Fixes syndicate holster storage issue. (#75731)

## About The Pull Request
The main problem was `max_total_storage = 3` which made it impossible
for you to fit items in properly, so i changed it to
`max_specific_storage` as it is in other normally functioning holsters.
Also cleaned up code a bit? I assume 3 initializations may have a
purpose but like why, when it works the same without them?
## Why It's Good For The Game
Thing works as intended?
## Changelog
🆑
fix: Syndicate Holster now works as intended (You can finally put both
revolver and speedloaders in it at the same time).
/🆑
This commit is contained in:
Helg2
2023-05-31 14:26:19 -04:00
committed by GitHub
parent 4b0e4bcb55
commit 12e13827d9
+24 -29
View File
@@ -30,7 +30,7 @@
/obj/item/food/grown/banana,
/obj/item/gun/energy/laser/thermal,
/obj/item/gun/ballistic/rifle/boltaction, //fits if you make it an obrez
))
))
/obj/item/storage/belt/holster/energy
name = "energy shoulder holsters"
@@ -47,7 +47,7 @@
/obj/item/food/grown/banana,
/obj/item/gun/energy/laser/thermal,
/obj/item/gun/energy/recharge/ebow,
))
))
/obj/item/storage/belt/holster/energy/thermal
name = "thermal shoulder holsters"
@@ -93,7 +93,7 @@
/obj/item/gun/energy/dueling,
/obj/item/gun/energy/laser/thermal,
/obj/item/gun/ballistic/rifle/boltaction, //fits if you make it an obrez
))
))
/obj/item/storage/belt/holster/detective/full/PopulateContents()
generate_items_inside(list(
@@ -123,33 +123,10 @@
w_class = WEIGHT_CLASS_NORMAL
var/datum/action/item_action/chameleon/change/chameleon_action
/obj/item/storage/belt/holster/chameleon/Initialize(mapload)
. = ..()
chameleon_action = new(src)
chameleon_action.chameleon_type = /obj/item/storage/belt
chameleon_action.chameleon_name = "Belt"
chameleon_action.initialize_disguises()
add_item_action(chameleon_action)
/obj/item/storage/belt/holster/chameleon/Initialize(mapload)
. = ..()
atom_storage.silent = TRUE
/obj/item/storage/belt/holster/chameleon/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
chameleon_action.emp_randomise()
/obj/item/storage/belt/holster/chameleon/broken/Initialize(mapload)
. = ..()
chameleon_action.emp_randomise(INFINITY)
/obj/item/storage/belt/holster/chameleon/Initialize(mapload)
. = ..()
atom_storage.max_slots = 2
atom_storage.max_total_storage = WEIGHT_CLASS_NORMAL
atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
atom_storage.set_holdable(list(
/obj/item/gun/ballistic/automatic/pistol,
/obj/item/ammo_box/magazine/m9mm,
@@ -166,7 +143,25 @@
/obj/item/gun/energy/e_gun/mini,
/obj/item/gun/energy/disabler,
/obj/item/gun/energy/dueling
))
))
atom_storage.silent = TRUE
chameleon_action = new(src)
chameleon_action.chameleon_type = /obj/item/storage/belt
chameleon_action.chameleon_name = "Belt"
chameleon_action.initialize_disguises()
add_item_action(chameleon_action)
/obj/item/storage/belt/holster/chameleon/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
chameleon_action.emp_randomise()
/obj/item/storage/belt/holster/chameleon/broken/Initialize(mapload)
. = ..()
chameleon_action.emp_randomise(INFINITY)
/obj/item/storage/belt/holster/nukie
name = "operative holster"
@@ -188,4 +183,4 @@
/obj/item/ammo_box/a762,
/obj/item/ammo_casing, // For shotgun shells, rockets, launcher grenades, and a few other things.
/obj/item/grenade, // All regular grenades, the big grenade launcher fires these.
))
))