[modular][ready]imperial uniforms for command (#6396)
* [modular][ready]imperial uniforms for command * error b gone * Update uniform.dm * navAl not navEl * Update modular_skyrat/modules/customization/modules/client/loadout/head.dm Co-authored-by: Matthew J. <12817816+ZephyrTFA@users.noreply.github.com> * Update modular_skyrat/modules/customization/modules/client/loadout/head.dm Co-authored-by: Matthew J. <12817816+ZephyrTFA@users.noreply.github.com> * Update modular_skyrat/modules/customization/modules/client/loadout/uniform.dm Co-authored-by: Matthew J. <12817816+ZephyrTFA@users.noreply.github.com> * Update modular_skyrat/modules/customization/modules/client/loadout/head.dm Co-authored-by: Matthew J. <12817816+ZephyrTFA@users.noreply.github.com> * Update modular_skyrat/modules/customization/modules/clothing/head/head.dm Co-authored-by: Matthew J. <12817816+ZephyrTFA@users.noreply.github.com> * Update modular_skyrat/modules/customization/modules/client/loadout/head.dm Co-authored-by: Matthew J. <12817816+ZephyrTFA@users.noreply.github.com> Co-authored-by: louiseedwardstuart <bonniefluff> Co-authored-by: Matthew J. <12817816+ZephyrTFA@users.noreply.github.com>
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@@ -202,6 +202,22 @@
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/datum/loadout_item/head/job
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subcategory = LOADOUT_SUBCATEGORY_JOB
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/datum/loadout_item/head/job/captain/imperial
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name = "Captain's Naval Cap"
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path = /obj/item/clothing/head/imperial/cap
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restricted_roles = list("Captain")
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/datum/loadout_item/head/job/hop/imperial
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name = "Head of Personnel's Naval Cap"
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path = /obj/item/clothing/head/imperial/hop
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restricted_roles = list("Head of Personnel")
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/*/datum/loadout_item/head/job/ce/imperial
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name = "Chief Engineer's blast helmet."
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path = /obj/item/clothing/head/imperial/ce
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restricted_roles = list("Chief Engineer")*/
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/datum/loadout_item/head/job/cowboyhat/sec
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name = "Cowboy Hat, Security"
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path = /obj/item/clothing/head/cowboyhat/sec
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@@ -220,11 +236,22 @@
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restricted_desc = "Security"
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restricted_roles = list("Warden","Detective","Security Medic","Security Sergeant","Security Officer","Head of Security","Civil Disputes Officer")
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/datum/loadout_item/head/job/navybluehosberet
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/datum/loadout_item/head/job/blasthelmet
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name = "General's Helmet"
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path = /obj/item/clothing/head/imperialhelmet
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restricted_desc = "Security and Command"
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restricted_roles = list("Warden","Detective","Security Medic","Security Sergeant","Security Officer","Civil Disputes Officer","Captain", "Head of Personnel", "Blueshield", "Head of Security", "Research Director", "Quartermaster", "Chief Medical Officer", "Chief Engineer")
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/datum/loadout_item/head/job/hos/imperial
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name = "Head of security's navyblue beret"
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path = /obj/item/clothing/head/beret/sec/navyhos
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restricted_roles = list("Head of Security")
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/datum/loadout_item/head/job/navybluehosberet
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name = "Head of Security's Naval Cap"
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path = /obj/item/clothing/head/imperial/hos
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restricted_roles = list("Head of Security")
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/datum/loadout_item/head/job/solhoscap
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name = "Head of security's Sol Cap"
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path = /obj/item/clothing/head/hos/beret/peacekeeper/sol
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@@ -262,6 +289,24 @@
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restricted_roles = list("Medical Doctor", "Chief Medical Officer", "Geneticist", "Chemist", "Virologist","Security Medic")
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restricted_desc = "Medical"
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/datum/loadout_item/head/job/imperial
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name = "Naval Officer Cap"
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path = /obj/item/clothing/head/imperial
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restricted_roles = list("Captain", "Head of Personnel", "Blueshield", "Head of Security", "Research Director", "Quartermaster", "Chief Medical Officer", "Chief Engineer")
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restricted_desc = "Command Staff"
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/datum/loadout_item/head/job/impgrey
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name = "Grey Naval Officer Cap"
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path = /obj/item/clothing/head/imperial/grey
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restricted_roles = list("Captain", "Head of Personnel", "Blueshield", "Head of Security", "Research Director", "Quartermaster", "Chief Medical Officer", "Chief Engineer")
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restricted_desc = "Command Staff"
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/datum/loadout_item/head/job/impred
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name = "Red Naval Officer Cap"
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path = /obj/item/clothing/head/imperial/red
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restricted_roles = list("Captain", "Head of Personnel", "Blueshield", "Head of Security", "Research Director", "Quartermaster", "Chief Medical Officer", "Chief Engineer")
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restricted_desc = "Command Staff"
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// JOB - Berets
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/datum/loadout_item/head/job/atmos_beret
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name = "Atmospherics Beret"
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@@ -102,6 +102,14 @@
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name = "Brown Jackboots"
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path = /obj/item/clothing/shoes/jungleboots
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/datum/loadout_item/shoes/thighboot
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name = "Thigh Boots"
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path = /obj/item/clothing/shoes/jackboots/thigh
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/datum/loadout_item/shoes/kneeboot
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name = "Knee Boots"
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path = /obj/item/clothing/shoes/jackboots/knee
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/datum/loadout_item/shoes/disco
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name = "Green Snakeskin Shoes"
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path = /obj/item/clothing/shoes/discoshoes
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@@ -568,6 +568,16 @@
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path = /obj/item/clothing/under/rank/captain/dress
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restricted_roles = list("Captain")
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/datum/loadout_item/uniform/job/impcap
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name = "Captain's Naval Jumpsuit"
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path = /obj/item/clothing/under/rank/captain/imperial
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restricted_roles = list("Captain")
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/datum/loadout_item/uniform/job/imphop
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name = "Head of Personnel's Naval Jumpsuit"
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path = /obj/item/clothing/under/rank/civilian/head_of_personnel/imperial
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restricted_roles = list("Head of Personnel")
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/datum/loadout_item/uniform/job/lowprison
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name = "Low Security Prisoner Jumpsuit"
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path = /obj/item/clothing/under/rank/prisoner/lowsec
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@@ -625,6 +635,11 @@
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path = /obj/item/clothing/under/rank/security/head_of_security/formal
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restricted_roles = list("Head of Security")
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/datum/loadout_item/uniform/job/imphos
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name = "Head of Security's Naval Uniform"
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path = /obj/item/clothing/under/rank/security/head_of_security/imperial
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restricted_roles = list("Head of Security")
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/datum/loadout_item/uniform/job/solhos
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name = "Head of Security Sol uniform"
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path = /obj/item/clothing/under/rank/security/head_of_security/peacekeeper/sol
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@@ -785,6 +800,11 @@
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restricted_roles = list("Chief Medical Officer", "Chemist")
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restricted_desc = "Chemistry"
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/datum/loadout_item/uniform/job/impcmo
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name = "Chief Medical Officer's Naval Uniform"
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path = /obj/item/clothing/under/rank/medical/chief_medical_officer/imperial
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restricted_roles = list("Chief Medical Officer")
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/datum/loadout_item/uniform/job/gorka_cargo
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name = "Supply Gorka"
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path = /obj/item/clothing/under/utility/cargo/gorka
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@@ -846,6 +866,16 @@
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restricted_roles = list("Station Engineer","Atmospheric Technician", "Chief Engineer")
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restricted_desc = "Engineering"
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/datum/loadout_item/uniform/job/impce
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name = "Chief Engineer's Naval Uniform"
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path = /obj/item/clothing/under/rank/engineering/chief_engineer/imperial
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restricted_roles = list("Chief Engineer")
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/datum/loadout_item/uniform/job/imprd
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name = "Research Director's Naval Uniform"
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path = /obj/item/clothing/under/rank/rnd/research_director/imperial
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restricted_roles = list("Research Director")
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//JOB - UTILITY
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@@ -896,6 +926,30 @@
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restricted_roles = list("Captain", "Head of Personnel", "Blueshield", "Head of Security", "Research Director", "Quartermaster", "Chief Medical Officer", "Chief Engineer")
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restricted_desc = "Command Staff"
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/datum/loadout_item/uniform/job/impcommand
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name = "Light Grey Officer's Naval Jumpsuit"
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path = /obj/item/clothing/under/imperial
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restricted_roles = list("Captain", "Head of Personnel", "Blueshield", "Head of Security", "Research Director", "Quartermaster", "Chief Medical Officer", "Chief Engineer")
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restricted_desc = "Command Staff"
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/datum/loadout_item/uniform/job/impcom
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name = "Grey Officer's Naval Jumpsuit"
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path = /obj/item/clothing/under/imperial/grey
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restricted_roles = list("Captain", "Head of Personnel", "Blueshield", "Head of Security", "Research Director", "Quartermaster", "Chief Medical Officer", "Chief Engineer")
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restricted_desc = "Command Staff"
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/datum/loadout_item/uniform/job/impred
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name = "Red Officer's Naval Jumpsuit"
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path = /obj/item/clothing/under/imperial/red
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restricted_roles = list("Captain", "Head of Personnel", "Blueshield", "Head of Security", "Research Director", "Quartermaster", "Chief Medical Officer", "Chief Engineer")
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restricted_desc = "Command Staff"
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/datum/loadout_item/uniform/job/impcomtrous
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name = "Grey Officer's Naval Jumpsuit (Trousers)"
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path = /obj/item/clothing/under/imperial/grey/trouser
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restricted_roles = list("Captain", "Head of Personnel", "Blueshield", "Head of Security", "Research Director", "Quartermaster", "Chief Medical Officer", "Chief Engineer")
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restricted_desc = "Command Staff"
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/datum/loadout_item/uniform/job/robosleek
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name = "Sleek Roboticist Jumpsuit"
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path = /obj/item/clothing/under/utility/robo_sleek
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@@ -1121,4 +1175,3 @@
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name = "Green Feminine Christmas Suit"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/costume/christmas/croptop/green*/
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@@ -299,3 +299,93 @@
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/obj/item/clothing/head/flowerpin/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/polychromic, poly_colors)
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/obj/item/clothing/head/imperial
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name = "naval officer cap"
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desc = "A grey cap with a silver disk in the center."
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icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
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worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head.dmi'
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icon_state = "impcom"
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mutant_variants = NONE
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/obj/item/clothing/head/imperial/hop
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name = "head of personnel's naval officer cap"
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desc = "A olive cap with a silver disk in the center."
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icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
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worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head.dmi'
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icon_state = "imphop"
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armor = list(MELEE = 25, BULLET = 15, LASER = 25, ENERGY = 35, BOMB = 25, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
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/obj/item/clothing/head/imperial/hos
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name = "head of security's naval officer cap"
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desc = "A tar black cap with a silver disk in the center."
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icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
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worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head.dmi'
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icon_state = "imphos"
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armor = list(MELEE = 40, BULLET = 30, LASER = 25, ENERGY = 35, BOMB = 25, BIO = 10, RAD = 0, FIRE = 50, ACID = 60, WOUND = 10)
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strip_delay = 80
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/obj/item/clothing/head/imperial/grey
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name = "grey naval officer cap"
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desc = "A light grey with a silver disk in the center."
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icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
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worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head.dmi'
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icon_state = "impcommand"
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/obj/item/clothing/head/imperial/cap
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name = "captain's naval officer cap"
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desc = "A white cap with a silver disk in the center."
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icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
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worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head.dmi'
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icon_state = "impcap"
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armor = list(MELEE = 25, BULLET = 15, LASER = 25, ENERGY = 35, BOMB = 25, BIO = 0, RAD = 0, FIRE = 50, ACID = 50, WOUND = 5)
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strip_delay = 60
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/obj/item/clothing/head/imperial/ce
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name = "chief engineer's blast helmet"
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desc = "Despite seeming like it's made of metal, it's actually a very cheap plastic.."
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icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
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worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head.dmi'
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armor = list(MELEE = 15, BULLET = 5, LASER = 20, ENERGY = 10, BOMB = 20, BIO = 10, RAD = 20, FIRE = 100, ACID = 50, WOUND = 10)
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clothing_flags = STOPSPRESSUREDAMAGE
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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icon_state = "impce"
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/obj/item/clothing/head/imperial/red
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name = "red naval officer cap"
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desc = "A red cap with a silver disk in the center."
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icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
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worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head.dmi'
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icon_state = "impred_cap"
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/obj/item/clothing/head/imperialhelmet
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name = "blast helmet"
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desc = "A sharp helmet with some goggles on the top"
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icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
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worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head.dmi'
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icon_state = "gblast_helmet"
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mutant_variants = NONE
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var/goggles = FALSE
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/obj/item/clothing/head/imperialhelmet/proc/adjust_goggles(mob/living/carbon/user) //using my own donator item as a base omegalul
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if(user?.incapacitated())
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return
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if(goggles)
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icon_state = "gblast_helmet"
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to_chat(user, "<span class='notice'>You put all your effort into pulling the goggles up.</span>")
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else
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icon_state = "gblast_helmetv"
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to_chat(user, "<span class='notice'>You focus all your willpower to put the goggles down on your eyes.</span>")
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goggles = !goggles
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if(user)
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user.head_update(src, forced = 1)
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user.update_action_buttons_icon()
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/obj/item/clothing/head/imperialhelmet/ui_action_click(mob/living/carbon/user, action)
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adjust_goggles(user)
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/obj/item/clothing/head/imperialhelmet/attack_self(mob/living/carbon/user)
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adjust_goggles(user)
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@@ -97,5 +97,19 @@
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desc = "Shoes for the sporty individual. The giants of Charlton play host to the titans of Ipswich - making them both seem normal sized."
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icon_state = "sportshoe"
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/obj/item/clothing/shoes/jackboots/thigh
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name = "thigh boots"
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desc = "Black leather boots that go up to the thigh."
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icon = 'modular_skyrat/master_files/icons/obj/clothing/shoes.dmi'
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worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/feet.dmi'
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icon_state = "thighboots"
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/obj/item/clothing/shoes/jackboots/knee
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name = "knee boots"
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desc = "Black leather boots that go up to the knee."
|
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icon = 'modular_skyrat/master_files/icons/obj/clothing/shoes.dmi'
|
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worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/feet.dmi'
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icon_state = "kneeboots"
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|
||||
|
||||
|
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@@ -495,6 +495,75 @@
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icon_state = "workpants_red"
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|
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/obj/item/clothing/under/rank/captain/imperial
|
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desc = "A white jumpsuit adorned with golden epaulets and a rank badge denoting a Captain. There are two ways to destroy a person, kill him, or ruin his reputation."
|
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name = "captain's naval jumpsuit"
|
||||
icon_state = "impcap"
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/uniforms.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/uniform.dmi'
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/head_of_personnel/imperial
|
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desc = "A olive green navel suit and a rank badge denoting the Personnel Officer. Target, maximum firepower."
|
||||
name = "head of personnel's naval jumpsuit"
|
||||
icon_state = "imphop"
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/uniforms.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/uniform.dmi'
|
||||
|
||||
/obj/item/clothing/under/rank/security/head_of_security/imperial
|
||||
desc = "A tar black navel jumpsuit and a rank badge denoting the Officer of The Internal Security Division. Be careful your underlings don't bump their head on a door."
|
||||
name = "head of security's naval jumpsuit"
|
||||
icon_state = "imphos"
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/uniforms.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/uniform.dmi'
|
||||
|
||||
/obj/item/clothing/under/rank/rnd/research_director/imperial
|
||||
desc = "A grey, sterile jumpsuit with a rank badge denoting the Officer of the Internal Science Division. It's a peaceful life."
|
||||
name = "research director's naval jumpsuit"
|
||||
icon_state = "imprd"
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/uniforms.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/uniform.dmi'
|
||||
|
||||
/obj/item/clothing/under/rank/engineering/chief_engineer/imperial
|
||||
desc = "A black, lead lined jumpsuit with a rank badge denoting the Officer of the Internal Engineering Division. Doesn't come with a death machine building guide."
|
||||
name = "chief engineer's naval jumpsuit"
|
||||
icon_state = "impce"
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/uniforms.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/uniform.dmi'
|
||||
|
||||
/obj/item/clothing/under/rank/medical/chief_medical_officer/imperial
|
||||
desc = "A teal, sterile jumpsuit with a rank badge denoting the Officer of the Medical Corps. Doesn't protect against blaster fire."
|
||||
name = "chief medical officer's naval jumpsuit"
|
||||
icon_state = "impcmo"
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/uniforms.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/uniform.dmi'
|
||||
|
||||
/obj/item/clothing/under/imperial
|
||||
desc = "A light grey jumpsuit with a rank badge denoting an Officer. Doesn't protect against blaster fire."
|
||||
name = "light grey officer's naval jumpsuit"
|
||||
icon_state = "impcom"
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/uniforms.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/uniform.dmi'
|
||||
|
||||
/obj/item/clothing/under/imperial/grey
|
||||
desc = "A grey jumpsuit with a rank badge denoting an Officer. Doesn't protect against blaster fire."
|
||||
name = "grey officer's naval jumpsuit"
|
||||
icon_state = "impcommand"
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/uniforms.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/uniform.dmi'
|
||||
|
||||
/obj/item/clothing/under/imperial/grey/trouser
|
||||
desc = "A grey jumpsuit with a rank badge denoting an Officer. This one has grey trousers."
|
||||
name = "grey officer's naval jumpsuit"
|
||||
icon_state = "admiral_uniform"
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/uniforms.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/uniform.dmi'
|
||||
|
||||
/obj/item/clothing/under/imperial/red
|
||||
desc = "A red jumpsuit with a rank badge denoting an Officer. Doesn't protect against blaster fire."
|
||||
name = "red officer's naval jumpsuit"
|
||||
icon_state = "impred_uniform"
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/uniforms.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/uniform.dmi'
|
||||
|
||||
|
||||
|
||||
|
||||