consuming"
hue = "#ffff88"
@@ -212,14 +225,17 @@
quality = NEGATIVE
/datum/spacevine_mutation/oxy_eater/process_mutation(obj/structure/spacevine/holder)
var/turf/open/floor/T = holder.loc
if(istype(T))
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/oxygen])
return
GM.gases[/datum/gas/oxygen][MOLES] = max(GM.gases[/datum/gas/oxygen][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
var/turf/open/floor/current_turf = holder.loc
if(!istype(current_turf))
return
var/datum/gas_mixture/gas_mix = current_turf.air
if(!gas_mix.gases[/datum/gas/oxygen])
return
gas_mix.gases[/datum/gas/oxygen][MOLES] = max(gas_mix.gases[/datum/gas/oxygen][MOLES] - severity * holder.energy, 0)
gas_mix.garbage_collect()
// Consumes nitrogen gas on process
/datum/spacevine_mutation/nitro_eater
name = "nitrogen consuming"
hue = "#8888ff"
@@ -227,14 +243,17 @@
quality = NEGATIVE
/datum/spacevine_mutation/nitro_eater/process_mutation(obj/structure/spacevine/holder)
var/turf/open/floor/T = holder.loc
if(istype(T))
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/nitrogen])
return
GM.gases[/datum/gas/nitrogen][MOLES] = max(GM.gases[/datum/gas/nitrogen][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
var/turf/open/floor/current_turf = holder.loc
if(!istype(current_turf))
return
var/datum/gas_mixture/gas_mix = current_turf.air
if(!gas_mix.gases[/datum/gas/nitrogen])
return
gas_mix.gases[/datum/gas/nitrogen][MOLES] = max(gas_mix.gases[/datum/gas/nitrogen][MOLES] - severity * holder.energy, 0)
gas_mix.garbage_collect()
// Consumes carbon dioxide gas on process
/datum/spacevine_mutation/carbondioxide_eater
name = "CO2 consuming"
hue = "#00ffff"
@@ -242,14 +261,17 @@
quality = POSITIVE
/datum/spacevine_mutation/carbondioxide_eater/process_mutation(obj/structure/spacevine/holder)
var/turf/open/floor/T = holder.loc
if(istype(T))
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/carbon_dioxide])
return
GM.gases[/datum/gas/carbon_dioxide][MOLES] = max(GM.gases[/datum/gas/carbon_dioxide][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
var/turf/open/floor/current_turf = holder.loc
if(!istype(current_turf))
return
var/datum/gas_mixture/gas_mix = current_turf.air
if(!gas_mix.gases[/datum/gas/carbon_dioxide])
return
gas_mix.gases[/datum/gas/carbon_dioxide][MOLES] = max(gas_mix.gases[/datum/gas/carbon_dioxide][MOLES] - severity * holder.energy, 0)
gas_mix.garbage_collect()
// Consumes plasma gas on process
/datum/spacevine_mutation/plasma_eater
name = "toxins consuming"
hue = "#ffbbff"
@@ -257,14 +279,17 @@
quality = POSITIVE
/datum/spacevine_mutation/plasma_eater/process_mutation(obj/structure/spacevine/holder)
var/turf/open/floor/T = holder.loc
if(istype(T))
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/plasma])
return
GM.gases[/datum/gas/plasma][MOLES] = max(GM.gases[/datum/gas/plasma][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
var/turf/open/floor/current_turf = holder.loc
if(!istype(current_turf))
return
var/datum/gas_mixture/gas_mix = current_turf.air
if(!gas_mix.gases[/datum/gas/plasma])
return
gas_mix.gases[/datum/gas/plasma][MOLES] = max(gas_mix.gases[/datum/gas/plasma][MOLES] - severity * holder.energy, 0)
gas_mix.garbage_collect()
// Deals damage to mobs that cross or attack it
/datum/spacevine_mutation/thorns
name = "thorny"
hue = "#666666"
@@ -273,17 +298,19 @@
/datum/spacevine_mutation/thorns/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
if(prob(severity) && istype(crosser) && !isvineimmune(crosser))
var/mob/living/M = crosser
M.adjustBruteLoss(5)
to_chat(M, "<span class='alert'>You cut yourself on the thorny vines.</span>")
var/mob/living/living_crosser = crosser
living_crosser.adjustBruteLoss(5)
to_chat(living_crosser, span_alert("You cut yourself on the thorny vines."))
/datum/spacevine_mutation/thorns/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage)
if(prob(severity) && istype(hitter) && !isvineimmune(hitter))
var/mob/living/M = hitter
M.adjustBruteLoss(5)
to_chat(M, "<span class='alert'>You cut yourself on the thorny vines.</span>")
var/mob/living/attacking_mob = hitter
attacking_mob.adjustBruteLoss(5)
to_chat(attacking_mob, span_alert("You cut yourself on the thorny vines."))
. = expected_damage
// Dense, with reduced damage from sharp weapons
/datum/spacevine_mutation/woodening
name = "hardened"
hue = "#997700"
@@ -294,12 +321,14 @@
holder.density = TRUE
holder.modify_max_integrity(100)
/datum/spacevine_mutation/woodening/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage)
if(I?.get_sharpness())
/datum/spacevine_mutation/woodening/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/weapon, expected_damage)
if(weapon?.get_sharpness())
. = expected_damage * 0.5
else
. = expected_damage
// Creates flower buds on growth - these spawn venus human traps
/datum/spacevine_mutation/flowering
name = "flowering"
hue = "#0A480D"
@@ -314,6 +343,8 @@
if(prob(25))
holder.entangle(crosser)
// Slips on cross
/datum/spacevine_mutation/slipping
name = "slipping"
hue = "#97eaff"
@@ -324,10 +355,12 @@
if(issilicon(crosser))
return
if(ishuman(crosser))
var/mob/living/carbon/human/H = crosser
H.slip(20)
to_chat(H, "<span class='alert'>The vines slip you!</span>")
var/mob/living/carbon/human/living_crosser = crosser
living_crosser.slip(20)
to_chat(living_crosser, span_alert("The vines slip you!"))
// Teleports on hit
/datum/spacevine_mutation/teleporting
name = "teleporting"
hue = "#1105b6"
@@ -336,13 +369,15 @@
/datum/spacevine_mutation/teleporting/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
if(isliving(hitter))
var/mob/living/M = hitter
if(isvineimmune(M))
var/mob/living/attacking_mob = hitter
if(isvineimmune(attacking_mob))
return
if(prob(25))
do_teleport(M, get_turf(M), 8, asoundin = 'sound/effects/phasein.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
do_teleport(attacking_mob, get_turf(attacking_mob), 8, asoundin = 'sound/effects/phasein.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
. = expected_damage
// Has a chance to reflect melee damage
/datum/spacevine_mutation/meleereflecting
name = "melee reflecting"
hue = "#b6054f"
@@ -351,43 +386,47 @@
/datum/spacevine_mutation/meleereflecting/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
if(isliving(hitter))
var/mob/living/M = hitter
if(isvineimmune(M))
var/mob/living/attacking_mob = hitter
if(isvineimmune(attacking_mob))
return
if(prob(10))
M.adjustBruteLoss(expected_damage)
attacking_mob.adjustBruteLoss(expected_damage)
else
. = expected_damage
/mob/living/proc/plant_kudzu()
var/turf/T = get_turf(src)
var/list/added_mut_list = list()
new /datum/spacevine_controller(T, added_mut_list, 50, 5)
new /mob/living/simple_animal/hostile/venus_human_trap(T)
// Has a chance to plant more kudzu when crossed or hit
/datum/spacevine_mutation/seeding
name = "seeding"
hue = "#68b95d"
severity = 3
quality = NEGATIVE
/// Plants kudzu. To be used with vines with the seeding mutation
/mob/living/proc/plant_kudzu()
var/turf/planted_turf = get_turf(src)
var/list/added_mut_list = list()
new /datum/spacevine_controller(planted_turf, added_mut_list, 50, 5)
new /mob/living/simple_animal/hostile/venus_human_trap(planted_turf)
/datum/spacevine_mutation/seeding/on_cross(obj/structure/spacevine/holder, mob/crosser)
if(isliving(crosser))
var/mob/living/M = crosser
if(isvineimmune(M) || M.stat == DEAD)
var/mob/living/living_crosser = crosser
if(isvineimmune(living_crosser) || living_crosser.stat == DEAD)
return
if(prob(10))
addtimer(CALLBACK(M, /mob/living/proc/plant_kudzu), 1 MINUTES)
addtimer(CALLBACK(living_crosser, /mob/living/proc/plant_kudzu), 1 MINUTES)
/datum/spacevine_mutation/seeding/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
/datum/spacevine_mutation/seeding/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/weapon, expected_damage)
if(isliving(hitter))
var/mob/living/M = hitter
if(isvineimmune(M))
var/mob/living/living_hitter = hitter
if(isvineimmune(living_hitter))
return
if(prob(10))
addtimer(CALLBACK(M, /mob/living/proc/plant_kudzu), 1 MINUTES)
addtimer(CALLBACK(living_hitter, /mob/living/proc/plant_kudzu), 1 MINUTES)
. = expected_damage
// Has a chance to electrocute mobs that hit it
/datum/spacevine_mutation/electrify
name = "electrified"
hue = "#f7eb86"
@@ -396,13 +435,15 @@
/datum/spacevine_mutation/electrify/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
if(isliving(hitter))
var/mob/living/M = hitter
if(isvineimmune(M))
var/mob/living/living_hitter = hitter
if(isvineimmune(living_hitter))
return
if(prob(20))
M.electrocute_act(10, holder)
living_hitter.electrocute_act(10, holder)
. = expected_damage
// EMP explosion on death
/datum/spacevine_mutation/emp
name = "emp"
hue = "#ffffff"
@@ -412,6 +453,8 @@
/datum/spacevine_mutation/emp/on_death(obj/structure/spacevine/holder)
empulse(holder, 1, 2)
// Has a chance to inject a random reagent into crossing mobs
/datum/spacevine_mutation/randreagent
name = "reagent injecting"
hue = "#003cff"
@@ -420,13 +463,15 @@
/datum/spacevine_mutation/randreagent/on_cross(obj/structure/spacevine/holder, mob/crosser)
if(isliving(crosser))
var/mob/living/M = crosser
if(isvineimmune(M))
var/mob/living/living_crosser = crosser
if(isvineimmune(living_crosser))
return
if(prob(10))
var/choose_reagent = pick(subtypesof(/datum/reagent))
M.reagents.add_reagent(choose_reagent, 10)
living_crosser.reagents.add_reagent(choose_reagent, 10)
// Pulses radiation on growth
/datum/spacevine_mutation/radiation
name = "radiation pulsing"
hue = "#ffef62"
@@ -436,6 +481,8 @@
/datum/spacevine_mutation/radiation/on_grow(obj/structure/spacevine/holder)
radiation_pulse(holder, 100, 3)
// Generates miasma on growth
/datum/spacevine_mutation/miasmagenerating
name = "miasma"
hue = "#470566"
@@ -446,6 +493,8 @@
var/turf/holder_turf = get_turf(holder)
holder_turf.atmos_spawn_air("miasma=100;TEMP=293")
// Heals crossing or eating mobs
/datum/spacevine_mutation/fleshmending
name = "flesh-mending"
hue = "#470566"
@@ -466,6 +515,8 @@
living_eater.adjustFireLoss(-5)
living_eater.adjustToxLoss(-5)
//Produces oxygen gas on growth
/datum/spacevine_mutation/oxygen_producing
name = "oxygen-producing"
hue = "#4620ee"
@@ -476,6 +527,8 @@
var/turf/holder_turf = get_turf(holder)
holder_turf.atmos_spawn_air("o2=100;TEMP=293")
//Produces nitrogen gas on growth
/datum/spacevine_mutation/nitrogen_producing
name = "nitrogen-producing"
hue = "#ce2929"
@@ -486,6 +539,7 @@
var/turf/holder_turf = get_turf(holder)
holder_turf.atmos_spawn_air("n2=100;TEMP=293")
// SPACE VINES (Note that this code is very similar to Biomass code)
/obj/structure/spacevine
name = "space vines"
@@ -516,17 +570,16 @@
. = ..()
var/text = "This one is a"
if(mutations.len)
for(var/A in mutations)
var/datum/spacevine_mutation/SM = A
text += " [SM.name]"
for(var/datum/spacevine_mutation/vine_mutation in mutations)
text += " [vine_mutation.name]"
else
text += " normal"
text += " vine."
. += text
/obj/structure/spacevine/Destroy()
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_death(src)
for(var/datum/spacevine_mutation/vine_mutation in mutations)
vine_mutation.on_death(src)
if(master)
master.VineDestroyed(src)
mutations = list()
@@ -535,31 +588,35 @@
unbuckle_all_mobs(force=1)
return ..()
/obj/structure/spacevine/proc/on_chem_effect(datum/reagent/R)
var/override = 0
for(var/datum/spacevine_mutation/SM in mutations)
override += SM.on_chem(src, R)
if(!override && istype(R, /datum/reagent/toxin/plantbgone) && !plantbgone_resist)
if(prob(50))
qdel(src)
/// Checks for chemical resistant mutations and applied chemicals to see if it should be destroyed
/obj/structure/spacevine/proc/on_chem_effect(datum/reagent/applied_reagent)
var/override = 0
for(var/datum/spacevine_mutation/vine_mutation in mutations)
override += vine_mutation.on_chem(src, applied_reagent)
if(!override && istype(applied_reagent, /datum/reagent/toxin/plantbgone) && !plantbgone_resist && prob(50))
qdel(src)
/// Checks for eating-resistant mutations to see if it should be destroyed
/obj/structure/spacevine/proc/eat(mob/eater)
var/override = 0
for(var/datum/spacevine_mutation/SM in mutations)
override += SM.on_eat(src, eater)
for(var/datum/spacevine_mutation/vine_mutation in mutations)
override += vine_mutation.on_eat(src, eater)
if(!override)
qdel(src)
/obj/structure/spacevine/attacked_by(obj/item/I, mob/living/user)
var/damage_dealt = I.force
if(I.get_sharpness())
// Take extra damage from weapons that are sharp or do burn damage, unless resistant through mutations
/obj/structure/spacevine/attacked_by(obj/item/weapon, mob/living/user)
var/damage_dealt = weapon.force
if(weapon.get_sharpness())
damage_dealt *= 4
if(I.damtype == BURN)
if(weapon.damtype == BURN)
damage_dealt *= 4
for(var/datum/spacevine_mutation/SM in mutations)
damage_dealt = SM.on_hit(src, user, I, damage_dealt) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further
take_damage(damage_dealt, I.damtype, MELEE, 1)
for(var/datum/spacevine_mutation/vine_mutation in mutations)
damage_dealt = vine_mutation.on_hit(src, user, weapon, damage_dealt) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further
take_damage(damage_dealt, weapon.damtype, MELEE, 1)
/obj/structure/spacevine/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
@@ -571,30 +628,32 @@
if(BURN)
playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
/obj/structure/spacevine/proc/on_entered(datum/source, atom/movable/AM)
/// Applies effects when a mob enters the same turf as a vine
/obj/structure/spacevine/proc/on_entered(datum/source, atom/movable/moving_atom)
SIGNAL_HANDLER
if(!isliving(AM))
if(!isliving(moving_atom))
return
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_cross(src, AM)
if(istype(AM, /mob/living/simple_animal/hostile/venus_human_trap)) //SKYRAT CHANGE - Vines now heal less. Again. Stop forcing our hand by abusing on_entered.
var/mob/living/simple_animal/hostile/venus_human_trap/VS = AM
if(VS.health >= VS.maxHealth)
for(var/datum/spacevine_mutation/vine_mutation in mutations)
vine_mutation.on_cross(src, moving_atom)
if(istype(moving_atom, /mob/living/simple_animal/hostile/venus_human_trap))
var/mob/living/simple_animal/hostile/venus_human_trap/venus_trap = moving_atom
if(venus_trap.health >= venus_trap.maxHealth)
return
VS.adjustHealth(-clamp(VS.health += 2, 0, VS.maxHealth), TRUE, TRUE)
to_chat(VS, "<span class='notice'>The vines attempt to regenerate some of your wounds!</span>")
venus_trap.adjustHealth(-clamp(venus_trap.health += 2, 0, venus_trap.maxHealth), TRUE, TRUE)
to_chat(venus_trap, span_notice("The vines attempt to regenerate some of your wounds!"))
return
//ATTACK HAND IGNORING PARENT RETURN VALUE
// ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/structure/spacevine/attack_hand(mob/user, list/modifiers)
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_hit(src, user)
for(var/datum/spacevine_mutation/vine_mutation in mutations)
vine_mutation.on_hit(src, user)
user_unbuckle_mob(user, user)
. = ..()
/obj/structure/spacevine/attack_paw(mob/living/user, list/modifiers)
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_hit(src, user)
for(var/datum/spacevine_mutation/vine_mutation in mutations)
vine_mutation.on_hit(src, user)
user_unbuckle_mob(user,user)
/obj/structure/spacevine/attack_alien(mob/living/user, list/modifiers)
@@ -611,9 +670,9 @@
/datum/spacevine_controller/New(turf/location, list/muts, potency, production, datum/round_event/event = null)
vines = list()
growth_queue = list()
var/obj/structure/spacevine/SV = spawn_spacevine_piece(location, null, muts)
var/obj/structure/spacevine/spawned_vine = spawn_spacevine_piece(location, null, muts)
if (event)
event.announce_to_ghosts(SV)
event.announce_to_ghosts(spawned_vine)
START_PROCESSING(SSobj, src)
vine_mutations_list = list()
init_subtypes(/datum/spacevine_mutation/, vine_mutations_list)
@@ -641,35 +700,35 @@
return ..()
/datum/spacevine_controller/proc/spawn_spacevine_piece(turf/location, obj/structure/spacevine/parent, list/muts)
var/obj/structure/spacevine/SV = new(location)
growth_queue += SV
vines += SV
SV.master = src
var/obj/structure/spacevine/current_vine = new(location)
growth_queue += current_vine
vines += current_vine
current_vine.master = src
if(muts && muts.len)
for(var/datum/spacevine_mutation/M in muts)
M.add_mutation_to_vinepiece(SV)
for(var/datum/spacevine_mutation/chosen_mutation in muts)
chosen_mutation.add_mutation_to_vinepiece(current_vine)
if(parent)
SV.mutations |= parent.mutations
current_vine.mutations |= parent.mutations
var/parentcolor = parent.atom_colours[FIXED_COLOUR_PRIORITY]
SV.add_atom_colour(parentcolor, FIXED_COLOUR_PRIORITY)
current_vine.add_atom_colour(parentcolor, FIXED_COLOUR_PRIORITY)
if(prob(mutativeness))
var/datum/spacevine_mutation/randmut = pick(vine_mutations_list - SV.mutations)
randmut.add_mutation_to_vinepiece(SV)
var/datum/spacevine_mutation/randmut = pick(vine_mutations_list - current_vine.mutations)
randmut.add_mutation_to_vinepiece(current_vine)
for(var/datum/spacevine_mutation/SM in SV.mutations)
SM.on_birth(SV)
location.Entered(SV)
return SV
for(var/datum/spacevine_mutation/vine_mutation in current_vine.mutations)
vine_mutation.on_birth(current_vine)
location.Entered(current_vine)
return current_vine
/datum/spacevine_controller/proc/VineDestroyed(obj/structure/spacevine/S)
S.master = null
vines -= S
growth_queue -= S
/datum/spacevine_controller/proc/VineDestroyed(obj/structure/spacevine/destroyed_vine)
destroyed_vine.master = null
vines -= destroyed_vine
growth_queue -= destroyed_vine
if(!vines.len)
var/obj/item/seeds/kudzu/KZ = new(S.loc)
KZ.mutations |= S.mutations
KZ.set_potency(mutativeness * 10)
KZ.set_production(11 - (spread_cap / initial(spread_cap)) * 5) //Reverts spread_cap formula so resulting seed gets original production stat or equivalent back.
var/obj/item/seeds/kudzu/kudzu_seed = new(destroyed_vine.loc)
kudzu_seed.mutations |= destroyed_vine.mutations
kudzu_seed.set_potency(mutativeness * 10)
kudzu_seed.set_production(11 - (spread_cap / initial(spread_cap)) * 5) //Reverts spread_cap formula so resulting seed gets original production stat or equivalent back.
qdel(src)
/datum/spacevine_controller/process(delta_time)
@@ -684,21 +743,21 @@
var/i = 0
var/list/obj/structure/spacevine/queue_end = list()
for(var/obj/structure/spacevine/SV in growth_queue)
if(QDELETED(SV))
for(var/obj/structure/spacevine/current_vine in growth_queue)
if(QDELETED(current_vine))
continue
i++
queue_end += SV
growth_queue -= SV
for(var/datum/spacevine_mutation/SM in SV.mutations)
SM.process_mutation(SV)
if(SV.energy < 2) //If tile isn't fully grown
queue_end += current_vine
growth_queue -= current_vine
for(var/datum/spacevine_mutation/vine_mutation in current_vine.mutations)
vine_mutation.process_mutation(current_vine)
if(current_vine.energy < 2) //If tile isn't fully grown
if(DT_PROB(50, delta_time)) //SKYRAT EDIT CHANGE
SV.grow()
current_vine.grow()
else //If tile is fully grown
SV.entangle_mob()
current_vine.entangle_mob()
SV.spread()
current_vine.spread()
if(i >= length)
break
@@ -713,46 +772,52 @@
src.icon_state = pick("Hvy1", "Hvy2", "Hvy3")
energy = 2
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_grow(src)
for(var/datum/spacevine_mutation/vine_mutation in mutations)
vine_mutation.on_grow(src)
/obj/structure/spacevine/proc/entangle_mob()
if(!has_buckled_mobs() && prob(25))
for(var/mob/living/V in src.loc)
entangle(V)
for(var/mob/living/entangled_mob in src.loc)
entangle(entangled_mob)
if(has_buckled_mobs())
break //only capture one mob at a time
/obj/structure/spacevine/proc/entangle(mob/living/V)
if(!V || isvineimmune(V))
/obj/structure/spacevine/proc/entangle(mob/living/entangled_mob)
if(!entangled_mob || isvineimmune(entangled_mob))
return
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_buckle(src, V)
if((V.stat != DEAD) && (V.buckled != src)) //not dead or captured
to_chat(V, "<span class='danger'>The vines [pick("wind", "tangle", "tighten")] around you!</span>")
buckle_mob(V, 1)
for(var/datum/spacevine_mutation/vine_mutation in mutations)
vine_mutation.on_buckle(src, entangled_mob)
if((entangled_mob.stat != DEAD) && (entangled_mob.buckled != src)) //not dead or captured
to_chat(entangled_mob, span_danger("The vines [pick("wind", "tangle", "tighten")] around you!"))
buckle_mob(entangled_mob, 1)
/// Finds a target tile to spread to. If checks pass it will spread to it and also proc on_spread on target.
/obj/structure/spacevine/proc/spread()
var/direction = pick(GLOB.cardinals)
var/turf/stepturf = get_step(src,direction)
for(var/obj/machinery/door/D in stepturf.contents)
for(var/obj/machinery/door/target_door in stepturf.contents)
if(prob(50))
D.open()
target_door.open()
if(!isspaceturf(stepturf) && stepturf.Enter(src))
var/obj/structure/spacevine/spot_taken = locate() in stepturf //Locates any vine on target turf. Calls that vine "spot_taken".
var/datum/spacevine_mutation/vine_eating/E = locate() in mutations //Locates the vine eating trait in our own seed and calls it E.
if(!spot_taken || (E && (spot_taken && !spot_taken.mutations.Find(E)))) //Proceed if there isn't a vine on the target turf, OR we have vine eater AND target vine is from our seed and doesn't. Vines from other seeds are eaten regardless.
if(master)
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_spread(src, stepturf) //Only do the on_spread proc if it actually spreads.
stepturf = get_step(src,direction) //in case turf changes, to make sure no runtimes happen
master.spawn_spacevine_piece(stepturf, src)
//Locates any vine on target turf. Calls that vine "spot_taken".
var/obj/structure/spacevine/spot_taken = locate() in stepturf
//Locates the vine eating trait in our own seed and calls it eating_mutation.
var/datum/spacevine_mutation/vine_eating/eating_mutation = locate() in mutations
//Proceed if there isn't a vine on the target turf, OR we have vine eater AND target vine is from our seed and doesn't. Vines from other seeds are eaten regardless.
if(!spot_taken || (eating_mutation && (spot_taken && !spot_taken.mutations.Find(eating_mutation))))
if(!master)
return
for(var/datum/spacevine_mutation/vine_mutation in mutations)
vine_mutation.on_spread(src, stepturf) //Only do the on_spread proc if it actually spreads.
stepturf = get_step(src,direction) //in case turf changes, to make sure no runtimes happen
master.spawn_spacevine_piece(stepturf, src)
/obj/structure/spacevine/ex_act(severity, target)
var/i
for(var/datum/spacevine_mutation/SM in mutations)
i += SM.on_explosion(severity, target, src)
for(var/datum/spacevine_mutation/vine_mutation in mutations)
i += vine_mutation.on_explosion(severity, target, src)
if(!i && prob(34 * severity))
qdel(src)
@@ -761,8 +826,8 @@
/obj/structure/spacevine/atmos_expose(datum/gas_mixture/air, exposed_temperature)
var/volume = air.return_volume()
for(var/datum/spacevine_mutation/SM in mutations)
if(SM.process_temperature(src, exposed_temperature, volume)) //If it's ever true we're safe
for(var/datum/spacevine_mutation/vine_mutation in mutations)
if(vine_mutation.process_temperature(src, exposed_temperature, volume)) //If it's ever true we're safe
return
qdel(src)
@@ -771,9 +836,9 @@
if(isvineimmune(mover))
return TRUE
/proc/isvineimmune(atom/A)
if(isliving(A))
var/mob/living/M = A
if(("vines" in M.faction) || ("plants" in M.faction))
/proc/isvineimmune(atom/checked_atom)
if(isliving(checked_atom))
var/mob/living/checked_living = checked_atom
if(("vines" in checked_living.faction) || ("plants" in checked_living.faction))
return TRUE
return FALSE