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statues now have the monster jaunting ability. (#64048)
statues now have the ability netherworld link monsters have, which is to phase out and in when unseen.
statues are currently solved by walling them in, which is one of the worst ways a monster is defeated in this game. the alternate is allowing the statue to break down walls, which would be FAR worse. this is a sister pr to #64047 (c3216c031c), as that pr adds a new defeat condition for statues.
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@@ -54,8 +54,6 @@
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var/cannot_be_seen = 1
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var/mob/living/creator = null
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// No movement while seen code.
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/mob/living/simple_animal/hostile/statue/Initialize(mapload, mob/living/creator)
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@@ -65,6 +63,8 @@
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mob_spell_list += new /obj/effect/proc_holder/spell/aoe_turf/flicker_lights(src)
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mob_spell_list += new /obj/effect/proc_holder/spell/aoe_turf/blindness(src)
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mob_spell_list += new /obj/effect/proc_holder/spell/targeted/night_vision(src)
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var/datum/action/innate/creature/teleport/teleport = new(src)
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teleport.Grant(src)
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// Set creator
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if(creator)
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