Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2022-06-08 00:20:49 +00:00
parent cd54482972
commit 1291cf669f
15 changed files with 71 additions and 81 deletions
@@ -1,4 +0,0 @@
author: "timothymtorres"
delete-after: True
changes:
- qol: "Playing Russian Roulette with lethal intent now creates a mood event for the user and is engrained in any nearby peoples memories. The more bullets the better the memory and mood boost."
@@ -1,5 +0,0 @@
author: "SnoopCooper"
delete-after: True
changes:
- balance: "BZ production rates between pipes and turfs are now consistent. O2 production removed."
- bugfix: "Multiplying production rates by splitting pipenets no longer possible."
@@ -1,7 +0,0 @@
author: "Tastyfish"
delete-after: True
changes:
- qol: "Plumbing now supports 5 layers."
- qol: "The plumbing constructor can now place ducts and change layer via scroll wheel."
- bugfix: "Bunch of cryptic failures and errors fixed in placing plumbing."
- imageadd: "New plumbing duct sprites."
@@ -1,13 +0,0 @@
author: "timothymtorres"
delete-after: True
changes:
- rscadd: "Add all AI lawsets can now be researched and have their modules printed"
- rscadd: "Add all AI lawsets to random spawners in AI upload"
- rscadd: "Add advanced AI techweb node"
- balance: "Change AI lawsets to be in different random spawner categories"
- balance: "Change lawsets chance for unique AI station trait"
- balance: "Move some lawsets out of AI techweb node and put into advanced AI node"
- code_imp: "Add documentation for AI lawset code"
- config: "Add every AI lawset to game_options config"
- config: "Rebalance AI lawsets in game_options config"
- bugfix: "Lawsets overflow to behave correctly"
@@ -1,4 +0,0 @@
author: "JohnFulpWillard"
delete-after: True
changes:
- balance: "Station equipment that holds materials (techfabs, ORMs) can't connect to ore silo's on a different Z level."
@@ -1,4 +0,0 @@
author: "TemporalOroboros"
delete-after: True
changes:
- admin: "Smoke now logs the last person to touch the source of the smoke as the last person to touch the smoke itself. Gunpowder smoke should be less annoying to log dive as a result as every explosion will log that person."
@@ -1,4 +0,0 @@
author: "Tastyfish"
delete-after: True
changes:
- bugfix: "The ID access reader and access checker circuit components now work again with the new string-based access system."
@@ -1,16 +0,0 @@
author: "Son-of-Space"
delete-after: True
changes:
- code_imp: "Reorganizes some of the access and jobs access code for readability"
- balance: "The minisat and tcomms are more accessible to engineering roles on skeleton crew, and engineers normally"
- balance: "Service personnel who do not handle corpses have had their morgue access revoked and moved to skeleton crew."
- balance: "The HOP has had their cremator access revoked, as they are not licensed to handle the dead"
- balance: "The Research Director has had their mining and mining station access removed."
- balance: "The Research Director has been given construction access to allow for access to the minisat and that access has been removed from the HOP"
- balance: "The roboticist has had their skeleton crew access to ordnance revoked to align with the geneticist's skeleton crew access"
- balance: "Miners no longer have SHIPPING access (previously Mail Sorting)"
- bugfix: "The HOS has proper access to the basics in each department again"
- bugfix: "A holdover access from when genetics was in medical has been removed from the Research Director"
- bugfix: "Paramedics can now access the entrance doors for most departments again"
- bugfix: "Minisats across all maps have proper access requirements to their contents"
- bugfix: "Tech storage now uses its access properly and again requires both command and tech access to get to secure storage"
@@ -1,4 +0,0 @@
author: "Guillaume Prata"
delete-after: True
changes:
- balance: "Eating clothing as Mothpeople will give you cloth fibers instead of nutriment. Cloth fibers give temporary nourishment that gets removed when it finishes metabolizing."
@@ -1,4 +0,0 @@
author: "ReinaCoder"
delete-after: True
changes:
- imageadd: "Resprites the white costume found inside the costume vendor."
@@ -1,4 +0,0 @@
author: "timothymtorres"
delete-after: True
changes:
- qol: "Replace red colored beacons on solars/catwalk areas outside Meta to be colored according to department (sec is red, medical is blue, etc.)"
@@ -1,4 +0,0 @@
author: "private-tristan"
delete-after: True
changes:
- bugfix: "metastation xenobiology area no longer extends 1 tile into space"
@@ -1,4 +0,0 @@
author: "Timberpoes"
delete-after: True
changes:
- bugfix: "Fixes issue where lobby buttons were still visable and usable under panic bunker x interview system and also allows use of fix chat verb for interviewees."
@@ -1,4 +0,0 @@
author: "Paxilmaniac"
delete-after: True
changes:
- rscadd: "Solar panel assemblies and solar tracker electronics can now be made in an autolathe"
+71
View File
@@ -257,3 +257,74 @@
they can gain literacy through the Clever mutation.
- bugfix: Fix illiterate mobs being able to receive tablet messages in their chat
log.
2022-06-08:
Guillaume Prata:
- balance: Eating clothing as Mothpeople will give you cloth fibers instead of nutriment.
Cloth fibers give temporary nourishment that gets removed when it finishes metabolizing.
JohnFulpWillard:
- balance: Station equipment that holds materials (techfabs, ORMs) can't connect
to ore silo's on a different Z level.
Paxilmaniac:
- rscadd: Solar panel assemblies and solar tracker electronics can now be made in
an autolathe
ReinaCoder:
- imageadd: Resprites the white costume found inside the costume vendor.
SnoopCooper:
- balance: BZ production rates between pipes and turfs are now consistent. O2 production
removed.
- bugfix: Multiplying production rates by splitting pipenets no longer possible.
Son-of-Space:
- code_imp: Reorganizes some of the access and jobs access code for readability
- balance: The minisat and tcomms are more accessible to engineering roles on skeleton
crew, and engineers normally
- balance: Service personnel who do not handle corpses have had their morgue access
revoked and moved to skeleton crew.
- balance: The HOP has had their cremator access revoked, as they are not licensed
to handle the dead
- balance: The Research Director has had their mining and mining station access
removed.
- balance: The Research Director has been given construction access to allow for
access to the minisat and that access has been removed from the HOP
- balance: The roboticist has had their skeleton crew access to ordnance revoked
to align with the geneticist's skeleton crew access
- balance: Miners no longer have SHIPPING access (previously Mail Sorting)
- bugfix: The HOS has proper access to the basics in each department again
- bugfix: A holdover access from when genetics was in medical has been removed from
the Research Director
- bugfix: Paramedics can now access the entrance doors for most departments again
- bugfix: Minisats across all maps have proper access requirements to their contents
- bugfix: Tech storage now uses its access properly and again requires both command
and tech access to get to secure storage
Tastyfish:
- bugfix: The ID access reader and access checker circuit components now work again
with the new string-based access system.
- qol: Plumbing now supports 5 layers.
- qol: The plumbing constructor can now place ducts and change layer via scroll
wheel.
- bugfix: Bunch of cryptic failures and errors fixed in placing plumbing.
- imageadd: New plumbing duct sprites.
TemporalOroboros:
- admin: Smoke now logs the last person to touch the source of the smoke as the
last person to touch the smoke itself. Gunpowder smoke should be less annoying
to log dive as a result as every explosion will log that person.
Timberpoes:
- bugfix: Fixes issue where lobby buttons were still visable and usable under panic
bunker x interview system and also allows use of fix chat verb for interviewees.
private-tristan:
- bugfix: metastation xenobiology area no longer extends 1 tile into space
timothymtorres:
- qol: Playing Russian Roulette with lethal intent now creates a mood event for
the user and is engrained in any nearby peoples memories. The more bullets the
better the memory and mood boost.
- qol: Replace red colored beacons on solars/catwalk areas outside Meta to be colored
according to department (sec is red, medical is blue, etc.)
- rscadd: Add all AI lawsets can now be researched and have their modules printed
- rscadd: Add all AI lawsets to random spawners in AI upload
- rscadd: Add advanced AI techweb node
- balance: Change AI lawsets to be in different random spawner categories
- balance: Change lawsets chance for unique AI station trait
- balance: Move some lawsets out of AI techweb node and put into advanced AI node
- code_imp: Add documentation for AI lawset code
- config: Add every AI lawset to game_options config
- config: Rebalance AI lawsets in game_options config
- bugfix: Lawsets overflow to behave correctly