mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-20 20:45:28 +01:00
Second round of fixes:
- Fixed+Future proofed Mutant Parts Sprites - Fixed Lesser Summon Guns activating the wrong hand - Fixes stacks merge()ing with and consuming themselves
This commit is contained in:
@@ -200,6 +200,8 @@
|
||||
update_icon()
|
||||
|
||||
/obj/item/stack/proc/merge(obj/item/stack/S) //Merge src into S, as much as possible
|
||||
if(S == src) //amusingly this can cause a stack to consume itself, let's not allow that.
|
||||
return
|
||||
var/transfer = get_amount()
|
||||
if(S.is_cyborg)
|
||||
transfer = min(transfer, round((S.source.max_energy - S.source.energy) / S.cost))
|
||||
|
||||
@@ -380,6 +380,8 @@
|
||||
var/image/I
|
||||
|
||||
for(var/layer in relevent_layers)
|
||||
var/layertext = mutant_bodyparts_layertext(layer)
|
||||
|
||||
for(var/bodypart in bodyparts_to_add)
|
||||
var/datum/sprite_accessory/S
|
||||
switch(bodypart)
|
||||
@@ -423,9 +425,9 @@
|
||||
var/icon_string
|
||||
|
||||
if(S.gender_specific)
|
||||
icon_string = "[g]_[bodypart]_[S.icon_state]_[layer]"
|
||||
icon_string = "[g]_[bodypart]_[S.icon_state]_[layertext]"
|
||||
else
|
||||
icon_string = "m_[bodypart]_[S.icon_state]_[layer]"
|
||||
icon_string = "m_[bodypart]_[S.icon_state]_[layertext]"
|
||||
|
||||
I = image("icon" = S.icon, "icon_state" = icon_string, "layer" =- layer)
|
||||
|
||||
@@ -455,9 +457,9 @@
|
||||
|
||||
if(S.hasinner)
|
||||
if(S.gender_specific)
|
||||
icon_string = "[g]_[bodypart]inner_[S.icon_state]_[layer]"
|
||||
icon_string = "[g]_[bodypart]inner_[S.icon_state]_[layertext]"
|
||||
else
|
||||
icon_string = "m_[bodypart]inner_[S.icon_state]_[layer]"
|
||||
icon_string = "m_[bodypart]inner_[S.icon_state]_[layertext]"
|
||||
|
||||
I = image("icon" = S.icon, "icon_state" = icon_string, "layer" =- layer)
|
||||
|
||||
@@ -473,6 +475,19 @@
|
||||
H.apply_overlay(BODY_ADJ_LAYER)
|
||||
H.apply_overlay(BODY_FRONT_LAYER)
|
||||
|
||||
|
||||
//This exists so sprite accessories can still be per-layer without having to include that layer's
|
||||
//number in their sprite name, which causes issues when those numbers change.
|
||||
/datum/species/proc/mutant_bodyparts_layertext(layer)
|
||||
switch(layer)
|
||||
if(BODY_BEHIND_LAYER)
|
||||
return "BEHIND"
|
||||
if(BODY_ADJ_LAYER)
|
||||
return "ADJ"
|
||||
if(BODY_FRONT_LAYER)
|
||||
return "FRONT"
|
||||
|
||||
|
||||
/datum/species/proc/spec_life(mob/living/carbon/human/H)
|
||||
if(NOBREATH in specflags)
|
||||
H.setOxyLoss(0)
|
||||
|
||||
@@ -20,3 +20,4 @@
|
||||
C.drop_item()
|
||||
var/obj/item/weapon/gun/projectile/shotgun/boltaction/enchanted/GUN = new
|
||||
C.put_in_hands(GUN)
|
||||
C.swap_hand(C.get_held_index_of_item(GUN))
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 44 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
Reference in New Issue
Block a user