Circuit boards now give glass, not gold. Adds materials to AI modules and coins.

This commit is contained in:
bgobandit
2015-08-31 09:37:44 -04:00
parent 020ea5d262
commit 084965803a
3 changed files with 11 additions and 2 deletions
+8
View File
@@ -36,6 +36,7 @@
icon_state = "Glass ore"
origin_tech = "materials=1"
points = 1
materials = list(MAT_GLASS = 100)
refined_type = /obj/item/stack/sheet/glass
/obj/item/weapon/ore/glass/attack_self(mob/living/user)
@@ -231,36 +232,43 @@
/obj/item/weapon/coin/gold
cmineral = "gold"
icon_state = "coin_gold_heads"
materials = list(MAT_GOLD = 100)
value = 160
/obj/item/weapon/coin/silver
cmineral = "silver"
icon_state = "coin_silver_heads"
materials = list(MAT_SILVER = 100)
value = 40
/obj/item/weapon/coin/diamond
cmineral = "diamond"
icon_state = "coin_diamond_heads"
materials = list(MAT_DIAMOND = 100)
value = 120
/obj/item/weapon/coin/iron
cmineral = "iron"
icon_state = "coin_iron_heads"
materials = list(MAT_METAL = 100)
value = 20
/obj/item/weapon/coin/plasma
cmineral = "plasma"
icon_state = "coin_plasma_heads"
materials = list(MAT_PLASMA = 100)
value = 80
/obj/item/weapon/coin/uranium
cmineral = "uranium"
icon_state = "coin_uranium_heads"
materials = list(MAT_URANIUM = 100)
value = 160
/obj/item/weapon/coin/clown
cmineral = "bananium"
icon_state = "coin_bananium_heads"
materials = list(MAT_BANANIUM = 100)
value = 600 //makes the clown cri
/obj/item/weapon/coin/adamantine