Automatic changelog compile, [ci skip]

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bagil
2017-02-21 22:05:54 +00:00
parent 93a49d03e6
commit 10e4d809ba
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<div class="commit sansserif">
<h2 class="date">21 February 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now unshunt as a malfunctioning AI again</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You will now retain your facing when getting pushed by another mob.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">[Z2] Fixed Centcomm shutters to have proper access levels for inspectors and other Admin given roles</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Refactors heart attack code, a cardiac arrest will knock someone unconscious and kill them very quickly.</li>
<li class="rscadd">Adds corazone, an anti-heart attack drug, made by mixing 2 parts Phenol, 1 part Lithium. A person with corazone in their system will not suffer any negative effects from missing a heart. Use it during surgery.</li>
<li class="rscadd">Abductor glands are now hearts, the abductor operation table now automatically injects corazone to prevent deaths during surgery. The gland will restart if it stops beating.</li>
<li class="bugfix">Cloning pods always know the name of the person they are cloning.</li>
<li class="rscadd">You can swipe a medical ID card to eject someone from the cloning pod early. The cloning pod will announce this over the radio.</li>
<li class="rscdel">Fresh clones have no organs or limbs, they gain them during the cloning process. Ejecting a clone too early is not recommended. Power loss will also eject a clone as before.</li>
<li class="rscdel">An ejected clone will take damage from being at critical health very quickly upon ejection, rather than before, where a clone could be stable in critical for up to two minutes.</li>
<li class="rscadd">Occupants of cloning pods do not interact with the air outside the pod.</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">All shuttle engines should now be facing the right way</li>
</ul>
<h2 class="date">20 February 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
@@ -1490,25 +1519,6 @@
<ul class="changes bgimages16">
<li class="imageadd">2 new performer's outfits have been added to the autodrobe</li>
</ul>
<h2 class="date">20 December 2016</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can put a variety of hats on cyborgs using help intent (the engiborg can't wear hats though, as it is shaped too oddly. Sorry!)</li>
<li class="rscadd">The complete list of currently equippable hats is as follows: Cakehat, Captains Hat, Centcomm Hat, Witch Hunter Hat, HoS Cap, HoP Cap, Sombrero, Wizard Hat, Nurse Hat.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mjor the Creative will drop his loot correctly now.</li>
</ul>
<h3 class="author">Mekhi Anderson updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Fixes various PAI bugs, various tweaks and bullshit.</li>
</ul>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Starlight will have more of a gradient and generally shine a more constant amount of light regardless of how many tiles are touching space. In dark places with long borders to space, starlight will be much darker.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
+29
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@@ -9704,3 +9704,32 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: Repairing limbs with cable or welding will now heal more.
Xhuis:
- bugfix: Medipens are no longer reusable.
2017-02-21:
Cyberboss:
- bugfix: You can now unshunt as a malfunctioning AI again
Kor:
- bugfix: You will now retain your facing when getting pushed by another mob.
Tofa01:
- bugfix: '[Z2] Fixed Centcomm shutters to have proper access levels for inspectors
and other Admin given roles'
coiax:
- rscadd: Refactors heart attack code, a cardiac arrest will knock someone unconscious
and kill them very quickly.
- rscadd: Adds corazone, an anti-heart attack drug, made by mixing 2 parts Phenol,
1 part Lithium. A person with corazone in their system will not suffer any negative
effects from missing a heart. Use it during surgery.
- rscadd: Abductor glands are now hearts, the abductor operation table now automatically
injects corazone to prevent deaths during surgery. The gland will restart if
it stops beating.
- bugfix: Cloning pods always know the name of the person they are cloning.
- rscadd: You can swipe a medical ID card to eject someone from the cloning pod
early. The cloning pod will announce this over the radio.
- rscdel: Fresh clones have no organs or limbs, they gain them during the cloning
process. Ejecting a clone too early is not recommended. Power loss will also
eject a clone as before.
- rscdel: An ejected clone will take damage from being at critical health very quickly
upon ejection, rather than before, where a clone could be stable in critical
for up to two minutes.
- rscadd: Occupants of cloning pods do not interact with the air outside the pod.
uraniummeltdown:
- bugfix: All shuttle engines should now be facing the right way
@@ -1,11 +0,0 @@
author: "coiax"
delete-after: True
changes:
- rscadd: "Refactors heart attack code, a cardiac arrest will knock someone unconscious and kill them very quickly."
- rscadd: "Adds corazone, an anti-heart attack drug, made by mixing 2 parts Phenol, 1 part Lithium. A person with corazone in their system will not suffer any negative effects from missing a heart. Use it during surgery."
- rscadd: "Abductor glands are now hearts, the abductor operation table now automatically injects corazone to prevent deaths during surgery. The gland will restart if it stops beating."
- bugfix: "Cloning pods always know the name of the person they are cloning."
- rscadd: "You can swipe a medical ID card to eject someone from the cloning pod early. The cloning pod will announce this over the radio."
- rscdel: "Fresh clones have no organs or limbs, they gain them during the cloning process. Ejecting a clone too early is not recommended. Power loss will also eject a clone as before."
- rscdel: "An ejected clone will take damage from being at critical health very quickly upon ejection, rather than before, where a clone could be stable in critical for up to two minutes."
- rscadd: "Occupants of cloning pods do not interact with the air outside the pod."
@@ -1,4 +0,0 @@
author: "Kor"
delete-after: True
changes:
- bugfix: "You will now retain your facing when getting pushed by another mob."
@@ -1,4 +0,0 @@
author: "Cyberboss"
delete-after: True
changes:
- bugfix: "You can now unshunt as a malfunctioning AI again"
@@ -1,4 +0,0 @@
author: "Tofa01"
delete-after: True
changes:
- bugfix: "[Z2] Fixed Centcomm shutters to have proper access levels for inspectors and other Admin given roles"
@@ -1,4 +0,0 @@
author: "uraniummeltdown"
delete-after: True
changes:
- bugfix: "All shuttle engines should now be facing the right way"