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[no gbp] Loot panel subsystem initializes now (#82680)
## About The Pull Request Confusing error message at loading screen  ## Why It's Good For The Game Less confusing ## Changelog 🆑 fix: CentCom dispatched a team of interns to fix the loot panel's loading message. It should now load properly. It did before too, but now the message is fixed. /🆑 --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
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@@ -185,7 +185,6 @@
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#define INIT_ORDER_MINOR_MAPPING -40
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#define INIT_ORDER_PATH -50
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#define INIT_ORDER_EXPLOSIONS -69
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#define INIT_ORDER_LOOT -70
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#define INIT_ORDER_STATPANELS -97
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#define INIT_ORDER_BAN_CACHE -98
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#define INIT_ORDER_INIT_PROFILER -99 //Near the end, logs the costs of initialize
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@@ -2,8 +2,9 @@
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/// Queues image generation for search objects without icons
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SUBSYSTEM_DEF(looting)
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name = "Loot Icon Generation"
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init_order = INIT_ORDER_LOOT
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flags = SS_NO_INIT
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priority = FIRE_PRIORITY_PROCESS
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runlevels = RUNLEVEL_LOBBY|RUNLEVELS_DEFAULT
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wait = 0.5 SECONDS
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/// Backlog of items. Gets put into processing
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var/list/datum/lootpanel/backlog = list()
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@@ -32,7 +33,7 @@ SUBSYSTEM_DEF(looting)
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if(!panel.process_images())
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backlog += panel
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if(MC_TICK_CHECK)
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return
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