Tiny fixes and suggested changes.

Blight ability will still color your hair, and will be cleared when cured.
This commit is contained in:
phil235
2016-11-01 01:59:23 +01:00
parent e5a079b982
commit 0876b424a7
3 changed files with 4 additions and 2 deletions
@@ -343,6 +343,8 @@
if(iscarbon(mob))
if(ishuman(mob))
var/mob/living/carbon/human/H = mob
if(H.dna && H.dna.species)
H.dna.species.handle_hair(H,"#1d2953") //will be reset when blight is cured
var/blightfound = 0
for(var/datum/disease/revblight/blight in H.viruses)
blightfound = 1
@@ -150,7 +150,6 @@
/obj/effect/particle_effect/smoke/freezing
name = "nanofrost smoke"
color = "#B2FFFF"
atom_colours= list("", "", "", "#B2FFFF")
opaque = 0
/datum/effect_system/smoke_spread/freezing
+2 -1
View File
@@ -87,7 +87,8 @@
var/message = "<span class='warning'>A dark temptation has passed from this world"
if(M in color_altered_mobs)
message += " and you're finally able to forgive yourself"
M.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
if(M.color == "#FF0000" || M.color == "#00FF00")
M.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
message += "...</span>"
// can't skip the mob check as it also does the decolouring
if(!quiet)