Bubberstation automatic changelog compile [ci skip]

This commit is contained in:
Bubberbot
2025-04-03 20:19:08 +00:00
parent 9d8a54be49
commit 0824cb07ba
6 changed files with 13 additions and 21 deletions

View File

@@ -1,4 +0,0 @@
author: "Jinshee"
delete-after: True
changes:
- bugfix: "fixed wagging state for all shadekin tails and ring tail (long)"

View File

@@ -1,5 +0,0 @@
author: "LT3"
delete-after: True
changes:
- bugfix: "Lobotomy/blessed lobotomy should correctly remove all surgery based traumas"
- balance: "Lobotomy/blessed lobotomy now provides a predictable status effect instead of a trauma RNG roll"

View File

@@ -1,4 +0,0 @@
author: "Jinshee"
delete-after: True
changes:
- rscadd: "10 new wings, 3 new horns, 9 new IPC screens, 13 new tails, and 6 new ears"

View File

@@ -1,4 +0,0 @@
author: "Jinshee"
delete-after: True
changes:
- rscadd: "Added new ear type: Shadekin Gradient"

View File

@@ -1,4 +0,0 @@
author: "StrangeWeirdKitten"
delete-after: True
changes:
- balance: "Cyborgs now auto link in a priority system. Malf > AI cores > Suit AIs / Cards"

View File

@@ -11,3 +11,16 @@
- rscdel: Disaboots have been removed from apirl fools.
plsleavemealon:
- bugfix: fixed ethereals powercell back to bubbers values
2025-04-03:
Jinshee:
- rscadd: 'Added new ear type: Shadekin Gradient'
- bugfix: fixed wagging state for all shadekin tails and ring tail (long)
- rscadd: 10 new wings, 3 new horns, 9 new IPC screens, 13 new tails, and 6 new
ears
LT3:
- bugfix: Lobotomy/blessed lobotomy should correctly remove all surgery based traumas
- balance: Lobotomy/blessed lobotomy now provides a predictable status effect instead
of a trauma RNG roll
StrangeWeirdKitten:
- balance: Cyborgs now auto link in a priority system. Malf > AI cores > Suit AIs
/ Cards