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Round time starts counting from round-start, not world-start (#48273)
* Round time no longer includes time spent on startup. * Add lobby time/round time check * Indents
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@@ -696,7 +696,10 @@
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stat(null, "Next Map: [cached.map_name]")
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stat(null, "Round ID: [GLOB.round_id ? GLOB.round_id : "NULL"]")
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stat(null, "Server Time: [time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss")]")
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stat(null, "Round Time: [worldtime2text()]")
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if (SSticker.round_start_time)
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stat(null, "Round Time: [gameTimestamp("hh:mm:ss", (world.time - SSticker.round_start_time))]")
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else
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stat(null, "Lobby Time: [gameTimestamp("hh:mm:ss", 0)]")
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stat(null, "Station Time: [station_time_timestamp()]")
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stat(null, "Time Dilation: [round(SStime_track.time_dilation_current,1)]% AVG:([round(SStime_track.time_dilation_avg_fast,1)]%, [round(SStime_track.time_dilation_avg,1)]%, [round(SStime_track.time_dilation_avg_slow,1)]%)")
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if(SSshuttle.emergency)
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