Icon unit test fixes (#29530)

* Fish

* Revert "[MIRROR] Shrunk arrow from pointing at things. Command roles unaffected thanks to id trims (also new skillchip). (#29461)"

This reverts commit e6e2af8b4c.

* asset protection fix
This commit is contained in:
Waterpig
2024-08-22 18:59:44 +02:00
committed by GitHub
parent 27c1004675
commit 0f1fced38f
26 changed files with 20 additions and 269 deletions
@@ -119,9 +119,6 @@
/// From base of area/Exited(): (area/left, direction)
#define COMSIG_MOVABLE_EXITED_AREA "movable_exited_area"
///from base of /atom/movable/point_at: (atom/A, obj/effect/temp_visual/point/point)
#define COMSIG_MOVABLE_POINTED "movable_pointed"
/// Sent to movables when they are being stolen by a spy: (mob/living/spy, datum/spy_bounty/bounty)
#define COMSIG_MOVABLE_SPY_STEALING "movable_spy_stealing"
/// Called when something is pushed by a living mob bumping it: (mob/living/pusher, push force)
@@ -151,6 +151,8 @@
/// from base of mob/swap_hand(): ()
/// Performed after the hands are swapped.
#define COMSIG_MOB_SWAP_HANDS "mob_swap_hands"
///from base of /mob/verb/pointed: (atom/A)
#define COMSIG_MOB_POINTED "mob_pointed"
///Mob is trying to open the wires of a target [/atom], from /datum/wires/interactable(): (atom/target)
#define COMSIG_TRY_WIRES_INTERACT "try_wires_interact"
#define COMPONENT_CANT_INTERACT_WIRES (1<<0)
-6
View File
@@ -399,8 +399,6 @@ SUBSYSTEM_DEF(id_access)
id_card.clear_access()
id_card.trim = trim
id_card.big_pointer = trim.big_pointer
id_card.pointer_color = trim.pointer_color
if(copy_access)
id_card.access = trim.access.Copy()
@@ -444,8 +442,6 @@ SUBSYSTEM_DEF(id_access)
id_card.department_color_override = trim.department_color
id_card.department_state_override = trim.department_state
id_card.subdepartment_color_override = trim.subdepartment_color
id_card.big_pointer = trim.big_pointer
id_card.pointer_color = trim.pointer_color
if(!check_forged || !id_card.forged)
id_card.assignment = trim.assignment
@@ -466,8 +462,6 @@ SUBSYSTEM_DEF(id_access)
id_card.department_color_override = null
id_card.department_state_override = null
id_card.subdepartment_color_override = null
id_card.big_pointer = id_card.trim.big_pointer
id_card.pointer_color = id_card.trim.pointer_color
/**
* Adds the accesses associated with a trim to an ID card.
@@ -77,14 +77,14 @@
if(pawn.Adjacent(pawn, new_friend))
new_friend.visible_message("<b>[pawn]</b> looks at [new_friend] in a friendly manner!", span_notice("[pawn] looks at you in a friendly manner!"))
set_blackboard_key(BB_HOSTILE_FRIEND, new_friend)
RegisterSignal(new_friend, COMSIG_MOVABLE_POINTED, PROC_REF(check_point))
RegisterSignal(new_friend, COMSIG_MOB_POINTED, PROC_REF(check_point))
RegisterSignal(new_friend, COMSIG_MOB_SAY, PROC_REF(check_verbal_command))
/// Someone is being mean to us, take them off our friends (add actual enemies behavior later)
/datum/ai_controller/hostile_friend/proc/unfriend()
var/mob/living/old_friend = blackboard[BB_HOSTILE_FRIEND]
if(old_friend)
UnregisterSignal(old_friend, list(COMSIG_MOVABLE_POINTED, COMSIG_MOB_SAY))
UnregisterSignal(old_friend, list(COMSIG_MOB_POINTED, COMSIG_MOB_SAY))
clear_blackboard_key(BB_HOSTILE_FRIEND)
/// Someone is looking at us, if we're currently carrying something then show what it is, and include a message if they're our friend
@@ -190,7 +190,7 @@
set_blackboard_key(BB_HOSTILE_ORDER_MODE, HOSTILE_COMMAND_ATTACK)
/// Someone we like is pointing at something, see if it's something we might want to interact with (like if they might want us to fetch something for them)
/datum/ai_controller/hostile_friend/proc/check_point(mob/pointing_friend, atom/movable/pointed_movable, obj/effect/temp_visual/point/point)
/datum/ai_controller/hostile_friend/proc/check_point(mob/pointing_friend, atom/movable/pointed_movable)
SIGNAL_HANDLER
var/mob/living/simple_animal/hostile/living_pawn = pawn
@@ -186,14 +186,14 @@
/datum/pet_command/point_targeting/add_new_friend(mob/living/tamer)
. = ..()
RegisterSignal(tamer, COMSIG_MOVABLE_POINTED, PROC_REF(on_point))
RegisterSignal(tamer, COMSIG_MOB_POINTED, PROC_REF(on_point))
/datum/pet_command/point_targeting/remove_friend(mob/living/unfriended)
. = ..()
UnregisterSignal(unfriended, COMSIG_MOVABLE_POINTED)
UnregisterSignal(unfriended, COMSIG_MOB_POINTED)
/// Target the pointed atom for actions
/datum/pet_command/point_targeting/proc/on_point(mob/living/friend, atom/pointed_atom, obj/effect/temp_visual/point/point)
/datum/pet_command/point_targeting/proc/on_point(mob/living/friend, atom/pointed_atom)
SIGNAL_HANDLER
var/mob/living/parent = weak_parent.resolve()
+3 -3
View File
@@ -540,9 +540,9 @@
/datum/component/riding/creature/leaper/Initialize(mob/living/riding_mob, force = FALSE, ride_check_flags = NONE, potion_boost = FALSE)
. = ..()
RegisterSignal(riding_mob, COMSIG_MOVABLE_POINTED, PROC_REF(attack_pointed))
RegisterSignal(riding_mob, COMSIG_MOB_POINTED, PROC_REF(attack_pointed))
/datum/component/riding/creature/leaper/proc/attack_pointed(mob/living/rider, atom/pointed, obj/effect/temp_visual/point/point)
/datum/component/riding/creature/leaper/proc/attack_pointed(mob/living/rider, atom/pointed)
SIGNAL_HANDLER
if(!isclosedturf(pointed))
return
@@ -554,7 +554,7 @@
/datum/component/riding/leaper/handle_unbuckle(mob/living/rider)
. = ..()
UnregisterSignal(rider, COMSIG_MOVABLE_POINTED)
UnregisterSignal(rider, COMSIG_MOB_POINTED)
/datum/component/riding/creature/raptor
require_minigame = TRUE
-5
View File
@@ -24,11 +24,6 @@
/// Accesses that this trim unlocks on a card that require wildcard slots to apply. If a card cannot accept all a trim's wildcard accesses, the card is incompatible with the trim.
var/list/wildcard_access = list()
///If true, IDs with this trim will grant wearers with bigger arrows when pointing
var/big_pointer = FALSE
///If set, IDs with this trim will give wearers arrows of different colors when pointing
var/pointer_color
/// Returns the SecHUD job icon state for whatever this object's ID card is, if it has one.
/obj/item/proc/get_sechud_job_icon_state()
var/obj/item/card/id/id_card = GetID()
-2
View File
@@ -5,8 +5,6 @@
department_color = COLOR_CENTCOM_BLUE
subdepartment_color = COLOR_SERVICE_LIME
threat_modifier = -INFINITY
big_pointer = TRUE
pointer_color = COLOR_GREEN
/datum/id_trim/admin/New()
. = ..()
-16
View File
@@ -7,8 +7,6 @@
department_color = COLOR_CENTCOM_BLUE
subdepartment_color = COLOR_CENTCOM_BLUE
threat_modifier = -10 // Centcom are legally allowed to do whatever they want
big_pointer = TRUE
pointer_color = COLOR_CENTCOM_BLUE
/// Trim for Centcom VIPs
/datum/id_trim/centcom/vip
@@ -22,7 +20,6 @@
trim_state = "trim_janitor"
department_color = COLOR_CENTCOM_BLUE
subdepartment_color = COLOR_SERVICE_LIME
big_pointer = FALSE
/// Trim for Centcom Thunderdome Overseers.
/datum/id_trim/centcom/thunderdome_overseer
@@ -38,12 +35,10 @@
/datum/id_trim/centcom/intern
access = list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_WEAPONS)
assignment = "CentCom Intern"
big_pointer = FALSE
/// Trim for Centcom Head Interns. Different assignment, common station access added on.
/datum/id_trim/centcom/intern/head
assignment = "CentCom Head Intern"
big_pointer = TRUE
/datum/id_trim/centcom/intern/head/New()
. = ..()
@@ -54,13 +49,11 @@
/datum/id_trim/centcom/bounty_hunter
access = list(ACCESS_CENT_GENERAL)
assignment = "Bounty Hunter"
big_pointer = FALSE
/// Trim for Centcom Bartenders.
/datum/id_trim/centcom/bartender
access = list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_BAR)
assignment = JOB_CENTCOM_BARTENDER
big_pointer = FALSE
/// Trim for Centcom Medical Officers.
/datum/id_trim/centcom/medical_officer
@@ -75,7 +68,6 @@
/// Trim for Centcom Specops Officers. All Centcom and Station Access.
/datum/id_trim/centcom/specops_officer
assignment = JOB_CENTCOM_SPECIAL_OFFICER
big_pointer = FALSE
/datum/id_trim/centcom/specops_officer/New()
. = ..()
@@ -137,7 +129,6 @@
trim_state = "trim_securityofficer"
subdepartment_color = COLOR_SECURITY_RED
sechud_icon_state = SECHUD_SECURITY_RESPONSE_OFFICER
big_pointer = FALSE
/datum/id_trim/centcom/ert/security/New()
. = ..()
@@ -150,7 +141,6 @@
trim_state = "trim_stationengineer"
subdepartment_color = COLOR_ENGINEERING_ORANGE
sechud_icon_state = SECHUD_ENGINEERING_RESPONSE_OFFICER
big_pointer = FALSE
/datum/id_trim/centcom/ert/engineer/New()
. = ..()
@@ -163,7 +153,6 @@
trim_state = "trim_medicaldoctor"
subdepartment_color = COLOR_MEDICAL_BLUE
sechud_icon_state = SECHUD_MEDICAL_RESPONSE_OFFICER
big_pointer = FALSE
/datum/id_trim/centcom/ert/medical/New()
. = ..()
@@ -176,7 +165,6 @@
trim_state = "trim_chaplain"
subdepartment_color = COLOR_SERVICE_LIME
sechud_icon_state = SECHUD_RELIGIOUS_RESPONSE_OFFICER
big_pointer = FALSE
/datum/id_trim/centcom/ert/chaplain/New()
. = ..()
@@ -189,7 +177,6 @@
trim_state = "trim_ert_janitor"
subdepartment_color = COLOR_SERVICE_LIME
sechud_icon_state = SECHUD_JANITORIAL_RESPONSE_OFFICER
big_pointer = FALSE
/datum/id_trim/centcom/ert/janitor/New()
. = ..()
@@ -202,7 +189,6 @@
trim_state = "trim_clown"
subdepartment_color = COLOR_MAGENTA
sechud_icon_state = SECHUD_ENTERTAINMENT_RESPONSE_OFFICER
big_pointer = FALSE
/datum/id_trim/centcom/ert/clown/New()
. = ..()
@@ -211,8 +197,6 @@
/datum/id_trim/centcom/ert/militia
assignment = "Frontier Militia"
big_pointer = FALSE
/datum/id_trim/centcom/ert/militia/general
assignment = "Frontier Militia General"
big_pointer = TRUE
-17
View File
@@ -238,8 +238,6 @@
ACCESS_CHANGE_IDS,
)
job = /datum/job/captain
big_pointer = TRUE
pointer_color = COLOR_COMMAND_BLUE
/// Captain gets all station accesses hardcoded in because it's the Captain.
/datum/id_trim/job/captain/New()
@@ -362,8 +360,6 @@
ACCESS_CHANGE_IDS,
)
job = /datum/job/chief_engineer
big_pointer = TRUE
pointer_color = COLOR_ENGINEERING_ORANGE
/datum/id_trim/job/chief_medical_officer
assignment = JOB_CHIEF_MEDICAL_OFFICER
@@ -403,8 +399,6 @@
ACCESS_CHANGE_IDS,
)
job = /datum/job/chief_medical_officer
big_pointer = TRUE
pointer_color = COLOR_MEDICAL_BLUE
/datum/id_trim/job/clown
assignment = JOB_CLOWN
@@ -618,8 +612,6 @@
ACCESS_CHANGE_IDS,
)
job = /datum/job/head_of_personnel
big_pointer = TRUE
pointer_color = COLOR_SERVICE_LIME
/datum/id_trim/job/head_of_security
assignment = JOB_HEAD_OF_SECURITY
@@ -669,8 +661,6 @@
ACCESS_CHANGE_IDS,
)
job = /datum/job/head_of_security
big_pointer = TRUE
pointer_color = COLOR_SECURITY_RED
/datum/id_trim/job/head_of_security/refresh_trim_access()
. = ..()
@@ -903,8 +893,6 @@
ACCESS_CHANGE_IDS,
)
job = /datum/job/quartermaster
big_pointer = TRUE
pointer_color = COLOR_CARGO_BROWN
/datum/id_trim/job/research_director
assignment = JOB_RESEARCH_DIRECTOR
@@ -953,8 +941,6 @@
ACCESS_CHANGE_IDS,
)
job = /datum/job/research_director
big_pointer = TRUE
pointer_color = COLOR_SCIENCE_PINK
/datum/id_trim/job/roboticist
assignment = JOB_ROBOTICIST
@@ -1220,7 +1206,6 @@
extra_access = list()
template_access = list()
job = /datum/job/veteran_advisor
big_pointer = TRUE
/datum/id_trim/job/veteran_advisor/refresh_trim_access()
. = ..()
@@ -1290,5 +1275,3 @@
extra_access = list()
template_access = list()
job = /datum/job/human_ai
big_pointer = TRUE
pointer_color = COLOR_MODERATE_BLUE
+2 -8
View File
@@ -72,7 +72,6 @@
/datum/id_trim/centcom/corpse/commander
assignment = "Commander"
access = list(ACCESS_CENT_CAPTAIN, ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_STORAGE)
big_pointer = TRUE
/// Trim for various Centcom corpses.
/datum/id_trim/centcom/corpse/private_security
@@ -116,14 +115,12 @@
/datum/id_trim/pirate/captain
assignment = "Pirate Captain"
trim_state = "trim_captain"
big_pointer = TRUE
/datum/id_trim/pirate/silverscale
assignment = "Silver Scale Member"
/datum/id_trim/pirate/captain/silverscale
assignment = "Silver Scale VIP"
big_pointer = TRUE
//Trims for Dangerous Research, used in ``dangerous_research.dm``
/datum/id_trim/away/dangerous_research
@@ -133,7 +130,6 @@
/datum/id_trim/away/dangerous_research/head_occultist
assignment = "Head Occultist"
access = list(ACCESS_AWAY_SCIENCE, ACCESS_AWAY_COMMAND)
big_pointer = TRUE
//Trims for waystation.dmm space ruin
/datum/id_trim/away/waystation/cargo_technician
@@ -147,7 +143,6 @@
trim_state = "trim_quartermaster"
department_color = COLOR_CARGO_BROWN
access = list(ACCESS_AWAY_SUPPLY, ACCESS_AWAY_COMMAND)
big_pointer = TRUE
/datum/id_trim/away/waystation/security
assignment = "Waystation Security Officer"
@@ -167,9 +162,8 @@
/datum/id_trim/away/the_outlet/mad_manager
assignment = "The Mad Manager"
access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_MEDICAL, ACCESS_AWAY_SEC)
big_pointer = TRUE
//Haunted Trading Post IDs
//Haunted Trading Post IDs //
/datum/id_trim/away/hauntedtradingpost
assignment = "Donk Co. Employee"
department_color = COLOR_ENGINEERING_ORANGE
@@ -180,4 +174,4 @@
/datum/id_trim/away/hauntedtradingpost/boss
assignment = "Donk Co. Executive"
access = list(ACCESS_SYNDICATE, ACCESS_AWAY_COMMAND)
big_pointer = TRUE
// //
-16
View File
@@ -7,14 +7,11 @@
sechud_icon_state = SECHUD_SYNDICATE
access = list(ACCESS_SYNDICATE)
threat_modifier = 5 // Bad guy on deck
big_pointer = TRUE
pointer_color = COLOR_SYNDIE_RED
/// Trim for Syndicate mobs, outfits and corpses.
/datum/id_trim/syndicom/crew
assignment = "Syndicate Operative"
access = list(ACCESS_SYNDICATE, ACCESS_ROBOTICS)
big_pointer = FALSE
/// Interdyne medical Staff
/datum/id_trim/syndicom/Interdyne/pharmacist
@@ -22,8 +19,6 @@
trim_state = "trim_medicaldoctor"
sechud_icon_state = SECHUD_SYNDICATE_INTERDYNE
access = list(ACCESS_SYNDICATE, ACCESS_ROBOTICS, ACCESS_SURGERY)
big_pointer = FALSE
pointer_color = null
/// Interdyne head medical Staff
/datum/id_trim/syndicom/Interdyne/pharmacist_director
@@ -33,8 +28,6 @@
subdepartment_color = COLOR_SYNDIE_RED_HEAD
sechud_icon_state = SECHUD_SYNDICATE_INTERDYNE_HEAD
access = list(ACCESS_SYNDICATE, ACCESS_ROBOTICS, ACCESS_SURGERY)
big_pointer = TRUE
pointer_color = COLOR_SYNDIE_RED_HEAD
/// Trim for the space IRS agents (why are they syndie access? I wouldn't worry about it.)
/datum/id_trim/syndicom/irs
@@ -44,14 +37,11 @@
subdepartment_color = COLOR_COMMAND_BLUE
sechud_icon_state = SECHUD_DEATH_COMMANDO
access = list(ACCESS_SYNDICATE, ACCESS_MAINT_TUNNELS)
big_pointer = FALSE
pointer_color = null
/datum/id_trim/syndicom/irs/auditor
assignment = "Internal Revenue Service Head Auditor"
trim_state = "trim_quartermaster"
sechud_icon_state = SECHUD_QUARTERMASTER
big_pointer = TRUE
/// Trim for Syndicate mobs, outfits and corpses.
/datum/id_trim/syndicom/captain
@@ -70,8 +60,6 @@
/datum/id_trim/battlecruiser/captain
assignment = "Syndicate Battlecruiser Captain"
access = list(ACCESS_SYNDICATE, ACCESS_SYNDICATE_LEADER)
big_pointer = TRUE
pointer_color = COLOR_SYNDIE_RED
/// Trim for Chameleon ID cards. Many outfits, nuke ops and some corpses hold Chameleon ID cards.
/datum/id_trim/chameleon
@@ -91,8 +79,6 @@
/datum/id_trim/chameleon/operative/nuke_leader
assignment = "Syndicate Operative Leader"
access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE, ACCESS_SYNDICATE_LEADER)
big_pointer = TRUE
pointer_color = COLOR_SYNDIE_RED
/// Trim for Chameleon ID cards. Many outfits, nuke ops and some corpses hold Chameleon ID cards.
/datum/id_trim/chameleon/operative/clown
@@ -103,5 +89,3 @@
/datum/id_trim/chameleon/operative/clown_leader
assignment = "Syndicate Entertainment Operative Leader"
access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE, ACCESS_SYNDICATE_LEADER)
big_pointer = TRUE
pointer_color = COLOR_SYNDIE_RED
-15
View File
@@ -615,26 +615,11 @@
/obj/machinery/door/morgue
icon = 'icons/obj/doors/doormorgue.dmi'
icon_state = "closed"
/obj/machinery/door/morgue/Initialize(mapload)
. = ..()
AddComponent(/datum/component/redirect_attack_hand_from_turf)
/obj/machinery/door/morgue/update_icon_state()
. = ..()
if(animation && animation != "deny")
icon_state = animation
else
icon_state = density ? "closed" : "open_top"
/obj/machinery/door/morgue/update_overlays()
. = ..()
if(!density)
// If we're open we layer the bit below us "above" any mobs so they can walk through
. += mutable_appearance(icon, "open_bottom", ABOVE_MOB_LAYER, appearance_flags = KEEP_APART)
. += emissive_blocker(icon, "open_bottom", src, ABOVE_MOB_LAYER)
/obj/machinery/door/get_dumping_location()
return null
-28
View File
@@ -104,11 +104,6 @@
/// Boolean value. If TRUE, the [Intern] tag gets prepended to this ID card when the label is updated.
var/is_intern = FALSE
///If true, the wearer will have bigger arrow when pointing at things. Passed down by trims.
var/big_pointer = FALSE
///If set, the arrow will have a different color.
var/pointer_color
/datum/armor/card_id
fire = 100
acid = 100
@@ -149,29 +144,6 @@
QDEL_NULL(my_store)
return ..()
/obj/item/card/id/equipped(mob/user, slot)
. = ..()
if(slot == ITEM_SLOT_ID)
RegisterSignal(user, COMSIG_MOVABLE_POINTED, PROC_REF(on_pointed))
/obj/item/card/id/proc/on_pointed(mob/living/user, atom/pointed, obj/effect/temp_visual/point/point)
SIGNAL_HANDLER
if((!big_pointer && !pointer_color) || HAS_TRAIT(user, TRAIT_UNKNOWN))
return
if(point.icon_state != /obj/effect/temp_visual/point::icon_state) //it differs from the original icon_state already.
return
if(big_pointer)
point.icon_state = "arrow_large"
if(pointer_color)
point.icon_state = "[point.icon_state]_white"
point.color = pointer_color
var/mutable_appearance/highlight = mutable_appearance(point.icon, "[point.icon_state]_highlights", appearance_flags = RESET_COLOR)
point.add_overlay(highlight)
/obj/item/card/id/dropped(mob/user)
UnregisterSignal(user, COMSIG_MOVABLE_POINTED)
return ..()
/obj/item/card/id/get_id_examine_strings(mob/user)
. = ..()
. += list("[icon2html(get_cached_flat_icon(), user, extra_classes = "bigicon")]")
@@ -584,7 +584,6 @@
new /obj/item/storage/backpack/satchel(src)
new /obj/item/modular_computer/pda/heads(src)
new /obj/item/clipboard(src)
new /obj/item/skillchip/big_pointer(src)
/obj/item/storage/box/syndie_kit/chameleon/broken/PopulateContents()
new /obj/item/clothing/under/chameleon/broken(src)
@@ -42,7 +42,6 @@
belt = /obj/item/gun/magic/midas_hand
l_pocket = /obj/item/coin/gold/doubloon
/datum/outfit/pirate/space
name = "Space Pirate (EVA)"
@@ -56,8 +55,6 @@
head = /obj/item/clothing/head/helmet/space/pirate
id_trim = /datum/id_trim/pirate/captain
/datum/outfit/pirate/silverscale
name = "Silver Scale Member"
@@ -154,8 +151,6 @@
suit = /obj/item/clothing/suit/jacket/oversized
head = /obj/item/clothing/head/costume/crown
id_trim = /datum/id_trim/pirate/captain
/datum/outfit/pirate/medieval
name = "Medieval Warmonger"
@@ -186,5 +181,3 @@
belt = /obj/item/gun/magic/hook
l_pocket = /obj/item/tank/internals/emergency_oxygen
r_pocket = /obj/item/flashlight/lantern
skillchips = list(/obj/item/skillchip/big_pointer) //they don't have an id, so this is needed
-10
View File
@@ -104,8 +104,6 @@
l_pocket = /obj/item/healthanalyzer/advanced
additional_radio = /obj/item/encryptionkey/heads/cmo
skillchips = list(/obj/item/skillchip/entrails_reader)
/datum/outfit/centcom/ert/medic/alert
name = "ERT Medic - High Alert"
@@ -135,8 +133,6 @@
l_pocket = /obj/item/rcd_ammo/large
additional_radio = /obj/item/encryptionkey/heads/ce
skillchips = list(/obj/item/skillchip/job/engineer)
/datum/outfit/centcom/ert/engineer/alert
name = "ERT Engineer - High Alert"
@@ -506,8 +502,6 @@
head = /obj/item/clothing/head/helmet/marine/security
additional_radio = /obj/item/encryptionkey/heads/hos
skillchips = null
/datum/outfit/centcom/ert/marine/medic
name = "Marine Medic"
@@ -526,8 +520,6 @@
glasses = /obj/item/clothing/glasses/hud/health/sunglasses
additional_radio = /obj/item/encryptionkey/heads/cmo
skillchips = list(/obj/item/skillchip/entrails_reader)
/datum/outfit/centcom/ert/marine/engineer
name = "Marine Engineer"
@@ -541,8 +533,6 @@
glasses = /obj/item/clothing/glasses/hud/diagnostic/sunglasses
additional_radio = /obj/item/encryptionkey/heads/ce
skillchips = list(/obj/item/skillchip/job/engineer)
/datum/outfit/centcom/militia
name = "Militia Man"
@@ -76,10 +76,7 @@
messenger = /obj/item/storage/backpack/messenger/science
chameleon_extras = /obj/item/stamp/head/rd
skillchips = list(
/obj/item/skillchip/research_director,
/obj/item/skillchip/job/roboticist,
)
skillchips = list(/obj/item/skillchip/research_director, /obj/item/skillchip/job/roboticist)
/datum/outfit/job/rd/mod
name = "Research Director (MODsuit)"
@@ -1,99 +0,0 @@
/**
* A skillchip that gives the user bigger arrows when pointing at things (like some id trims do).
* As a bonus, they can costumize the color of the arrow/pointer too.
*/
/obj/item/skillchip/big_pointer
name = "Kommand skillchip"
desc = "A biochip detailing various techniques employed by historical leaders to points at things like a true boss."
skill_name = "Enhanced pointing"
skill_description = "Learn to point at things in a more noticeable way."
skill_icon = FA_ICON_ARROW_DOWN
activate_message = span_notice("From \"The Definitive Compendium of Body Language for the Aspiring Leader\", page 164, paragraph 3...")
deactivate_message = span_notice("So, uh, yeah, how do I point at things again?")
///The action for changing the pointer color
var/datum/action/change_pointer_color/action
/obj/item/skillchip/big_pointer/Destroy()
action = null
return ..()
/obj/item/skillchip/big_pointer/on_activate(mob/living/carbon/user, silent=FALSE)
. = ..()
RegisterSignal(user, COMSIG_MOVABLE_POINTED, PROC_REF(fancier_pointer))
if(!action)
action = new(src)
action.Grant(user)
/obj/item/skillchip/big_pointer/on_deactivate(mob/living/carbon/user, silent=FALSE)
UnregisterSignal(user, COMSIG_MOVABLE_POINTED)
action?.arrow_color = null
action?.arrow_overlay = null
action?.Remove(user)
return ..()
/obj/item/skillchip/big_pointer/proc/fancier_pointer(mob/living/user, atom/pointed, obj/effect/temp_visual/point/point)
SIGNAL_HANDLER
if(HAS_TRAIT(user, TRAIT_UNKNOWN))
return
point.cut_overlays()
if(!action.arrow_color)
point.icon_state = "arrow_large"
return
point.icon_state = "arrow_large_white"
point.color = action.arrow_color
var/mutable_appearance/highlight = mutable_appearance(point.icon, "arrow_large_white_highlights", appearance_flags = RESET_COLOR)
point.add_overlay(highlight)
/datum/action/change_pointer_color
name = "Change Pointer Color"
desc = "Set your custom pointer color, or reset it to the default."
button_icon = /obj/effect/temp_visual/point::icon
button_icon_state = "arrow_large_still"
check_flags = AB_CHECK_CONSCIOUS
///the color of our arrow
var/arrow_color
///the arrow overlay shown on the button
var/mutable_appearance/arrow_overlay
/datum/action/change_pointer_color/Destroy()
. = ..()
arrow_overlay = null
/datum/action/change_pointer_color/Trigger(trigger_flags)
. = ..()
if(!.)
return
var/mob/user = owner
if(!arrow_color)
pick_color(user)
return
var/choice = tgui_alert(owner, "Reset or update pointer color?","Pointer Color", list("Reset","Update"))
if(user != owner || !choice || !IsAvailable(feedback = TRUE))
return
if(choice == "Update")
pick_color(user)
else
arrow_color = null
owner.balloon_alert(owner, "pointer reset")
build_all_button_icons(update_flags = UPDATE_BUTTON_ICON, force = TRUE)
/datum/action/change_pointer_color/proc/pick_color(mob/user)
var/ncolor = input(owner, "Pick new color", "Pointer Color", arrow_color) as color|null
if(user != owner || !IsAvailable(feedback = TRUE))
return
arrow_color = ncolor
owner.balloon_alert(owner, "pointer updated")
build_all_button_icons(update_flags = UPDATE_BUTTON_ICON, force = TRUE)
/datum/action/change_pointer_color/apply_button_icon(atom/movable/screen/movable/action_button/current_button, force = FALSE)
if(!arrow_color)
return ..()
current_button.icon = current_button.icon_state = null
current_button.cut_overlay(arrow_overlay)
arrow_overlay = mutable_appearance(icon = /obj/effect/temp_visual/point::icon, icon_state = "arrow_large_white_still")
arrow_overlay.color = arrow_color
arrow_overlay.overlays += mutable_appearance(icon = /obj/effect/temp_visual/point::icon, icon_state = "arrow_large_white_still_highlights", appearance_flags = RESET_COLOR)
current_button.add_overlay(arrow_overlay)
@@ -160,8 +160,6 @@
l_pocket = /obj/item/uplink/nuclear
r_pocket = /obj/item/modular_computer/pda/nukeops
skillchips = list(/obj/item/skillchip/disk_verifier)
/obj/effect/mob_spawn/ghost_role/human/syndicate/battlecruiser/captain
name = "Syndicate Battlecruiser Captain"
you_are_text = "You are the captain aboard the syndicate flagship: the SBC Starfury."
@@ -186,8 +184,3 @@
mask = /obj/item/cigarette/cigar/havana
l_pocket = /obj/item/melee/energy/sword/saber/red
r_pocket = /obj/item/melee/baton/telescopic
skillchips = list(
/obj/item/skillchip/disk_verifier,
/obj/item/skillchip/big_pointer,
)
+6 -13
View File
@@ -7,30 +7,22 @@
*
* Not intended as a replacement for the mob verb
*/
/atom/movable/proc/point_at(atom/pointed_atom, intentional = FALSE)
/atom/movable/proc/point_at(atom/pointed_atom)
if(!isturf(loc))
return FALSE
return
if (pointed_atom in src)
create_point_bubble(pointed_atom)
return FALSE
return
var/turf/tile = get_turf(pointed_atom)
if (!tile)
return FALSE
return
var/turf/our_tile = get_turf(src)
var/obj/visual = new /obj/effect/temp_visual/point(our_tile, invisibility)
SEND_SIGNAL(src, COMSIG_MOVABLE_POINTED, pointed_atom, visual, intentional)
animate(visual, pixel_x = (tile.x - our_tile.x) * world.icon_size + pointed_atom.pixel_x, pixel_y = (tile.y - our_tile.y) * world.icon_size + pointed_atom.pixel_y, time = 1.7, easing = EASE_OUT)
return TRUE
/mob/point_at(atom/pointed_atom, intentional = FALSE)
. = ..()
if(.)
face_atom(pointed_atom)
/atom/movable/proc/create_point_bubble(atom/pointed_atom)
var/mutable_appearance/thought_bubble = mutable_appearance(
@@ -117,6 +109,7 @@
if(client && !(pointing_at in view(client.view, src)))
return FALSE
point_at(pointing_at, TRUE)
point_at(pointing_at)
SEND_SIGNAL(src, COMSIG_MOB_POINTED, pointing_at)
return TRUE
-1
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@@ -58,7 +58,6 @@
/obj/item/skillchip/sabrage = 2,
/obj/item/skillchip/useless_adapter = 5,
/obj/item/skillchip/wine_taster = 2,
/obj/item/skillchip/big_pointer = 2,
),
),
list(
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@@ -9,7 +9,6 @@
)
/obj/item/mod/control/pre_equipped/asset_protection
icon_state = "asset_protection-control"
theme = /datum/mod_theme/asset_protection
applied_cell = /obj/item/stock_parts/power_store/cell/bluespace
applied_modules = list(
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@@ -4566,7 +4566,6 @@
#include "code\modules\library\skill_learning\skill_station.dm"
#include "code\modules\library\skill_learning\skillchip.dm"
#include "code\modules\library\skill_learning\generic_skillchips\matrix_flip.dm"
#include "code\modules\library\skill_learning\generic_skillchips\point.dm"
#include "code\modules\library\skill_learning\generic_skillchips\rod_suplex.dm"
#include "code\modules\library\skill_learning\job_skillchips\_job.dm"
#include "code\modules\library\skill_learning\job_skillchips\chef.dm"