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changes math from (sqrt(20+A.totalStageSpeed()*3))-(sqrt(16+A.totalStealth()*(1+rand())))
to
(M.reagents.get_reagent_amount("mannitol") < 10)
+ M.reagents.add_reagent("mannitol", 10)
to
(sqrt(20+A.totalStageSpeed()*(3+rand())))-(sqrt(16+A.totalStealth()*rand()))
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@@ -147,8 +147,8 @@ Bonus
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level = 5
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/datum/symptom/heal/dna/Heal(mob/living/carbon/M, datum/disease/advance/A)
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if (M.reagents.get_reagent_amount("mannitol") < 10)
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M.reagents.add_reagent("mannitol", 10)
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var/amt_healed = (sqrt(20+A.totalStageSpeed()*(3+rand())))-(sqrt(16+A.totalStealth()*rand()))
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M.adjustBrainLoss(-amt_healed)
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//Non-power mutations, excluding race, so the virus does not force monkey -> human transformations.
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var/list/unclean_mutations = (not_good_mutations|bad_mutations) - mutations_list[RACEMUT]
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M.dna.remove_mutation_group(unclean_mutations)
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