* tgui 4.0 hyper squash

* Upgrade dependencies
This commit is contained in:
Aleksej Komarov
2020-07-16 21:13:04 +03:00
committed by GitHub
parent 1f149b7023
commit 0cf00a2645
419 changed files with 5171 additions and 4029 deletions
@@ -20,7 +20,6 @@
name = "Vault Raider Objectives"
info = "<b>Objectives #1</b>: Find out what is hidden in Kosmicheskaya Stantsiya 13s Vault"
/// Vault controller for use on the derelict/KS13.
/obj/machinery/computer/vaultcontroller
name = "vault controller"
@@ -38,15 +37,10 @@
var/siphoned_power = 0
var/siphon_max = 1e7
ui_x = 300
ui_y = 120
/obj/machinery/computer/monitor/examine(mob/user)
. = ..()
. += "<span class='notice'>It appears to be powered via a cable connector.</span>"
//Checks for cable connection, charges if possible.
/obj/machinery/computer/vaultcontroller/process()
if(siphoned_power >= siphon_max)
@@ -55,13 +49,11 @@
if(attached_cable)
attempt_siphon()
///Looks for a cable connection beneath the machine.
/obj/machinery/computer/vaultcontroller/proc/update_cable()
var/turf/T = get_turf(src)
attached_cable = locate(/obj/structure/cable) in T
///Initializes airlock links.
/obj/machinery/computer/vaultcontroller/proc/find_airlocks()
for(var/obj/machinery/door/airlock/A in GLOB.airlocks)
@@ -73,7 +65,6 @@
door2 = A
break
///Tries to charge from powernet excess, no upper limit except max charge.
/obj/machinery/computer/vaultcontroller/proc/attempt_siphon()
var/surpluspower = clamp(attached_cable.surplus(), 0, (siphon_max - siphoned_power))
@@ -81,7 +72,6 @@
attached_cable.add_load(surpluspower)
siphoned_power += surpluspower
///Handles the doors closing
/obj/machinery/computer/vaultcontroller/proc/cycle_close(obj/machinery/door/airlock/A)
A.safe = FALSE //Make sure its forced closed, always
@@ -89,14 +79,12 @@
A.close()
A.bolt()
///Handles the doors opening
/obj/machinery/computer/vaultcontroller/proc/cycle_open(obj/machinery/door/airlock/A)
A.unbolt()
A.open()
A.bolt()
///Attempts to lock the vault doors
/obj/machinery/computer/vaultcontroller/proc/lock_vault()
if(door1 && !door1.density)
@@ -106,7 +94,6 @@
if(door1.density && door1.locked && door2.density && door2.locked)
locked = TRUE
///Attempts to unlock the vault doors
/obj/machinery/computer/vaultcontroller/proc/unlock_vault()
if(door1 && door1.density)
@@ -116,7 +103,6 @@
if(!door1.density && door1.locked && !door2.density && door2.locked)
locked = FALSE
///Attempts to lock/unlock vault doors, if machine is charged.
/obj/machinery/computer/vaultcontroller/proc/activate_lock()
if(siphoned_power < siphon_max)
@@ -128,15 +114,12 @@
else
lock_vault()
/obj/machinery/computer/vaultcontroller/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/vaultcontroller/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "VaultController", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "VaultController", name)
ui.open()
/obj/machinery/computer/vaultcontroller/ui_act(action, params)
if(..())
return
@@ -144,7 +127,6 @@
if("togglelock")
activate_lock()
/obj/machinery/computer/vaultcontroller/ui_data()
var/list/data = list()
data["stored"] = siphoned_power
@@ -152,7 +134,6 @@
data["doorstatus"] = locked
return data
///Airlock that can't be deconstructed, broken or hacked.
/obj/machinery/door/airlock/vault/derelict
locked = TRUE
@@ -161,14 +142,12 @@
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
id_tag = "derelictvault"
///Overrides screwdriver attack to prevent all deconstruction and hacking.
/obj/machinery/door/airlock/vault/derelict/attackby(obj/item/C, mob/user, params)
if(C.tool_behaviour == TOOL_SCREWDRIVER)
return
..()
// So drones can teach borgs and AI dronespeak. For best effect, combine with mother drone lawset.
/obj/item/dronespeak_manual
name = "dronespeak manual"