reactive armor spelling (#83724)

## About The Pull Request
All instances of reactive armor are now reactive armor, instead of some
being "armour"
## Why It's Good For The Game
Consistency
## Changelog
🆑 grungussuss
spellcheck: all instances of reactive armor are now spelt the same
/🆑
This commit is contained in:
grungussuss
2024-06-07 22:16:02 -04:00
committed by GitHub
parent f2644ab9e8
commit 105520edd8
3 changed files with 7 additions and 7 deletions
@@ -1,11 +1,11 @@
/obj/item/reactive_armour_shell
name = "reactive armour shell"
desc = "An experimental suit of armour, awaiting installation of an anomaly core."
/obj/item/reactive_armor_shell
name = "reactive armor shell"
desc = "An experimental suit of armor, awaiting installation of an anomaly core."
icon_state = "reactiveoff"
icon = 'icons/obj/clothing/suits/armor.dmi'
w_class = WEIGHT_CLASS_BULKY
/obj/item/reactive_armour_shell/attackby(obj/item/weapon, mob/user, params)
/obj/item/reactive_armor_shell/attackby(obj/item/weapon, mob/user, params)
..()
var/static/list/anomaly_armour_types = list(
/obj/effect/anomaly/grav = /obj/item/clothing/suit/armor/reactive/repulse,
@@ -720,7 +720,7 @@
// Armour
/datum/design/reactive_armour
name = "Reactive Armour Shell"
name = "Reactive Armor Shell"
desc = "An experimental suit of armour capable of utilizing an implanted anomaly core to protect the user."
id = "reactive_armour"
build_type = PROTOLATHE | AWAY_LATHE
@@ -731,7 +731,7 @@
/datum/material/silver = SHEET_MATERIAL_AMOUNT*2.5,
/datum/material/gold = SHEET_MATERIAL_AMOUNT * 2.5,
)
build_path = /obj/item/reactive_armour_shell
build_path = /obj/item/reactive_armor_shell
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SCIENCE
)