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idfk any more man (#7479)
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@@ -49,8 +49,7 @@
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new /obj/item/clothing/head/hopcap(src)
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new /obj/item/clothing/under/rank/civilian/head_of_personnel/parade(src) //SKYRAT EDIT ADDITION START - HOP PARADE UNIFORMS
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new /obj/item/clothing/under/rank/civilian/head_of_personnel/parade/female(src)
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new /obj/item/clothing/suit/armor/hop_parade(src)
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new /obj/item/clothing/suit/armor/hop_parade/female(src) //SKYRAT EDIT ADDITION END
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new /obj/item/clothing/suit/toggle/hop_parade(src) //SKYRAT EDIT ADDITION END
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new /obj/item/cartridge/hop(src)
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new /obj/item/radio/headset/heads/hop(src)
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new /obj/item/clothing/shoes/sneakers/brown(src)
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@@ -69,18 +69,19 @@
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inhand_icon_state = "by_suit"
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// HEAD OF PERSONNEL (Lowered the armor values, but technically they'd be giving up their vest for this so they deserve some armor)
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/obj/item/clothing/suit/armor/hop_parade
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name = "head of personnel's male parade jacket"
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/obj/item/clothing/suit/toggle/hop_parade
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name = "head of personnel's parade jacket"
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desc = "A luxurious deep blue jacket for the Head of Personnel, woven with a red trim. It smells of bureaucracy."
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icon = 'modular_skyrat/master_files/icons/obj/clothing/suits.dmi'
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worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/suit.dmi'
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icon_state = "hop_parade_male"
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inhand_icon_state = "by_suit"
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armor = list(MELEE = 25, BULLET = 20, LASER = 20, ENERGY = 30, BOMB = 20, BIO = 0, RAD = 0, FIRE = 50, ACID = 50, WOUND = 8)
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icon_state = "hopformal"
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inhand_icon_state = "capspacesuit"
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body_parts_covered = CHEST|GROIN|ARMS
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cold_protection = CHEST|GROIN|ARMS
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heat_protection = CHEST|GROIN|ARMS
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armor = list(MELEE = 25, BULLET = 20, LASER = 20, ENERGY = 30, BOMB = 20, BIO = 0, RAD = 0, FIRE = 50, ACID = 50, WOUND = 8)
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togglename = "buttons"
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/obj/item/clothing/suit/armor/hop_parade/female
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name = "head of personnel's female parade jacket"
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icon_state = "hop_parade_female"
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/obj/item/clothing/suit/toggle/hop_parade/Initialize()
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. = ..()
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allowed = GLOB.security_wintercoat_allowed
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