Oversized quirk changes (#271)

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## About The Pull Request

Yeah so 15 brain damage for forgetting to toggle walk intent when
walking through an airlock is really harsh. They have various benefits
and disadvantages, I think even with these changes the are weaker.

## Changelog

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🆑
balance: Oversized people no longer get bonuses to their grabs/their
chance to break out of being grabbed
add: Vehicle bays have been expanded to allow oversized people inside!
del: Oversized people, Nanotrasen has heard you: We've introduced a
brand new line of airlocks, extra tall- And yes it's definitely our
compassion and not the medical bills your brain injuries have caused
you... fucking hell, can't even look out for themselves... oh fuck this
thing is still on!!
/🆑

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This commit is contained in:
Cyprex
2023-06-21 22:47:57 -04:00
committed by GitHub
parent 5fc69b30fd
commit 146cd5d7ff
3 changed files with 6 additions and 4 deletions
+1 -1
View File
@@ -17,7 +17,7 @@
#define CLICK_CD_RANGE_TIRED 5 //#define CLICK_CD_RANGE 4, so 25% slower
//Grab breakout odds
#define OVERSIZED_GRAB_RESIST_BONUS 10 /// For those with the oversized trait, they get this.
#define OVERSIZED_GRAB_RESIST_BONUS 0 // BUBBER EDIT- With this oversized are just as good at grabs as anyone else.
// Damage modifiers
#define OVERSIZED_HARM_DAMAGE_BONUS 5 /// Those with the oversized trait do 5 more damage.
+2 -2
View File
@@ -50,9 +50,9 @@
if(!istype(M))
return FALSE
//SKYRAT EDIT ADDITION
if(HAS_TRAIT(M, TRAIT_OVERSIZED))
/*if(HAS_TRAIT(M, TRAIT_OVERSIZED))
to_chat(M, span_warning("You are far too big for this!"))
return FALSE
return FALSE*/ //BUBBER EDIT: commented out this Skyrat change.
//SKYRAT EDIT END
if(do_after(M, get_enter_delay(M), src, timed_action_flags = IGNORE_HELD_ITEM, extra_checks = CALLBACK(src, PROC_REF(enter_checks), M)))
mob_enter(M)
@@ -1,3 +1,5 @@
//BUBBER EDIT: Commenting out this whole file, we don't want this.
/*
/obj/machinery/door/airlock/Initialize(mapload)
. = ..()
var/static/list/loc_connections = list(
@@ -18,4 +20,4 @@
crossing_human.visible_message(span_warning("[crossing_human] slams their head into the frame of [src] with a sickening thud!"), \
span_userdanger("You slam your head against [src]!")
)
playsound(crossed_atom, 'sound/effects/bang.ogg', 50, TRUE)
playsound(crossed_atom, 'sound/effects/bang.ogg', 50, TRUE)*/