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reactive armor spelling (#83724)
## About The Pull Request All instances of reactive armor are now reactive armor, instead of some being "armour" ## Why It's Good For The Game Consistency ## Changelog 🆑 grungussuss spellcheck: all instances of reactive armor are now spelt the same /🆑
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@@ -1,11 +1,11 @@
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/obj/item/reactive_armour_shell
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name = "reactive armour shell"
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desc = "An experimental suit of armour, awaiting installation of an anomaly core."
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/obj/item/reactive_armor_shell
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name = "reactive armor shell"
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desc = "An experimental suit of armor, awaiting installation of an anomaly core."
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icon_state = "reactiveoff"
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icon = 'icons/obj/clothing/suits/armor.dmi'
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/reactive_armour_shell/attackby(obj/item/weapon, mob/user, params)
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/obj/item/reactive_armor_shell/attackby(obj/item/weapon, mob/user, params)
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..()
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var/static/list/anomaly_armour_types = list(
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/obj/effect/anomaly/grav = /obj/item/clothing/suit/armor/reactive/repulse,
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@@ -720,7 +720,7 @@
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// Armour
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/datum/design/reactive_armour
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name = "Reactive Armour Shell"
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name = "Reactive Armor Shell"
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desc = "An experimental suit of armour capable of utilizing an implanted anomaly core to protect the user."
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id = "reactive_armour"
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build_type = PROTOLATHE | AWAY_LATHE
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@@ -731,7 +731,7 @@
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/datum/material/silver = SHEET_MATERIAL_AMOUNT*2.5,
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/datum/material/gold = SHEET_MATERIAL_AMOUNT * 2.5,
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)
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build_path = /obj/item/reactive_armour_shell
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build_path = /obj/item/reactive_armor_shell
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category = list(
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RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SCIENCE
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)
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