Teshari Specific Limb Damage States and Bloody Clothing (#6038)
## About The Pull Request Teshari have long had to deal with ill-fitting overlays applied to them. I have chosen to bite the bullet and do the labour by creating species specific states for: - bloody clothes - damaged clothes - body wounds - bleeding animations How it works is simple: if our icon override exists for our species, we use it. If it doesn't exist, we default back to the original. What this means is that future species overrides can be added without code changes. ## Why It's Good For The Game <img width="91" height="85" alt="image" src="https://github.com/user-attachments/assets/30f1c91a-27aa-441e-9026-8d441855e7b9" /> This sucks! They look like they're wearing clown shoes for crying out loud! <img width="88" height="91" alt="image" src="https://github.com/user-attachments/assets/0aa2febd-728b-4108-b64d-56173958cf27" /> This doesn't suck! </details> ## Changelog 🆑 Robwo fix: Teshari can now get properly bloody and bruised. /🆑 --------- Co-authored-by: Alexis <catmc8565@gmail.com> Co-authored-by: Waterpig <49160555+Maia-J@users.noreply.github.com>
@@ -271,7 +271,7 @@
|
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
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|
||||
equipped_slot = ITEM_SLOT_FEET
|
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var/static/mutable_appearance/bloody_feet
|
||||
var/mutable_appearance/bloody_feet //BUBBER EDIT - ORIGINAL: var/static/mutable_appearance/bloody_feet
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/// List of DNA on mob's feet, so we can handle it separately from blood on mob's hands
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var/list/blood_DNA = null
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||||
@@ -282,17 +282,34 @@
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wielder = parent
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/*BUBBER EDIT BEGIN - Species specific blood icons.
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if(!bloody_feet)
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||||
bloody_feet = mutable_appearance('icons/effects/blood.dmi', "shoeblood", SHOES_LAYER)
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*/
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RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, PROC_REF(on_clean))
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RegisterSignal(parent, COMSIG_STEP_ON_BLOOD, PROC_REF(on_step_blood))
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RegisterSignals(parent, list(COMSIG_MOB_EQUIPPED_ITEM, COMSIG_MOB_UNEQUIPPED_ITEM), PROC_REF(shoecover))
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// BUBBER ADDITION BEGIN - Species specific blood icons.
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RegisterSignal(parent, COMSIG_SPECIES_GAIN, PROC_REF(on_species_change))
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RegisterSignal(parent, COMSIG_SPECIES_LOSS, PROC_REF(on_species_change))
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// BUBBER ADDITION END
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if(new_blood)
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blood_DNA = new_blood
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update_icon()
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// BUBBER EDIT ADDITION BEGIN - Species specific blood icons.
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/datum/component/bloodysoles/feet/proc/on_species_change(datum/source)
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SIGNAL_HANDLER
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update_icon()
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/datum/component/bloodysoles/feet/proc/get_blood_appearance()
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if(icon_exists('modular_zubbers/icons/effects/blood_species.dmi', "shoeblood_[wielder.dna.species.id]"))
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return mutable_appearance('modular_zubbers/icons/effects/blood_species.dmi', "shoeblood_[wielder.dna.species.id]", SHOES_LAYER)
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return mutable_appearance('icons/effects/blood.dmi', "shoeblood", SHOES_LAYER)
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// BUBBER EDIT ADDITION END
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/datum/component/bloodysoles/feet/InheritComponent(datum/component/bloodysoles/feet/soles, original, list/new_blood)
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if (!length(new_blood))
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return
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@@ -316,6 +333,7 @@
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wielder.update_worn_shoes()
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return
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bloody_feet = get_blood_appearance() // BUBBER EDIT ADDITION
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bloody_feet.color = wielder.get_blood_dna_color()
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wielder.overlays_standing[SHOES_LAYER] = bloody_feet
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wielder.apply_overlay(SHOES_LAYER)
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@@ -654,7 +654,14 @@ BLIND // can't see anything
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if(clothing_flags & LARGE_WORN_ICON)
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blood_overlay = mutable_appearance('icons/effects/64x64.dmi', "[blood_state]blood_large")
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else
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blood_overlay = mutable_appearance('icons/effects/blood.dmi', "[blood_state]blood")
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//BUBBER EDIT BEGIN - Species specific blood icons.
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// blood_overlay = mutable_appearance('icons/effects/blood.dmi', "[blood_state]blood") ORIGNAL
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var/mob/living/carbon/human/wearer = loc
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if(ishuman(wearer) && icon_exists('modular_zubbers/icons/effects/blood_species.dmi', "[blood_state]blood_[wearer.dna.species.id]"))
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blood_overlay = mutable_appearance('modular_zubbers/icons/effects/blood_species.dmi', "[blood_state]blood_[wearer.dna.species.id]")
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else
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blood_overlay = mutable_appearance('icons/effects/blood.dmi', "[blood_state]blood")
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//BUBBER EDIT END
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blood_overlay.color = get_blood_dna_color()
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@@ -49,7 +49,14 @@
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if(isinhands)
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return
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedgloves")
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//BUBBER EDIT BEGIN - Species specific damage states.
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//. += mutable_appearance('icons/effects/item_damage.dmi', "damagedgloves") //ORIGINAL
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var/mob/living/carbon/human/wearer = loc
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if(ishuman(wearer) && icon_exists('modular_zubbers/icons/effects/item_damage_species.dmi', "damagedgloves_[wearer.dna.species.id]"))
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. += mutable_appearance('modular_zubbers/icons/effects/item_damage_species.dmi', "damagedgloves_[wearer.dna.species.id]")
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else
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedgloves")
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//BUBBER EDIT END
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/obj/item/clothing/gloves/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file, bodyshape = NONE)
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. = ..()
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||||
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@@ -60,7 +60,14 @@
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if(isinhands)
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return
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedhelmet")
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//BUBBER EDIT BEGIN - Species specific damage states.
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//. += mutable_appearance('icons/effects/item_damage.dmi', "damagedhelmet") //ORIGINAL
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var/mob/living/carbon/human/wearer = loc
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if(ishuman(wearer) && icon_exists('modular_zubbers/icons/effects/item_damage_species.dmi', "damagedhelmet_[wearer.dna.species.id]"))
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. += mutable_appearance('modular_zubbers/icons/effects/item_damage_species.dmi', "damagedhelmet_[wearer.dna.species.id]")
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else
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedhelmet")
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//BUBBER EDIT END
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/obj/item/clothing/head/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file, bodyshape = NONE)
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. = ..()
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@@ -31,7 +31,14 @@
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if(isinhands || !(body_parts_covered & HEAD))
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return
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
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//BUBBER EDIT BEGIN - Species specific damage states.
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//. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask") //ORIGINAL
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var/mob/living/carbon/human/wearer = loc
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if(ishuman(wearer) && icon_exists('modular_zubbers/icons/effects/item_damage_species.dmi', "damagedmask_[wearer.dna.species.id]"))
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. += mutable_appearance('modular_zubbers/icons/effects/item_damage_species.dmi', "damagedmask_[wearer.dna.species.id]")
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else
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
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//BUBBER EDIT END
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/obj/item/clothing/mask/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file, bodyshape = NONE)
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. = ..()
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@@ -13,7 +13,14 @@
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if(isinhands || !(body_parts_covered & HEAD))
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return
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
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//BUBBER EDIT BEGIN - Species specific damage states.
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//. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask") //ORIGINAL
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var/mob/living/carbon/human/wearer = loc
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if(ishuman(wearer) && icon_exists('modular_zubbers/icons/effects/item_damage_species.dmi', "damagedmask_[wearer.dna.species.id]"))
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. += mutable_appearance('modular_zubbers/icons/effects/item_damage_species.dmi', "damagedmask_[wearer.dna.species.id]")
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else
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
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//BUBBER EDIT END
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/obj/item/clothing/neck/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file, bodyshape = NONE)
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. = ..()
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@@ -72,7 +72,14 @@
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if(isinhands)
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return
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedshoe")
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//BUBBER EDIT BEGIN - Species specific damage states.
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//. += mutable_appearance('icons/effects/item_damage.dmi', "damagedshoe") //ORIGINAL
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var/mob/living/carbon/human/wearer = loc
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if(ishuman(wearer) && icon_exists('modular_zubbers/icons/effects/item_damage_species.dmi', "damagedshoe_[wearer.dna.species.id]"))
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. += mutable_appearance('modular_zubbers/icons/effects/item_damage_species.dmi', "damagedshoe_[wearer.dna.species.id]")
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else
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedshoe")
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//BUBBER EDIT END
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/obj/item/clothing/shoes/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands = FALSE, icon_file, bodyshape = NONE)
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. = ..()
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@@ -23,20 +23,20 @@
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if(isinhands)
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return
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if(damaged_clothes)
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//SKYRAT EDIT CHANGE BEGIN
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//. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]") //ORIGINAL
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var/damagefile2use = (bodyshape & STYLE_TAUR_ALL) ? 'modular_skyrat/master_files/icons/mob/64x32_item_damage.dmi' : 'icons/effects/item_damage.dmi'
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. += mutable_appearance(damagefile2use, "damaged[blood_overlay_type]")
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//SKYRAT EDIT CHANGE END
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if(GET_ATOM_BLOOD_DNA_LENGTH(src))
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//SKYRAT EDIT CHANGE BEGIN
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//. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood") //ORIGINAL
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var/bloodfile2use = (bodyshape & STYLE_TAUR_ALL) ? 'modular_skyrat/master_files/icons/mob/64x32_blood.dmi' : 'icons/effects/blood.dmi'
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. += mutable_appearance(bloodfile2use, "[blood_overlay_type]blood")
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//SKYRAT EDIT CHANGE END
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//BUBBER EDIT BEGIN - Species specific damage states.
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var/mob/living/carbon/human/wearer = loc
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if(damaged_clothes)
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//. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]") //ORIGINAL
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//todo: the taur icon doesn't exist anymore. Needs replacement.
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var/icon/damage_icon_file = (bodyshape & STYLE_TAUR_ALL) ? 'modular_skyrat/master_files/icons/mob/64x32_item_damage.dmi' : 'icons/effects/item_damage.dmi'
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var/damage_icon_state = "damaged[blood_overlay_type]"
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if(ishuman(wearer) && icon_exists('modular_zubbers/icons/effects/item_damage_species.dmi', "damaged[blood_overlay_type]_[wearer.dna.species.id]"))
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damage_icon_file = 'modular_zubbers/icons/effects/item_damage_species.dmi'
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damage_icon_state = "damaged[blood_overlay_type]_[wearer.dna.species.id]"
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. += mutable_appearance(damage_icon_file, damage_icon_state)
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//BUBBER EDIT END
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if(!ishuman(wearer) || !wearer.w_uniform)
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return
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var/obj/item/clothing/under/undershirt = wearer.w_uniform
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@@ -112,7 +112,14 @@
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if(isinhands)
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return
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damageduniform")
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//BUBBER EDIT BEGIN
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//. += mutable_appearance('icons/effects/item_damage.dmi', "damageduniform") //ORIGINAL
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var/mob/living/carbon/human/wearer = loc
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if(ishuman(wearer) && icon_exists('modular_zubbers/icons/effects/item_damage_species.dmi', "damageduniform_[wearer.dna.species.id]"))
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. += mutable_appearance('modular_zubbers/icons/effects/item_damage_species.dmi', "damageduniform_[wearer.dna.species.id]")
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else
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. += mutable_appearance('icons/effects/item_damage.dmi', "damageduniform")
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||||
//BUBBER EDIT END
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. += get_accessory_overlays()
|
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|
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/obj/item/clothing/under/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands = FALSE, icon_file, bodyshape = NONE)
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@@ -302,11 +302,11 @@
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if(!iter_part.dmg_overlay_type)
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continue
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if(isnull(damage_overlay) && (iter_part.brutestate || iter_part.burnstate))
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||||
damage_overlay = mutable_appearance('icons/mob/effects/dam_mob.dmi', "blank", -DAMAGE_LAYER, appearance_flags = KEEP_TOGETHER)
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||||
damage_overlay = mutable_appearance('modular_zubbers/icons/mob/effects/dam_mob.dmi', "blank", -DAMAGE_LAYER, appearance_flags = KEEP_TOGETHER) //BUBBER EDIT: Extra species damage icons. Original: 'icons/mob/effects/dam_mob.dmi'
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||||
if(iter_part.brutestate)
|
||||
var/mutable_appearance/blood_damage_overlay = mutable_appearance('icons/mob/effects/dam_mob.dmi', "[iter_part.dmg_overlay_type]_[iter_part.body_zone]_[iter_part.brutestate]0", appearance_flags = RESET_COLOR) //we're adding icon_states of the base image as overlays
|
||||
var/mutable_appearance/blood_damage_overlay = mutable_appearance('modular_zubbers/icons/mob/effects/dam_mob.dmi', "[iter_part.dmg_overlay_type]_[iter_part.body_zone]_[iter_part.brutestate]0", appearance_flags = RESET_COLOR) //we're adding icon_states of the base image as overlays //BUBBER EDIT: Extra species damage icons. Original: 'icons/mob/effects/dam_mob.dmi'
|
||||
blood_damage_overlay.color = get_bloodtype()?.get_damage_color(src)
|
||||
var/mutable_appearance/brute_damage_overlay = mutable_appearance('icons/mob/effects/dam_mob.dmi', "[iter_part.dmg_overlay_type]_[iter_part.body_zone]_[iter_part.brutestate]0_overlay", appearance_flags = RESET_COLOR)
|
||||
var/mutable_appearance/brute_damage_overlay = mutable_appearance('modular_zubbers/icons/mob/effects/dam_mob.dmi', "[iter_part.dmg_overlay_type]_[iter_part.body_zone]_[iter_part.brutestate]0_overlay", appearance_flags = RESET_COLOR) //BUBBER EDIT: Extra species damage icons. Original: 'icons/mob/effects/dam_mob.dmi'
|
||||
blood_damage_overlay.overlays += brute_damage_overlay
|
||||
damage_overlay.add_overlay(blood_damage_overlay)
|
||||
if(iter_part.burnstate)
|
||||
@@ -330,10 +330,23 @@
|
||||
var/mutable_appearance/wound_overlay
|
||||
for(var/obj/item/bodypart/iter_part as anything in get_bodyparts())
|
||||
if(iter_part.bleed_overlay_icon)
|
||||
/*BUBBER EDIT BEGIN - Species specific bleed overlay icons.
|
||||
var/mutable_appearance/blood_overlay = mutable_appearance('icons/mob/effects/bleed_overlays.dmi', "blank", -WOUND_LAYER, appearance_flags = KEEP_TOGETHER)
|
||||
blood_overlay.color = blood_type.get_wound_color(src)
|
||||
wound_overlay ||= blood_overlay
|
||||
wound_overlay.add_overlay(iter_part.bleed_overlay_icon)
|
||||
*/
|
||||
var/icon/bleed_overlay_icon_file = 'icons/mob/effects/bleed_overlays.dmi'
|
||||
var/bleed_overlay_icon_state = iter_part.bleed_overlay_icon
|
||||
if(ishuman(src) && icon_exists('modular_zubbers/icons/mob/effects/bleed_overlays_species.dmi', "[iter_part.bleed_overlay_icon]_[src.dna.species.id]"))
|
||||
bleed_overlay_icon_file = 'modular_zubbers/icons/mob/effects/bleed_overlays_species.dmi'
|
||||
bleed_overlay_icon_state = "[iter_part.bleed_overlay_icon]_[src.dna.species.id]"
|
||||
|
||||
var/mutable_appearance/blood_overlay = mutable_appearance(bleed_overlay_icon_file, "blank", -WOUND_LAYER, appearance_flags = KEEP_TOGETHER)
|
||||
blood_overlay.color = blood_type.get_wound_color(src)
|
||||
wound_overlay ||= blood_overlay
|
||||
wound_overlay.add_overlay(mutable_appearance(bleed_overlay_icon_file, bleed_overlay_icon_state))
|
||||
//BUBBER EDIT END
|
||||
|
||||
if(isnull(wound_overlay))
|
||||
return
|
||||
|
||||
@@ -1364,14 +1364,14 @@
|
||||
if(dropped && dmg_overlay_type)
|
||||
if(brutestate)
|
||||
// divided into two overlays: one that gets colored and one that doesn't.
|
||||
var/image/brute_blood_overlay = image('icons/mob/effects/dam_mob.dmi', "[dmg_overlay_type]_[body_zone]_[brutestate]0", -DAMAGE_LAYER, dir = SOUTH)
|
||||
var/image/brute_blood_overlay = image('modular_zubbers/icons/mob/effects/dam_mob.dmi', "[dmg_overlay_type]_[body_zone]_[brutestate]0", -DAMAGE_LAYER, dir = SOUTH) //BUBBER EDIT: Extra species damage icons. Original: 'icons/mob/effects/dam_mob.dmi'
|
||||
brute_blood_overlay.color = get_color_from_blood_list(blood_dna_info)
|
||||
var/mutable_appearance/brute_damage_overlay = mutable_appearance('icons/mob/effects/dam_mob.dmi', "[dmg_overlay_type]_[body_zone]_[brutestate]0_overlay", -DAMAGE_LAYER, appearance_flags = RESET_COLOR)
|
||||
var/mutable_appearance/brute_damage_overlay = mutable_appearance('modular_zubbers/icons/mob/effects/dam_mob.dmi', "[dmg_overlay_type]_[body_zone]_[brutestate]0_overlay", -DAMAGE_LAYER, appearance_flags = RESET_COLOR) //BUBBER EDIT: Extra species damage icons. Original: 'icons/mob/effects/dam_mob.dmi'
|
||||
if(brute_damage_overlay)
|
||||
brute_blood_overlay.overlays += brute_damage_overlay
|
||||
. += brute_blood_overlay
|
||||
if(burnstate)
|
||||
. += image('icons/mob/effects/dam_mob.dmi', "[dmg_overlay_type]_[body_zone]_0[burnstate]", -DAMAGE_LAYER, dir = SOUTH)
|
||||
. += image('modular_zubbers/icons/mob/effects/dam_mob.dmi', "[dmg_overlay_type]_[body_zone]_0[burnstate]", -DAMAGE_LAYER, dir = SOUTH) //BUBBER EDIT: Extra species damage icons. Original: 'icons/mob/effects/dam_mob.dmi'
|
||||
|
||||
if(is_husked)
|
||||
. += huskify_image(thing_to_husk = limb)
|
||||
|
||||
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.8 KiB |
|
Before Width: | Height: | Size: 6.8 KiB After Width: | Height: | Size: 1.9 KiB |
@@ -8,6 +8,7 @@
|
||||
icon_greyscale = BODYPART_ICON_TESHARI
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
limb_id = SPECIES_TESHARI
|
||||
dmg_overlay_type = SPECIES_TESHARI
|
||||
brute_modifier = TESHARI_BRUTE_MODIFIER
|
||||
burn_modifier = TESHARI_BURN_MODIFIER
|
||||
head_flags = HEAD_EYESPRITES|HEAD_EYECOLOR|HEAD_EYEHOLES|HEAD_DEBRAIN|HEAD_HAIR
|
||||
@@ -36,6 +37,7 @@
|
||||
icon_greyscale = BODYPART_ICON_TESHARI
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
limb_id = SPECIES_TESHARI
|
||||
dmg_overlay_type = SPECIES_TESHARI
|
||||
brute_modifier = TESHARI_BRUTE_MODIFIER
|
||||
burn_modifier = TESHARI_BURN_MODIFIER
|
||||
|
||||
@@ -77,26 +79,27 @@
|
||||
icon_greyscale = BODYPART_ICON_TESHARI
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
limb_id = SPECIES_TESHARI
|
||||
dmg_overlay_type = SPECIES_TESHARI
|
||||
unarmed_damage_low = TESHARI_PUNCH_LOW
|
||||
unarmed_damage_high = TESHARI_PUNCH_HIGH
|
||||
brute_modifier = TESHARI_BRUTE_MODIFIER
|
||||
burn_modifier = TESHARI_BURN_MODIFIER
|
||||
|
||||
|
||||
/obj/item/bodypart/arm/right/mutant/teshari
|
||||
icon_greyscale = BODYPART_ICON_TESHARI
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
limb_id = SPECIES_TESHARI
|
||||
dmg_overlay_type = SPECIES_TESHARI
|
||||
unarmed_damage_low = TESHARI_PUNCH_LOW
|
||||
unarmed_damage_high = TESHARI_PUNCH_HIGH
|
||||
brute_modifier = TESHARI_BRUTE_MODIFIER
|
||||
burn_modifier = TESHARI_BURN_MODIFIER
|
||||
|
||||
|
||||
/obj/item/bodypart/leg/left/mutant/teshari
|
||||
icon_greyscale = BODYPART_ICON_TESHARI
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
limb_id = SPECIES_TESHARI
|
||||
dmg_overlay_type = SPECIES_TESHARI
|
||||
digitigrade_type = /obj/item/bodypart/leg/left/digitigrade/teshari
|
||||
brute_modifier = TESHARI_BRUTE_MODIFIER
|
||||
burn_modifier = TESHARI_BURN_MODIFIER
|
||||
@@ -105,6 +108,7 @@
|
||||
icon_greyscale = BODYPART_ICON_TESHARI
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
limb_id = SPECIES_TESHARI
|
||||
dmg_overlay_type = SPECIES_TESHARI
|
||||
digitigrade_type = /obj/item/bodypart/leg/right/digitigrade/teshari
|
||||
brute_modifier = TESHARI_BRUTE_MODIFIER
|
||||
burn_modifier = TESHARI_BURN_MODIFIER
|
||||
@@ -113,6 +117,7 @@
|
||||
icon_greyscale = BODYPART_ICON_TESHARI
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
base_limb_id = SPECIES_TESHARI
|
||||
dmg_overlay_type = SPECIES_TESHARI
|
||||
brute_modifier = TESHARI_BRUTE_MODIFIER
|
||||
burn_modifier = TESHARI_BURN_MODIFIER
|
||||
|
||||
@@ -120,6 +125,7 @@
|
||||
icon_greyscale = BODYPART_ICON_TESHARI
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
base_limb_id = SPECIES_TESHARI
|
||||
dmg_overlay_type = SPECIES_TESHARI
|
||||
brute_modifier = TESHARI_BRUTE_MODIFIER
|
||||
burn_modifier = TESHARI_BURN_MODIFIER
|
||||
|
||||
|
||||
|
After Width: | Height: | Size: 6.7 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 19 KiB |