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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-29 08:08:49 +01:00
@@ -417,6 +417,7 @@ GLOBAL_LIST_INIT(strippable_corgi_items, create_strippable_list(list(
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real_name = "Ian" //Intended to hold the name without altering it.
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gender = MALE
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desc = "He's the HoP's beloved corgi."
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icon = 'modular_skyrat/modules/chadian/icons/ian.dmi' //SKYRAT EDIT CHANGE
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response_help_continuous = "pets"
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response_help_simple = "pet"
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response_disarm_continuous = "bops"
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@@ -449,11 +450,15 @@ GLOBAL_LIST_INIT(strippable_corgi_items, create_strippable_list(list(
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desc = "At a ripe old age of [record_age], Ian's not as spry as he used to be, but he'll always be the HoP's beloved corgi." //RIP
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turns_per_move = 20
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old = TRUE //SKYRAT EDIT ADDITION
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/* SKYRAT EDIT REMOVAL
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/mob/living/simple_animal/pet/dog/corgi/ian/Life(delta_time = SSMOBS_DT, times_fired)
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if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
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Write_Memory(FALSE)
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memory_saved = TRUE
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..()
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*/
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/mob/living/simple_animal/pet/dog/corgi/ian/death()
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if(!memory_saved)
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@@ -0,0 +1,55 @@
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#define RESTING_STATE_NONE 0
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#define RESTING_STATE_SIT 1
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#define RESTING_STATE_REST 2
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/mob/living/simple_animal/pet/dog/corgi/ian
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var/resting_state = 0
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var/old = FALSE
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/mob/living/simple_animal/pet/dog/corgi/ian/Life(delta_time = SSMOBS_DT, times_fired)
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if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
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Write_Memory(FALSE)
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memory_saved = TRUE
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if(!stat && !buckled && !client && !inventory_head && !inventory_back)
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if(DT_PROB(0.5, delta_time))
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manual_emote(pick("flops forward laying flat.", "wags [p_their()] tail.", "lies down."))
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set_rest_state(RESTING_STATE_REST)
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else if(DT_PROB(0.5, delta_time))
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manual_emote(pick("sits down.", "crouches on [p_their()] hind legs.", "looks alert."))
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set_rest_state(RESTING_STATE_SIT)
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else if(DT_PROB(0.5, delta_time))
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if (resting_state)
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manual_emote(pick("gets up and barks.", "walks around.", "stops resting."))
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set_rest_state(RESTING_STATE_NONE)
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else
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manual_emote(pick("grooms [p_their()] fur.", "twitches [p_their()] ears.", "shakes [p_their()] fur."))
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..()
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/mob/living/simple_animal/pet/dog/corgi/ian/Moved()
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. = ..()
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if(resting_state)
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manual_emote(pick("gets up and barks.", "walks around.", "stops resting."))
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set_rest_state(RESTING_STATE_NONE)
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/mob/living/simple_animal/pet/dog/corgi/ian/proc/set_rest_state(state)
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resting_state = state
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update_icons()
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/mob/living/simple_animal/pet/dog/corgi/ian/update_icons()
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. = ..()
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if(old && !stat)
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icon_state = "[initial(icon_state)]_old[shaved ? "_shaved" : ""]"
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else if(!stat)
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switch(resting_state)
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if(RESTING_STATE_NONE)
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icon_state = initial(icon_state)
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if(RESTING_STATE_SIT)
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icon_state = "[initial(icon_state)]_sit[shaved ? "_shaved" : ""]"
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if(RESTING_STATE_REST)
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icon_state = "[initial(icon_state)]_rest[shaved ? "_shaved" : ""]"
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else
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icon_state = icon_dead
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#undef RESTING_STATE_NONE
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#undef RESTING_STATE_SIT
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#undef RESTING_STATE_REST
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@@ -4299,6 +4299,7 @@
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#include "modular_skyrat\modules\central_command_module\code\computers\ert_control_computer.dm"
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#include "modular_skyrat\modules\central_command_module\code\computers\station_goal_computer.dm"
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#include "modular_skyrat\modules\central_command_module\code\obj\wall.dm"
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#include "modular_skyrat\modules\chadian\code\chadian.dm"
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#include "modular_skyrat\modules\chaplain\code\game\objects\items\implants\mortis.dm"
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#include "modular_skyrat\modules\cme\code\_cme_defines.dm"
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#include "modular_skyrat\modules\cme\code\cme.dm"
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