mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-21 04:57:57 +01:00
Adds several new bamboo items + sprites
This commit is contained in:
@@ -186,3 +186,18 @@
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/obj/item/spear/bonespear/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/two_handed, force_unwielded=12, force_wielded=20, icon_wielded="[icon_prefix]1")
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/*
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* Bamboo Spear
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*/
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/obj/item/spear/bamboospear //Blatant imitation of spear, but all natural. Also not valid for explosive modification.
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icon_state = "bamboo_spear0"
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base_icon_state = "bamboo_spear0"
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icon_prefix = "bamboo_spear"
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name = "bamboo spear"
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desc = "A haphazardly-constructed bamboo stick with a sharpened tip, ready to poke holes into unsuspecting people."
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throwforce = 22 //Better to throw
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/obj/item/spear/bonespear/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/two_handed, force_unwielded=10, force_wielded=18, icon_wielded="[icon_prefix]1")
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@@ -313,7 +313,18 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
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GLOBAL_LIST_INIT(bamboo_recipes, list ( \
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new/datum/stack_recipe("punji sticks trap", /obj/structure/punji_sticks, 5, time = 30, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("bamboo spear", /obj/item/spear/bamboospear, 25, time = 90), \
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new/datum/stack_recipe("blow gun", /obj/item/gun/syringe/blowgun, 10, time = 70), \
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new/datum/stack_recipe("crude syringe", /obj/item/reagent_containers/syringe/crude, 5, time = 10), \
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null, \
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new/datum/stack_recipe("bamboo stool", /obj/structure/chair/stool/bamboo, 2, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("bamboo mat piece", /obj/item/stack/tile/bamboo, 1, 4, 20), \
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null, \
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new/datum/stack_recipe_list("bamboo benches", list(
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new /datum/stack_recipe("bamboo bench (middle)", /obj/structure/chair/sofa/bamboo, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE),
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new /datum/stack_recipe("bamboo bench (left)", /obj/structure/chair/sofa/bamboo/left, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE),
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new /datum/stack_recipe("bamboo bench (right)", /obj/structure/chair/sofa/bamboo/right, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE)
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)), \
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))
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/obj/item/stack/sheet/mineral/bamboo
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@@ -323,6 +334,7 @@ GLOBAL_LIST_INIT(bamboo_recipes, list ( \
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icon_state = "sheet-bamboo"
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inhand_icon_state = "sheet-bamboo"
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icon = 'icons/obj/stack_objects.dmi'
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sheettype = "bamboo"
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mats_per_unit = list(/datum/material/bamboo = MINERAL_MATERIAL_AMOUNT)
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throwforce = 15
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 50, ACID = 0)
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@@ -330,6 +342,7 @@ GLOBAL_LIST_INIT(bamboo_recipes, list ( \
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merge_type = /obj/item/stack/sheet/mineral/bamboo
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grind_results = list(/datum/reagent/cellulose = 10)
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material_type = /datum/material/bamboo
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walltype = /turf/closed/wall/mineral/bamboo
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/obj/item/stack/sheet/mineral/bamboo/get_main_recipes()
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. = ..()
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@@ -124,6 +124,17 @@
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turf_type = /turf/open/floor/wood/tile
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merge_type = /obj/item/stack/tile/wood/tile
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//Bamboo
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/obj/item/stack/tile/bamboo
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name = "bamboo mat pieces"
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singular_name = "bamboo mat piece"
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desc = "A piece of a bamboo mat with a decorative trim."
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icon_state = "tile_bamboo"
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turf_type = /turf/open/floor/bamboo
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merge_type = /obj/item/stack/tile/bamboo
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resistance_flags = FLAMMABLE
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//Basalt
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/obj/item/stack/tile/basalt
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name = "basalt tile"
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@@ -107,7 +107,7 @@
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weapon.play_tool_sound(src)
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deconstruct(disassembled = TRUE)
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return TRUE
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/obj/structure/chair/attack_tk(mob/user)
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if(!anchored || has_buckled_mobs() || !isturf(user.loc))
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return ..()
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@@ -297,6 +297,16 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/chair/stool, 0)
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/chair/stool/bar, 0)
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/obj/structure/chair/stool/bamboo
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name = "bamboo stool"
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desc = "A makeshift bamboo stool with a rustic look."
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icon_state = "bamboo_stool"
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resistance_flags = FLAMMABLE
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max_integrity = 60
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buildstacktype = /obj/item/stack/sheet/mineral/bamboo
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buildstackamount = 2
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item_chair = /obj/item/chair/stool/bamboo
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/obj/item/chair
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name = "chair"
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desc = "Bar brawl essential."
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@@ -399,6 +409,14 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/chair/stool/bar, 0)
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inhand_icon_state = "stool_bar"
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origin_type = /obj/structure/chair/stool/bar
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/obj/item/chair/stool/bamboo
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name = "bamboo stool"
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icon_state = "bamboo_stool"
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inhand_icon_state = "stool_bamboo"
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hitsound = 'sound/weapons/genhit1.ogg'
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origin_type = /obj/structure/chair/stool/bamboo
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break_chance = 50 //Submissive and breakable unlike the chad iron stool
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/obj/item/chair/stool/narsie_act()
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return //sturdy enough to ignore a god
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@@ -78,3 +78,19 @@
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icon_state = "bench_corner"
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greyscale_config = /datum/greyscale_config/bench_corner
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greyscale_colors = "#af7d28"
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// Bamboo benches
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/obj/structure/chair/sofa/bamboo
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name = "bamboo bench"
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desc = "A makeshift bench with a rustic aesthetic."
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icon_state = "bamboo_sofamiddle"
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resistance_flags = FLAMMABLE
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max_integrity = 60
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buildstacktype = /obj/item/stack/sheet/mineral/bamboo
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buildstackamount = 3
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/obj/structure/chair/sofa/bamboo/left
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icon_state = "bamboo_sofaend_left"
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/obj/structure/chair/sofa/bamboo/right
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icon_state = "bamboo_sofaend_right"
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@@ -288,6 +288,17 @@
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smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_WOOD_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_WOOD_WALLS)
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/obj/structure/falsewall/bamboo
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name = "bamboo wall"
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desc = "A wall with bamboo finish. Zen."
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icon = 'icons/turf/walls/bamboo_wall.dmi'
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icon_state = "bamboo"
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mineral = /obj/item/stack/sheet/mineral/bamboo
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walltype = /turf/closed/wall/mineral/bamboo
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_BAMBOO_WALLS)
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canSmoothWith = list(SMOOTH_GROUP_BAMBOO_WALLS)
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/obj/structure/falsewall/iron
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name = "rough iron wall"
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desc = "A wall with rough metal plating."
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@@ -5,13 +5,17 @@
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icon_state = "headpike"
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density = FALSE
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anchored = TRUE
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var/bonespear = FALSE
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var/obj/item/spear/spear
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var/obj/item/spear/speartype
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var/obj/item/bodypart/head/victim
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/obj/structure/headpike/bone //for bone spears
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icon_state = "headpike-bone"
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bonespear = TRUE
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speartype = /obj/item/spear/bonespear
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/obj/structure/headpike/bamboo //for bamboo spears
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icon_state = "headpike-bamboo"
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speartype = /obj/item/spear/bamboospear
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/obj/structure/headpike/Initialize(mapload)
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. = ..()
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@@ -29,9 +33,9 @@
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if(!victim) //likely a mapspawned one
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victim = new(src)
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victim.real_name = random_unique_name(prob(50))
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spear = locate(bonespear ? /obj/item/spear/bonespear : /obj/item/spear) in parts_list
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spear = locate(speartype) in parts_list
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if(!spear)
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spear = bonespear ? new/obj/item/spear/bonespear(src) : new/obj/item/spear(src)
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spear = new speartype(src)
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update_appearance()
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return ..()
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