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Automatic changelog compile, [ci skip]
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@@ -55,6 +55,35 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">21 February 2017</h2>
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<h3 class="author">Cyberboss updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">You can now unshunt as a malfunctioning AI again</li>
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</ul>
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<h3 class="author">Kor updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">You will now retain your facing when getting pushed by another mob.</li>
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</ul>
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<h3 class="author">Tofa01 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">[Z2] Fixed Centcomm shutters to have proper access levels for inspectors and other Admin given roles</li>
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</ul>
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<h3 class="author">coiax updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Refactors heart attack code, a cardiac arrest will knock someone unconscious and kill them very quickly.</li>
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<li class="rscadd">Adds corazone, an anti-heart attack drug, made by mixing 2 parts Phenol, 1 part Lithium. A person with corazone in their system will not suffer any negative effects from missing a heart. Use it during surgery.</li>
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<li class="rscadd">Abductor glands are now hearts, the abductor operation table now automatically injects corazone to prevent deaths during surgery. The gland will restart if it stops beating.</li>
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<li class="bugfix">Cloning pods always know the name of the person they are cloning.</li>
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<li class="rscadd">You can swipe a medical ID card to eject someone from the cloning pod early. The cloning pod will announce this over the radio.</li>
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<li class="rscdel">Fresh clones have no organs or limbs, they gain them during the cloning process. Ejecting a clone too early is not recommended. Power loss will also eject a clone as before.</li>
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<li class="rscdel">An ejected clone will take damage from being at critical health very quickly upon ejection, rather than before, where a clone could be stable in critical for up to two minutes.</li>
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<li class="rscadd">Occupants of cloning pods do not interact with the air outside the pod.</li>
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</ul>
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<h3 class="author">uraniummeltdown updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">All shuttle engines should now be facing the right way</li>
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</ul>
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<h2 class="date">20 February 2017</h2>
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<h3 class="author">Cyberboss updated:</h3>
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<ul class="changes bgimages16">
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@@ -1490,25 +1519,6 @@
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<ul class="changes bgimages16">
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<li class="imageadd">2 new performer's outfits have been added to the autodrobe</li>
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</ul>
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<h2 class="date">20 December 2016</h2>
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<h3 class="author">Kor updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can put a variety of hats on cyborgs using help intent (the engiborg can't wear hats though, as it is shaped too oddly. Sorry!)</li>
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<li class="rscadd">The complete list of currently equippable hats is as follows: Cakehat, Captains Hat, Centcomm Hat, Witch Hunter Hat, HoS Cap, HoP Cap, Sombrero, Wizard Hat, Nurse Hat.</li>
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</ul>
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<h3 class="author">Lzimann updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Mjor the Creative will drop his loot correctly now.</li>
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</ul>
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<h3 class="author">Mekhi Anderson updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Fixes various PAI bugs, various tweaks and bullshit.</li>
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</ul>
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<h3 class="author">MrPerson updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Starlight will have more of a gradient and generally shine a more constant amount of light regardless of how many tiles are touching space. In dark places with long borders to space, starlight will be much darker.</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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@@ -9704,3 +9704,32 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- tweak: Repairing limbs with cable or welding will now heal more.
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Xhuis:
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- bugfix: Medipens are no longer reusable.
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2017-02-21:
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Cyberboss:
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- bugfix: You can now unshunt as a malfunctioning AI again
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Kor:
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- bugfix: You will now retain your facing when getting pushed by another mob.
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Tofa01:
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- bugfix: '[Z2] Fixed Centcomm shutters to have proper access levels for inspectors
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and other Admin given roles'
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coiax:
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- rscadd: Refactors heart attack code, a cardiac arrest will knock someone unconscious
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and kill them very quickly.
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- rscadd: Adds corazone, an anti-heart attack drug, made by mixing 2 parts Phenol,
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1 part Lithium. A person with corazone in their system will not suffer any negative
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effects from missing a heart. Use it during surgery.
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- rscadd: Abductor glands are now hearts, the abductor operation table now automatically
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injects corazone to prevent deaths during surgery. The gland will restart if
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it stops beating.
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- bugfix: Cloning pods always know the name of the person they are cloning.
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- rscadd: You can swipe a medical ID card to eject someone from the cloning pod
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early. The cloning pod will announce this over the radio.
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- rscdel: Fresh clones have no organs or limbs, they gain them during the cloning
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process. Ejecting a clone too early is not recommended. Power loss will also
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eject a clone as before.
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- rscdel: An ejected clone will take damage from being at critical health very quickly
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upon ejection, rather than before, where a clone could be stable in critical
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for up to two minutes.
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- rscadd: Occupants of cloning pods do not interact with the air outside the pod.
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uraniummeltdown:
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- bugfix: All shuttle engines should now be facing the right way
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@@ -1,11 +0,0 @@
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author: "coiax"
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delete-after: True
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changes:
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- rscadd: "Refactors heart attack code, a cardiac arrest will knock someone unconscious and kill them very quickly."
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- rscadd: "Adds corazone, an anti-heart attack drug, made by mixing 2 parts Phenol, 1 part Lithium. A person with corazone in their system will not suffer any negative effects from missing a heart. Use it during surgery."
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- rscadd: "Abductor glands are now hearts, the abductor operation table now automatically injects corazone to prevent deaths during surgery. The gland will restart if it stops beating."
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- bugfix: "Cloning pods always know the name of the person they are cloning."
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- rscadd: "You can swipe a medical ID card to eject someone from the cloning pod early. The cloning pod will announce this over the radio."
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- rscdel: "Fresh clones have no organs or limbs, they gain them during the cloning process. Ejecting a clone too early is not recommended. Power loss will also eject a clone as before."
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- rscdel: "An ejected clone will take damage from being at critical health very quickly upon ejection, rather than before, where a clone could be stable in critical for up to two minutes."
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- rscadd: "Occupants of cloning pods do not interact with the air outside the pod."
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@@ -1,4 +0,0 @@
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author: "Kor"
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delete-after: True
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changes:
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- bugfix: "You will now retain your facing when getting pushed by another mob."
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@@ -1,4 +0,0 @@
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author: "Cyberboss"
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delete-after: True
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changes:
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- bugfix: "You can now unshunt as a malfunctioning AI again"
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@@ -1,4 +0,0 @@
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author: "Tofa01"
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delete-after: True
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changes:
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- bugfix: "[Z2] Fixed Centcomm shutters to have proper access levels for inspectors and other Admin given roles"
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@@ -1,4 +0,0 @@
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author: "uraniummeltdown"
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delete-after: True
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changes:
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- bugfix: "All shuttle engines should now be facing the right way"
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