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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-20 19:49:39 +01:00
Clockwork scripture now has stat logging
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@@ -25,6 +25,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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var/multiple_invokers_used = FALSE //If scripture requires more than one invoker
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var/multiple_invokers_optional = FALSE //If scripture can have multiple invokers to bolster its effects
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var/tier = SCRIPTURE_PERIPHERAL //The scripture's tier
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var/logname = "XX" //what the scripture logs as when recited; make sure this is unique for each scripture!
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//components the scripture used from a slab
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var/list/used_slab_components = list("belligerent_eye" = 0, "vanguard_cogwheel" = 0, "guvax_capacitor" = 0, "replicant_alloy" = 0, "hierophant_ansible" = 0)
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@@ -59,6 +60,8 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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for(var/i in used_cache_components)
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if(used_cache_components[i])
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clockwork_component_cache[i] += consumed_components[i]
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else if(slab && !slab.no_cost) //if the slab exists and isn't debug, log the scripture as being used
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feedback_add_details("clockcult_scripture_recited", log_name)
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if(slab)
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slab.busy = null
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qdel(src)
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@@ -192,6 +195,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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required_components = list("belligerent_eye" = 1)
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usage_tip = "Useful for crowd control in a populated area and disrupting mass movement."
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tier = SCRIPTURE_DRIVER
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logname = "BEL"
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/datum/clockwork_scripture/channeled/belligerent/chant_effects(chant_number)
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for(var/mob/living/carbon/C in hearers(7, invoker))
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@@ -223,6 +227,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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creator_message = "<span class='brass'>You form a judicial visor, which is capable of smiting the unworthy.</span>"
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usage_tip = "The visor has a thirty-second cooldown once used, and the marker it creates has a delay of 3 seconds before exploding."
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tier = SCRIPTURE_DRIVER
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logname = "JV"
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@@ -236,6 +241,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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required_components = list("vanguard_cogwheel" = 1)
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usage_tip = "You cannot reactivate Vanguard while still shielded by it."
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tier = SCRIPTURE_DRIVER
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logname = "VAN"
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var/total_duration = 200
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/datum/clockwork_scripture/vanguard/check_special_requirements()
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@@ -284,6 +290,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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consumed_components = list("vanguard_cogwheel" = 1)
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usage_tip = "The Compromise is very fast to invoke."
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tier = SCRIPTURE_DRIVER
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logname = "SC"
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/datum/clockwork_scripture/sentinels_compromise/scripture_effects()
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var/list/nearby_cultists = list()
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@@ -326,6 +333,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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required_components = list("guvax_capacitor" = 1)
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usage_tip = "Only works on those in melee range and does not penetrate mindshield implants. Much more efficient than a Sigil of Submission at low Servant amounts."
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tier = SCRIPTURE_DRIVER
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logname = "GUV"
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/datum/clockwork_scripture/guvax/run_scripture()
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var/servants = 0
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@@ -361,6 +369,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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consumed_components = list("guvax_capacitor" = 1)
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usage_tip = "Useful for fleeing attackers, as few will be able to follow someone using this scripture."
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tier = SCRIPTURE_DRIVER
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logname = "TT"
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var/flee_time = 47 //allow fleeing for 5 seconds
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var/grace_period = 3 //very short grace period so you don't have to stop immediately
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var/datum/progressbar/progbar
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@@ -401,6 +410,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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whispered = TRUE
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usage_tip = "This is inefficient as a way to produce components, as the slab produced must be held by someone with no other slabs to produce components."
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tier = SCRIPTURE_DRIVER
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logname = "REP"
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/datum/clockwork_scripture/replicant/scripture_effects()
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invoker << "<span class='brass'>You copy a piece of replicant alloy and command it into a new slab.</span>" //No visible message, for stealth purposes
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@@ -424,6 +434,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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usage_tip = "Slabs will draw components from the global cache after the slab's own repositories, making caches very efficient."
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tier = SCRIPTURE_DRIVER
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one_per_tile = TRUE
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logname = "TC"
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/datum/clockwork_scripture/create_object/tinkerers_cache/New()
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var/cache_cost_increase = min(round(clockwork_caches*0.2), 5)
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@@ -449,6 +460,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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creator_message = "<span class='brass'>You form a pair of wraith spectacles, which will grant true sight when worn.</span>"
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usage_tip = "\"True sight\" means that you are able to see through walls and in darkness."
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tier = SCRIPTURE_DRIVER
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logname = "WS"
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@@ -466,6 +478,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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usage_tip = "The sigil, while fairly powerful in its stun, does not induce muteness in its victim."
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tier = SCRIPTURE_DRIVER
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one_per_tile = TRUE
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logname = "SoT"
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/////////////
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// SCRIPTS //
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@@ -485,6 +498,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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usage_tip = "Although powerful, the warden is very weak and should optimally be placed behind barricades."
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tier = SCRIPTURE_SCRIPT
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one_per_tile = TRUE
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logname = "OW"
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/datum/clockwork_scripture/create_object/ocular_warden/check_special_requirements()
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for(var/obj/structure/clockwork/ocular_warden/W in range(3, invoker))
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@@ -504,6 +518,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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consumed_components = list("guvax_capacitor" = 1, "hierophant_ansible" = 1)
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usage_tip = "If standing on a Sigil of Transmission, will transfer power to it. Augumented limbs will also be healed unless above a very high threshhold."
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tier = SCRIPTURE_SCRIPT
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logname = "VV"
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var/total_power_drained = 0
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var/power_damage_threshhold = 3000
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var/augument_damage_threshhold = 6000
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@@ -593,6 +608,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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creator_message = "<span class='brass'>You form a clockwork proselytizer, which is already pre-loaded with a small amount of replicant alloy.</span>"
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usage_tip = "Clockwork walls cause adjacent tinkerer's caches to generate components passively, making them a vital tool. Clockwork floors heal servants standing on them."
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tier = SCRIPTURE_SCRIPT
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logname = "CP"
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@@ -607,6 +623,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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consumed_components = list("vanguard_cogwheel" = 1, "replicant_alloy" = 1)
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usage_tip = "Before using, advise adjacent allies to remove their helmets, external suits, gloves, and shoes."
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tier = SCRIPTURE_SCRIPT
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logname = "FA"
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multiple_invokers_used = TRUE
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multiple_invokers_optional = TRUE
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@@ -642,6 +659,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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whispered = TRUE
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usage_tip = "You can impale human targets with the spear by pulling them, then attacking. Throwing the spear at a mob will do massive damage and stun them, but break the spear."
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tier = SCRIPTURE_SCRIPT
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logname = "FC"
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/datum/clockwork_scripture/function_call/check_special_requirements()
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for(var/datum/action/innate/function_call/F in invoker.actions)
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@@ -670,6 +688,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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multiple_invokers_optional = TRUE
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usage_tip = "This gateway is strictly one-way and will only allow things through the invoker's portal."
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tier = SCRIPTURE_SCRIPT
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logname = "SG"
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/datum/clockwork_scripture/spatial_gateway/check_special_requirements()
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if(!isturf(invoker.loc))
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@@ -713,6 +732,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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creator_message = "<span class='brass'>You form a soul vessel, which can be used in-hand to attract spirits, or used on an unconscious or dead human to extract their consciousness.</span>"
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usage_tip = "The vessel can be used as a teleport target for Spatial Gateway, though it is generally better-used by placing it in a shell."
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tier = SCRIPTURE_SCRIPT
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logname = "SV"
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@@ -729,6 +749,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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observer_message = "<span class='warning'>The slab disgorges a puddle of black metal that contracts and forms into a strange shell!</span>"
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usage_tip = "Useless without a soul vessel and should not be created without one."
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tier = SCRIPTURE_SCRIPT
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logname = "COG"
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@@ -746,6 +767,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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usage_tip = "This is not a primary conversion method - use Guvax for that. It is advantageous as a trap, however, as it will transmit the name of the newly-converted."
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tier = SCRIPTURE_SCRIPT
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one_per_tile = TRUE
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logname = "SoS"
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//////////////////
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@@ -766,6 +788,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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observer_message = "<span class='warning'>The slab disgorges a puddle of black metal that expands and forms into a strange shell!</span>"
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usage_tip = "Useless without a soul vessel and should not be created without one."
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tier = SCRIPTURE_APPLICATION
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logname = "AF"
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@@ -785,6 +808,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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usage_tip = "It will remain after converting a target, unless that target has a mindshield implant, which it will break to convert them, but consume itself in the process."
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tier = SCRIPTURE_APPLICATION
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one_per_tile = TRUE
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logname = "SoA"
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@@ -802,6 +826,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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usage_tip = "Can be recharged by using Volt Void while standing on it."
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tier = SCRIPTURE_APPLICATION
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one_per_tile = TRUE
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logname = "SoT"
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@@ -820,6 +845,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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usage_tip = "To revive a servant, the sigil must have 20 vitality plus the target servant's non-oxygen damage. It will still heal dead servants if it lacks the vitality to outright revive them."
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tier = SCRIPTURE_APPLICATION
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one_per_tile = TRUE
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logname = "VM"
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/datum/clockwork_scripture/memory_allocation //Memory Allocation: Finds a willing ghost and makes them into a clockwork marauders for the invoker.
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@@ -835,6 +861,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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consumed_components = list("belligerent_eye" = 1, "vanguard_cogwheel" = 1, "guvax_capacitor" = 2)
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usage_tip = "Marauders are useful as personal bodyguards and frontline warriors, although they do little damage."
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tier = SCRIPTURE_APPLICATION
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logname = "MA"
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/datum/clockwork_scripture/memory_allocation/check_special_requirements()
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for(var/mob/living/simple_animal/hostile/clockwork/marauder/M in living_mob_list)
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@@ -905,6 +932,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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usage_tip = "If it fails to funnel power into a nearby Sigil of Transmission and fails to disable even one thing, it will disable itself for two minutes."
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tier = SCRIPTURE_APPLICATION
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one_per_tile = TRUE
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logname = "IL"
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@@ -924,6 +952,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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usage_tip = "Powerful healing but power use is very inefficient, and its alloy use is little better."
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tier = SCRIPTURE_APPLICATION
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one_per_tile = TRUE
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logname = "MEM"
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@@ -943,6 +972,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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usage_tip = "Producing a gateway has a high power cost. Gateways to or between clockwork obelisks recieve double duration and uses."
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tier = SCRIPTURE_APPLICATION
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one_per_tile = TRUE
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logname = "CO"
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@@ -962,6 +992,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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usage_tip = "Eligible human servants next to the motor will be converted at an additional power cost. It will also cure hallucinations and brain damage in nearby servants."
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tier = SCRIPTURE_APPLICATION
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one_per_tile = TRUE
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logname = "MAM"
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@@ -977,6 +1008,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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creator_message = "<span class='brass'>You form a daemon shell. Attach it to a tinkerer's cache to increase its rate of production.</span>"
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usage_tip = "Vital to your success!"
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tier = SCRIPTURE_APPLICATION
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logname = "TD"
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/datum/clockwork_scripture/create_object/tinkerers_daemon/check_special_requirements()
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var/servants = 0
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@@ -1008,6 +1040,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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usage_tip = "Ocular wardens will become empowered, clockwork proselytizers will require no alloy, tinkerer's daemons will produce twice as quickly, \
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and interdiction lenses, mending motors, mania motors, and clockwork obelisks will all require no power."
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tier = SCRIPTURE_REVENANT
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logname = "INBE"
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/datum/clockwork_scripture/invoke_nezbere/check_special_requirements()
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if(!slab.no_cost && clockwork_generals_invoked["nezbere"] > world.time)
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@@ -1059,6 +1092,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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consumed_components = list("belligerent_eye" = 3, "vanguard_cogwheel" = 3, "guvax_capacitor" = 6, "hierophant_ansible" = 3)
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usage_tip = "Causes brain damage, hallucinations, confusion, and dizziness in massive amounts."
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tier = SCRIPTURE_REVENANT
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logname = "ISFP"
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invokers_required = 3
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multiple_invokers_used = TRUE
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var/list/mindbreaksayings = list("\"Oh, great. I get to shatter some minds.\"", "\"More minds to crush.\"", \
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@@ -1129,6 +1163,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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consumed_components = list("belligerent_eye" = 3, "guvax_capacitor" = 3, "replicant_alloy" = 3, "hierophant_ansible" = 6)
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usage_tip = "Struck targets will also be knocked down for about sixteen seconds."
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tier = SCRIPTURE_REVENANT
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logname = "INET"
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/datum/clockwork_scripture/invoke_nzcrentr/check_special_requirements()
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if(!slab.no_cost && clockwork_generals_invoked["nzcrentr"] > world.time)
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@@ -1191,6 +1226,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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usage_tip = "Those affected by this scripture are only weak to things that outright destroy bodies, such as bombs or the singularity."
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tier = SCRIPTURE_REVENANT
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var/total_duration = 150
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logname = "IIRC"
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/datum/clockwork_scripture/invoke_inathneq/check_special_requirements()
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if(!slab.no_cost && clockwork_generals_invoked["inath-neq"] > world.time)
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@@ -1241,6 +1277,7 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
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usage_tip = "The gateway is completely vulnerable to attack during its five-minute duration. It will periodically give indication of its general position to everyone on the station \
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as well as being loud enough to be heard throughout the entire sector. Defend it with your life!"
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tier = SCRIPTURE_JUDGEMENT
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logname = "AoCJ"
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/datum/clockwork_scripture/ark_of_the_clockwork_justiciar/New()
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if(ticker && ticker.mode && ticker.mode.clockwork_objective != CLOCKCULT_GATEWAY)
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