[no gbp] Loot panel subsystem initializes now (#82680)

## About The Pull Request
Confusing error message at loading screen


![image](https://github.com/tgstation/tgstation/assets/42397676/850e5f97-f319-4f4d-b49a-ff90bb527aa8)
## Why It's Good For The Game
Less confusing
## Changelog
🆑
fix: CentCom dispatched a team of interns to fix the loot panel's
loading message. It should now load properly. It did before too, but now
the message is fixed.
/🆑

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
This commit is contained in:
Jeremiah
2024-04-16 16:12:43 -07:00
committed by GitHub
parent bd7f0761ac
commit 0b00e3437e
2 changed files with 3 additions and 3 deletions
-1
View File
@@ -185,7 +185,6 @@
#define INIT_ORDER_MINOR_MAPPING -40
#define INIT_ORDER_PATH -50
#define INIT_ORDER_EXPLOSIONS -69
#define INIT_ORDER_LOOT -70
#define INIT_ORDER_STATPANELS -97
#define INIT_ORDER_BAN_CACHE -98
#define INIT_ORDER_INIT_PROFILER -99 //Near the end, logs the costs of initialize
+3 -2
View File
@@ -2,8 +2,9 @@
/// Queues image generation for search objects without icons
SUBSYSTEM_DEF(looting)
name = "Loot Icon Generation"
init_order = INIT_ORDER_LOOT
flags = SS_NO_INIT
priority = FIRE_PRIORITY_PROCESS
runlevels = RUNLEVEL_LOBBY|RUNLEVELS_DEFAULT
wait = 0.5 SECONDS
/// Backlog of items. Gets put into processing
var/list/datum/lootpanel/backlog = list()
@@ -32,7 +33,7 @@ SUBSYSTEM_DEF(looting)
if(!panel.process_images())
backlog += panel
if(MC_TICK_CHECK)
return