[MIRROR] Documents BEPIS.dm code. (#5556)

* Documents BEPIS.dm code. (#58934)

* Documents BEPIS.dm code.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
This commit is contained in:
SkyratBot
2021-05-08 14:44:33 +02:00
committed by GitHub
parent babd0e940f
commit 084ae0b62f
+94 -70
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@@ -20,20 +20,35 @@
active_power_usage = 1500
circuit = /obj/item/circuitboard/machine/bepis
///How much cash the UI and machine are depositing at a time.
var/banking_amount = 100
var/banked_cash = 0 //stored player cash
var/datum/bank_account/account //payer's account.
var/account_name //name of the payer's account.
///How much stored player cash exists within the machine.
var/banked_cash = 0
///Payer's bank account.
var/datum/bank_account/account
///Name on the payer's bank account.
var/account_name
///When the BEPIS fails to hand out any reward, the ERROR cause will be a randomly picked string displayed on the UI.
var/error_cause = null
//Vars related to probability and chance of success for testing
//Vars related to probability and chance of success for testing, using gaussian normal distribution.
///How much cash you will need to obtain a Major Tech Disk reward.
var/major_threshold = MAJOR_THRESHOLD
///How much cash you will need to obtain a minor invention reward.
var/minor_threshold = MINOR_THRESHOLD
var/std = STANDARD_DEVIATION //That's Standard Deviation, what did you think it was?
///The standard deviation of the BEPIS's gaussian normal distribution.
var/std = STANDARD_DEVIATION
//Stock part variables
///Multiplier that lowers how much the BEPIS' power costs are. Maximum of 1, upgraded to a minimum of 0.7. See RefreshParts.
var/power_saver = 1
///Variability on the money you actively spend on the BEPIS, with higher inaccuracy making the most change, good and bad to spent cash.
var/inaccuracy_percentage = 1.5
///How much "cash" is added to your inserted cash efforts for free. Based on manipulator stock part level.
var/positive_cash_offset = 0
///How much "cost" is removed from both the minor and major threshold costs. Based on laser stock part level.
var/negative_cash_offset = 0
///List of objects that constitute your minor rewards. All rewards are unique or rare outside of the BEPIS.
var/minor_rewards = list(
//To add a new minor reward, add it here.
/obj/item/stack/circuit_stack/full,
@@ -42,7 +57,6 @@
/obj/item/circuitboard/machine/sleeper/party,
/obj/item/toy/sprayoncan,
)
var/static/list/item_list = list()
/obj/machinery/rnd/bepis/attackby(obj/item/O, mob/user, params)
if(default_deconstruction_screwdriver(user, "chamber_open", "chamber", O))
@@ -89,70 +103,6 @@
S += ((Scan.rating - 1) * 0.25)
inaccuracy_percentage = (1.5 - S)
/obj/machinery/rnd/bepis/proc/depositcash()
var/deposit_value = 0
deposit_value = banking_amount
if(deposit_value == 0)
update_appearance()
say("Attempting to deposit 0 credits. Aborting.")
return
deposit_value = clamp(round(deposit_value, 1), 1, 10000)
if(!account)
say("Cannot find user account. Please swipe a valid ID.")
return
if(!account.has_money(deposit_value))
say("You do not possess enough credits.")
return
account.adjust_money(-deposit_value) //The money vanishes, not paid to any accounts.
SSblackbox.record_feedback("amount", "BEPIS_credits_spent", deposit_value)
log_econ("[deposit_value] credits were inserted into [src] by [account.account_holder]")
banked_cash += deposit_value
use_power(1000 * power_saver)
return
/obj/machinery/rnd/bepis/proc/calcsuccess()
var/turf/dropturf = null
var/gauss_major = 0
var/gauss_minor = 0
var/gauss_real = 0
var/list/turfs = block(locate(x-1,y-1,z),locate(x+1,y+1,z)) //NO MORE DISCS IN WINDOWS
while(length(turfs))
var/turf/T = pick_n_take(turfs)
if(T.is_blocked_turf(TRUE))
continue
else
dropturf = T
break
if (!dropturf)
dropturf = drop_location()
gauss_major = (gaussian(major_threshold, std) - negative_cash_offset) //This is the randomized profit value that this experiment has to surpass to unlock a tech.
gauss_minor = (gaussian(minor_threshold, std) - negative_cash_offset) //And this is the threshold to instead get a minor prize.
gauss_real = (gaussian(banked_cash, std*inaccuracy_percentage) + positive_cash_offset) //this is the randomized profit value that your experiment expects to give.
say("Real: [gauss_real]. Minor: [gauss_minor]. Major: [gauss_major].")
flick("chamber_flash",src)
update_appearance()
banked_cash = 0
if((gauss_real >= gauss_major) && (SSresearch.techweb_nodes_experimental.len > 0)) //Major Success.
say("Experiment concluded with major success. New technology node discovered on technology disc.")
new /obj/item/disk/tech_disk/major(dropturf,1)
if(SSresearch.techweb_nodes_experimental.len == 0)
say("Expended all available experimental technology nodes. Resorting to minor rewards.")
return
if(gauss_real >= gauss_minor) //Minor Success.
var/reward = pick(minor_rewards)
new reward(dropturf)
say("Experiment concluded with partial success. Dispensing compiled research efforts.")
return
if(gauss_real <= -1) //Critical Failure
say("ERROR: CRITICAL MACHIME MALFUNCTI- ON. CURRENCY IS NOT CRASH. CANNOT COMPUTE COMMAND: 'make bucks'") //not a typo, for once.
new /mob/living/simple_animal/deer(dropturf, 1)
use_power(MACHINE_OVERLOAD * power_saver) //To prevent gambling at low cost and also prevent spamming for infinite deer.
return
//Minor Failure
error_cause = pick("attempted to sell grey products to American dominated market.","attempted to sell gray products to British dominated market.","placed wild assumption that PDAs would go out of style.","simulated product #76 damaged brand reputation mortally.","simulated business model resembled 'pyramid scheme' by 98.7%.","product accidently granted override access to all station doors.")
say("Experiment concluded with zero product viability. Cause of error: [error_cause]")
return
/obj/machinery/rnd/bepis/update_icon_state()
if(panel_open == TRUE)
icon_state = "[base_icon_state]_open"
@@ -257,3 +207,77 @@
account = null
say("Account settings reset.")
. = TRUE
/**
* Proc that handles the user's account to deposit credits for the BEPIS.
* Handles success and fail cases for transferring credits, then logs the transaction and uses small amounts of power.
**/
/obj/machinery/rnd/bepis/proc/depositcash()
var/deposit_value = 0
deposit_value = banking_amount
if(deposit_value == 0)
update_appearance()
say("Attempting to deposit 0 credits. Aborting.")
return
deposit_value = clamp(round(deposit_value, 1), 1, 10000)
if(!account)
say("Cannot find user account. Please swipe a valid ID.")
return
if(!account.has_money(deposit_value))
say("You do not possess enough credits.")
return
account.adjust_money(-deposit_value) //The money vanishes, not paid to any accounts.
SSblackbox.record_feedback("amount", "BEPIS_credits_spent", deposit_value)
log_econ("[deposit_value] credits were inserted into [src] by [account.account_holder]")
banked_cash += deposit_value
use_power(1000 * power_saver)
return
/**
* Proc used to determine the experiment math and results all in one.
* Uses banked_cash and stock part levels to determine minor, major, and real gauss values for the BEPIS to hold.
* If by the end real is larger than major, You get a tech disk. If all the disks are earned or you at least beat minor, you get a minor reward.
**/
/obj/machinery/rnd/bepis/proc/calcsuccess()
var/turf/dropturf = null
var/gauss_major = 0
var/gauss_minor = 0
var/gauss_real = 0
var/list/turfs = block(locate(x-1,y-1,z),locate(x+1,y+1,z)) //NO MORE DISCS IN WINDOWS
while(length(turfs))
var/turf/T = pick_n_take(turfs)
if(T.is_blocked_turf(TRUE))
continue
else
dropturf = T
break
if (!dropturf)
dropturf = drop_location()
gauss_major = (gaussian(major_threshold, std) - negative_cash_offset) //This is the randomized profit value that this experiment has to surpass to unlock a tech.
gauss_minor = (gaussian(minor_threshold, std) - negative_cash_offset) //And this is the threshold to instead get a minor prize.
gauss_real = (gaussian(banked_cash, std*inaccuracy_percentage) + positive_cash_offset) //this is the randomized profit value that your experiment expects to give.
say("Real: [gauss_real]. Minor: [gauss_minor]. Major: [gauss_major].")
flick("chamber_flash",src)
update_appearance()
banked_cash = 0
if((gauss_real >= gauss_major) && (SSresearch.techweb_nodes_experimental.len > 0)) //Major Success.
say("Experiment concluded with major success. New technology node discovered on technology disc.")
new /obj/item/disk/tech_disk/major(dropturf,1)
if(SSresearch.techweb_nodes_experimental.len == 0)
say("Expended all available experimental technology nodes. Resorting to minor rewards.")
return
if(gauss_real >= gauss_minor) //Minor Success.
var/reward = pick(minor_rewards)
new reward(dropturf)
say("Experiment concluded with partial success. Dispensing compiled research efforts.")
return
if(gauss_real <= -1) //Critical Failure
say("ERROR: CRITICAL MACHIME MALFUNCTI- ON. CURRENCY IS NOT CRASH. CANNOT COMPUTE COMMAND: 'make bucks'") //not a typo, for once.
new /mob/living/simple_animal/deer(dropturf, 1)
use_power(MACHINE_OVERLOAD * power_saver) //To prevent gambling at low cost and also prevent spamming for infinite deer.
return
//Minor Failure
error_cause = pick("attempted to sell grey products to American dominated market.","attempted to sell gray products to British dominated market.","placed wild assumption that PDAs would go out of style.","simulated product #76 damaged brand reputation mortally.","simulated business model resembled 'pyramid scheme' by 98.7%.","product accidently granted override access to all station doors.")
say("Experiment concluded with zero product viability. Cause of error: [error_cause]")
return