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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-26 06:29:23 +01:00
Fixes for c36bcabe8b
This commit is contained in:
@@ -69,7 +69,7 @@
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barefootstep = FOOTSTEP_HARD_BAREFOOT
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clawfootstep = FOOTSTEP_HARD_CLAW
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heavyfootstep = FOOTSTEP_GENERIC_HEAVY
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tiled_dirt = FALSE
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tiled_turf = FALSE
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/turf/open/indestructible/cobble/side
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icon_state = "cobble_side"
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@@ -6,7 +6,7 @@
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baseturfs = /turf/open/indestructible/reebe_void
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planetary_atmos = TRUE
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bullet_bounce_sound = null //forever falling
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tiled_dirt = FALSE
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tiled_turf = FALSE
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/turf/open/indestructible/reebe_void/Initialize(mapload)
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@@ -126,7 +126,7 @@ GLOBAL_LIST_INIT(plastic_wall_panel_recipes, list(
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icon_state = "colony_grey"
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base_icon_state = "colony_grey"
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floor_tile = /obj/item/stack/tile/iron/colony
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tiled_dirt = FALSE
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tiled_turf = FALSE
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/turf/open/floor/iron/colony/texture
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icon_state = "colony_grey_texture"
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@@ -8,7 +8,7 @@
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barefootstep = FOOTSTEP_SAND
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clawfootstep = FOOTSTEP_SAND
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heavyfootstep = FOOTSTEP_GENERIC_HEAVY
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tiled_dirt = FALSE
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tiled_turf = FALSE
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// We don't want to create chasms upon destruction, as this is too easy to abuse.
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// For some reason, the dirt used Lavaland atmos (OPENTURF_LOW_PRESSURE), this would suck whilst on the planet.
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@@ -11,7 +11,7 @@
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baseturfs = /turf/open/water/moonstation
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turf_flags = NO_RUST | TURF_BLOCKS_POPULATE_TERRAIN_FLORAFEATURES | NO_LAVA_GEN
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tiled_dirt = FALSE
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tiled_turf = FALSE
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initial_gas_mix = MOONSTATION_ATMOS
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planetary_atmos = TRUE
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@@ -11,7 +11,7 @@
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barefootstep = FOOTSTEP_SAND
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clawfootstep = FOOTSTEP_SAND
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heavyfootstep = FOOTSTEP_GENERIC_HEAVY
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tiled_dirt = FALSE
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tiled_turf = FALSE
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planetary_atmos = TRUE
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baseturfs = /turf/open/misc/moonstation_rock
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flags_1 = NONE
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@@ -20,7 +20,7 @@
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icon_state = "titanium_blue_old";
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name = "bathroom floor"
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footstep = FOOTSTEP_FLOOR
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tiled_dirt = FALSE
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tiled_turf = FALSE
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/turf/open/indestructible/carpet
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desc = "It's really cozy! Great for soft paws!";
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@@ -32,4 +32,4 @@
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barefootstep = FOOTSTEP_CARPET_BAREFOOT
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clawfootstep = FOOTSTEP_CARPET_BAREFOOT
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heavyfootstep = FOOTSTEP_GENERIC_HEAVY
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tiled_dirt = FALSE
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tiled_turf = FALSE
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