statues now have the monster jaunting ability. (#64048)

statues now have the ability netherworld link monsters have, which is to phase out and in when unseen.

statues are currently solved by walling them in, which is one of the worst ways a monster is defeated in this game. the alternate is allowing the statue to break down walls, which would be FAR worse. this is a sister pr to #64047 (c3216c031c), as that pr adds a new defeat condition for statues.
This commit is contained in:
tralezab
2022-01-27 23:39:44 -08:00
committed by GitHub
parent a3b5a6bd0b
commit 116200a574
@@ -54,8 +54,6 @@
var/cannot_be_seen = 1
var/mob/living/creator = null
// No movement while seen code.
/mob/living/simple_animal/hostile/statue/Initialize(mapload, mob/living/creator)
@@ -65,6 +63,8 @@
mob_spell_list += new /obj/effect/proc_holder/spell/aoe_turf/flicker_lights(src)
mob_spell_list += new /obj/effect/proc_holder/spell/aoe_turf/blindness(src)
mob_spell_list += new /obj/effect/proc_holder/spell/targeted/night_vision(src)
var/datum/action/innate/creature/teleport/teleport = new(src)
teleport.Grant(src)
// Set creator
if(creator)