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Merge pull request #2481 from Tenebrosity/projectileimpactnoises
Adds generic impact noises to all projectiles
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@@ -18,6 +18,7 @@
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anchored = 1 //There's a reason this is here, Mport. God fucking damn it -Agouri. Find&Fix by Pete. The reason this is here is to stop the curving of emitter shots.
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pass_flags = PASSTABLE
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mouse_opacity = 0
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hitsound = 'sound/weapons/pierce.ogg'
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var/bumped = 0 //Prevents it from hitting more than one guy at once
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var/def_zone = "" //Aiming at
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var/mob/firer = null//Who shot it
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@@ -59,8 +60,14 @@
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var/mob/living/L = target
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return L.apply_effects(stun, weaken, paralyze, irradiate, stutter, eyeblur, drowsy, blocked)
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proc/vol_by_damage()
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if(src.damage)
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return Clamp((src.damage) * 2, 30, 100)// Multiply projectile damage by 2, then clamp the value between 30 and 100
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else
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return 40 //if the projectile doesn't do damage, play its hitsound at 40% volume
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Bump(atom/A as mob|obj|turf|area)
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if(A == firer)
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loc = A.loc
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return 0 //cannot shoot yourself
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@@ -83,8 +90,11 @@
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var/distance = get_dist(get_turf(A), starting) // Get the distance between the turf shot from and the mob we hit and use that for the calculations.
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def_zone = ran_zone(def_zone, max(100-(7*distance), 5)) //Lower accurancy/longer range tradeoff. 7 is a balanced number to use.
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if(silenced)
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playsound(loc, hitsound, 5, 1, -1)
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M << "<span class='userdanger'>You've been shot in the [parse_zone(def_zone)] by [src]!</span>"
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else
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var/volume = vol_by_damage()
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playsound(loc, hitsound, volume, 1, -1)
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M.visible_message("<span class='danger'>[M] is hit by [src] in the [parse_zone(def_zone)]!", \
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"<span class='userdanger'>[M] is hit by [src] in the [parse_zone(def_zone)]!") //X has fired Y is now given by the guns so you cant tell who shot you if you could not see the shooter
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add_logs(firer, M, "shot", object="[src]", addition=reagent_note)
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@@ -4,6 +4,7 @@
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 20
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damage_type = BURN
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hitsound = 'sound/weapons/sear.ogg'
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flag = "laser"
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eyeblur = 2
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@@ -12,6 +13,7 @@
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icon_state = "laser"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 0
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hitsound = null
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damage_type = BURN
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flag = "laser"
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eyeblur = 2
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@@ -58,6 +60,7 @@
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/obj/item/projectile/bluetag
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name = "lasertag beam"
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icon_state = "bluelaser"
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hitsound = null
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 0
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damage_type = BURN
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@@ -73,6 +76,7 @@
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/obj/item/projectile/redtag
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name = "lasertag beam"
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icon_state = "laser"
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hitsound = null
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 0
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damage_type = BURN
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@@ -87,6 +91,7 @@
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/obj/item/projectile/omnitag//A laser tag bolt that stuns EVERYONE
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name = "lasertag beam"
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hitsound = null
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icon_state = "omnilaser"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 0
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@@ -13,6 +13,7 @@
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stun = 10
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weaken = 10
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stutter = 10
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hitsound = "sparks"
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on_hit(var/atom/target, var/blocked = 0)
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if(!ismob(target) || blocked >= 2) //Fully blocked by mob or collided with dense object - burst into sparks!
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