mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 05:00:55 +01:00
Cleaned some clothing flags. Ported turf/Entered optimization from vg.
This commit is contained in:
@@ -85,4 +85,12 @@
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#define NO_FEMALE_UNIFORM 0
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#define FEMALE_UNIFORM_FULL 1
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#define FEMALE_UNIFORM_TOP 2
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#define FEMALE_UNIFORM_TOP 2
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//flags for covering body parts
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#define GLASSESCOVERSEYES 1
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#define MASKCOVERSEYES 2 // get rid of some of the other retardation in these flags
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#define HEADCOVERSEYES 4 // feel free to realloc these numbers for other purposes
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#define MASKCOVERSMOUTH 8 // on other items, these are just for mask/head
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#define HEADCOVERSMOUTH 16
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@@ -17,14 +17,9 @@
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#define ABSTRACT 128 // for all things that are technically items but used for various different stuff, made it 128 because it could conflict with other flags other way
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#define FPRINT 256 // takes a fingerprint
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#define ON_BORDER 512 // item has priority to check when entering or leaving
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#define PROXMOVE 2048 // Will the code check us when we move or when something moves near us?
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#define GLASSESCOVERSEYES 1024
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#define MASKCOVERSEYES 1024 // get rid of some of the other retardation in these flags
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#define HEADCOVERSEYES 1024 // feel free to realloc these numbers for other purposes
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#define MASKCOVERSMOUTH 2048 // on other items, these are just for mask/head
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#define HEADCOVERSMOUTH 2048
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#define HEADBANGPROTECT 4096
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#define EARBANGPROTECT 1024
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+1
-1
@@ -131,7 +131,7 @@
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/atom/proc/CheckExit()
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return 1
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/atom/proc/HasProximity(atom/movable/AM as mob|obj)
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/atom/proc/HasProximity(atom/movable/AM as mob|obj) //Requires the PROXMOVE flag to work.
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return
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/atom/proc/emp_act(var/severity)
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@@ -271,8 +271,9 @@
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name = "flesh mass"
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icon_state = "lingspacehelmet"
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desc = "A covering of pressure and temperature-resistant organic tissue with a glass-like chitin front."
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flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | NODROP //Again, no THICKMATERIAL.
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flags = BLOCKHAIR | STOPSPRESSUREDMAGE | NODROP //Again, no THICKMATERIAL.
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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/obj/item/clothing/head/helmet/space/changeling/dropped()
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qdel(src)
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@@ -320,9 +321,10 @@
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name = "chitinous mass"
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desc = "A tough, hard covering of black chitin with transparent chitin in front."
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icon_state = "lingarmorhelmet"
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flags = HEADCOVERSEYES | BLOCKHAIR | NODROP
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flags = BLOCKHAIR | NODROP
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armor = list(melee = 40, bullet = 15, laser = 30,energy = 10, bomb = 5, bio = 2, rad = 0)
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flags_inv = HIDEEARS
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flags_cover = HEADCOVERSEYES
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/obj/item/clothing/head/helmet/changeling/dropped()
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qdel(src)
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@@ -34,7 +34,7 @@
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icon_state = "culthood"
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desc = "A hood worn by the followers of Nar-Sie."
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flags_inv = HIDEFACE
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flags = HEADCOVERSEYES
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flags_cover = HEADCOVERSEYES
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armor = list(melee = 30, bullet = 10, laser = 5,energy = 5, bomb = 0, bio = 0, rad = 0)
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cold_protection = HEAD
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min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
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@@ -70,8 +70,9 @@
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item_state = "magus"
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desc = "A helm worn by the followers of Nar-Sie."
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flags_inv = HIDEFACE
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flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
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flags = BLOCKHAIR
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armor = list(melee = 30, bullet = 30, laser = 30,energy = 20, bomb = 0, bio = 0, rad = 0)
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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/obj/item/clothing/suit/magusred
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name = "magus robes"
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@@ -7,6 +7,7 @@
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idle_power_usage = 5
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active_power_usage = 10
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layer = 5
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flags = FPRINT | PROXMOVE
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var/health = 50
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var/list/network = list("SS13")
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@@ -21,6 +21,7 @@
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anchored = 0
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base_state = "pflash"
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density = 1
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flags = FPRINT | PROXMOVE
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/obj/machinery/flasher/New()
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bulb = new /obj/item/device/flash/handheld(src)
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@@ -324,6 +324,7 @@
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anchored = 1
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var/health = 100
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var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
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flags = PROXMOVE
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/obj/structure/alien/egg/New()
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@@ -76,6 +76,9 @@
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/obj/machinery/r_n_d/experimentor,
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/obj/machinery/autolathe
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)
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var/flags_cover = 0 //for flags such as GLASSESCOVERSEYES
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/obj/item/proc/check_allowed_items(atom/target, not_inside)
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if((src in target) || ((!istype(target.loc, /turf)) && (!istype(target, /turf)) && (not_inside)) || is_type_in_list(target, can_be_placed_into))
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return 0
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@@ -327,16 +330,16 @@
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if(ishuman(M))
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is_human_victim = 1
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var/mob/living/carbon/human/H = M
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if((H.head && H.head.flags & HEADCOVERSEYES) || \
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(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
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(H.glasses && H.glasses.flags & GLASSESCOVERSEYES))
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if((H.head && H.head.flags_cover & HEADCOVERSEYES) || \
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(H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES) || \
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(H.glasses && H.glasses.flags_cover & GLASSESCOVERSEYES))
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// you can't stab someone in the eyes wearing a mask!
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user << "<span class='danger'>You're going to need to remove that mask/helmet/glasses first!</span>"
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return
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if(ismonkey(M))
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var/mob/living/carbon/monkey/Mo = M
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if(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES)
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if(Mo.wear_mask && Mo.wear_mask.flags_cover & MASKCOVERSEYES)
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// you can't stab someone in the eyes wearing a mask!
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user << "<span class='danger'>You're going to need to remove that mask/helmet/glasses first!</span>"
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return
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@@ -57,8 +57,8 @@
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return
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var/mob/living/carbon/human/H = M //mob has protective eyewear
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if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || (H.glasses && H.glasses.flags & GLASSESCOVERSEYES)))
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user << "<span class='notice'>You're going to need to remove that [(H.head && H.head.flags & HEADCOVERSEYES) ? "helmet" : (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) ? "mask": "glasses"] first.</span>"
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if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags_cover & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES) || (H.glasses && H.glasses.flags_cover & GLASSESCOVERSEYES)))
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user << "<span class='notice'>You're going to need to remove that [(H.head && H.head.flags_cover & HEADCOVERSEYES) ? "helmet" : (H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES) ? "mask": "glasses"] first.</span>"
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return
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if(M == user) //they're using it on themselves
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@@ -9,6 +9,7 @@
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var/mob/attacher = null
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var/valve_open = 0
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var/toggle = 1
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flags = FPRINT | PROXMOVE
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/obj/item/device/transfer_valve/IsAssemblyHolder()
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return 1
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@@ -97,12 +97,15 @@
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O.lastarea = get_area(O.loc)
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// O.update_gravity(O.mob_has_gravity())
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var/loopsanity = 100
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for(var/atom/A in range(1))
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if(loopsanity == 0)
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break
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loopsanity--
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A.HasProximity(M, 1)
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if(M && M.flags & PROXMOVE)
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var/loopsanity = 100
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for(var/atom/A in range(1))
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if(loopsanity == 0)
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break
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loopsanity--
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spawn(0)
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if((A && M) && A.flags & PROXMOVE)
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A.HasProximity(M, 1)
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/turf/proc/is_plasteel_floor()
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return 0
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@@ -6,7 +6,7 @@
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w_class = 3.0
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throw_speed = 2
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throw_range = 4
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flags = CONDUCT
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flags = CONDUCT | PROXMOVE
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var/status = 0 //0 - not readied //1 - bomb finished with welder
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var/obj/item/device/assembly_holder/bombassembly = null //The first part of the bomb is an assembly holder, holding an igniter+some device
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var/obj/item/weapon/tank/bombtank = null //the second part of the bomb is a plasma tank
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@@ -3,7 +3,7 @@
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icon = 'icons/obj/assemblies/new_assemblies.dmi'
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icon_state = "holder"
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item_state = "assembly"
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flags = CONDUCT
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flags = CONDUCT | PROXMOVE
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throwforce = 5
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w_class = 2.0
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throw_speed = 2
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@@ -6,7 +6,7 @@
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g_amt = 200
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origin_tech = "magnets=1"
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attachable = 1
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flags = PROXMOVE
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var/scanning = 0
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var/timing = 0
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var/time = 10
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@@ -39,7 +39,7 @@
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name = "glasses"
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icon = 'icons/obj/clothing/glasses.dmi'
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w_class = 2.0
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flags = GLASSESCOVERSEYES
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flags_cover = GLASSESCOVERSEYES
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slot_flags = SLOT_EYES
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var/vision_flags = 0
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var/darkness_view = 2//Base human is 2
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@@ -167,7 +167,7 @@ BLIND // can't see anything
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name = "space helmet"
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icon_state = "spaceold"
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desc = "A special helmet with solar UV shielding to protect your eyes from harmful rays."
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flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL
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flags = BLOCKHAIR | STOPSPRESSUREDMAGE | THICKMATERIAL
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item_state = "spaceold"
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permeability_coefficient = 0.01
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
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@@ -179,6 +179,7 @@ BLIND // can't see anything
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flash_protect = 2
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strip_delay = 50
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put_on_delay = 50
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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/obj/item/clothing/suit/space
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name = "space suit"
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@@ -2,7 +2,7 @@
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name = "helmet"
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desc = "Standard Security gear. Protects the head from impacts."
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icon_state = "helmet"
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flags = HEADCOVERSEYES | HEADBANGPROTECT
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flags = HEADBANGPROTECT
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item_state = "helmet"
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armor = list(melee = 25, bullet = 15, laser = 25,energy = 10, bomb = 25, bio = 0, rad = 0)
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flags_inv = HIDEEARS|HIDEEYES
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@@ -14,6 +14,7 @@
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var/obj/machinery/camera/portable/helmetCam = null
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var/spawnWithHelmetCam = 0
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var/canAttachCam = 0
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flags_cover = HEADCOVERSEYES
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/obj/item/clothing/head/helmet/New()
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@@ -49,7 +50,7 @@
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toggle_message = "You pull the visor down on"
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alt_toggle_message = "You push the visor up on"
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can_toggle = 1
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flags = HEADCOVERSEYES|HEADCOVERSMOUTH|HEADBANGPROTECT
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flags = HEADBANGPROTECT
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armor = list(melee = 41, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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strip_delay = 80
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@@ -57,6 +58,7 @@
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visor_flags = HEADCOVERSEYES|HEADCOVERSMOUTH
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visor_flags_inv = HIDEMASK|HIDEEYES|HIDEFACE
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toggle_cooldown = 0
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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/obj/item/clothing/head/helmet/attack_self()
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if(usr.canmove && !usr.stat && !usr.restrained() && can_toggle)
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@@ -126,7 +128,7 @@
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/obj/item/clothing/head/helmet/roman
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name = "roman helmet"
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desc = "An ancient helmet made of bronze and leather."
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flags = HEADCOVERSEYES
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flags_cover = HEADCOVERSEYES
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armor = list(melee = 25, bullet = 0, laser = 25, energy = 10, bomb = 10, bio = 0, rad = 0)
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icon_state = "roman"
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item_state = "roman"
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@@ -142,15 +144,16 @@
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name = "gladiator helmet"
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desc = "Ave, Imperator, morituri te salutant."
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icon_state = "gladiator"
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flags = HEADCOVERSEYES|BLOCKHAIR
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flags = BLOCKHAIR
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item_state = "gladiator"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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flags_cover = HEADCOVERSEYES
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/obj/item/clothing/head/helmet/redtaghelm
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name = "red laser tag helmet"
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desc = "They have chosen their own end."
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icon_state = "redtaghelm"
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flags = HEADCOVERSEYES
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flags_cover = HEADCOVERSEYES
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item_state = "redtaghelm"
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armor = list(melee = 15, bullet = 10, laser = 20,energy = 10, bomb = 20, bio = 0, rad = 0)
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// Offer about the same protection as a hardhat.
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@@ -160,7 +163,7 @@
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name = "blue laser tag helmet"
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desc = "They'll need more men."
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icon_state = "bluetaghelm"
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flags = HEADCOVERSEYES
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flags_cover = HEADCOVERSEYES
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item_state = "bluetaghelm"
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armor = list(melee = 15, bullet = 10, laser = 20,energy = 10, bomb = 20, bio = 0, rad = 0)
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// Offer about the same protection as a hardhat.
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@@ -47,7 +47,8 @@
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name = "nun hood"
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desc = "Maximum piety in this star system."
|
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icon_state = "nun_hood"
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flags = HEADCOVERSEYES|BLOCKHAIR
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flags = BLOCKHAIR
|
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flags_cover = HEADCOVERSEYES
|
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/obj/item/clothing/head/det_hat
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name = "detective's fedora"
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@@ -41,7 +41,8 @@
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name = "hastur's hood"
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desc = "It's <i>unspeakably</i> stylish."
|
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icon_state = "hasturhood"
|
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flags = HEADCOVERSEYES|BLOCKHAIR
|
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flags = BLOCKHAIR
|
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flags_cover = HEADCOVERSEYES
|
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/obj/item/clothing/head/nursehat
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name = "nurse's hat"
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@@ -68,7 +69,7 @@
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desc = "A helmet made out of a box."
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icon_state = "cardborg_h"
|
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item_state = "cardborg_h"
|
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flags = HEADCOVERSEYES
|
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flags_cover = HEADCOVERSEYES
|
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
|
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/obj/item/clothing/head/justice
|
||||
@@ -76,7 +77,8 @@
|
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desc = "Fight for what's righteous!"
|
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icon_state = "justicered"
|
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item_state = "justicered"
|
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flags = HEADCOVERSEYES|BLOCKHAIR
|
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flags = BLOCKHAIR
|
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flags_cover = HEADCOVERSEYES
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/obj/item/clothing/head/justice/blue
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icon_state = "justiceblue"
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@@ -15,7 +15,7 @@
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name = "welding helmet"
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desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
|
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icon_state = "welding"
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flags = HEADCOVERSEYES | HEADCOVERSMOUTH
|
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
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item_state = "welding"
|
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m_amt = 1750
|
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g_amt = 400
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@@ -47,7 +47,7 @@
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name = "cake-hat"
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desc = "It's tasty looking!"
|
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icon_state = "cake0"
|
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flags = HEADCOVERSEYES
|
||||
flags_cover = HEADCOVERSEYES
|
||||
var/onfire = 0.0
|
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var/status = 0
|
||||
var/fire_resist = T0C+1300 //this is the max temp it can stand before you start to cook. although it might not burn away, you take damage
|
||||
@@ -116,11 +116,12 @@
|
||||
icon_state = "hardhat0_pumpkin"
|
||||
item_state = "hardhat0_pumpkin"
|
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item_color = "pumpkin"
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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||||
action_button_name = "Toggle Pumpkin Light"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
brightness_on = 2 //luminosity when on
|
||||
flags_cover = HEADCOVERSEYES
|
||||
|
||||
/*
|
||||
* Kitty ears
|
||||
|
||||
@@ -4,13 +4,14 @@
|
||||
icon_state = "breath"
|
||||
item_state = "m_mask"
|
||||
body_parts_covered = 0
|
||||
flags = MASKCOVERSMOUTH | MASKINTERNALS
|
||||
flags = MASKINTERNALS
|
||||
visor_flags = MASKCOVERSMOUTH | MASKINTERNALS
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.10
|
||||
permeability_coefficient = 0.50
|
||||
action_button_name = "Adjust Breath Mask"
|
||||
ignore_maskadjust = 0
|
||||
flags_cover = MASKCOVERSMOUTH
|
||||
|
||||
/obj/item/clothing/mask/breath/attack_self(var/mob/user)
|
||||
adjustmask(user)
|
||||
|
||||
@@ -2,12 +2,13 @@
|
||||
name = "gas mask"
|
||||
desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate
|
||||
icon_state = "gas_alt"
|
||||
flags = MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
|
||||
w_class = 3.0
|
||||
item_state = "gas_alt"
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
|
||||
|
||||
// **** Welding gas mask ****
|
||||
|
||||
@@ -47,10 +48,11 @@
|
||||
icon_state = "sechailer"
|
||||
var/aggressiveness = 2
|
||||
ignore_maskadjust = 0
|
||||
flags = MASKCOVERSMOUTH | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
flags_inv = HIDEFACE
|
||||
visor_flags = MASKCOVERSMOUTH | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
visor_flags_inv = HIDEFACE
|
||||
flags_cover = MASKCOVERSMOUTH
|
||||
|
||||
/obj/item/clothing/mask/gas/sechailer/swat
|
||||
name = "\improper SWAT mask"
|
||||
@@ -222,9 +224,10 @@
|
||||
/obj/item/clothing/mask/gas/clown_hat
|
||||
name = "clown wig and mask"
|
||||
desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
|
||||
flags = MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
icon_state = "clown"
|
||||
item_state = "clown_hat"
|
||||
flags_cover = MASKCOVERSEYES
|
||||
|
||||
/obj/item/clothing/mask/gas/clown_hat/attack_self(mob/user)
|
||||
|
||||
@@ -245,30 +248,34 @@
|
||||
/obj/item/clothing/mask/gas/sexyclown
|
||||
name = "sexy-clown wig and mask"
|
||||
desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
|
||||
flags = MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
icon_state = "sexyclown"
|
||||
item_state = "sexyclown"
|
||||
flags_cover = MASKCOVERSEYES
|
||||
|
||||
/obj/item/clothing/mask/gas/mime
|
||||
name = "mime mask"
|
||||
desc = "The traditional mime's mask. It has an eerie facial posture."
|
||||
flags = MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
icon_state = "mime"
|
||||
item_state = "mime"
|
||||
flags_cover = MASKCOVERSEYES
|
||||
|
||||
/obj/item/clothing/mask/gas/monkeymask
|
||||
name = "monkey mask"
|
||||
desc = "A mask used when acting as a monkey."
|
||||
flags = MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
icon_state = "monkeymask"
|
||||
item_state = "monkeymask"
|
||||
flags_cover = MASKCOVERSEYES
|
||||
|
||||
/obj/item/clothing/mask/gas/sexymime
|
||||
name = "sexy mime mask"
|
||||
desc = "A traditional female mime's mask."
|
||||
flags = MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
icon_state = "sexymime"
|
||||
item_state = "sexymime"
|
||||
flags_cover = MASKCOVERSEYES
|
||||
|
||||
/obj/item/clothing/mask/gas/death_commando
|
||||
name = "Death Commando Mask"
|
||||
@@ -283,5 +290,6 @@
|
||||
/obj/item/clothing/mask/gas/owl_mask
|
||||
name = "owl mask"
|
||||
desc = "Twoooo!"
|
||||
flags = MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
icon_state = "owl"
|
||||
flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
icon_state = "owl"
|
||||
flags_cover = MASKCOVERSEYES
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "To stop that awful noise."
|
||||
icon_state = "muzzle"
|
||||
item_state = "blindfold"
|
||||
flags = MASKCOVERSMOUTH
|
||||
flags_cover = MASKCOVERSMOUTH
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
put_on_delay = 20
|
||||
@@ -22,7 +22,7 @@
|
||||
icon_state = "sterile"
|
||||
item_state = "sterile"
|
||||
w_class = 1
|
||||
flags = MASKCOVERSMOUTH
|
||||
flags_cover = MASKCOVERSMOUTH
|
||||
flags_inv = HIDEFACE
|
||||
visor_flags = MASKCOVERSMOUTH
|
||||
visor_flags_inv = HIDEFACE
|
||||
@@ -111,7 +111,7 @@
|
||||
name = "botany bandana"
|
||||
desc = "A fine bandana with nanotech lining and a hydroponics pattern."
|
||||
w_class = 1
|
||||
flags = MASKCOVERSMOUTH
|
||||
flags_cover = MASKCOVERSMOUTH
|
||||
flags_inv = HIDEFACE
|
||||
visor_flags = MASKCOVERSMOUTH
|
||||
visor_flags_inv = HIDEFACE
|
||||
|
||||
@@ -12,7 +12,8 @@
|
||||
var/on = 0
|
||||
item_color = "engineering" //Determines used sprites: hardsuit[on]-[color] and hardsuit[on]-[color]2 (lying down sprite)
|
||||
action_button_name = "Toggle Helmet Light"
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP
|
||||
flags = BLOCKHAIR | STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/attack_self(mob/user)
|
||||
@@ -162,7 +163,8 @@
|
||||
on = 0
|
||||
var/obj/item/clothing/suit/space/hardsuit/syndi/linkedsuit = null
|
||||
action_button_name = "Toggle Helmet Mode"
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP
|
||||
flags = BLOCKHAIR | STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/update_icon()
|
||||
icon_state = "hardsuit[on]-[item_color]"
|
||||
@@ -182,7 +184,8 @@
|
||||
name = initial(name)
|
||||
desc = initial(desc)
|
||||
user.AddLuminosity(brightness_on)
|
||||
flags |= HEADCOVERSEYES | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL
|
||||
flags |= STOPSPRESSUREDMAGE | THICKMATERIAL
|
||||
flags_cover |= HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
flags_inv |= HIDEMASK|HIDEEYES|HIDEFACE
|
||||
cold_protection |= HEAD
|
||||
else
|
||||
@@ -190,7 +193,8 @@
|
||||
name += " (combat)"
|
||||
desc = alt_desc
|
||||
user.AddLuminosity(-brightness_on)
|
||||
flags &= ~(HEADCOVERSEYES| HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL)
|
||||
flags &= ~(STOPSPRESSUREDMAGE | THICKMATERIAL)
|
||||
flags_cover &= ~(HEADCOVERSEYES | HEADCOVERSMOUTH)
|
||||
flags_inv &= ~(HIDEMASK|HIDEEYES|HIDEFACE)
|
||||
cold_protection &= ~HEAD
|
||||
update_icon()
|
||||
|
||||
@@ -96,7 +96,8 @@
|
||||
name = "Santa's hat"
|
||||
desc = "Ho ho ho. Merrry X-mas!"
|
||||
icon_state = "santahat"
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
|
||||
flags = BLOCKHAIR | STOPSPRESSUREDMAGE
|
||||
flags_cover = HEADCOVERSEYES
|
||||
|
||||
/obj/item/clothing/suit/space/santa
|
||||
name = "Santa's suit"
|
||||
@@ -115,9 +116,10 @@
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
armor = list(melee = 30, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
|
||||
flags = BLOCKHAIR | STOPSPRESSUREDMAGE
|
||||
strip_delay = 40
|
||||
put_on_delay = 20
|
||||
flags_cover = HEADCOVERSEYES
|
||||
|
||||
/obj/item/clothing/suit/space/pirate
|
||||
name = "pirate coat"
|
||||
@@ -141,8 +143,9 @@
|
||||
item_color = "ert_commander"
|
||||
armor = list(melee = 65, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100)
|
||||
strip_delay = 130
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP
|
||||
flags = BLOCKHAIR | STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP
|
||||
brightness_on = 7
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert
|
||||
name = "emergency response team suit"
|
||||
|
||||
@@ -39,9 +39,10 @@
|
||||
icon_state = "plasmaman_helmet0-plasma"
|
||||
item_color = "plasma" //needed for the helmet lighting
|
||||
item_state = "plasmaman_helmet0"
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL
|
||||
flags = BLOCKHAIR | STOPSPRESSUREDMAGE | THICKMATERIAL
|
||||
//Removed the NODROP from /helmet/space/hardsuit.
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
//Removed the HIDEFACE from /helmet/space/hardsuit
|
||||
basestate = "plasmaman_helmet"
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
|
||||
|
||||
@@ -4,10 +4,11 @@
|
||||
icon_state = "bio"
|
||||
desc = "A hood that protects the head and face from biological comtaminants."
|
||||
permeability_coefficient = 0.01
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR|THICKMATERIAL
|
||||
flags = BLOCKHAIR|THICKMATERIAL
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
unacidable = 1
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
|
||||
/obj/item/clothing/suit/bio_suit
|
||||
name = "bio suit"
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
name = "bomb hood"
|
||||
desc = "Use in case of bomb."
|
||||
icon_state = "bombsuit"
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR|THICKMATERIAL
|
||||
flags = BLOCKHAIR|THICKMATERIAL
|
||||
armor = list(melee = 20, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
cold_protection = HEAD
|
||||
@@ -64,6 +64,7 @@
|
||||
max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
|
||||
strip_delay = 70
|
||||
put_on_delay = 70
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
|
||||
|
||||
/obj/item/clothing/suit/bomb_suit
|
||||
@@ -105,10 +106,11 @@
|
||||
name = "radiation hood"
|
||||
icon_state = "rad"
|
||||
desc = "A hood with radiation protective properties. The label reads, 'Made with lead. Please do not consume insulation.'"
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR|THICKMATERIAL
|
||||
flags = BLOCKHAIR|THICKMATERIAL
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
|
||||
strip_delay = 60
|
||||
put_on_delay = 60
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
|
||||
|
||||
/obj/item/clothing/suit/radiation
|
||||
|
||||
@@ -15,9 +15,10 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
icon_state = "facehugger"
|
||||
item_state = "facehugger"
|
||||
w_class = 1 //note: can be picked up by aliens unlike most other items of w_class below 4
|
||||
flags = MASKCOVERSMOUTH | MASKCOVERSEYES | MASKINTERNALS
|
||||
flags = MASKINTERNALS | PROXMOVE
|
||||
throw_range = 5
|
||||
tint = 3
|
||||
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
|
||||
|
||||
var/stat = CONSCIOUS //UNCONSCIOUS is the idle state in this case
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
return ..()
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || (H.glasses && H.glasses.flags & GLASSESCOVERSEYES)))
|
||||
if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags_cover & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES) || (H.glasses && H.glasses.flags & GLASSESCOVERSEYES)))
|
||||
user << "<span class='warning'>You're going to need to remove their head cover first!</span>"
|
||||
return
|
||||
|
||||
|
||||
@@ -493,7 +493,7 @@ var/const/GALOSHES_DONT_HELP = 8
|
||||
src << "<span class='warning'>You fail to break [I]!</span>"
|
||||
|
||||
/mob/living/carbon/proc/is_mouth_covered(head_only = 0, mask_only = 0)
|
||||
if( (!mask_only && head && (head.flags & HEADCOVERSMOUTH)) || (!head_only && wear_mask && (wear_mask.flags & MASKCOVERSMOUTH)) )
|
||||
if( (!mask_only && head && (head.flags_cover & HEADCOVERSMOUTH)) || (!head_only && wear_mask && (wear_mask.flags_cover & MASKCOVERSMOUTH)) )
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/get_standard_pixel_y_offset(lying = 0)
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
var/loose = 40
|
||||
if(stat || (status_flags & FAKEDEATH))
|
||||
multiplier = 2
|
||||
if(H.flags & (HEADCOVERSEYES | HEADCOVERSMOUTH) || H.flags_inv & (HIDEEYES | HIDEFACE))
|
||||
if(H.flags_cover & (HEADCOVERSEYES | HEADCOVERSMOUTH) || H.flags_inv & (HIDEEYES | HIDEFACE))
|
||||
loose = 0
|
||||
return loose * multiplier
|
||||
|
||||
|
||||
@@ -219,7 +219,7 @@
|
||||
return 0
|
||||
|
||||
if (M.a_intent == "harm")
|
||||
if(M.is_muzzled() || (M.wear_mask && M.wear_mask.flags & MASKCOVERSMOUTH))
|
||||
if(M.is_muzzled() || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH))
|
||||
M << "<span class='warning'>You can't bite with your mouth covered!</span>"
|
||||
return 0
|
||||
M.do_attack_animation(src)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
density = 1
|
||||
layer = 4
|
||||
animate_movement = 2
|
||||
flags = HEAR
|
||||
flags = HEAR | PROXMOVE
|
||||
hud_possible = list(ANTAG_HUD)
|
||||
pressure_resistance = 8
|
||||
var/datum/mind/mind
|
||||
|
||||
@@ -176,10 +176,10 @@
|
||||
|
||||
//monkeys and humans can have masks
|
||||
if( victim.wear_mask )
|
||||
if ( victim.wear_mask.flags & MASKCOVERSEYES )
|
||||
if ( victim.wear_mask.flags_cover & MASKCOVERSEYES )
|
||||
eyes_covered = 1
|
||||
safe_thing = victim.wear_mask
|
||||
if ( victim.wear_mask.flags & MASKCOVERSMOUTH )
|
||||
if ( victim.wear_mask.flags_cover & MASKCOVERSMOUTH )
|
||||
mouth_covered = 1
|
||||
safe_thing = victim.wear_mask
|
||||
|
||||
@@ -187,10 +187,10 @@
|
||||
if(istype(victim, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = victim
|
||||
if( H.head )
|
||||
if ( H.head.flags & MASKCOVERSEYES )
|
||||
if ( H.head.flags_cover & MASKCOVERSEYES )
|
||||
eyes_covered = 1
|
||||
safe_thing = H.head
|
||||
if ( H.head.flags & MASKCOVERSMOUTH )
|
||||
if ( H.head.flags_cover & MASKCOVERSMOUTH )
|
||||
mouth_covered = 1
|
||||
safe_thing = H.head
|
||||
if(H.glasses)
|
||||
|
||||
@@ -28,10 +28,10 @@
|
||||
|
||||
var/obj/item/safe_thing = null
|
||||
if(victim.wear_mask)
|
||||
if(victim.wear_mask.flags & MASKCOVERSEYES)
|
||||
if(victim.wear_mask.flags_cover & MASKCOVERSEYES)
|
||||
safe_thing = victim.wear_mask
|
||||
if(victim.head)
|
||||
if(victim.head.flags & MASKCOVERSEYES)
|
||||
if(victim.head.flags_cover & MASKCOVERSEYES)
|
||||
safe_thing = victim.head
|
||||
if(victim.glasses)
|
||||
if(!safe_thing)
|
||||
|
||||
@@ -80,13 +80,13 @@
|
||||
for(var/obj/item/clothing/I in list(C.back, C.wear_mask, C.head))
|
||||
covered_locations |= I.body_parts_covered
|
||||
face_covered |= I.flags_inv
|
||||
eyesmouth_covered |= I.flags
|
||||
eyesmouth_covered |= I.flags_cover
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
for(var/obj/item/I in list(H.wear_suit, H.w_uniform, H.shoes, H.belt, H.gloves, H.glasses, H.ears))
|
||||
covered_locations |= I.body_parts_covered
|
||||
face_covered |= I.flags_inv
|
||||
eyesmouth_covered |= I.flags
|
||||
eyesmouth_covered |= I.flags_cover
|
||||
|
||||
switch(location)
|
||||
if("head")
|
||||
|
||||
Reference in New Issue
Block a user