mirror of
https://github.com/Bubberstation/Bubberstation.git
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Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1,4 +0,0 @@
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author: "timothymtorres"
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delete-after: True
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changes:
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- qol: "Playing Russian Roulette with lethal intent now creates a mood event for the user and is engrained in any nearby peoples memories. The more bullets the better the memory and mood boost."
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@@ -1,5 +0,0 @@
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author: "SnoopCooper"
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delete-after: True
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changes:
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- balance: "BZ production rates between pipes and turfs are now consistent. O2 production removed."
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- bugfix: "Multiplying production rates by splitting pipenets no longer possible."
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@@ -1,7 +0,0 @@
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author: "Tastyfish"
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delete-after: True
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changes:
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- qol: "Plumbing now supports 5 layers."
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- qol: "The plumbing constructor can now place ducts and change layer via scroll wheel."
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- bugfix: "Bunch of cryptic failures and errors fixed in placing plumbing."
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- imageadd: "New plumbing duct sprites."
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@@ -1,13 +0,0 @@
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author: "timothymtorres"
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delete-after: True
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changes:
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- rscadd: "Add all AI lawsets can now be researched and have their modules printed"
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- rscadd: "Add all AI lawsets to random spawners in AI upload"
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- rscadd: "Add advanced AI techweb node"
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- balance: "Change AI lawsets to be in different random spawner categories"
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- balance: "Change lawsets chance for unique AI station trait"
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- balance: "Move some lawsets out of AI techweb node and put into advanced AI node"
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- code_imp: "Add documentation for AI lawset code"
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- config: "Add every AI lawset to game_options config"
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- config: "Rebalance AI lawsets in game_options config"
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- bugfix: "Lawsets overflow to behave correctly"
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@@ -1,4 +0,0 @@
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author: "JohnFulpWillard"
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delete-after: True
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changes:
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- balance: "Station equipment that holds materials (techfabs, ORMs) can't connect to ore silo's on a different Z level."
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@@ -1,4 +0,0 @@
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author: "TemporalOroboros"
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delete-after: True
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changes:
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- admin: "Smoke now logs the last person to touch the source of the smoke as the last person to touch the smoke itself. Gunpowder smoke should be less annoying to log dive as a result as every explosion will log that person."
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@@ -1,4 +0,0 @@
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author: "Tastyfish"
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delete-after: True
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changes:
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- bugfix: "The ID access reader and access checker circuit components now work again with the new string-based access system."
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@@ -1,16 +0,0 @@
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author: "Son-of-Space"
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delete-after: True
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changes:
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- code_imp: "Reorganizes some of the access and jobs access code for readability"
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- balance: "The minisat and tcomms are more accessible to engineering roles on skeleton crew, and engineers normally"
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- balance: "Service personnel who do not handle corpses have had their morgue access revoked and moved to skeleton crew."
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- balance: "The HOP has had their cremator access revoked, as they are not licensed to handle the dead"
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- balance: "The Research Director has had their mining and mining station access removed."
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- balance: "The Research Director has been given construction access to allow for access to the minisat and that access has been removed from the HOP"
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- balance: "The roboticist has had their skeleton crew access to ordnance revoked to align with the geneticist's skeleton crew access"
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- balance: "Miners no longer have SHIPPING access (previously Mail Sorting)"
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- bugfix: "The HOS has proper access to the basics in each department again"
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- bugfix: "A holdover access from when genetics was in medical has been removed from the Research Director"
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- bugfix: "Paramedics can now access the entrance doors for most departments again"
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- bugfix: "Minisats across all maps have proper access requirements to their contents"
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- bugfix: "Tech storage now uses its access properly and again requires both command and tech access to get to secure storage"
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@@ -1,4 +0,0 @@
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author: "Guillaume Prata"
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delete-after: True
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changes:
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- balance: "Eating clothing as Mothpeople will give you cloth fibers instead of nutriment. Cloth fibers give temporary nourishment that gets removed when it finishes metabolizing."
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@@ -1,4 +0,0 @@
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author: "ReinaCoder"
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delete-after: True
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changes:
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- imageadd: "Resprites the white costume found inside the costume vendor."
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@@ -1,4 +0,0 @@
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author: "timothymtorres"
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delete-after: True
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changes:
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- qol: "Replace red colored beacons on solars/catwalk areas outside Meta to be colored according to department (sec is red, medical is blue, etc.)"
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@@ -1,4 +0,0 @@
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author: "private-tristan"
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delete-after: True
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changes:
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- bugfix: "metastation xenobiology area no longer extends 1 tile into space"
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@@ -1,4 +0,0 @@
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author: "Timberpoes"
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delete-after: True
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changes:
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- bugfix: "Fixes issue where lobby buttons were still visable and usable under panic bunker x interview system and also allows use of fix chat verb for interviewees."
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@@ -1,4 +0,0 @@
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author: "Paxilmaniac"
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delete-after: True
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changes:
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- rscadd: "Solar panel assemblies and solar tracker electronics can now be made in an autolathe"
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@@ -257,3 +257,74 @@
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they can gain literacy through the Clever mutation.
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- bugfix: Fix illiterate mobs being able to receive tablet messages in their chat
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log.
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2022-06-08:
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Guillaume Prata:
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- balance: Eating clothing as Mothpeople will give you cloth fibers instead of nutriment.
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Cloth fibers give temporary nourishment that gets removed when it finishes metabolizing.
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JohnFulpWillard:
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- balance: Station equipment that holds materials (techfabs, ORMs) can't connect
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to ore silo's on a different Z level.
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Paxilmaniac:
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- rscadd: Solar panel assemblies and solar tracker electronics can now be made in
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an autolathe
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ReinaCoder:
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- imageadd: Resprites the white costume found inside the costume vendor.
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SnoopCooper:
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- balance: BZ production rates between pipes and turfs are now consistent. O2 production
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removed.
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- bugfix: Multiplying production rates by splitting pipenets no longer possible.
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Son-of-Space:
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- code_imp: Reorganizes some of the access and jobs access code for readability
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- balance: The minisat and tcomms are more accessible to engineering roles on skeleton
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crew, and engineers normally
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- balance: Service personnel who do not handle corpses have had their morgue access
|
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revoked and moved to skeleton crew.
|
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- balance: The HOP has had their cremator access revoked, as they are not licensed
|
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to handle the dead
|
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- balance: The Research Director has had their mining and mining station access
|
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removed.
|
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- balance: The Research Director has been given construction access to allow for
|
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access to the minisat and that access has been removed from the HOP
|
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- balance: The roboticist has had their skeleton crew access to ordnance revoked
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to align with the geneticist's skeleton crew access
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- balance: Miners no longer have SHIPPING access (previously Mail Sorting)
|
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- bugfix: The HOS has proper access to the basics in each department again
|
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- bugfix: A holdover access from when genetics was in medical has been removed from
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the Research Director
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- bugfix: Paramedics can now access the entrance doors for most departments again
|
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- bugfix: Minisats across all maps have proper access requirements to their contents
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- bugfix: Tech storage now uses its access properly and again requires both command
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and tech access to get to secure storage
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Tastyfish:
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- bugfix: The ID access reader and access checker circuit components now work again
|
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with the new string-based access system.
|
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- qol: Plumbing now supports 5 layers.
|
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- qol: The plumbing constructor can now place ducts and change layer via scroll
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wheel.
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- bugfix: Bunch of cryptic failures and errors fixed in placing plumbing.
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- imageadd: New plumbing duct sprites.
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TemporalOroboros:
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- admin: Smoke now logs the last person to touch the source of the smoke as the
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last person to touch the smoke itself. Gunpowder smoke should be less annoying
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to log dive as a result as every explosion will log that person.
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Timberpoes:
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- bugfix: Fixes issue where lobby buttons were still visable and usable under panic
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bunker x interview system and also allows use of fix chat verb for interviewees.
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private-tristan:
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- bugfix: metastation xenobiology area no longer extends 1 tile into space
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timothymtorres:
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- qol: Playing Russian Roulette with lethal intent now creates a mood event for
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the user and is engrained in any nearby peoples memories. The more bullets the
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||||
better the memory and mood boost.
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- qol: Replace red colored beacons on solars/catwalk areas outside Meta to be colored
|
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according to department (sec is red, medical is blue, etc.)
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- rscadd: Add all AI lawsets can now be researched and have their modules printed
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- rscadd: Add all AI lawsets to random spawners in AI upload
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- rscadd: Add advanced AI techweb node
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- balance: Change AI lawsets to be in different random spawner categories
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- balance: Change lawsets chance for unique AI station trait
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- balance: Move some lawsets out of AI techweb node and put into advanced AI node
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- code_imp: Add documentation for AI lawset code
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- config: Add every AI lawset to game_options config
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- config: Rebalance AI lawsets in game_options config
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- bugfix: Lawsets overflow to behave correctly
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