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Tiny fixes and suggested changes.
Blight ability will still color your hair, and will be cleared when cured.
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@@ -343,6 +343,8 @@
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if(iscarbon(mob))
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if(ishuman(mob))
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var/mob/living/carbon/human/H = mob
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if(H.dna && H.dna.species)
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H.dna.species.handle_hair(H,"#1d2953") //will be reset when blight is cured
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var/blightfound = 0
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for(var/datum/disease/revblight/blight in H.viruses)
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blightfound = 1
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@@ -150,7 +150,6 @@
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/obj/effect/particle_effect/smoke/freezing
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name = "nanofrost smoke"
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color = "#B2FFFF"
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atom_colours= list("", "", "", "#B2FFFF")
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opaque = 0
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/datum/effect_system/smoke_spread/freezing
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@@ -87,7 +87,8 @@
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var/message = "<span class='warning'>A dark temptation has passed from this world"
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if(M in color_altered_mobs)
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message += " and you're finally able to forgive yourself"
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M.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
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if(M.color == "#FF0000" || M.color == "#00FF00")
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M.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
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message += "...</span>"
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// can't skip the mob check as it also does the decolouring
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if(!quiet)
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