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<div class="commit sansserif">
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<h2 class="date">10 December 2017</h2>
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<h3 class="author">SpaceManiac updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">External airlocks of the mining base and gulag are now cycle-linked.</li>
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<li class="tweak">The pAI software interface is now accessible via an action button.</li>
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</ul>
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<h3 class="author">Swindly updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can kill yourself with a few more items.</li>
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</ul>
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<h3 class="author">XDTM updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Instead of activating randomly on speech, Godwoken Syndrome randomly grants inspiration, causing the next message to be a Voice of God.</li>
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</ul>
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<h3 class="author">Xhuis updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Flickering lights will now actually flicker and not go between emergency lights and normal lighting.</li>
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<li class="bugfix">Emergency lights no longer stay on forever in some cases.</li>
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</ul>
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<h3 class="author">kevinz000 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Nanotrasen would like to remind crewmembers and especially medical personnel to stand clear of cadeavers before applying a defibrillator shock. (You get shocked if you're pulling/grabbing someone being defibbed.)</li>
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<li class="tweak">defib shock/charge sounds upped from 50% to 75%.</li>
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</ul>
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<h2 class="date">08 December 2017</h2>
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<h3 class="author">Dax Dupont updated:</h3>
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<ul class="changes bgimages16">
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@@ -1505,159 +1530,6 @@
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<ul class="changes bgimages16">
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<li class="imageadd">The captains sabre no longer looks like a rapier.</li>
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</ul>
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<h2 class="date">07 October 2017</h2>
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<h3 class="author">Antur updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Liches will no longer lose their spells when reviving.</li>
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</ul>
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<h3 class="author">AnturK updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Wigs are now available in AutoDrobe</li>
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</ul>
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<h3 class="author">Cobby updated:</h3>
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<ul class="changes bgimages16">
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<li class="admin">Players will now be notified automatically when an admin resolves their ahelp.</li>
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</ul>
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<h3 class="author">Cyberboss updated:</h3>
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<ul class="changes bgimages16">
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<li class="config">The shuttle may now be configured to be automatically called if the amount of living crew drops below a certain percentage</li>
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<li class="bugfix">Fixed a rare case where creating a one tank bomb would result in a broken object</li>
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<li class="bugfix">Fixed many cases where forced item drops could be avoided by not having an item in your active hand</li>
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</ul>
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<h3 class="author">DaxDupont updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">No more roundstart tips about gangs. You can finally start to forget gangs ever existed.</li>
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</ul>
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<h3 class="author">Incoming5643 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">The rarely utilized secret satchel item persistence system has been fixed and made more lenient.</li>
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<li class="rscadd">In case you forgot how it works: if you find or buy secret satchels, put an item in them, and then bury them under tiles on the station you or someone else can find them again in a future round with the item still there! Free satchels can often be found hiding around the station, so get to burying!</li>
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</ul>
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<h3 class="author">JJRcop updated:</h3>
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<ul class="changes bgimages16">
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<li class="config">Hosts can now lock config options with the @ prefix. This prevents admins from editing the option in-game.</li>
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<li class="tweak">Admin volume slider moved to its own menu for better visibility.</li>
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</ul>
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<h3 class="author">Joan updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes Vanguard never stunning for more than 2 seconds.</li>
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<li class="balance">Ocular Warden base damage per second changed from 12.5 to 15.</li>
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<li class="bugfix">Ocular Wardens no longer count themselves when checking for dense objects, which decreased their overall damage by 15%.</li>
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<li class="balance">Ocular Wardens now only reduce their damage by 10% per dense object, and only do so once per turf. However, dense turfs now reduce their damage with the same 10% penalty.</li>
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</ul>
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<h3 class="author">Kerbin-Fiber updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Wood is no longer invisible</li>
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</ul>
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<h3 class="author">Kor updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Nightmares now have mutant hearts and brains, with their own special properties when consumed or implanted in mobs. Experiment!</li>
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<li class="bugfix">You can now tell when someone is in soft crit by examining them.</li>
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<li class="rscadd">Nightmares now have a chance to spawn via event.</li>
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</ul>
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<h3 class="author">More Robust Than You updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes cogscarab sprites not updating</li>
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<li class="balance">Blobs now take damage from particle accelerators</li>
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</ul>
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<h3 class="author">MrDoomBringer updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Nanotrasen, as part of their new Employee Retention program, has encouraged more station point-makery by adding the "Cargo Tech of the Shift"! The award is located in a lockbox in the Quartermaster's locker.</li>
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</ul>
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<h3 class="author">MrStonedOne updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">The MC will now reduce tick rate during high populations to keep it from fighting with byond for processing time.</li>
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<li class="config">Added config options to control MC tick rate</li>
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<li class="admin">Admins can no longer manually control the mc's tick rate by editing the MC's processing value, instead you will have to edit the config datum's values for high/low pop tick rates.</li>
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</ul>
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<h3 class="author">Naksu updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Removed some of the free lag</li>
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<li class="bugfix">Updates to station name are now reflected on Cargo's stock exchange computers.</li>
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<li class="bugfix">Gutlunches will now once again look for gibs to eat.</li>
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<li class="bugfix">Bees now come with reduced amounts of free lag</li>
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<li class="balance">Pyrosium and cryostylane now react at ludicrous speeds.</li>
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<li class="tweak">Made atmos tiny bit faster</li>
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<li class="bugfix">Tweaks to atmos performance</li>
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</ul>
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<h3 class="author">Qbopper updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Moved a locker blocking an airlock in Toxins maintenance.</li>
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</ul>
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<h3 class="author">RandomMarine updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Simple mobs should no longer experience severe hud/lighting glitches when reconnecting.</li>
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</ul>
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<h3 class="author">Robustin updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Blood cultists can now create a unique bastard sword at their forge</li>
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<li class="rscdel">Blood cultists can no longer obtain a hardsuit from the forge</li>
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<li class="bugfix">Emotes (e.g. spinning and flipping) will now properly check for consciousness, restraints, etc. when appropriate.</li>
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<li class="bugfix">The Cult's bastard sword should now properly store souls and create constructs.</li>
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<li class="bugfix">Neutering a disease symptom now produces a unique ID that will ensure the PANDEMIC machine copies it properly.</li>
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</ul>
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<h3 class="author">ShizCalev updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">You now have to unbuckle a player PRIOR to shaking them up off a bed or resin nest.</li>
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<li class="bugfix">Wizards will now have the correct name when attacked with Envy's knife!</li>
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<li class="soundadd">Space ninja energy katanas now make a swish when drawn!</li>
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</ul>
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<h3 class="author">Supermichael777 updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">The detectives gun has been restored from a system change that nerfed knockdown in general. We need to have a serious discussion about anti revolver hate in this community.</li>
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<li class="tweak">The PDA default font has been switched from "eye bleed" to old-style monospace. Check your preference.</li>
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</ul>
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<h3 class="author">Thefastfoodguy updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Silicons can no longer take brain damage</li>
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<li class="bugfix">Antimatter shielding that can't find a control unit won't delete itself anymore</li>
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</ul>
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<h3 class="author">WJohnston updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Boxstation and Metastation's white ships now have navigation computers, letting you move them around in the station, deep space, and derelict z levels.</li>
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</ul>
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<h3 class="author">XDTM updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added the H.E.C.K. suit, a guaranteed loot frop from Bubblegum.</li>
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<li class="rscadd">The H.E.C.K. suit is fully fire (and ash) proof, and has very good melee armor.</li>
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<li class="rscadd">H.E.C.K. suits can also be painted with spraycans, to fully customize your experience.</li>
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<li class="rscadd">Despite spending centuries inside a demon king, H.E.C.K. suits are most definitely safe.</li>
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<li class="bugfix">Fixed a bug where Viral Aggressive Metabolism caused viruses to be cured instantly.</li>
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<li class="bugfix">Fixed a bug where viruses' symptoms would all instantly activate on infection.</li>
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<li class="rscadd">The CMO now has an advanced health analyzer in his closet! It can give more precise readings on the non-standard damage types.</li>
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</ul>
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<h3 class="author">Xhuis updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Runed metal and brass are no longer invisible.</li>
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</ul>
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<h3 class="author">Xhuis and Y0SH1_M4S73R updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Servants of Ratvar now spawn in as the actual race set on their preferences, with plasmamen getting the gear they need to not immediately die.</li>
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</ul>
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<h3 class="author">Y0SH1_M4S73R updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Gygax overdrive consumes at least 100 power per step</li>
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</ul>
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<h3 class="author">YPOQ updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Jaunters equipped on the belt slot will save you from chasms again.</li>
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</ul>
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<h3 class="author">kevinz000 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Wormhole event wormholes now actually teleport you.</li>
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<li class="bugfix">portals now actually teleport on click.</li>
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</ul>
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<h3 class="author">kingofkosmos updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can now see construction/deconstruction hints when examining airlocks.</li>
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<li class="spellcheck">Beds, chairs, closets, grilles, lattices, catwalks, tables, racks, floors, plating and bookcases now show hints about constructing/deconstructing them.</li>
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</ul>
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<h3 class="author">nicbn updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Paperwork now uses Markdown instead of BBCode, see the writing help for changes.</li>
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<li class="imageadd">Changed the drop, throw, pull and resist icons.</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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