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Circuit boards now give glass, not gold. Adds materials to AI modules and coins.
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@@ -36,6 +36,7 @@
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icon_state = "Glass ore"
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origin_tech = "materials=1"
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points = 1
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materials = list(MAT_GLASS = 100)
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refined_type = /obj/item/stack/sheet/glass
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/obj/item/weapon/ore/glass/attack_self(mob/living/user)
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@@ -231,36 +232,43 @@
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/obj/item/weapon/coin/gold
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cmineral = "gold"
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icon_state = "coin_gold_heads"
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materials = list(MAT_GOLD = 100)
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value = 160
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/obj/item/weapon/coin/silver
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cmineral = "silver"
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icon_state = "coin_silver_heads"
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materials = list(MAT_SILVER = 100)
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value = 40
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/obj/item/weapon/coin/diamond
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cmineral = "diamond"
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icon_state = "coin_diamond_heads"
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materials = list(MAT_DIAMOND = 100)
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value = 120
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/obj/item/weapon/coin/iron
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cmineral = "iron"
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icon_state = "coin_iron_heads"
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materials = list(MAT_METAL = 100)
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value = 20
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/obj/item/weapon/coin/plasma
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cmineral = "plasma"
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icon_state = "coin_plasma_heads"
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materials = list(MAT_PLASMA = 100)
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value = 80
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/obj/item/weapon/coin/uranium
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cmineral = "uranium"
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icon_state = "coin_uranium_heads"
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materials = list(MAT_URANIUM = 100)
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value = 160
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/obj/item/weapon/coin/clown
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cmineral = "bananium"
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icon_state = "coin_bananium_heads"
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materials = list(MAT_BANANIUM = 100)
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value = 600 //makes the clown cri
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/obj/item/weapon/coin/adamantine
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