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Bubberstation automatic changelog compile [ci skip]
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@@ -1,4 +0,0 @@
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author: "Jinshee"
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delete-after: True
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changes:
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- bugfix: "fixed wagging state for all shadekin tails and ring tail (long)"
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@@ -1,5 +0,0 @@
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author: "LT3"
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delete-after: True
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changes:
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- bugfix: "Lobotomy/blessed lobotomy should correctly remove all surgery based traumas"
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- balance: "Lobotomy/blessed lobotomy now provides a predictable status effect instead of a trauma RNG roll"
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@@ -1,4 +0,0 @@
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author: "Jinshee"
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delete-after: True
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changes:
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- rscadd: "10 new wings, 3 new horns, 9 new IPC screens, 13 new tails, and 6 new ears"
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@@ -1,4 +0,0 @@
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author: "Jinshee"
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delete-after: True
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changes:
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- rscadd: "Added new ear type: Shadekin Gradient"
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@@ -1,4 +0,0 @@
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author: "StrangeWeirdKitten"
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delete-after: True
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changes:
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- balance: "Cyborgs now auto link in a priority system. Malf > AI cores > Suit AIs / Cards"
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@@ -11,3 +11,16 @@
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- rscdel: Disaboots have been removed from apirl fools.
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- rscdel: Disaboots have been removed from apirl fools.
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plsleavemealon:
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plsleavemealon:
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- bugfix: fixed ethereals powercell back to bubbers values
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- bugfix: fixed ethereals powercell back to bubbers values
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2025-04-03:
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Jinshee:
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- rscadd: 'Added new ear type: Shadekin Gradient'
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- bugfix: fixed wagging state for all shadekin tails and ring tail (long)
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- rscadd: 10 new wings, 3 new horns, 9 new IPC screens, 13 new tails, and 6 new
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ears
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LT3:
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- bugfix: Lobotomy/blessed lobotomy should correctly remove all surgery based traumas
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- balance: Lobotomy/blessed lobotomy now provides a predictable status effect instead
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of a trauma RNG roll
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StrangeWeirdKitten:
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- balance: Cyborgs now auto link in a priority system. Malf > AI cores > Suit AIs
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/ Cards
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