Fixes needless area placements on Lavaland (#75514)

We don't need cameras to be placed in the area as long as they're
connected to a wall in the area, this was just an old workaround that
never got cleaned up.
This commit is contained in:
san7890
2023-05-19 16:58:39 -05:00
committed by GitHub
parent bef4e1057f
commit 127276b3b1
+3 -9
View File
@@ -2883,7 +2883,7 @@
network = list("labor")
},
/turf/open/misc/asteroid/basalt/lava_land_surface,
/area/mine/laborcamp/security)
/area/lavaland/surface/outdoors)
"pZ" = (
/obj/structure/stone_tile/block{
dir = 4
@@ -3464,7 +3464,7 @@
"tL" = (
/obj/machinery/light/small/directional/east,
/turf/open/misc/asteroid/basalt/lava_land_surface,
/area/mine/laborcamp/production)
/area/lavaland/surface/outdoors)
"tM" = (
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
@@ -3502,12 +3502,6 @@
dir = 8
},
/area/mine/laborcamp)
"ub" = (
/obj/machinery/camera/autoname/directional/east{
network = list("labor")
},
/turf/open/misc/asteroid/basalt/lava_land_surface,
/area/mine/laborcamp/production)
"ui" = (
/obj/structure/disposalpipe/segment{
dir = 4
@@ -22240,7 +22234,7 @@ pU
pU
tL
pU
ub
pV
pU
pU
uU