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Ash Ascension spells have high transparency (#83662)
## About The Pull Request Ash ascension flame hotspot effects are now 150 alpha Oath of flame (ring)=  cascade pre-post-burst  during burst  The effect ingame is that every time the flame bursts again it makes it hard to see for a second but then it's a transparent cool 'background' effect. I think its perfect ! ## Why It's Good For The Game I want to see the fucking game ## Changelog 🆑 qol:Ash Ascension spells have high transparency /🆑
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@@ -53,7 +53,8 @@
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return
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for(var/turf/nearby_turf as anything in RANGE_TURFS(1, owner))
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new /obj/effect/hotspot(nearby_turf)
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var/obj/effect/hotspot/flame_tile = locate(nearby_turf) || new(nearby_turf)
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flame_tile.alpha = 125
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nearby_turf.hotspot_expose(750, 25 * seconds_between_ticks, 1)
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for(var/mob/living/fried_living in nearby_turf.contents - owner)
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fried_living.apply_damage(2.5 * seconds_between_ticks, BURN)
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@@ -86,7 +87,8 @@
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/datum/action/cooldown/spell/fire_cascade/proc/fire_cascade(atom/centre, flame_radius = 1)
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for(var/i in 0 to flame_radius)
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for(var/turf/nearby_turf as anything in spiral_range_turfs(i + 1, centre))
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new /obj/effect/hotspot(nearby_turf)
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var/obj/effect/hotspot/flame_tile = locate(nearby_turf) || new(nearby_turf)
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flame_tile.alpha = 125
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nearby_turf.hotspot_expose(750, 50, 1)
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for(var/mob/living/fried_living in nearby_turf.contents - owner)
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fried_living.apply_damage(5, BURN)
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