[MIRROR] Converts space carps to GAGS (#5356)

* Converts space carps to GAGS (#58710)

* Converts space carps to GAGS

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
This commit is contained in:
SkyratBot
2021-04-30 13:09:48 +01:00
committed by GitHub
co-authored by Arkatos1
parent 4b937eb8ee
commit 0efe89a6fb
4 changed files with 96 additions and 59 deletions
@@ -21,6 +21,13 @@
icon_file = 'icons/obj/atmospherics/prototype_canister.dmi'
json_config = 'code/datums/greyscale/json_configs/canister_proto.json'
/datum/greyscale_config/carp
icon_file = 'icons/mob/carp.dmi'
json_config = 'code/datums/greyscale/json_configs/carp.json'
/datum/greyscale_config/carp/disk_mouth
json_config = 'code/datums/greyscale/json_configs/carp_disk_mouth.json'
/datum/greyscale_config/wirecutters
icon_file = 'icons/obj/tools.dmi'
json_config = 'code/datums/greyscale/json_configs/wirecutters.json'
@@ -0,0 +1,28 @@
{
"base": [
{
"type": "icon_state",
"icon_state": "base",
"blend_mode": "overlay",
"color_ids": [ 1 ]
},
{
"type": "icon_state",
"icon_state": "base_mouth",
"blend_mode": "overlay"
}
],
"base_dead": [
{
"type": "icon_state",
"icon_state": "base_dead",
"blend_mode": "overlay",
"color_ids": [ 1 ]
},
{
"type": "icon_state",
"icon_state": "base_dead_mouth",
"blend_mode": "overlay"
}
]
}
@@ -0,0 +1,10 @@
{
"": [
{
"type": "icon_state",
"icon_state": "disk_mouth",
"blend_mode": "overlay",
"color_ids": [ 1 ]
}
]
}
@@ -26,7 +26,6 @@
bonus_tame_chance = 5
search_objects = 1
wanted_objects = list(/obj/item/storage/cans)
harm_intent_damage = 8
obj_damage = 50
melee_damage_lower = 20
@@ -36,7 +35,6 @@
attack_sound = 'sound/weapons/bite.ogg'
attack_vis_effect = ATTACK_EFFECT_BITE
speak_emote = list("gnashes")
//Space carp aren't affected by cold.
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
@@ -45,70 +43,62 @@
is_flying_animal = TRUE
pressure_resistance = 200
gold_core_spawnable = HOSTILE_SPAWN
var/random_color = TRUE //if the carp uses random coloring
var/rarechance = 1 //chance for rare color variant
var/snack_distance = 0
var/static/list/carp_colors = list(\
"lightpurple" = "#c3b9f1", \
"lightpink" = "#da77a8", \
"green" = "#70ff25", \
"grape" = "#df0afb", \
"swamp" = "#e5e75a", \
"turquoise" = "#04e1ed", \
"brown" = "#ca805a", \
"teal" = "#20e28e", \
"lightblue" = "#4d88cc", \
"rusty" = "#dd5f34", \
"beige" = "#bbaeaf", \
"yellow" = "#f3ca4a", \
"blue" = "#09bae1", \
"palegreen" = "#7ef099", \
/// If the carp uses random coloring
var/random_color = TRUE
/// The chance for a rare color variant
var/rarechance = 1
/// List of usual carp colors
var/static/list/carp_colors = list(
"lightpurple" = "#aba2ff",
"lightpink" = "#da77a8",
"green" = "#70ff25",
"grape" = "#df0afb",
"swamp" = "#e5e75a",
"turquoise" = "#04e1ed",
"brown" = "#ca805a",
"teal" = "#20e28e",
"lightblue" = "#4d88cc",
"rusty" = "#dd5f34",
"lightred" = "#fd6767",
"yellow" = "#f3ca4a",
"blue" = "#09bae1",
"palegreen" = "#7ef099"
)
var/static/list/carp_colors_rare = list(\
"silver" = "#fdfbf3", \
/// List of rare carp colors
var/static/list/carp_colors_rare = list(
"silver" = "#fdfbf3"
)
/mob/living/simple_animal/hostile/carp/Initialize(mapload)
if(random_color)
set_greyscale_config(/datum/greyscale_config/carp)
carp_randomify(rarechance)
. = ..()
ADD_TRAIT(src, TRAIT_SPACEWALK, INNATE_TRAIT)
add_cell_sample()
carp_randomify(rarechance)
/mob/living/simple_animal/hostile/carp/add_cell_sample()
AddElement(/datum/element/swabable, CELL_LINE_TABLE_CARP, CELL_VIRUS_TABLE_GENERIC_MOB, 1, 5)
/**
* Randomly assigns a color to a carp from either a common or rare color variant lists
*
* Arguments:
* * rare The chance of the carp receiving color from the rare color variant list
*/
/mob/living/simple_animal/hostile/carp/proc/carp_randomify(rarechance)
if(random_color)
var/our_color
if(prob(rarechance))
our_color = pick(carp_colors_rare)
add_atom_colour(carp_colors_rare[our_color], FIXED_COLOUR_PRIORITY)
else
our_color = pick(carp_colors)
add_atom_colour(carp_colors[our_color], FIXED_COLOUR_PRIORITY)
regenerate_icons()
/mob/living/simple_animal/hostile/carp/death(gibbed)
. = ..()
cut_overlays()
if(!random_color || gibbed)
return
regenerate_icons()
var/our_color
if(prob(rarechance))
our_color = pick(carp_colors_rare)
set_greyscale_colors(list(carp_colors_rare[our_color]))
else
our_color = pick(carp_colors)
set_greyscale_colors(list(carp_colors[our_color]))
/mob/living/simple_animal/hostile/carp/revive(full_heal = FALSE, admin_revive = FALSE)
. = ..()
if(.)
regenerate_icons()
/mob/living/simple_animal/hostile/carp/regenerate_icons()
cut_overlays()
if(!random_color)
return
var/mutable_appearance/base_overlay = mutable_appearance(icon, stat == DEAD ? "base_dead_mouth" : "base_mouth")
base_overlay.appearance_flags = RESET_COLOR
add_overlay(base_overlay)
..()
update_icon()
/mob/living/simple_animal/hostile/carp/proc/chomp_plastic()
var/obj/item/storage/cans/tasty_plastic = locate(/obj/item/storage/cans) in view(1, src)
@@ -238,9 +228,14 @@
pet_bonus_emote = "bloops happily!"
/// Keeping track of the nuke disk for the functionality of storing it.
var/obj/item/disk/nuclear/disky
/// Location of the file storing disk overlays
var/icon/disk_overlay_file = 'icons/mob/carp.dmi'
/// Colored disk mouth appearance for adding it as a mouth overlay
var/mutable_appearance/colored_disk_mouth
/mob/living/simple_animal/hostile/carp/cayenne/Initialize()
. = ..()
colored_disk_mouth = mutable_appearance(SSgreyscale.GetColoredIconByType(/datum/greyscale_config/carp/disk_mouth, greyscale_colors))
ADD_TRAIT(src, TRAIT_DISK_VERIFIER, INNATE_TRAIT) //carp can verify disky
ADD_TRAIT(src, TRAIT_ADVANCEDTOOLUSER, INNATE_TRAIT) //carp SMART
@@ -267,7 +262,7 @@
potential_disky.forceMove(src)
disky = potential_disky
to_chat(src, "<span class='nicegreen'>YES!! You manage to pick up [disky]. (Click anywhere to place it back down.)</span>")
regenerate_icons()
update_icon()
if(!disky.fake)
client.give_award(/datum/award/achievement/misc/cayenne_disk, src)
return
@@ -276,7 +271,7 @@
to_chat(src, "<span class='notice'>You place [disky] on [attacked_target]</span>")
disky.forceMove(attacked_target.drop_location())
disky = null
regenerate_icons()
update_icon()
else
disky.melee_attack_chain(src, attacked_target)
return
@@ -286,16 +281,13 @@
. = ..()
if(AM == disky)
disky = null
regenerate_icons()
update_icon()
/mob/living/simple_animal/hostile/carp/cayenne/regenerate_icons()
/mob/living/simple_animal/hostile/carp/cayenne/update_overlays()
. = ..()
if(!disky || stat == DEAD)
return
cut_overlays()
add_overlay("disk_mouth")
var/mutable_appearance/disk_overlay = mutable_appearance(icon, "disk_overlay")
disk_overlay.appearance_flags = RESET_COLOR
add_overlay(disk_overlay)
. += colored_disk_mouth
. += mutable_appearance(disk_overlay_file, "disk_overlay")
#undef REGENERATION_DELAY