Adds several new bamboo items + sprites
@@ -93,14 +93,15 @@ DEFINE_BITFIELD(smoothing_flags, list(
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#define SMOOTH_GROUP_CARPET_SIMPLE_NEON_PURPLE_NODOTS S_TURF(49) //![turf/open/floor/carpet/neon/simple/purple/nodots]
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||||
#define SMOOTH_GROUP_CARPET_SIMPLE_NEON_VIOLET_NODOTS S_TURF(50) //![turf/open/floor/carpet/neon/simple/violet/nodots]
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#define SMOOTH_GROUP_CARPET_SIMPLE_NEON_PINK_NODOTS S_TURF(51) //![turf/open/floor/carpet/neon/simple/pink/nodots]
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||||
#define SMOOTH_GROUP_BAMBOO_FLOOR S_TURF(52) //![/turf/open/floor/bamboo]
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||||
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||||
#define SMOOTH_GROUP_CLOSED_TURFS S_TURF(52) ///turf/closed
|
||||
#define SMOOTH_GROUP_MATERIAL_WALLS S_TURF(53) ///turf/closed/wall/material
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||||
#define SMOOTH_GROUP_SYNDICATE_WALLS S_TURF(54) ///turf/closed/wall/r_wall/syndicate, /turf/closed/indestructible/syndicate
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||||
#define SMOOTH_GROUP_HOTEL_WALLS S_TURF(55) ///turf/closed/indestructible/hotelwall
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||||
#define SMOOTH_GROUP_MINERAL_WALLS S_TURF(56) ///turf/closed/mineral, /turf/closed/indestructible
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#define SMOOTH_GROUP_BOSS_WALLS S_TURF(57) ///turf/closed/indestructible/riveted/boss
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#define SMOOTH_GROUP_SURVIVAL_TITANIUM_WALLS S_TURF(58) ///turf/closed/wall/mineral/titanium/survival
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#define SMOOTH_GROUP_CLOSED_TURFS S_TURF(53) ///turf/closed
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#define SMOOTH_GROUP_MATERIAL_WALLS S_TURF(54) ///turf/closed/wall/material
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||||
#define SMOOTH_GROUP_SYNDICATE_WALLS S_TURF(55) ///turf/closed/wall/r_wall/syndicate, /turf/closed/indestructible/syndicate
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#define SMOOTH_GROUP_HOTEL_WALLS S_TURF(56) ///turf/closed/indestructible/hotelwall
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#define SMOOTH_GROUP_MINERAL_WALLS S_TURF(57) ///turf/closed/mineral, /turf/closed/indestructible
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#define SMOOTH_GROUP_BOSS_WALLS S_TURF(58) ///turf/closed/indestructible/riveted/boss
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#define SMOOTH_GROUP_SURVIVAL_TITANIUM_WALLS S_TURF(59) ///turf/closed/wall/mineral/titanium/survival
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#define MAX_S_TURF SMOOTH_GROUP_SURVIVAL_TITANIUM_WALLS //Always match this value with the one above it.
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@@ -123,6 +124,7 @@ DEFINE_BITFIELD(smoothing_flags, list(
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#define SMOOTH_GROUP_PLASTITANIUM_WALLS S_OBJ(13) ///turf/closed/wall/mineral/plastitanium, /obj/structure/falsewall/plastitanium
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#define SMOOTH_GROUP_SURVIVAL_TIANIUM_POD S_OBJ(14) ///turf/closed/wall/mineral/titanium/survival/pod, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/reinforced/shuttle/survival_pod
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#define SMOOTH_GROUP_HIERO_WALL S_OBJ(15) ///obj/effect/temp_visual/elite_tumor_wall, /obj/effect/temp_visual/hierophant/wall
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#define SMOOTH_GROUP_BAMBOO_WALLS S_TURF(16) //![/turf/closed/wall/mineral/bamboo, /obj/structure/falsewall/bamboo]
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#define SMOOTH_GROUP_PAPERFRAME S_OBJ(20) ///obj/structure/window/paperframe, /obj/structure/mineral_door/paperframe
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@@ -69,7 +69,7 @@
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result = /obj/item/spear/explosive
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reqs = list(/obj/item/spear = 1,
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/obj/item/grenade = 1)
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blacklist = list(/obj/item/spear/bonespear)
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||||
blacklist = list(/obj/item/spear/bonespear, /obj/item/spear/bamboospear)
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parts = list(/obj/item/spear = 1,
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||||
/obj/item/grenade = 1)
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time = 15
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@@ -955,7 +955,7 @@
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||||
/obj/item/bodypart/head = 1)
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parts = list(/obj/item/bodypart/head = 1,
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/obj/item/spear = 1)
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blacklist = list(/obj/item/spear/explosive, /obj/item/spear/bonespear)
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blacklist = list(/obj/item/spear/explosive, /obj/item/spear/bonespear, /obj/item/spear/bamboospear)
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result = /obj/structure/headpike
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category = CAT_PRIMAL
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@@ -969,6 +969,16 @@
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result = /obj/structure/headpike/bone
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category = CAT_PRIMAL
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/datum/crafting_recipe/headpikebamboo
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name = "Spike Head (Bamboo Spear)"
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time = 65
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reqs = list(/obj/item/spear/bamboospear = 1,
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/obj/item/bodypart/head = 1)
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parts = list(/obj/item/bodypart/head = 1,
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/obj/item/spear/bamboospear = 1)
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result = /obj/structure/headpike/bamboo
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category = CAT_PRIMAL
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/datum/crafting_recipe/pressureplate
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name = "Pressure Plate"
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result = /obj/item/pressure_plate
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@@ -517,8 +517,8 @@ Unless you know what you're doing, only use the first three numbers. They're in
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/datum/material/bamboo
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name = "bamboo"
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desc = "If it's good enough for pandas, it's good enough for you."
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color = "#339933"
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greyscale_colors = "#339933"
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color = "#87a852"
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greyscale_colors = "#87a852"
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categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE)
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sheet_type = /obj/item/stack/sheet/mineral/bamboo
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value_per_unit = 0.0025
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@@ -186,3 +186,18 @@
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/obj/item/spear/bonespear/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/two_handed, force_unwielded=12, force_wielded=20, icon_wielded="[icon_prefix]1")
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/*
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||||
* Bamboo Spear
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||||
*/
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/obj/item/spear/bamboospear //Blatant imitation of spear, but all natural. Also not valid for explosive modification.
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icon_state = "bamboo_spear0"
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base_icon_state = "bamboo_spear0"
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icon_prefix = "bamboo_spear"
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name = "bamboo spear"
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desc = "A haphazardly-constructed bamboo stick with a sharpened tip, ready to poke holes into unsuspecting people."
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throwforce = 22 //Better to throw
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/obj/item/spear/bonespear/ComponentInitialize()
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. = ..()
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||||
AddComponent(/datum/component/two_handed, force_unwielded=10, force_wielded=18, icon_wielded="[icon_prefix]1")
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@@ -313,7 +313,18 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
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GLOBAL_LIST_INIT(bamboo_recipes, list ( \
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new/datum/stack_recipe("punji sticks trap", /obj/structure/punji_sticks, 5, time = 30, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("bamboo spear", /obj/item/spear/bamboospear, 25, time = 90), \
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new/datum/stack_recipe("blow gun", /obj/item/gun/syringe/blowgun, 10, time = 70), \
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new/datum/stack_recipe("crude syringe", /obj/item/reagent_containers/syringe/crude, 5, time = 10), \
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null, \
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new/datum/stack_recipe("bamboo stool", /obj/structure/chair/stool/bamboo, 2, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("bamboo mat piece", /obj/item/stack/tile/bamboo, 1, 4, 20), \
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null, \
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new/datum/stack_recipe_list("bamboo benches", list(
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new /datum/stack_recipe("bamboo bench (middle)", /obj/structure/chair/sofa/bamboo, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE),
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new /datum/stack_recipe("bamboo bench (left)", /obj/structure/chair/sofa/bamboo/left, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE),
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new /datum/stack_recipe("bamboo bench (right)", /obj/structure/chair/sofa/bamboo/right, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE)
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)), \
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))
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/obj/item/stack/sheet/mineral/bamboo
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@@ -323,6 +334,7 @@ GLOBAL_LIST_INIT(bamboo_recipes, list ( \
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icon_state = "sheet-bamboo"
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||||
inhand_icon_state = "sheet-bamboo"
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||||
icon = 'icons/obj/stack_objects.dmi'
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||||
sheettype = "bamboo"
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mats_per_unit = list(/datum/material/bamboo = MINERAL_MATERIAL_AMOUNT)
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throwforce = 15
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 50, ACID = 0)
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@@ -330,6 +342,7 @@ GLOBAL_LIST_INIT(bamboo_recipes, list ( \
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||||
merge_type = /obj/item/stack/sheet/mineral/bamboo
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grind_results = list(/datum/reagent/cellulose = 10)
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material_type = /datum/material/bamboo
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walltype = /turf/closed/wall/mineral/bamboo
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||||
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/obj/item/stack/sheet/mineral/bamboo/get_main_recipes()
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||||
. = ..()
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||||
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||||
@@ -124,6 +124,17 @@
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||||
turf_type = /turf/open/floor/wood/tile
|
||||
merge_type = /obj/item/stack/tile/wood/tile
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||||
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||||
//Bamboo
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||||
/obj/item/stack/tile/bamboo
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||||
name = "bamboo mat pieces"
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||||
singular_name = "bamboo mat piece"
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||||
desc = "A piece of a bamboo mat with a decorative trim."
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||||
icon_state = "tile_bamboo"
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||||
turf_type = /turf/open/floor/bamboo
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||||
merge_type = /obj/item/stack/tile/bamboo
|
||||
resistance_flags = FLAMMABLE
|
||||
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||||
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||||
//Basalt
|
||||
/obj/item/stack/tile/basalt
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||||
name = "basalt tile"
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@@ -107,7 +107,7 @@
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||||
weapon.play_tool_sound(src)
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deconstruct(disassembled = TRUE)
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||||
return TRUE
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||||
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||||
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/obj/structure/chair/attack_tk(mob/user)
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||||
if(!anchored || has_buckled_mobs() || !isturf(user.loc))
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||||
return ..()
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||||
@@ -297,6 +297,16 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/chair/stool, 0)
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||||
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||||
MAPPING_DIRECTIONAL_HELPERS(/obj/structure/chair/stool/bar, 0)
|
||||
|
||||
/obj/structure/chair/stool/bamboo
|
||||
name = "bamboo stool"
|
||||
desc = "A makeshift bamboo stool with a rustic look."
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||||
icon_state = "bamboo_stool"
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||||
resistance_flags = FLAMMABLE
|
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max_integrity = 60
|
||||
buildstacktype = /obj/item/stack/sheet/mineral/bamboo
|
||||
buildstackamount = 2
|
||||
item_chair = /obj/item/chair/stool/bamboo
|
||||
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||||
/obj/item/chair
|
||||
name = "chair"
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||||
desc = "Bar brawl essential."
|
||||
@@ -399,6 +409,14 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/chair/stool/bar, 0)
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||||
inhand_icon_state = "stool_bar"
|
||||
origin_type = /obj/structure/chair/stool/bar
|
||||
|
||||
/obj/item/chair/stool/bamboo
|
||||
name = "bamboo stool"
|
||||
icon_state = "bamboo_stool"
|
||||
inhand_icon_state = "stool_bamboo"
|
||||
hitsound = 'sound/weapons/genhit1.ogg'
|
||||
origin_type = /obj/structure/chair/stool/bamboo
|
||||
break_chance = 50 //Submissive and breakable unlike the chad iron stool
|
||||
|
||||
/obj/item/chair/stool/narsie_act()
|
||||
return //sturdy enough to ignore a god
|
||||
|
||||
|
||||
@@ -78,3 +78,19 @@
|
||||
icon_state = "bench_corner"
|
||||
greyscale_config = /datum/greyscale_config/bench_corner
|
||||
greyscale_colors = "#af7d28"
|
||||
|
||||
// Bamboo benches
|
||||
/obj/structure/chair/sofa/bamboo
|
||||
name = "bamboo bench"
|
||||
desc = "A makeshift bench with a rustic aesthetic."
|
||||
icon_state = "bamboo_sofamiddle"
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 60
|
||||
buildstacktype = /obj/item/stack/sheet/mineral/bamboo
|
||||
buildstackamount = 3
|
||||
|
||||
/obj/structure/chair/sofa/bamboo/left
|
||||
icon_state = "bamboo_sofaend_left"
|
||||
|
||||
/obj/structure/chair/sofa/bamboo/right
|
||||
icon_state = "bamboo_sofaend_right"
|
||||
|
||||
@@ -288,6 +288,17 @@
|
||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_WOOD_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WOOD_WALLS)
|
||||
|
||||
/obj/structure/falsewall/bamboo
|
||||
name = "bamboo wall"
|
||||
desc = "A wall with bamboo finish. Zen."
|
||||
icon = 'icons/turf/walls/bamboo_wall.dmi'
|
||||
icon_state = "bamboo"
|
||||
mineral = /obj/item/stack/sheet/mineral/bamboo
|
||||
walltype = /turf/closed/wall/mineral/bamboo
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_BAMBOO_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_BAMBOO_WALLS)
|
||||
|
||||
/obj/structure/falsewall/iron
|
||||
name = "rough iron wall"
|
||||
desc = "A wall with rough metal plating."
|
||||
|
||||
@@ -5,13 +5,17 @@
|
||||
icon_state = "headpike"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
var/bonespear = FALSE
|
||||
var/obj/item/spear/spear
|
||||
var/obj/item/spear/speartype
|
||||
var/obj/item/bodypart/head/victim
|
||||
|
||||
/obj/structure/headpike/bone //for bone spears
|
||||
icon_state = "headpike-bone"
|
||||
bonespear = TRUE
|
||||
speartype = /obj/item/spear/bonespear
|
||||
|
||||
/obj/structure/headpike/bamboo //for bamboo spears
|
||||
icon_state = "headpike-bamboo"
|
||||
speartype = /obj/item/spear/bamboospear
|
||||
|
||||
/obj/structure/headpike/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -29,9 +33,9 @@
|
||||
if(!victim) //likely a mapspawned one
|
||||
victim = new(src)
|
||||
victim.real_name = random_unique_name(prob(50))
|
||||
spear = locate(bonespear ? /obj/item/spear/bonespear : /obj/item/spear) in parts_list
|
||||
spear = locate(speartype) in parts_list
|
||||
if(!spear)
|
||||
spear = bonespear ? new/obj/item/spear/bonespear(src) : new/obj/item/spear(src)
|
||||
spear = new speartype(src)
|
||||
update_appearance()
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -167,6 +167,17 @@
|
||||
girder_type = /obj/structure/barricade/wooden
|
||||
hardness = 50
|
||||
|
||||
/turf/closed/wall/mineral/bamboo
|
||||
name = "bamboo wall"
|
||||
desc = "A wall with a bamboo finish."
|
||||
icon = 'icons/turf/walls/bamboo_wall.dmi'
|
||||
icon_state = "bamboo"
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_BAMBOO_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_BAMBOO_WALLS)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/bamboo
|
||||
hardness = 60
|
||||
|
||||
/turf/closed/wall/mineral/iron
|
||||
name = "rough iron wall"
|
||||
desc = "A wall with rough iron plating."
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/* In this file:
|
||||
* Wood floor
|
||||
* Bamboo floor
|
||||
* Grass floor
|
||||
* Fake Basalt
|
||||
* Carpet floor
|
||||
@@ -89,6 +90,24 @@
|
||||
/turf/open/floor/wood/large/setup_broken_states()
|
||||
return list("wood_large-broken", "wood_large-broken2", "wood_large-broken3")
|
||||
|
||||
/turf/open/floor/bamboo
|
||||
desc = "A bamboo mat with a decorative trim."
|
||||
icon = 'icons/turf/floors/bamboo_mat.dmi'
|
||||
icon_state = "mat-0"
|
||||
base_icon_state = "mat"
|
||||
floor_tile = /obj/item/stack/tile/bamboo
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_BAMBOO_FLOOR)
|
||||
canSmoothWith = list(SMOOTH_GROUP_BAMBOO_FLOOR)
|
||||
flags_1 = NONE
|
||||
footstep = FOOTSTEP_WOOD
|
||||
barefootstep = FOOTSTEP_WOOD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_WOOD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/bamboo/setup_broken_states()
|
||||
return list("damaged")
|
||||
|
||||
/turf/open/floor/grass
|
||||
name = "grass patch"
|
||||
desc = "You can't tell if this is real grass or just cheap plastic imitation."
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
production = 2
|
||||
yield = 5
|
||||
potency = 50
|
||||
growthstages = 2
|
||||
growthstages = 3
|
||||
growing_icon = 'icons/obj/hydroponics/growing.dmi'
|
||||
icon_dead = "bamboo-dead"
|
||||
genes = list(/datum/plant_gene/trait/repeated_harvest)
|
||||
|
||||
@@ -231,6 +231,14 @@
|
||||
possible_transfer_amounts = list(5, 10)
|
||||
inject_flags = INJECT_CHECK_PENETRATE_THICK
|
||||
|
||||
/obj/item/reagent_containers/syringe/crude
|
||||
name = "crude syringe"
|
||||
desc = "A crudely made syringe. The flimsy wooden construction makes it hold a minimal amounts of reagents, but its very disposable."
|
||||
icon_state = "crude_0"
|
||||
base_icon_state = "crude"
|
||||
possible_transfer_amounts = list(1,5)
|
||||
volume = 5
|
||||
|
||||
/obj/item/reagent_containers/syringe/spider_extract
|
||||
name = "spider extract syringe"
|
||||
desc = "Contains crikey juice - makes any gold core create the most deadly companions in the world."
|
||||
|
||||
|
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Before Width: | Height: | Size: 67 KiB After Width: | Height: | Size: 67 KiB |
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Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 7.1 KiB |
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Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 7.8 KiB |
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Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 41 KiB |
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Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 32 KiB |
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Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 29 KiB |
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Before Width: | Height: | Size: 77 KiB After Width: | Height: | Size: 78 KiB |
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Before Width: | Height: | Size: 89 KiB After Width: | Height: | Size: 92 KiB |
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Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 30 KiB |
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Before Width: | Height: | Size: 50 KiB After Width: | Height: | Size: 50 KiB |
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Before Width: | Height: | Size: 169 KiB After Width: | Height: | Size: 169 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 12 KiB |
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Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
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After Width: | Height: | Size: 7.4 KiB |
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After Width: | Height: | Size: 4.6 KiB |