* tgui 4.0 hyper squash

* Upgrade dependencies
This commit is contained in:
Aleksej Komarov
2020-07-16 21:13:04 +03:00
committed by GitHub
parent 1f149b7023
commit 0cf00a2645
419 changed files with 5171 additions and 4029 deletions
+30 -4
View File
@@ -1,4 +1,30 @@
#define UI_INTERACTIVE 2 // Green/Interactive
#define UI_UPDATE 1 // Orange/Updates Only
#define UI_DISABLED 0 // Red/Disabled
#define UI_CLOSE -1 // Closed
/// Green eye; fully interactive
#define UI_INTERACTIVE 2
/// Orange eye; updates but is not interactive
#define UI_UPDATE 1
/// Red eye; disabled, does not update
#define UI_DISABLED 0
/// UI Should close
#define UI_CLOSE -1
/// Maximum number of windows that can be suspended/reused
#define TGUI_WINDOW_SOFT_LIMIT 5
/// Maximum number of open windows
#define TGUI_WINDOW_HARD_LIMIT 9
/// Maximum ping timeout allowed to detect zombie windows
#define TGUI_PING_TIMEOUT 5 SECONDS
/// Window does not exist
#define TGUI_WINDOW_CLOSED 0
/// Window was just opened, but is still not ready to be sent data
#define TGUI_WINDOW_LOADING 1
/// Window is free and ready to receive data
#define TGUI_WINDOW_READY 2
/// Window is in use by a tgui datum
#define TGUI_WINDOW_ACTIVE 3
/// Get a window id based on the provided pool index
#define TGUI_WINDOW_ID(index) "tgui-window-[index]"
/// Get a pool index of the provided window id
#define TGUI_WINDOW_INDEX(window_id) text2num(copytext(window_id, 13))
+12 -3
View File
@@ -201,9 +201,18 @@
WRITE_LOG(GLOB.world_map_error_log, text)
/* ui logging */
/proc/log_tgui(text)
WRITE_LOG(GLOB.tgui_log, text)
/proc/log_tgui(user_or_client, text)
var/entry = ""
if(!user_or_client)
entry += "no user"
else if(istype(user_or_client, /mob))
var/mob/user = user_or_client
entry += "[user.ckey] (as [user])"
else if(istype(user_or_client, /client))
var/client/client = user_or_client
entry += "[client.ckey]"
entry += ":\n[text]"
WRITE_LOG(GLOB.tgui_log, entry)
/* For logging round startup. */
/proc/start_log(log)
+5 -4
View File
@@ -752,14 +752,15 @@ SUBSYSTEM_DEF(shuttle)
preview_shuttle.jumpToNullSpace()
preview_shuttle = null
/datum/controller/subsystem/shuttle/ui_state(mob/user)
return GLOB.admin_state
/datum/controller/subsystem/shuttle/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.admin_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/datum/controller/subsystem/shuttle/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "ShuttleManipulator", name, 800, 600, master_ui, state)
ui = new(user, src, "ShuttleManipulator")
ui.open()
/datum/controller/subsystem/shuttle/ui_data(mob/user)
var/list/data = list()
data["tabs"] = list("Status", "Templates", "Modification")
+327 -15
View File
@@ -1,4 +1,8 @@
/**
* tgui subsystem
*
* Contains all tgui state and subsystem code.
*
* Copyright (c) 2020 Aleksej Komarov
* SPDX-License-Identifier: MIT
*/
@@ -10,10 +14,14 @@ SUBSYSTEM_DEF(tgui)
priority = FIRE_PRIORITY_TGUI
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
var/list/currentrun = list()
var/list/open_uis = list() // A list of open UIs, grouped by src_object and ui_key.
var/list/processing_uis = list() // A list of processing UIs, ungrouped.
var/basehtml // The HTML base used for all UIs.
/// A list of UIs scheduled to process
var/list/current_run = list()
/// A list of open UIs
var/list/open_uis = list()
/// A list of open UIs, grouped by src_object.
var/list/open_uis_by_src = list()
/// The HTML base used for all UIs.
var/basehtml
/datum/controller/subsystem/tgui/PreInit()
basehtml = file2text('tgui/packages/tgui/public/tgui.html')
@@ -22,20 +30,324 @@ SUBSYSTEM_DEF(tgui)
close_all_uis()
/datum/controller/subsystem/tgui/stat_entry()
..("P:[processing_uis.len]")
..("P:[open_uis.len]")
/datum/controller/subsystem/tgui/fire(resumed = 0)
if (!resumed)
src.currentrun = processing_uis.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/datum/tgui/ui = currentrun[currentrun.len]
currentrun.len--
if(!resumed)
src.current_run = open_uis.Copy()
// Cache for sanic speed (lists are references anyways)
var/list/current_run = src.current_run
while(current_run.len)
var/datum/tgui/ui = current_run[current_run.len]
current_run.len--
// TODO: Move user/src_object check to process()
if(ui && ui.user && ui.src_object)
ui.process()
else
processing_uis.Remove(ui)
if (MC_TICK_CHECK)
open_uis.Remove(ui)
if(MC_TICK_CHECK)
return
/**
* public
*
* Requests a usable tgui window from the pool.
* Returns null if pool was exhausted.
*
* required user mob
* return datum/tgui
*/
/datum/controller/subsystem/tgui/proc/request_pooled_window(mob/user)
log_tgui(user, "request_pooled_window()")
if(!user.client)
return null
var/list/windows = user.client.tgui_windows
var/window_id
var/datum/tgui_window/window
var/window_found = FALSE
// Find a usable window
for(var/i in 1 to TGUI_WINDOW_HARD_LIMIT)
window_id = TGUI_WINDOW_ID(i)
window = windows[window_id]
// As we are looping, create missing window datums
if(!window)
window = new(user.client, window_id, pooled = TRUE)
// Skip windows with acquired locks
if(window.locked)
continue
if(window.status == TGUI_WINDOW_READY)
log_tgui(user, "found ready [window_id]")
return window
if(window.status == TGUI_WINDOW_CLOSED)
window.status = TGUI_WINDOW_LOADING
window_found = TRUE
break
if(!window_found)
log_tgui(user, "Error: Pool exhausted")
return null
return window
/**
* public
*
* Force closes all tgui windows.
*
* required user mob
*/
/datum/controller/subsystem/tgui/proc/force_close_all_windows(mob/user)
log_tgui(user, "force_close_all_windows")
if(user.client)
user.client.tgui_windows = list()
for(var/i in 1 to TGUI_WINDOW_HARD_LIMIT)
var/window_id = TGUI_WINDOW_ID(i)
user << browse(null, "window=[window_id]")
/**
* public
*
* Force closes the tgui window by window_id.
*
* required user mob
* required window_id string
*/
/datum/controller/subsystem/tgui/proc/force_close_window(mob/user, window_id)
log_tgui(user, "force_close_window")
// Close all tgui datums based on window_id.
for(var/datum/tgui/ui in user.tgui_open_uis)
if(ui.window && ui.window.id == window_id)
ui.close(can_be_suspended = FALSE)
// Unset machine just to be sure.
user.unset_machine()
// Close window directly just to be sure.
user << browse(null, "window=[window_id]")
/**
* public
*
* Try to find an instance of a UI, and push an update to it.
*
* required user mob The mob who opened/is using the UI.
* required src_object datum The object/datum which owns the UI.
* optional ui datum/tgui The UI to be updated, if it exists.
* optional force_open bool If the UI should be re-opened instead of updated.
*
* return datum/tgui The found UI.
*/
/datum/controller/subsystem/tgui/proc/try_update_ui(
mob/user,
datum/src_object,
datum/tgui/ui)
// Look up a UI if it wasn't passed
if(isnull(ui))
ui = get_open_ui(user, src_object)
// Couldn't find a UI.
if(isnull(ui))
return null
ui.process_status()
// UI ended up with the closed status
// or is actively trying to close itself.
// FIXME: Doesn't actually fix the paper bug.
if(ui.status <= UI_CLOSE)
ui.close()
return null
ui.send_update()
return ui
/**
* public
*
* Get a open UI given a user and src_object.
*
* required user mob The mob who opened/is using the UI.
* required src_object datum The object/datum which owns the UI.
*
* return datum/tgui The found UI.
*/
/datum/controller/subsystem/tgui/proc/get_open_ui(mob/user, datum/src_object)
var/key = "[REF(src_object)]"
// No UIs opened for this src_object
if(isnull(open_uis_by_src[key]) || !istype(open_uis_by_src[key], /list))
return null
for(var/datum/tgui/ui in open_uis_by_src[key])
// Make sure we have the right user
if(ui.user == user)
return ui
return null
/**
* public
*
* Update all UIs attached to src_object.
*
* required src_object datum The object/datum which owns the UIs.
*
* return int The number of UIs updated.
*/
/datum/controller/subsystem/tgui/proc/update_uis(datum/src_object)
var/count = 0
var/key = "[REF(src_object)]"
// No UIs opened for this src_object
if(isnull(open_uis_by_src[key]) || !istype(open_uis_by_src[key], /list))
return count
for(var/datum/tgui/ui in open_uis_by_src[key])
// Check if UI is valid.
if(ui && ui.src_object && ui.user && ui.src_object.ui_host(ui.user))
ui.process(force = 1)
count++
return count
/**
* public
*
* Close all UIs attached to src_object.
*
* required src_object datum The object/datum which owns the UIs.
*
* return int The number of UIs closed.
*/
/datum/controller/subsystem/tgui/proc/close_uis(datum/src_object)
var/count = 0
var/key = "[REF(src_object)]"
// No UIs opened for this src_object
if(isnull(open_uis_by_src[key]) || !istype(open_uis_by_src[key], /list))
return count
for(var/datum/tgui/ui in open_uis_by_src[key])
// Check if UI is valid.
if(ui && ui.src_object && ui.user && ui.src_object.ui_host(ui.user))
ui.close()
count++
return count
/**
* public
*
* Close all UIs regardless of their attachment to src_object.
*
* return int The number of UIs closed.
*/
/datum/controller/subsystem/tgui/proc/close_all_uis()
var/count = 0
for(var/key in open_uis_by_src)
for(var/datum/tgui/ui in open_uis_by_src[key])
// Check if UI is valid.
if(ui && ui.src_object && ui.user && ui.src_object.ui_host(ui.user))
ui.close()
count++
return count
/**
* public
*
* Update all UIs belonging to a user.
*
* required user mob The mob who opened/is using the UI.
* optional src_object datum If provided, only update UIs belonging this src_object.
*
* return int The number of UIs updated.
*/
/datum/controller/subsystem/tgui/proc/update_user_uis(mob/user, datum/src_object)
var/count = 0
if(length(user?.tgui_open_uis) == 0)
return count
for(var/datum/tgui/ui in user.tgui_open_uis)
if(isnull(src_object) || ui.src_object == src_object)
ui.process(force = 1)
count++
return count
/**
* public
*
* Close all UIs belonging to a user.
*
* required user mob The mob who opened/is using the UI.
* optional src_object datum If provided, only close UIs belonging this src_object.
*
* return int The number of UIs closed.
*/
/datum/controller/subsystem/tgui/proc/close_user_uis(mob/user, datum/src_object)
var/count = 0
if(length(user?.tgui_open_uis) == 0)
return count
for(var/datum/tgui/ui in user.tgui_open_uis)
if(isnull(src_object) || ui.src_object == src_object)
ui.close()
count++
return count
/**
* private
*
* Add a UI to the list of open UIs.
*
* required ui datum/tgui The UI to be added.
*/
/datum/controller/subsystem/tgui/proc/on_open(datum/tgui/ui)
var/key = "[REF(ui.src_object)]"
if(isnull(open_uis_by_src[key]) || !istype(open_uis_by_src[key], /list))
open_uis_by_src[key] = list()
ui.user.tgui_open_uis |= ui
var/list/uis = open_uis_by_src[key]
uis |= ui
open_uis |= ui
/**
* private
*
* Remove a UI from the list of open UIs.
*
* required ui datum/tgui The UI to be removed.
*
* return bool If the UI was removed or not.
*/
/datum/controller/subsystem/tgui/proc/on_close(datum/tgui/ui)
var/key = "[REF(ui.src_object)]"
if(isnull(open_uis_by_src[key]) || !istype(open_uis_by_src[key], /list))
return FALSE
// Remove it from the list of processing UIs.
open_uis.Remove(ui)
// If the user exists, remove it from them too.
if(ui.user)
ui.user.tgui_open_uis.Remove(ui)
var/list/uis = open_uis_by_src[key]
uis.Remove(ui)
if(length(uis) == 0)
open_uis_by_src.Remove(key)
return TRUE
/**
* private
*
* Handle client logout, by closing all their UIs.
*
* required user mob The mob which logged out.
*
* return int The number of UIs closed.
*/
/datum/controller/subsystem/tgui/proc/on_logout(mob/user)
close_user_uis(user)
/**
* private
*
* Handle clients switching mobs, by transferring their UIs.
*
* required user source The client's original mob.
* required user target The client's new mob.
*
* return bool If the UIs were transferred.
*/
/datum/controller/subsystem/tgui/proc/on_transfer(mob/source, mob/target)
// The old mob had no open UIs.
if(length(source?.tgui_open_uis) == 0)
return FALSE
if(isnull(target.tgui_open_uis) || !istype(target.tgui_open_uis, /list))
target.tgui_open_uis = list()
// Transfer all the UIs.
for(var/datum/tgui/ui in source.tgui_open_uis)
// Inform the UIs of their new owner.
ui.user = target
target.tgui_open_uis.Add(ui)
// Clear the old list.
source.tgui_open_uis.Cut()
return TRUE
+10 -8
View File
@@ -91,16 +91,18 @@
else if(istype(A, /datum/award/score))
data[achievement_type] = 0
/datum/achievement_data/ui_base_html(html)
var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/achievements)
. = replacetext(html, "<!--customheadhtml-->", assets.css_tag())
/datum/achievement_data/ui_assets(mob/user)
return list(
get_asset_datum(/datum/asset/spritesheet/simple/achievements),
)
/datum/achievement_data/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.always_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/datum/achievement_data/ui_state(mob/user)
return GLOB.always_state
/datum/achievement_data/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/achievements)
assets.send(user)
ui = new(user, src, ui_key, "Achievements", "Achievements Menu", 540, 680, master_ui, state)
ui = new(user, src, "Achievements")
ui.open()
/datum/achievement_data/ui_data(mob/user)
+8 -10
View File
@@ -316,9 +316,12 @@
if(user == parent)
ui_interact(user)
/datum/component/personal_crafting/ui_state(mob/user)
return GLOB.not_incapacitated_turf_state
//For the UI related things we're going to assume the user is a mob rather than typesetting it to an atom as the UI isn't generated if the parent is an atom
/datum/component/personal_crafting/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_turf_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/datum/component/personal_crafting/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
cur_category = categories[1]
if(islist(categories[cur_category]))
@@ -326,7 +329,7 @@
cur_subcategory = subcats[1]
else
cur_subcategory = CAT_NONE
ui = new(user, src, ui_key, "PersonalCrafting", "Crafting Menu", 700, 800, master_ui, state)
ui = new(user, src, "PersonalCrafting")
ui.open()
/datum/component/personal_crafting/ui_data(mob/user)
@@ -406,13 +409,8 @@
display_compact = !display_compact
. = TRUE
if("set_category")
if(!isnull(params["category"]))
cur_category = params["category"]
if(!isnull(params["subcategory"]))
if(params["subcategory"] == "0")
cur_subcategory = ""
else
cur_subcategory = params["subcategory"]
cur_category = params["category"]
cur_subcategory = params["subcategory"] || ""
. = TRUE
/datum/component/personal_crafting/proc/build_recipe_data(datum/crafting_recipe/R)
+4 -8
View File
@@ -80,19 +80,15 @@ GLOBAL_LIST_EMPTY(GPS_list)
to_chat(user, "<span class='notice'>[parent] is now tracking, and visible to other GPS devices.</span>")
tracking = TRUE
/datum/component/gps/item/ui_interact(mob/user, ui_key = "gps", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
/datum/component/gps/item/ui_interact(mob/user, datum/tgui/ui)
if(emped)
to_chat(user, "<span class='hear'>[parent] fizzles weakly.</span>")
return
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
// Variable window height, depending on how many GPS units there are
// to show, clamped to relatively safe range.
var/gps_window_height = clamp(325 + GLOB.GPS_list.len * 14, 325, 700)
ui = new(user, src, ui_key, "Gps", "Global Positioning System", 470, gps_window_height, master_ui, state) //width, height
ui = new(user, src, "Gps")
ui.open()
ui.set_autoupdate(state = updating)
ui.set_autoupdate(updating)
/datum/component/gps/item/ui_data(mob/user)
var/list/data = list()
+6 -4
View File
@@ -120,12 +120,14 @@
// an unlocked uplink blocks also opening the PDA or headset menu
return COMPONENT_NO_INTERACT
/datum/component/uplink/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
/datum/component/uplink/ui_state(mob/user)
return GLOB.inventory_state
/datum/component/uplink/ui_interact(mob/user, datum/tgui/ui)
active = TRUE
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Uplink", name, 620, 580, master_ui, state)
ui = new(user, src, "Uplink", name)
// This UI is only ever opened by one person,
// and never is updated outside of user input.
ui.set_autoupdate(FALSE)
+6 -3
View File
@@ -6,10 +6,13 @@
qdel(src)
owner = new_owner
/datum/spawners_menu/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.observer_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/datum/spawners_menu/ui_state(mob/user)
return GLOB.observer_state
/datum/spawners_menu/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "SpawnersMenu", "Spawners Menu", 700, 600, master_ui, state)
ui = new(user, src, "SpawnersMenu")
ui.open()
/datum/spawners_menu/ui_data(mob/user)
+6 -4
View File
@@ -215,11 +215,13 @@
return ..()
return UI_CLOSE
/datum/wires/ui_interact(mob/user, ui_key = "wires", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/datum/wires/ui_state(mob/user)
return GLOB.physical_state
/datum/wires/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if (!ui)
ui = new(user, src, ui_key, "Wires", "[holder.name] Wires", 350, 150 + wires.len * 30, master_ui, state)
ui = new(user, src, "Wires", "[holder.name] Wires")
ui.open()
/datum/wires/ui_data(mob/user)
+7 -11
View File
@@ -12,8 +12,6 @@
density = FALSE
state_open = TRUE
circuit = /obj/item/circuitboard/machine/sleeper
ui_x = 310
ui_y = 465
var/efficiency = 1
var/min_health = -25
@@ -136,15 +134,15 @@
visible_message("<span class='notice'>[usr] pries open [src].</span>", "<span class='notice'>You pry open [src].</span>")
open_machine()
/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
/obj/machinery/sleeper/ui_state(mob/user)
if(controls_inside)
return GLOB.notcontained_state
return GLOB.default_state
if(controls_inside && state == GLOB.notcontained_state)
state = GLOB.default_state // If it has a set of controls on the inside, make it actually controllable by the mob in it.
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/sleeper/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Sleeper", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "Sleeper", name)
ui.open()
/obj/machinery/sleeper/AltClick(mob/user)
@@ -287,8 +285,6 @@
idle_power_usage = 3000
circuit = /obj/item/circuitboard/machine/sleeper/party
var/leddit = FALSE //Get it like reddit and lead alright fine
ui_x = 310
ui_y = 400
controls_inside = TRUE
possible_chems = list(
+1 -4
View File
@@ -126,11 +126,8 @@ Class Procs:
var/market_verb = "Customer"
var/payment_department = ACCOUNT_ENG
// For storing and overriding ui id and dimensions
// For storing and overriding ui id
var/tgui_id // ID of TGUI interface
var/ui_style // ID of custom TGUI style (optional)
var/ui_x // Default size of TGUI window, in pixels
var/ui_y
/obj/machinery/Initialize()
if(!armor)
+3 -6
View File
@@ -93,13 +93,10 @@ GLOBAL_LIST_EMPTY(announcement_systems)
for(var/channel in channels)
radio.talk_into(src, message, channel)
//config stuff
/obj/machinery/announcement_system/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
. = ..()
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/announcement_system/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "AutomatedAnnouncement", "Automated Announcement System", 500, 225, master_ui, state)
ui = new(user, src, "AutomatedAnnouncement")
ui.open()
/obj/machinery/announcement_system/ui_data()
+4 -6
View File
@@ -3,8 +3,7 @@
desc = "A machine used to deposit and withdraw station funds."
icon = 'goon/icons/obj/goon_terminals.dmi'
idle_power_usage = 100
ui_x = 335
ui_y = 160
var/siphoning = FALSE
var/next_warning = 0
var/obj/item/radio/radio
@@ -61,11 +60,10 @@
radio.talk_into(src, message, radio_channel)
next_warning = world.time + minimum_time_between_warnings
/obj/machinery/computer/bank_machine/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/bank_machine/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "BankMachine", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "BankMachine", name)
ui.open()
/obj/machinery/computer/bank_machine/ui_data(mob/user)
+3 -5
View File
@@ -9,8 +9,6 @@ GLOBAL_LIST_EMPTY(request_list)
desc = "Alows you to place requests for goods and services across the station, as well as pay those who actually did it."
icon = 'icons/obj/terminals.dmi'
icon_state = "request_kiosk"
ui_x = 550
ui_y = 600
light_color = LIGHT_COLOR_GREEN
///Reference to the currently logged in user.
var/datum/bank_account/current_user
@@ -56,10 +54,10 @@ GLOBAL_LIST_EMPTY(request_list)
new /obj/item/wallframe/bounty_board(loc)
qdel(src)
/obj/machinery/bounty_board/ui_interact(mob/user, ui_key, datum/tgui/ui, force_open, datum/tgui/master_ui, datum/ui_state/state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/bounty_board/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "RequestKiosk", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "RequestKiosk", name)
ui.open()
/obj/machinery/bounty_board/ui_data(mob/user)
+6 -5
View File
@@ -7,8 +7,6 @@
icon_screen = "crew"
icon_keyboard = "med_key"
circuit = /obj/item/circuitboard/computer/operating
ui_x = 350
ui_y = 470
var/mob/living/carbon/human/patient
var/obj/structure/table/optable/table
@@ -63,10 +61,13 @@
sbed.op_computer = src
break
/obj/machinery/computer/operating/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/operating/ui_state(mob/user)
return GLOB.not_incapacitated_state
/obj/machinery/computer/operating/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "OperatingComputer", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "OperatingComputer", name)
ui.open()
/obj/machinery/computer/operating/ui_data(mob/user)
+4 -6
View File
@@ -6,8 +6,7 @@
icon_keyboard = "tech_key"
icon_screen = "ai-fixer"
light_color = LIGHT_COLOR_PINK
ui_x = 370
ui_y = 360
/// Variable containing transferred AI
var/mob/living/silicon/ai/occupier
/// Variable dictating if we are in the process of restoring the occupier AI
@@ -22,11 +21,10 @@
else
return ..()
/obj/machinery/computer/aifixer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/aifixer/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "AiRestorer", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "AiRestorer", name)
ui.open()
/obj/machinery/computer/aifixer/ui_data(mob/user)
+3 -6
View File
@@ -12,8 +12,6 @@
var/restoring = FALSE
var/list/logs
var/auth_id = "\[NULL\]:"
ui_x = 550
ui_y = 500
/obj/machinery/computer/apc_control/Initialize(mapload, obj/item/circuitboard/C)
. = ..()
@@ -41,14 +39,13 @@
/obj/machinery/computer/apc_control/proc/check_apc(obj/machinery/power/apc/APC)
return APC.z == z && !APC.malfhack && !APC.aidisabled && !(APC.obj_flags & EMAGGED) && !APC.machine_stat && !istype(APC.area, /area/ai_monitored) && !APC.area.outdoors
/obj/machinery/computer/apc_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
/obj/machinery/computer/apc_control/ui_interact(mob/user, datum/tgui/ui)
operator = user
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "ApcControl", "APC Controller", ui_x, ui_y, master_ui, state)
ui = new(user, src, "ApcControl")
ui.open()
/obj/machinery/computer/apc_control/ui_data(mob/user)
var/list/data = list()
data["auth_id"] = auth_id
+1 -1
View File
@@ -323,7 +323,7 @@
var/obj/item/reagent_containers/food/drinks/trophy/gold_cup/G = new(get_turf(L))
G.name = "[L.real_name]'s Trophy"
/obj/machinery/computer/arena/ui_interact(mob/user, ui_key, datum/tgui/ui, force_open, datum/tgui/master_ui, datum/ui_state/state)
/obj/machinery/computer/arena/ui_interact(mob/user)
. = ..()
var/list/dat = list()
dat += "<div>Spawning is currently [ready_to_spawn ? "<span class='good'>enabled</span>" : "<span class='bad'>disabled</span>"] <a href='?src=[REF(src)];toggle_spawn=1'>Toggle</a></div>"
+3 -6
View File
@@ -2,8 +2,6 @@
name = "atmospheric alert console"
desc = "Used to monitor the station's air alarms."
circuit = /obj/item/circuitboard/computer/atmos_alert
ui_x = 350
ui_y = 300
icon_screen = "alert:0"
icon_keyboard = "atmos_key"
var/list/priority_alarms = list()
@@ -21,11 +19,10 @@
SSradio.remove_object(src, receive_frequency)
return ..()
/obj/machinery/computer/atmos_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/atmos_alert/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "AtmosAlertConsole", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "AtmosAlertConsole", name)
ui.open()
/obj/machinery/computer/atmos_alert/ui_data(mob/user)
+3 -22
View File
@@ -92,8 +92,6 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
icon_screen = "tank"
icon_keyboard = "atmos_key"
circuit = /obj/item/circuitboard/computer/atmos_control
ui_x = 400
ui_y = 925
var/frequency = FREQ_ATMOS_STORAGE
var/list/sensors = list(
@@ -124,11 +122,10 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
SSradio.remove_object(src, frequency)
return ..()
/obj/machinery/computer/atmos_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/atmos_control/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "AtmosControlConsole", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "AtmosControlConsole", name)
ui.open()
/obj/machinery/computer/atmos_control/ui_data(mob/user)
@@ -169,16 +166,12 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
name = "Incinerator Air Control"
sensors = list(ATMOS_GAS_MONITOR_SENSOR_INCINERATOR = "Incinerator Chamber")
circuit = /obj/item/circuitboard/computer/atmos_control/incinerator
ui_x = 400
ui_y = 300
//Toxins mix sensor only
/obj/machinery/computer/atmos_control/toxinsmix
name = "Toxins Mixing Air Control"
sensors = list(ATMOS_GAS_MONITOR_SENSOR_TOXINS_LAB = "Toxins Mixing Chamber")
circuit = /obj/item/circuitboard/computer/atmos_control/toxinsmix
ui_x = 400
ui_y = 300
/////////////////////////////////////////////////////////////
// LARGE TANK CONTROL
@@ -189,13 +182,9 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
var/output_tag
frequency = FREQ_ATMOS_STORAGE
circuit = /obj/item/circuitboard/computer/atmos_control/tank
var/list/input_info
var/list/output_info
ui_x = 500
ui_y = 315
/obj/machinery/computer/atmos_control/tank/oxygen_tank
name = "Oxygen Supply Control"
input_tag = ATMOS_GAS_MONITOR_INPUT_O2
@@ -276,13 +265,6 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in devices)
U.broadcast_status()
/obj/machinery/computer/atmos_control/tank/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "AtmosControlConsole", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/computer/atmos_control/tank/ui_data(mob/user)
var/list/data = ..()
data["tank"] = TRUE
@@ -290,7 +272,6 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
data["inputRate"] = input_info ? input_info["volume_rate"] : 0
data["outputting"] = output_info ? output_info["power"] : FALSE
data["outputPressure"] = output_info ? output_info["internal"] : 0
return data
/obj/machinery/computer/atmos_control/tank/ui_act(action, params)
+3 -7
View File
@@ -7,8 +7,6 @@
icon_keyboard = "security_key"
circuit = /obj/item/circuitboard/computer/security
light_color = LIGHT_COLOR_RED
ui_x = 870
ui_y = 708
var/list/network = list("ss13")
var/obj/machinery/camera/active_camera
@@ -59,11 +57,9 @@
network -= i
network += "[idnum][i]"
/obj/machinery/computer/security/ui_interact(\
mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
/obj/machinery/computer/security/ui_interact(mob/user, datum/tgui/ui)
// Update UI
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
ui = SStgui.try_update_ui(user, src, ui)
// Show static if can't use the camera
if(!active_camera?.can_use())
show_camera_static()
@@ -84,7 +80,7 @@
user.client.register_map_obj(plane)
user.client.register_map_obj(cam_background)
// Open UI
ui = new(user, src, ui_key, "CameraConsole", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "CameraConsole", name)
ui.open()
/obj/machinery/computer/security/ui_data()
+3 -4
View File
@@ -77,11 +77,10 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
/datum/crewmonitor/Destroy()
return ..()
/datum/crewmonitor/ui_interact(mob/user, ui_key = "crew", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/datum/crewmonitor/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if (!ui)
ui = new(user, src, ui_key, "CrewConsole", "crew monitor", 800, 600 , master_ui, state)
ui = new(user, src, "CrewConsole")
ui.open()
/datum/crewmonitor/proc/show(mob/M, source)
+3 -9
View File
@@ -205,12 +205,7 @@
// already discovered mutations
stored_research = SSresearch.science_tech
/obj/machinery/computer/scan_consolenew/examine(mob/user)
. = ..()
/obj/machinery/computer/scan_consolenew/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
. = ..()
/obj/machinery/computer/scan_consolenew/ui_interact(mob/user, datum/tgui/ui)
// Most of ui_interact is spent setting variables for passing to the tgui
// interface.
// We can also do some general state processing here too as it's a good
@@ -252,10 +247,9 @@
time_to_pulse = round((rad_pulse_timer - world.time)/10)
// Attempt to update tgui ui, open and update if needed.
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "DnaConsole", name, 539, 710, master_ui, state)
ui = new(user, src, "DnaConsole")
ui.open()
/obj/machinery/computer/scan_consolenew/ui_data(mob/user)
@@ -4,8 +4,6 @@
icon_screen = "teleport"
icon_keyboard = "teleport_key"
circuit = /obj/item/circuitboard/computer/launchpad_console
ui_x = 475
ui_y = 260
var/selected_id
var/list/obj/machinery/launchpad/launchpads
@@ -53,10 +51,10 @@
var/obj/machinery/launchpad/pad = launchpads[number]
return pad
/obj/machinery/computer/launchpad/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/launchpad/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "LaunchpadConsole", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "LaunchpadConsole", name)
ui.open()
/obj/machinery/computer/launchpad/ui_data(mob/user)
@@ -6,8 +6,6 @@
icon_keyboard = "security_key"
req_access = list(ACCESS_ARMORY)
circuit = /obj/item/circuitboard/computer/gulag_teleporter_console
ui_x = 350
ui_y = 295
var/default_goal = 200
var/obj/machinery/gulag_teleporter/teleporter = null
@@ -21,11 +19,10 @@
. = ..()
scan_machinery()
/obj/machinery/computer/prisoner/gulag_teleporter_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/prisoner/gulag_teleporter_computer/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "GulagTeleporterConsole", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "GulagTeleporterConsole", name)
ui.open()
/obj/machinery/computer/prisoner/gulag_teleporter_computer/ui_data(mob/user)
+3 -6
View File
@@ -6,8 +6,6 @@
req_access = list(ACCESS_ROBOTICS)
circuit = /obj/item/circuitboard/computer/robotics
light_color = LIGHT_COLOR_PINK
ui_x = 500
ui_y = 460
/obj/machinery/computer/robotics/proc/can_control(mob/user, mob/living/silicon/robot/R)
. = FALSE
@@ -23,11 +21,10 @@
return
return TRUE
/obj/machinery/computer/robotics/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/robotics/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "RoboticsControlConsole", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "RoboticsControlConsole", name)
ui.open()
/obj/machinery/computer/robotics/ui_data(mob/user)
@@ -4,8 +4,6 @@
icon_screen = "alert:0"
icon_keyboard = "atmos_key"
circuit = /obj/item/circuitboard/computer/stationalert
ui_x = 325
ui_y = 500
var/alarms = list("Fire" = list(), "Atmosphere" = list(), "Power" = list())
light_color = LIGHT_COLOR_CYAN
@@ -18,11 +16,10 @@
GLOB.alert_consoles -= src
return ..()
/obj/machinery/computer/station_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/station_alert/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "StationAlertConsole", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "StationAlertConsole", name)
ui.open()
/obj/machinery/computer/station_alert/ui_data(mob/user)
+4 -6
View File
@@ -5,8 +5,7 @@
icon_keyboard = "teleport_key"
light_color = LIGHT_COLOR_BLUE
circuit = /obj/item/circuitboard/computer/teleporter
ui_x = 470
ui_y = 140
var/regime_set = "Teleporter"
var/id
var/obj/machinery/teleport/station/power_station
@@ -33,11 +32,10 @@
break
return power_station
/obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/teleporter/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Teleporter", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "Teleporter", name)
ui.open()
/obj/machinery/computer/teleporter/ui_data(mob/user)
+3 -6
View File
@@ -6,8 +6,6 @@
verb_say = "states"
density = TRUE
req_access = list(ACCESS_BAR)
ui_x = 370
ui_y = 313
var/active = FALSE
var/list/rangers = list()
var/stop = 0
@@ -100,11 +98,10 @@
return UI_CLOSE
return ..()
/obj/machinery/jukebox/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/jukebox/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Jukebox", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "Jukebox", name)
ui.open()
/obj/machinery/jukebox/ui_data(mob/user)
+3 -4
View File
@@ -1321,11 +1321,10 @@
else if(istype(note, /obj/item/photo))
return "photo"
/obj/machinery/door/airlock/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/door/airlock/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "AiAirlock", name, 500, 390, master_ui, state)
ui = new(user, src, "AiAirlock", name)
ui.open()
return TRUE
@@ -15,11 +15,13 @@
. = ..()
. += "<span class='notice'>Has a neat <i>selection menu</i> for modifying airlock access levels.</span>"
/obj/item/electronics/airlock/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/electronics/airlock/ui_state(mob/user)
return GLOB.hands_state
/obj/item/electronics/airlock/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "AirlockElectronics", name, 420, 485, master_ui, state)
ui = new(user, src, "AirlockElectronics", name)
ui.open()
/obj/item/electronics/airlock/ui_static_data(mob/user)
+3 -6
View File
@@ -37,8 +37,6 @@
maptext_height = 26
maptext_width = 32
maptext_y = -1
ui_x = 300
ui_y = 138
/obj/machinery/door_timer/Initialize()
. = ..()
@@ -142,11 +140,10 @@
. = new_time == timer_duration //return 1 on no change
timer_duration = new_time
/obj/machinery/door_timer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/door_timer/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "BrigTimer", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "BrigTimer", name)
ui.open()
//icon update function
+3 -6
View File
@@ -7,8 +7,6 @@
icon_state = "tdoppler"
density = TRUE
verb_say = "states coldly"
ui_x = 500
ui_y = 225
var/cooldown = 10
var/next_announce = 0
var/max_dist = 150
@@ -36,11 +34,10 @@
var/factual_radius = list()
var/theory_radius = list()
/obj/machinery/doppler_array/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/doppler_array/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "TachyonArray", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "TachyonArray", name)
ui.open()
/obj/machinery/doppler_array/ui_data(mob/user)
+8 -7
View File
@@ -12,9 +12,8 @@
max_integrity = 250
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 10)
circuit = /obj/item/circuitboard/machine/electrolyzer
ui_x = 400
ui_y = 305
use_power = NO_POWER_USE /// We don't use area power, we always use the cell
/// We don't use area power, we always use the cell
use_power = NO_POWER_USE
///used to check if there is a cell in the machine
var/obj/item/stock_parts/cell/cell
///check if the machine is on or off
@@ -143,11 +142,13 @@
return
return ..()
/obj/machinery/electrolyzer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/electrolyzer/ui_state(mob/user)
return GLOB.physical_state
/obj/machinery/electrolyzer/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Electrolyzer", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "Electrolyzer", name)
ui.open()
/obj/machinery/electrolyzer/ui_data()
+4 -6
View File
@@ -8,8 +8,7 @@
use_power = IDLE_POWER_USE
idle_power_usage = 100
active_power_usage = 2500
ui_x = 325
ui_y = 400
var/list/stored_items = list()
var/obj/machinery/gulag_teleporter/linked_teleporter = null
@@ -27,11 +26,10 @@
req_access = list()
obj_flags |= EMAGGED
/obj/machinery/gulag_item_reclaimer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/gulag_item_reclaimer/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "GulagItemReclaimer", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "GulagItemReclaimer", name)
ui.open()
/obj/machinery/gulag_item_reclaimer/ui_data(mob/user)
+3 -6
View File
@@ -41,8 +41,6 @@ Possible to do for anyone motivated enough:
max_integrity = 300
armor = list("melee" = 50, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0)
circuit = /obj/item/circuitboard/machine/holopad
ui_x = 440
ui_y = 245
/// List of living mobs that use the holopad
var/list/masters
/// Holoray-mob link
@@ -208,11 +206,10 @@ obj/machinery/holopad/secure/Initialize()
return UI_CLOSE
return ..()
/obj/machinery/holopad/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/holopad/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Holopad", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "Holopad", name)
ui.open()
/obj/machinery/holopad/ui_data(mob/user)
+7 -9
View File
@@ -6,14 +6,12 @@
circuit = /obj/item/circuitboard/machine/hypnochair
density = TRUE
opacity = 0
ui_x = 375
ui_y = 480
var/mob/living/carbon/victim = null ///Keeps track of the victim to apply effects if it teleports away
var/interrogating = FALSE ///Is the device currently interrogating someone?
var/start_time = 0 ///Time when the interrogation was started, to calculate effect in case of interruption
var/trigger_phrase = "" ///Trigger phrase to implant
var/timerid = 0 ///Timer ID for interrogations
var/message_cooldown = 0 ///Cooldown for breakout message
/obj/machinery/hypnochair/Initialize()
@@ -25,19 +23,19 @@
if(!occupant && default_deconstruction_screwdriver(user, icon_state, icon_state, I))
update_icon()
return
if(default_pry_open(I))
return
if(default_deconstruction_crowbar(I))
return
return ..()
/obj/machinery/hypnochair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/hypnochair/ui_state(mob/user)
return GLOB.notcontained_state
/obj/machinery/hypnochair/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "HypnoChair", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "HypnoChair", name)
ui.open()
/obj/machinery/hypnochair/ui_data()
+8 -5
View File
@@ -321,12 +321,15 @@
ui_interact(user)
to_chat(user, "<span class='notice'>[src] projects a display onto your retina.</span>")
/obj/item/launchpad_remote/ui_interact(mob/user, ui_key = "launchpad_remote", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "LaunchpadRemote", "Briefcase Launchpad Remote", 300, 240, master_ui, state) //width, height
ui.open()
/obj/item/launchpad_remote/ui_state(mob/user)
return GLOB.inventory_state
/obj/item/launchpad_remote/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "LaunchpadRemote")
ui.open()
ui.set_autoupdate(TRUE)
/obj/item/launchpad_remote/ui_data(mob/user)
+3 -4
View File
@@ -153,7 +153,7 @@
else
. += "<span class='notice'>\The [src] has its scanner clipped to the side. Alt-Click to remove.</span>"
/obj/machinery/medical_kiosk/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
/obj/machinery/medical_kiosk/ui_interact(mob/user, datum/tgui/ui)
var/patient_distance = 0
if(!ishuman(user))
to_chat(user, "<span class='warning'>[src] is unable to interface with non-humanoids!</span>")
@@ -169,10 +169,9 @@
say("Patient out of range. Resetting biometrics.")
clearScans()
return
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "MedicalKiosk", name, 575, 420, master_ui, state)
ui = new(user, src, "MedicalKiosk", name)
ui.open()
icon_state = "kiosk_off"
RefreshParts()
@@ -29,8 +29,6 @@
max_integrity = 160 //the turret's health
integrity_failure = 0.5
armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
ui_x = 305
ui_y = 300
/// Base turret icon state
var/base_icon_state = "standard"
/// Scan range of the turret for locating targets
@@ -192,11 +190,10 @@
remove_control()
return ..()
/obj/machinery/porta_turret/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/porta_turret/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "PortableTurret", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "PortableTurret", name)
ui.open()
/obj/machinery/porta_turret/ui_data(mob/user)
@@ -831,8 +828,6 @@
density = FALSE
req_access = list(ACCESS_AI_UPLOAD)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
ui_x = 305
ui_y = 172
/// Variable dictating if linked turrets are active and will shoot targets
var/enabled = TRUE
/// Variable dictating if linked turrets will shoot lethal projectiles
@@ -924,11 +919,10 @@
else
to_chat(user, "<span class='warning'>There seems to be a firewall preventing you from accessing this device!</span>")
/obj/machinery/turretid/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/turretid/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "TurretControl", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "TurretControl", name)
ui.open()
/obj/machinery/turretid/ui_data(mob/user)
@@ -1063,7 +1057,6 @@
/obj/machinery/porta_turret/lasertag
req_access = list(ACCESS_MAINT_TUNNELS, ACCESS_THEATRE)
turret_flags = TURRET_FLAG_AUTH_WEAPONS
ui_y = 115
var/team_color
/obj/machinery/porta_turret/lasertag/assess_perp(mob/living/carbon/human/perp)
+3 -5
View File
@@ -29,8 +29,6 @@
idle_power_usage = 10
active_power_usage = 100
max_integrity = 500
ui_x = 603
ui_y = 475
armor = list("melee" = 45, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 10, "bio" = 30, "rad" = 30, "fire" = 30, "acid" = 30)
var/static/list/numbers = list("0" = "green", "1" = "red", "3" = "red", "5" = "red", "7" = "red", "9" = "red", "12" = "red", "14" = "red", "16" = "red",\
"18" = "red", "19" = "red", "21" = "red", "23" = "red", "25" = "red", "27" = "red", "30" = "red", "32" = "red", "34" = "red", "36" = "red",\
@@ -60,12 +58,12 @@
prize_theft(0.05)
. = ..()
/obj/machinery/roulette/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
/obj/machinery/roulette/ui_interact(mob/user, datum/tgui/ui)
if(machine_stat & MAINT)
return
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Roulette", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "Roulette", name)
ui.open()
/obj/machinery/roulette/ui_data(mob/user)
+3 -6
View File
@@ -26,8 +26,6 @@
use_power = IDLE_POWER_USE
idle_power_usage = 50
circuit = /obj/item/circuitboard/machine/scanner_gate
ui_x = 400
ui_y = 300
var/scanline_timer
var/next_beep = 0 //avoids spam
@@ -180,11 +178,10 @@
return FALSE
return ..()
/obj/machinery/scanner_gate/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/scanner_gate/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "ScannerGate", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "ScannerGate", name)
ui.open()
/obj/machinery/scanner_gate/ui_data()
+5 -7
View File
@@ -13,9 +13,8 @@
max_integrity = 250
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 10)
circuit = /obj/item/circuitboard/machine/space_heater
ui_x = 400
ui_y = 305
use_power = NO_POWER_USE /// We don't use area power, we always use the cell
/// We don't use area power, we always use the cell
use_power = NO_POWER_USE
var/obj/item/stock_parts/cell/cell
var/on = FALSE
var/mode = HEATER_MODE_STANDBY
@@ -170,11 +169,10 @@
else
return ..()
/obj/machinery/space_heater/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/space_heater/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "SpaceHeater", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "SpaceHeater", name)
ui.open()
/obj/machinery/space_heater/ui_data()
+6 -6
View File
@@ -9,8 +9,6 @@
power_channel = AREA_USAGE_EQUIP
density = TRUE
max_integrity = 250
ui_x = 400
ui_y = 305
var/obj/item/clothing/suit/space/suit = null
var/obj/item/clothing/head/helmet/space/helmet = null
@@ -434,11 +432,13 @@
visible_message("<span class='notice'>[usr] pries open \the [src].</span>", "<span class='notice'>You pry open \the [src].</span>")
open_machine()
/obj/machinery/suit_storage_unit/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/suit_storage_unit/ui_state(mob/user)
return GLOB.notcontained_state
/obj/machinery/suit_storage_unit/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "SuitStorageUnit", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "SuitStorageUnit", name)
ui.open()
/obj/machinery/suit_storage_unit/ui_data()
+3 -5
View File
@@ -86,15 +86,13 @@
icon_screen = "recharge_comp"
icon_keyboard = "rd_key"
circuit = /obj/item/circuitboard/computer/mech_bay_power_console
ui_x = 400
ui_y = 200
var/obj/machinery/mech_bay_recharge_port/recharge_port
light_color = LIGHT_COLOR_PINK
/obj/machinery/computer/mech_bay_power_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/mech_bay_power_console/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "MechBayPowerConsole", "Mech Bay Power Control Console", ui_x, ui_y, master_ui, state)
ui = new(user, src, "MechBayPowerConsole", name)
ui.open()
/obj/machinery/computer/mech_bay_power_console/ui_act(action, params)
+1 -1
View File
@@ -258,7 +258,7 @@
/obj/machinery/mecha_part_fabricator/proc/get_construction_time_w_coeff(datum/design/D, roundto = 1) //aran
return round(initial(D.construction_time)*time_coeff, roundto)
/obj/machinery/mecha_part_fabricator/ui_interact(mob/user as mob)
/obj/machinery/mecha_part_fabricator/ui_interact(mob/user)
. = ..()
var/dat, left_part
user.set_machine(src)
+3 -6
View File
@@ -5,14 +5,11 @@
icon_keyboard = "tech_key"
req_access = list(ACCESS_ROBOTICS)
circuit = /obj/item/circuitboard/computer/mecha_control
ui_x = 500
ui_y = 500
/obj/machinery/computer/mecha/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/mecha/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "ExosuitControlConsole", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "ExosuitControlConsole", name)
ui.open()
/obj/machinery/computer/mecha/ui_data(mob/user)
+7 -10
View File
@@ -237,18 +237,15 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
playsound(get_turf(user), 'sound/items/deconstruct.ogg', 50, TRUE)
return(BRUTELOSS)
/obj/item/pipe_dispenser/ui_base_html(html)
var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/pipes)
. = replacetext(html, "<!--customheadhtml-->", assets.css_tag())
/obj/item/pipe_dispenser/ui_assets(mob/user)
return list(
get_asset_datum(/datum/asset/spritesheet/pipes),
)
/obj/item/pipe_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/pipe_dispenser/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/pipes)
assets.send(user)
ui = new(user, src, ui_key, "RapidPipeDispenser", name, 425, 515, master_ui, state)
ui = new(user, src, "RapidPipeDispenser", name)
ui.open()
/obj/item/pipe_dispenser/ui_data(mob/user)
+3 -3
View File
@@ -191,10 +191,10 @@
stored_decal_total = "[stored_decal][yellow_fix][stored_color]"
return
/obj/item/airlock_painter/decal/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/airlock_painter/decal/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "DecalPainter", name, 500, 400, master_ui, state)
ui = new(user, src, "DecalPainter", name)
ui.open()
/obj/item/airlock_painter/decal/ui_data(mob/user)
+7 -5
View File
@@ -144,13 +144,15 @@
to_chat(user, "<span class='warning'>There is not enough of [src] left!</span>")
. = TRUE
/obj/item/toy/crayon/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
// tgui is a plague upon this codebase
/obj/item/toy/crayon/ui_state(mob/user)
return GLOB.hands_state
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/toy/crayon/ui_interact(mob/user, datum/tgui/ui)
// tgui is a plague upon this codebase
// no u
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Crayon", name, 600, 600,
master_ui, state)
ui = new(user, src, "Crayon", name)
ui.open()
/obj/item/toy/crayon/spraycan/AltClick(mob/user)
+6 -4
View File
@@ -55,11 +55,13 @@
name = initial(name)
icon_state = initial(icon_state)
/obj/item/aicard/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/aicard/ui_state(mob/user)
return GLOB.hands_state
/obj/item/aicard/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Intellicard", name, 500, 500, master_ui, state)
ui = new(user, src, "Intellicard", name)
ui.open()
/obj/item/aicard/ui_data()
@@ -9,14 +9,12 @@
equip_sound = 'sound/items/equip/toolbelt_equip.ogg'
custom_price = 2000
custom_premium_price = 2000
var/ui_x = 645 ///tgui window width
var/ui_y = 550 ///tgui window height
var/obj/item/reagent_containers/beaker = null ///Creating an empty slot for a beaker that can be added to dispense into
var/amount = 30 ///The amount of reagent that is to be dispensed currently
var/anomaly_core_present = FALSE ///TRUE if an anomaly core has been added
var/list/dispensable_reagents = list() ///List in which all currently dispensable reagents go
/obj/item/storage/portable_chem_mixer/ComponentInitialize()
@@ -146,7 +144,7 @@
to_chat(user, "<span class='notice'>The portable chemical mixer is currently open and its contents can be accessed.</span>")
return
return
/obj/item/storage/portable_chem_mixer/MouseDrop(obj/over_object)
. = ..()
if(ismob(loc))
@@ -155,13 +153,13 @@
var/obj/screen/inventory/hand/H = over_object
M.putItemFromInventoryInHandIfPossible(src, H.held_index)
/obj/item/storage/portable_chem_mixer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/storage/portable_chem_mixer/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "PortableChemMixer", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "PortableChemMixer", name)
if(user.hallucinating())
ui.set_autoupdate(FALSE) //to not ruin the immersion by constantly changing the fake chemicals
// to not ruin the immersion by constantly changing the fake chemicals
ui.set_autoupdate(FALSE)
ui.open()
/obj/item/storage/portable_chem_mixer/ui_data(mob/user)
@@ -215,7 +213,7 @@
source.trans_to(beaker, to_transfer)
actual -= to_transfer
if (actual <= 0)
break
break
. = TRUE
if("remove")
var/amount = text2num(params["amount"])
@@ -10,8 +10,7 @@
slot_flags = ITEM_SLOT_BACK
w_class = WEIGHT_CLASS_HUGE
custom_materials = list(/datum/material/iron=10000, /datum/material/glass=2500)
var/ui_x = 260
var/ui_y = 137
var/on = TRUE
var/code = 2
var/frequency = FREQ_ELECTROPACK
@@ -85,11 +84,13 @@
frequency = new_frequency
SSradio.add_object(src, frequency, RADIO_SIGNALER)
/obj/item/electropack/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/electropack/ui_state(mob/user)
return GLOB.hands_state
/obj/item/electropack/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Electropack", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "Electropack", name)
ui.open()
/obj/item/electropack/ui_data(mob/user)
@@ -64,9 +64,8 @@
return
interact(user)
/obj/item/radio/intercom/interact(mob/user)
..()
ui_interact(user, state = GLOB.default_state)
/obj/item/radio/intercom/ui_state(mob/user)
return GLOB.default_state
/obj/item/radio/intercom/can_receive(freq, level)
if(!on)
+8 -12
View File
@@ -109,19 +109,15 @@
else
..()
/obj/item/radio/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
. = ..()
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/radio/ui_state(mob/user)
return GLOB.inventory_state
/obj/item/radio/ui_interact(mob/user, datum/tgui/ui, datum/ui_state/state)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
var/ui_width = 360
var/ui_height = 106
if(subspace_transmission)
if (channels.len > 0)
ui_height += 6 + channels.len * 21
else
ui_height += 24
ui = new(user, src, ui_key, "Radio", name, ui_width, ui_height, master_ui, state)
ui = new(user, src, "Radio", name)
if(state)
ui.set_state(state)
ui.open()
/obj/item/radio/ui_data(mob/user)
@@ -70,8 +70,6 @@ effective or pretty fucking useless.
/obj/item/healthanalyzer/rad_laser
custom_materials = list(/datum/material/iron=400)
var/ui_x = 320
var/ui_y = 335
var/irradiate = TRUE
var/stealth = FALSE
var/used = FALSE // is it cooling down?
@@ -111,11 +109,13 @@ effective or pretty fucking useless.
/obj/item/healthanalyzer/rad_laser/interact(mob/user)
ui_interact(user)
/obj/item/healthanalyzer/rad_laser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/healthanalyzer/rad_laser/ui_state(mob/user)
return GLOB.hands_state
/obj/item/healthanalyzer/rad_laser/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "RadioactiveMicrolaser", "Radioactive Microlaser", ui_x, ui_y, master_ui, state)
ui = new(user, src, "RadioactiveMicrolaser")
ui.open()
/obj/item/healthanalyzer/rad_laser/ui_data(mob/user)
@@ -7,8 +7,7 @@
righthand_file = 'icons/mob/inhands/weapons/bombs_righthand.dmi'
desc = "Regulates the transfer of air between two tanks."
w_class = WEIGHT_CLASS_BULKY
var/ui_x = 310
var/ui_y = 320
var/obj/item/tank/tank_one
var/obj/item/tank/tank_two
var/obj/item/assembly/attached_device
@@ -193,11 +192,13 @@
/obj/item/transfer_valve/proc/c_state()
return
/obj/item/transfer_valve/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/transfer_valve/ui_state(mob/user)
return GLOB.hands_state
/obj/item/transfer_valve/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "TransferValve", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "TransferValve", name)
ui.open()
/obj/item/transfer_valve/ui_data(mob/user)
+5 -3
View File
@@ -192,11 +192,13 @@
return top_vote
/obj/item/toy/eightball/haunted/ui_interact(mob/user, ui_key="main", datum/tgui/ui=null, force_open=0, datum/tgui/master_ui=null, datum/ui_state/state = GLOB.always_state)
/obj/item/toy/eightball/haunted/ui_state(mob/user)
return GLOB.observer_state
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/toy/eightball/haunted/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "EightBallVote", name, 400, 600, master_ui, state)
ui = new(user, src, "EightBallVote", name)
ui.open()
/obj/item/toy/eightball/haunted/ui_data(mob/user)
@@ -93,7 +93,7 @@
/obj/item/implant/radio/activate()
. = ..()
// needs to be GLOB.deep_inventory_state otherwise it won't open
radio.ui_interact(usr, "main", null, FALSE, null, GLOB.deep_inventory_state)
radio.ui_interact(usr, state = GLOB.deep_inventory_state)
/obj/item/implant/radio/Initialize(mapload)
. = ..()
@@ -5,8 +5,6 @@
icon_state = "implantchair"
density = TRUE
opacity = 0
ui_x = 375
ui_y = 280
var/ready = TRUE
var/replenishing = FALSE
@@ -28,14 +26,15 @@
open_machine()
update_icon()
/obj/machinery/implantchair/ui_state(mob/user)
return GLOB.notcontained_state
/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/implantchair/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "implantchair", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "ImplantChair", name)
ui.open()
/obj/machinery/implantchair/ui_data()
var/list/data = list()
data["occupied"] = occupant ? 1 : 0
+6 -4
View File
@@ -142,11 +142,13 @@
else
. = ..()
/obj/item/tank/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/tank/ui_state(mob/user)
return GLOB.hands_state
/obj/item/tank/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Tank", name, 400, 120, master_ui, state)
ui = new(user, src, "Tank", name)
ui.open()
/obj/item/tank/ui_data(mob/user)
+3 -3
View File
@@ -26,10 +26,10 @@
custom_materials = list(/datum/material/iron=400)
var/tracking_range = 20
/obj/item/locator/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/locator/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "BluespaceLocator", name, 300, 300, master_ui, state)
ui = new(user, src, "BluespaceLocator", name)
ui.open()
/obj/item/locator/ui_data(mob/user)
+9 -13
View File
@@ -45,8 +45,6 @@
var/height = 11
var/list/grid
var/canvas_color = "#ffffff" //empty canvas color
var/ui_x = 400
var/ui_y = 400
var/used = FALSE
var/painting_name //Painting name, this is set after framing.
var/finalized = FALSE //Blocks edits
@@ -75,12 +73,16 @@
. = ..()
ui_interact(user)
/obj/item/canvas/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
/obj/item/canvas/ui_state(mob/user)
if(finalized)
return GLOB.physical_obscured_state
else
return GLOB.default_state
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/canvas/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Canvas", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "Canvas", name)
ui.set_autoupdate(FALSE)
ui.open()
@@ -190,8 +192,6 @@
icon_state = "19x19"
width = 19
height = 19
ui_x = 600
ui_y = 600
pixel_x = 6
pixel_y = 9
framed_offset_x = 8
@@ -201,8 +201,6 @@
icon_state = "23x19"
width = 23
height = 19
ui_x = 800
ui_y = 600
pixel_x = 4
pixel_y = 10
framed_offset_x = 6
@@ -212,8 +210,6 @@
icon_state = "23x23"
width = 23
height = 23
ui_x = 800
ui_y = 800
pixel_x = 5
pixel_y = 9
framed_offset_x = 5
@@ -263,7 +259,7 @@
/obj/structure/sign/painting/examine(mob/user)
. = ..()
if(C)
C.ui_interact(user,state = GLOB.physical_obscured_state)
C.ui_interact(user)
/obj/structure/sign/painting/wirecutter_act(mob/living/user, obj/item/I)
. = ..()
+3 -4
View File
@@ -398,11 +398,10 @@
src.icon = I
return
/obj/structure/displaycase/forsale/ui_interact(mob/user, ui_key, datum/tgui/ui, force_open, datum/tgui/master_ui, datum/ui_state/state)
. = ..()
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/structure/displaycase/forsale/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Vendatray", name, 300, 270, master_ui, state)
ui = new(user, src, "Vendatray", name)
ui.set_autoupdate(FALSE)
viewing_ui[user] = ui
ui.open()
@@ -67,11 +67,13 @@
to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
update_icon()
/obj/structure/tank_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/structure/tank_dispenser/ui_state(mob/user)
return GLOB.physical_state
/obj/structure/tank_dispenser/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "TankDispenser", name, 275, 103, master_ui, state)
ui = new(user, src, "TankDispenser", name)
ui.open()
/obj/structure/tank_dispenser/ui_data(mob/user)
+1 -1
View File
@@ -35,7 +35,7 @@
..()
ui_interact(user)
/obj/structure/votebox/ui_interact(mob/user, ui_key, datum/tgui/ui, force_open, datum/tgui/master_ui, datum/ui_state/state)
/obj/structure/votebox/ui_interact(mob/user)
. = ..()
var/list/dat = list()
+3 -9
View File
@@ -9,8 +9,6 @@
icon_state = "bus"
density = TRUE
circuit = /obj/item/circuitboard/machine/ntnet_relay
ui_x = 400
ui_y = 300
var/datum/ntnet/NTNet = null // This is mostly for backwards reference and to allow varedit modifications from ingame.
var/enabled = 1 // Set to 0 if the relay was turned off
@@ -64,15 +62,12 @@
SSnetworks.station_network.add_log("Quantum relay switched from overload recovery mode to normal operation mode.")
..()
/obj/machinery/ntnet_relay/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/ntnet_relay/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "NtnetRelay", "NTNet Quantum Relay", ui_x, ui_y, master_ui, state)
ui = new(user, src, "NtnetRelay")
ui.open()
/obj/machinery/ntnet_relay/ui_data(mob/user)
var/list/data = list()
data["enabled"] = enabled
@@ -81,7 +76,6 @@
data["dos_crashed"] = dos_failure
return data
/obj/machinery/ntnet_relay/ui_act(action, params)
if(..())
return
+7 -5
View File
@@ -11,15 +11,17 @@
var/mob/userMob = user
holder = userMob.client //if its a mob, assign the mob's client to holder
/datum/skill_panel/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, \
force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.admin_state)//ui_interact is called when the client verb is called.
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/datum/skill_panel/ui_state(mob/user)
return GLOB.admin_state
/datum/skill_panel/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "SkillPanel", "Manage Skills", 600, 500, master_ui, state)
ui = new(user, src, "SkillPanel")
ui.open()
/datum/skill_panel/ui_data(mob/user) //Sends info about the skills to UI
. = list()
. = list()
for (var/type in GLOB.skill_types)
var/datum/skill/S = GetSkillRef(type)
var/lvl_num = targetmind.get_skill_level(type)
+6 -6
View File
@@ -25,18 +25,18 @@
if(!istype(to_borg))
qdel(src)
CRASH("Borg panel is only available for borgs")
user = CLIENT_FROM_VAR(to_user)
if (!user)
CRASH("Borg panel attempted to open to a mob without a client")
borg = to_borg
/datum/borgpanel/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.admin_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/datum/borgpanel/ui_state(mob/user)
return GLOB.admin_state
/datum/borgpanel/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "BorgPanel", "Borg Panel", 700, 700, master_ui, state)
ui = new(user, src, "BorgPanel")
ui.open()
/datum/borgpanel/ui_data(mob/user)
@@ -17,8 +17,6 @@
icon = 'icons/obj/abductor.dmi'
icon_state = "console"
density = TRUE
ui_x = 600
ui_y = 532
var/obj/item/abductor/gizmo/gizmo
var/obj/item/clothing/suit/armor/abductor/vest/vest
var/obj/machinery/abductor/experiment/experiment
@@ -62,11 +60,13 @@
return UI_CLOSE
return ..()
/obj/machinery/abductor/console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/abductor/console/ui_state(mob/user)
return GLOB.physical_state
/obj/machinery/abductor/console/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "AbductorConsole", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "AbductorConsole", name)
ui.open()
/obj/machinery/abductor/console/ui_static_data(mob/user)
@@ -4,8 +4,6 @@
icon = 'icons/obj/abductor.dmi'
icon_state = "dispenser"
density = TRUE
ui_x = 300
ui_y = 338
var/list/gland_types
var/list/gland_colors
var/list/amounts
@@ -29,11 +27,13 @@
return UI_CLOSE
return ..()
/obj/machinery/abductor/gland_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/abductor/gland_dispenser/ui_state(mob/user)
return GLOB.physical_state
/obj/machinery/abductor/gland_dispenser/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "GlandDispenser", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "GlandDispenser", name)
ui.open()
/obj/machinery/abductor/gland_dispenser/ui_data(mob/user)
@@ -5,8 +5,6 @@
icon_state = "experiment-open"
density = FALSE
state_open = TRUE
ui_x = 330
ui_y = 207
var/points = 0
var/credits = 0
var/list/history
@@ -61,11 +59,13 @@
return UI_CLOSE
return ..()
/obj/machinery/abductor/experiment/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/abductor/experiment/ui_state(mob/user)
return GLOB.physical_state
/obj/machinery/abductor/experiment/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "ProbingConsole", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "ProbingConsole", name)
ui.open()
/obj/machinery/abductor/experiment/ui_data(mob/user)
@@ -13,10 +13,13 @@
changeling = null
. = ..()
/datum/cellular_emporium/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.always_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/datum/cellular_emporium/ui_state(mob/user)
return GLOB.always_state
/datum/cellular_emporium/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "CellularEmporium", name, 900, 480, master_ui, state)
ui = new(user, src, "CellularEmporium", name)
ui.open()
/datum/cellular_emporium/ui_data(mob/user)
@@ -65,16 +65,15 @@
if(do_after(user,2 SECONDS,user))
qdel(target)
/obj/item/forbidden_book/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
/obj/item/forbidden_book/ui_interact(mob/user, datum/tgui/ui = null)
if(!IS_HERETIC(user))
return FALSE
last_user = user
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
icon_state = "book_open"
flick("book_opening",src)
ui = new(user, src, ui_key, "ForbiddenLore", name, 500, 900, master_ui, state)
flick("book_opening", src)
ui = new(user, src, "ForbiddenLore", name)
ui.open()
/obj/item/forbidden_book/ui_data(mob/user)
@@ -7,9 +7,6 @@
density = TRUE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
ui_x = 350
ui_y = 442
var/timer_set = 90
var/minimum_timer_set = 90
var/maximum_timer_set = 3600
@@ -260,10 +257,10 @@
ui_mode = NUKEUI_AWAIT_TIMER
/obj/machinery/nuclearbomb/ui_interact(mob/user, ui_key="main", datum/tgui/ui=null, force_open=0, datum/tgui/master_ui=null, datum/ui_state/state=GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/nuclearbomb/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "NuclearBomb", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "NuclearBomb", name)
ui.open()
/obj/machinery/nuclearbomb/ui_data(mob/user)
@@ -1,8 +1,6 @@
/// The datum and interface for the malf unlock menu, which lets them choose actions to unlock.
/datum/module_picker
var/name = "Malfunction Modules Menu"
var/ui_x = 620
var/ui_y = 525
var/selected_cat
var/compact_mode = FALSE
var/processing_time = 50
@@ -30,11 +28,13 @@
return filtered_modules
/datum/module_picker/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.always_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/datum/module_picker/ui_state(mob/user)
return GLOB.always_state
/datum/module_picker/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "MalfunctionModulePicker", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "MalfunctionModulePicker", name)
ui.open()
/datum/module_picker/ui_data(mob/user)
+3
View File
@@ -125,3 +125,6 @@
if(holder)
return holder
return src
/obj/item/assembly/ui_state(mob/user)
return GLOB.hands_state
+3 -6
View File
@@ -6,8 +6,6 @@
is_position_sensitive = TRUE
drop_sound = 'sound/items/handling/component_drop.ogg'
pickup_sound = 'sound/items/handling/component_pickup.ogg'
var/ui_x = 225
var/ui_y = 110
var/on = FALSE
var/visible = FALSE
var/maxlength = 8
@@ -188,11 +186,10 @@
return ..()
return UI_CLOSE
/obj/item/assembly/infra/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/assembly/infra/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "InfraredEmitter", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "InfraredEmitter", name)
ui.open()
/obj/item/assembly/infra/ui_data(mob/user)
+3 -6
View File
@@ -6,8 +6,6 @@
attachable = TRUE
drop_sound = 'sound/items/handling/component_drop.ogg'
pickup_sound = 'sound/items/handling/component_pickup.ogg'
var/ui_x = 250
var/ui_y = 185
var/scanning = FALSE
var/timing = FALSE
var/time = 10
@@ -115,11 +113,10 @@
return ..()
return UI_CLOSE
/obj/item/assembly/prox_sensor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/assembly/prox_sensor/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "ProximitySensor", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "ProximitySensor", name)
ui.open()
/obj/item/assembly/prox_sensor/ui_data(mob/user)
+4 -6
View File
@@ -10,8 +10,7 @@
attachable = TRUE
drop_sound = 'sound/items/handling/component_drop.ogg'
pickup_sound = 'sound/items/handling/component_pickup.ogg'
var/ui_x = 280
var/ui_y = 132
var/code = DEFAULT_SIGNALER_CODE
var/frequency = FREQ_SIGNALER
var/datum/radio_frequency/radio_connection
@@ -69,11 +68,10 @@
return ..()
return UI_CLOSE
/obj/item/assembly/signaler/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/assembly/signaler/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Signaler", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "Signaler", name)
ui.open()
/obj/item/assembly/signaler/ui_data(mob/user)
+4 -6
View File
@@ -6,8 +6,7 @@
attachable = TRUE
drop_sound = 'sound/items/handling/component_drop.ogg'
pickup_sound = 'sound/items/handling/component_pickup.ogg'
var/ui_x = 275
var/ui_y = 115
var/timing = FALSE
var/time = 5
var/saved_time = 5
@@ -90,11 +89,10 @@
return ..()
return UI_CLOSE
/obj/item/assembly/timer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/assembly/timer/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Timer", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "Timer", name)
ui.open()
/obj/item/assembly/timer/ui_data(mob/user)
+4 -1
View File
@@ -162,7 +162,10 @@ GLOBAL_LIST_EMPTY(asset_datums)
Insert("[prefix][prefix2][icon_state_name]", I, icon_state=icon_state_name, dir=direction)
/datum/asset/spritesheet/proc/css_tag()
return {"<link rel="stylesheet" href="spritesheet_[name].css" />"}
return {"<link rel="stylesheet" href="[css_filename()]" />"}
/datum/asset/spritesheet/proc/css_filename()
return "spritesheet_[name].css"
/datum/asset/spritesheet/proc/icon_tag(sprite_name)
var/sprite = sprites[sprite_name]
+1 -1
View File
@@ -209,7 +209,7 @@
"boss4.gif" = 'icons/UI_Icons/Arcade/boss4.gif',
"boss5.gif" = 'icons/UI_Icons/Arcade/boss5.gif',
"boss6.gif" = 'icons/UI_Icons/Arcade/boss6.gif',
)
)
/datum/asset/spritesheet/simple/achievements
name ="achievements"
@@ -71,8 +71,6 @@
integrity_failure = 0.33
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30)
resistance_flags = FIRE_PROOF
ui_x = 440
ui_y = 650
var/danger_level = 0
var/mode = AALARM_MODE_SCRUBBING
@@ -243,11 +241,11 @@
return ..()
return UI_CLOSE
/obj/machinery/airalarm/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/airalarm/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "AirAlarm", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "AirAlarm", name)
ui.open()
/obj/machinery/airalarm/ui_data(mob/user)
@@ -26,9 +26,6 @@ Passive gate is similar to the regular pump except:
construction_type = /obj/item/pipe/directional
pipe_state = "passivegate"
ui_x = 335
ui_y = 115
/obj/machinery/atmospherics/components/binary/passive_gate/CtrlClick(mob/user)
if(can_interact(user))
on = !on
@@ -85,11 +82,10 @@ Passive gate is similar to the regular pump except:
))
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
/obj/machinery/atmospherics/components/binary/passive_gate/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/atmospherics/components/binary/passive_gate/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "AtmosPump", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "AtmosPump", name)
ui.open()
/obj/machinery/atmospherics/components/binary/passive_gate/ui_data()
@@ -27,9 +27,6 @@
construction_type = /obj/item/pipe/directional
pipe_state = "pump"
ui_x = 335
ui_y = 115
/obj/machinery/atmospherics/components/binary/pump/CtrlClick(mob/user)
if(can_interact(user))
on = !on
@@ -84,11 +81,10 @@
))
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
/obj/machinery/atmospherics/components/binary/pump/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/atmospherics/components/binary/pump/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "AtmosPump", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "AtmosPump", name)
ui.open()
/obj/machinery/atmospherics/components/binary/pump/ui_data()
@@ -28,9 +28,6 @@
construction_type = /obj/item/pipe/directional
pipe_state = "volumepump"
ui_x = 335
ui_y = 115
/obj/machinery/atmospherics/components/binary/volume_pump/CtrlClick(mob/user)
if(can_interact(user))
on = !on
@@ -111,11 +108,10 @@
))
radio_connection.post_signal(src, signal)
/obj/machinery/atmospherics/components/binary/volume_pump/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/atmospherics/components/binary/volume_pump/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "AtmosPump", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "AtmosPump", name)
ui.open()
/obj/machinery/atmospherics/components/binary/volume_pump/ui_data()
@@ -14,9 +14,6 @@
construction_type = /obj/item/pipe/trinary/flippable
pipe_state = "filter"
ui_x = 390
ui_y = 187
/obj/machinery/atmospherics/components/trinary/filter/CtrlClick(mob/user)
if(can_interact(user))
on = !on
@@ -121,11 +118,10 @@
set_frequency(frequency)
return ..()
/obj/machinery/atmospherics/components/trinary/filter/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/atmospherics/components/trinary/filter/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "AtmosFilter", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "AtmosFilter", name)
ui.open()
/obj/machinery/atmospherics/components/trinary/filter/ui_data()
@@ -14,9 +14,6 @@
construction_type = /obj/item/pipe/trinary/flippable
pipe_state = "mixer"
ui_x = 370
ui_y = 165
//node 3 is the outlet, nodes 1 & 2 are intakes
/obj/machinery/atmospherics/components/trinary/mixer/CtrlClick(mob/user)
@@ -127,11 +124,10 @@
var/datum/pipeline/parent3 = parents[3]
parent3.update = TRUE
/obj/machinery/atmospherics/components/trinary/mixer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/atmospherics/components/trinary/mixer/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "AtmosMixer", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "AtmosMixer", name)
ui.open()
/obj/machinery/atmospherics/components/trinary/mixer/ui_data()
@@ -12,8 +12,6 @@
layer = ABOVE_WINDOW_LAYER
state_open = FALSE
circuit = /obj/item/circuitboard/machine/cryo_tube
ui_x = 400
ui_y = 550
pipe_flags = PIPING_ONE_PER_TURF | PIPING_DEFAULT_LAYER_ONLY
occupant_typecache = list(/mob/living/carbon, /mob/living/simple_animal)
@@ -366,11 +364,14 @@
return
return ..()
/obj/machinery/atmospherics/components/unary/cryo_cell/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/atmospherics/components/unary/cryo_cell/ui_state(mob/user)
return GLOB.notcontained_state
/obj/machinery/atmospherics/components/unary/cryo_cell/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Cryo", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "Cryo", name)
ui.open()
/obj/machinery/atmospherics/components/unary/cryo_cell/ui_data()
@@ -23,9 +23,6 @@
pipe_state = "injector"
ui_x = 310
ui_y = 115
/obj/machinery/atmospherics/components/unary/outlet_injector/CtrlClick(mob/user)
if(can_interact(user))
on = !on
@@ -144,11 +141,10 @@
update_icon()
/obj/machinery/atmospherics/components/unary/outlet_injector/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/atmospherics/components/unary/outlet_injector/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "AtmosPump", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "AtmosPump", name)
ui.open()
/obj/machinery/atmospherics/components/unary/outlet_injector/ui_data()
@@ -10,8 +10,6 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 30)
layer = OBJ_LAYER
circuit = /obj/item/circuitboard/machine/thermomachine
ui_x = 300
ui_y = 230
pipe_flags = PIPING_ONE_PER_TURF
@@ -123,11 +121,10 @@
return ..()
return UI_CLOSE
/obj/machinery/atmospherics/components/unary/thermomachine/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/atmospherics/components/unary/thermomachine/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "ThermoMachine", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "ThermoMachine", name)
ui.open()
/obj/machinery/atmospherics/components/unary/thermomachine/ui_data(mob/user)
@@ -10,8 +10,6 @@
desc = "A canister for the storage of gas."
icon_state = "yellow"
density = TRUE
ui_x = 300
ui_y = 232
///The base iconstate, used to make dealing with breaking the canister less hellish
var/base_icon_state = "yellow"
@@ -418,11 +416,13 @@
take_damage(clamp((our_temperature/heat_limit) * (our_pressure/pressure_limit), 5, 50), BURN, 0)
update_icon()
/obj/machinery/portable_atmospherics/canister/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/portable_atmospherics/canister/ui_state(mob/user)
return GLOB.physical_state
/obj/machinery/portable_atmospherics/canister/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Canister", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "Canister", name)
ui.open()
/obj/machinery/portable_atmospherics/canister/ui_data()
@@ -8,8 +8,6 @@
name = "portable air pump"
icon_state = "psiphon:0"
density = TRUE
ui_x = 300
ui_y = 315
max_integrity = 250
///Max amount of heat allowed inside of the canister before it starts to melt (different tiers have different limits)
@@ -88,12 +86,10 @@
else if(on && holding && direction == PUMP_OUT)
investigate_log("[key_name(user)] started a transfer into [holding].", INVESTIGATE_ATMOS)
/obj/machinery/portable_atmospherics/pump/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/portable_atmospherics/pump/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "PortablePump", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "PortablePump", name)
ui.open()
/obj/machinery/portable_atmospherics/pump/ui_data()
@@ -2,22 +2,29 @@
name = "portable air scrubber"
icon_state = "pscrubber:0"
density = TRUE
ui_x = 320
ui_y = 350
max_integrity = 250
volume = 1000
///Max amount of heat allowed inside of the canister before it starts to melt (different tiers have different limits)
var/heat_limit = 5000
///Max amount of pressure allowed inside of the canister before it starts to break (different tiers have different limits)
var/pressure_limit = 50000
var/on = FALSE
var/volume_rate = 1000
var/overpressure_m = 80
var/use_overlays = TRUE
volume = 1000
var/list/scrubbing = list(/datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/bz, /datum/gas/nitryl, /datum/gas/tritium, /datum/gas/hypernoblium, /datum/gas/water_vapor, /datum/gas/freon, /datum/gas/hydrogen)
var/list/scrubbing = list(
/datum/gas/plasma,
/datum/gas/carbon_dioxide,
/datum/gas/nitrous_oxide,
/datum/gas/bz,
/datum/gas/nitryl,
/datum/gas/tritium,
/datum/gas/hypernoblium,
/datum/gas/water_vapor,
/datum/gas/freon,
/datum/gas/hydrogen,
)
/obj/machinery/portable_atmospherics/scrubber/Destroy()
var/turf/T = get_turf(src)
@@ -88,11 +95,10 @@
on = !on
update_icon()
/obj/machinery/portable_atmospherics/scrubber/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/portable_atmospherics/scrubber/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "PortableScrubber", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "PortableScrubber", name)
ui.open()
/obj/machinery/portable_atmospherics/scrubber/ui_data()
+3 -4
View File
@@ -275,11 +275,10 @@ GLOBAL_LIST_EMPTY(gateway_destinations)
. = ..()
try_to_linkup()
/obj/machinery/computer/gateway_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui, force_open, datum/tgui/master_ui, datum/ui_state/state = GLOB.default_state)
. = ..()
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/gateway_control/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Gateway", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "Gateway", name)
ui.open()
/obj/machinery/computer/gateway_control/ui_data(mob/user)
@@ -4,8 +4,6 @@
icon_state = "uplink"
// UI variables.
var/ui_x = 600
var/ui_y = 480
var/viewing_category
var/viewing_market
var/selected_item
@@ -55,10 +53,10 @@
user.put_in_hands(holochip)
to_chat(user, "<span class='notice'>You withdraw [amount_to_remove] credits into a holochip.</span>")
/obj/item/blackmarket_uplink/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/blackmarket_uplink/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "BlackMarketUplink", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "BlackMarketUplink", name)
ui.open()
/obj/item/blackmarket_uplink/ui_data(mob/user)
+3 -3
View File
@@ -32,12 +32,12 @@
<ul><li>Reward: [B.reward_string()]</li>
<li>Completed: [B.completion_string()]</li></ul>"}
/obj/machinery/computer/bounty/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
/obj/machinery/computer/bounty/ui_interact(mob/user, datum/tgui/ui)
if(!GLOB.bounties_list.len)
setup_bounties()
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "CargoBountyConsole", name, 750, 600, master_ui, state)
ui = new(user, src, "CargoBountyConsole", name)
ui.open()
/obj/machinery/computer/bounty/ui_data(mob/user)
+5 -4
View File
@@ -53,12 +53,13 @@
temp_pod = new(locate(/area/centcom/supplypod/pod_storage) in GLOB.sortedAreas) //Create a new temp_pod in the podStorage area on centcom (so users are free to look at it and change other variables if needed)
orderedArea = createOrderedArea(bay) //Order all the turfs in the selected bay (top left to bottom right) to a single list. Used for the "ordered" mode (launchChoice = 1)
/datum/centcom_podlauncher/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, \
force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.admin_state)//ui_interact is called when the client verb is called.
/datum/centcom_podlauncher/ui_state(mob/user)
return GLOB.admin_state
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/datum/centcom_podlauncher/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "CentcomPodLauncher", "Config/Launch Supplypod", 700, 700, master_ui, state)
ui = new(user, src, "CentcomPodLauncher")
ui.open()
/datum/centcom_podlauncher/ui_data(mob/user) //Sends info about the pod to the UI.

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