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[MIRROR] Fixes eye pulling message from cranial fissure. [MDB IGNORE] (#26156)
* Fixes eye pulling message from cranial fissure. (#80935) ## About The Pull Request Fixes #80928 by swapping two strings. This also gives a new string for bystanders when someone STARTS pulling someone's eyes, which felt like an oversight while testing, but i can revert that last part if it is deemed too much of a "feature" - [x] I tested this on a localhost ## Why It's Good For The Game Bystanders won't think that they're the culprit of terrible eye-pulling crimes anymore ## Changelog 🆑 fix: Bystanders will no longer think they've pulled out a victim's eyes after seeing someone else do it. qol: They will also be able to tell when someone starts pulling out a victim's eyes. /🆑 * Fixes eye pulling message from cranial fissure. --------- Co-authored-by: DATAxPUNGED <44149906+DATA-xPUNGED@users.noreply.github.com>
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@@ -86,7 +86,12 @@
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victim.balloon_alert(user, "no eyes to take!")
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return TRUE
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playsound(victim, 'sound/surgery/organ2.ogg', 50, TRUE)
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victim.balloon_alert(user, "pulling out eyes...")
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user.visible_message(
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span_boldwarning("[user] reaches inside [victim]'s skull..."),
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ignored_mobs = user
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)
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victim.show_message(
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span_userdanger("[victim] starts to pull out your eyes!"),
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MSG_VISUAL,
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@@ -101,9 +106,10 @@
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log_combat(user, victim, "pulled out the eyes of")
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playsound(victim, 'sound/surgery/organ1.ogg', 75, TRUE)
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user.visible_message(
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span_boldwarning("You rip out [victim]'s eyes!"),
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span_boldwarning("[user] rips out [victim]'s eyes!"),
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span_boldwarning("You rip out [victim]'s eyes!"),
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ignored_mobs = victim,
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)
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