[MIRROR] Refactors connect_loc_behalf into a component (#7613)

* Refactors connect_loc_behalf into a component (#60678)

See title. Also refactors caltrops into a component because they use connect_loc_behalf which requires them to hold the state.

This also fixes COMPONENT_DUPE_SELECTIVE from just outright not working.

connect_loc_behalf doesn't make sense as an element because it tries to hold states. There is also no way to maintain current behaviour and not have the states that it needs.
Due to the fact that it tries to hold states, it means the code itself is a lot more buggy because it's a lot harder to successfully manage these states without runtimes or bugs. 

On metastation, there is only 2519 connect_loc_behalf components at roundstart. MrStonedOne has told me that datums take up this much space:
image

If we do the (oversimplified) math, there are only ever 5 variables that'll likely be changed on most connect_loc_behalf components at runtime:
connections,
tracked,
signal_atom,
parent,
signal_procs

This means that on metastation at roundstart, we take up this amount: (24 + 16 * 5) * 2519 = 261.97600 kilobytes
This is not really significant and the benefits of moving this to a component greatly outweighs the memory cost.

(Basically the memory cost is outweighed by the maint cost of tracking down issues with the thing. It's too buggy to be viable longterm basically)

* Update glass.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
This commit is contained in:
SkyratBot
2021-08-17 20:29:11 +01:00
committed by GitHub
co-authored by Watermelon914 Gandalf
parent 044cde205f
commit 169c42a262
25 changed files with 164 additions and 158 deletions
+4 -4
View File
@@ -54,25 +54,25 @@ have ways of interacting with a specific mob and control it.
RegisterSignal(new_pawn, COMSIG_MOB_MOVESPEED_UPDATED, .proc/update_movespeed)
RegisterSignal(new_pawn, COMSIG_FOOD_EATEN, .proc/on_eat)
AddElement(/datum/element/connect_loc_behalf, new_pawn, loc_connections)
AddComponent(/datum/component/connect_loc_behalf, new_pawn, loc_connections)
movement_delay = living_pawn.cached_multiplicative_slowdown
return ..() //Run parent at end
/datum/ai_controller/monkey/UnpossessPawn(destroy)
UnregisterSignal(pawn, list(COMSIG_PARENT_ATTACKBY, COMSIG_ATOM_ATTACK_HAND, COMSIG_ATOM_ATTACK_PAW, COMSIG_ATOM_BULLET_ACT, COMSIG_ATOM_HITBY, COMSIG_LIVING_START_PULL,\
COMSIG_LIVING_TRY_SYRINGE, COMSIG_ATOM_HULK_ATTACK, COMSIG_CARBON_CUFF_ATTEMPTED, COMSIG_MOB_MOVESPEED_UPDATED, COMSIG_ATOM_ATTACK_ANIMAL, COMSIG_MOB_ATTACK_ALIEN))
RemoveElement(/datum/element/connect_loc_behalf, pawn, loc_connections)
qdel(GetComponent(/datum/component/connect_loc_behalf))
return ..() //Run parent at end
// Stops sentient monkeys from being knocked over like weak dunces.
/datum/ai_controller/monkey/on_sentience_gained()
. = ..()
RemoveElement(/datum/element/connect_loc_behalf, pawn, loc_connections)
qdel(GetComponent(/datum/component/connect_loc_behalf))
/datum/ai_controller/monkey/on_sentience_lost()
. = ..()
AddElement(/datum/element/connect_loc_behalf, pawn, loc_connections)
AddComponent(/datum/component/connect_loc_behalf, pawn, loc_connections)
/datum/ai_controller/monkey/able_to_run()
. = ..()
+12 -12
View File
@@ -417,7 +417,7 @@
raw_args[1] = src
if(dm != COMPONENT_DUPE_ALLOWED)
if(dm != COMPONENT_DUPE_ALLOWED && dm != COMPONENT_DUPE_SELECTIVE)
if(!dt)
old_comp = GetExactComponent(nt)
else
@@ -443,19 +443,19 @@
old_comp.InheritComponent(arglist(arguments))
else
old_comp.InheritComponent(new_comp, TRUE)
if(COMPONENT_DUPE_SELECTIVE)
var/list/arguments = raw_args.Copy()
arguments[1] = new_comp
var/make_new_component = TRUE
for(var/datum/component/existing_component as anything in GetComponents(new_type))
if(existing_component.CheckDupeComponent(arglist(arguments)))
make_new_component = FALSE
QDEL_NULL(new_comp)
break
if(!new_comp && make_new_component)
new_comp = new nt(raw_args)
else if(!new_comp)
new_comp = new nt(raw_args) // There's a valid dupe mode but there's no old component, act like normal
else if(dm == COMPONENT_DUPE_SELECTIVE)
var/list/arguments = raw_args.Copy()
arguments[1] = new_comp
var/make_new_component = TRUE
for(var/datum/component/existing_component as anything in GetComponents(new_type))
if(existing_component.CheckDupeComponent(arglist(arguments)))
make_new_component = FALSE
QDEL_NULL(new_comp)
break
if(!new_comp && make_new_component)
new_comp = new nt(raw_args)
else if(!new_comp)
new_comp = new nt(raw_args) // Dupes are allowed, act like normal
+2 -1
View File
@@ -137,6 +137,7 @@
///Special snowflake component only used for the recycler.
/datum/component/butchering/recycler
/datum/component/butchering/recycler/Initialize(_speed, _effectiveness, _bonus_modifier, _butcher_sound, disabled, _can_be_blunt)
if(!istype(parent, /obj/machinery/recycler)) //EWWW
return COMPONENT_INCOMPATIBLE
@@ -147,7 +148,7 @@
var/static/list/loc_connections = list(
COMSIG_ATOM_ENTERED = .proc/on_entered,
)
AddElement(/datum/element/connect_loc_behalf, parent, loc_connections)
AddComponent(/datum/component/connect_loc_behalf, parent, loc_connections)
/datum/component/butchering/recycler/proc/on_entered(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
SIGNAL_HANDLER
@@ -3,10 +3,7 @@
*
* Used for broken glass, cactuses and four sided dice.
*/
/datum/element/caltrop
element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH
id_arg_index = 2
/datum/component/caltrop
///Minimum damage done when crossed
var/min_damage
@@ -27,10 +24,11 @@
COMSIG_ATOM_ENTERED = .proc/on_entered,
)
/datum/element/caltrop/Attach(datum/target, min_damage = 0, max_damage = 0, probability = 100, flags = NONE, soundfile = null)
/datum/component/caltrop/Initialize(min_damage = 0, max_damage = 0, probability = 100, flags = NONE, soundfile = null)
. = ..()
if(!isatom(target))
return ELEMENT_INCOMPATIBLE
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
src.min_damage = min_damage
src.max_damage = max(min_damage, max_damage)
@@ -38,12 +36,12 @@
src.flags = flags
src.soundfile = soundfile
if(ismovable(target))
AddElement(/datum/element/connect_loc_behalf, target, crossed_connections)
if(ismovable(parent))
AddComponent(/datum/component/connect_loc_behalf, parent, crossed_connections)
else
RegisterSignal(get_turf(target), COMSIG_ATOM_ENTERED, .proc/on_entered)
RegisterSignal(get_turf(parent), COMSIG_ATOM_ENTERED, .proc/on_entered)
/datum/element/caltrop/proc/on_entered(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
/datum/component/caltrop/proc/on_entered(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
SIGNAL_HANDLER
if(!prob(probability))
@@ -106,7 +104,6 @@
return
playsound(H, soundfile, 15, TRUE, -3)
/datum/element/caltrop/Detach(datum/target)
. = ..()
if(ismovable(target))
RemoveElement(/datum/element/connect_loc_behalf, target, crossed_connections)
/datum/component/caltrop/UnregisterFromParent()
if(ismovable(parent))
qdel(GetComponent(/datum/component/connect_loc_behalf))
@@ -0,0 +1,81 @@
/// This component behaves similar to connect_loc, hooking into a signal on a tracked object's turf
/// It has the ability to react to that signal on behalf of a seperate listener however
/// This has great use, primarially for components, but it carries with it some overhead
/// So we do it seperately as it needs to hold state which is very likely to lead to bugs if it remains as an element.
/datum/component/connect_loc_behalf
dupe_mode = COMPONENT_DUPE_UNIQUE
/// An assoc list of signal -> procpath to register to the loc this object is on.
var/list/connections
var/atom/movable/tracked
var/atom/tracked_loc
/datum/component/connect_loc_behalf/Initialize(atom/movable/tracked, list/connections)
. = ..()
if (!istype(tracked))
return COMPONENT_INCOMPATIBLE
src.connections = connections
src.tracked = tracked
/datum/component/connect_loc_behalf/CheckDupeComponent(datum/component/component, atom/movable/tracked, list/connections)
if(src.tracked != tracked)
return FALSE
// Not equivalent. Checks if they are not the same list via shallow comparison.
if(!compare_list(src.connections, connections))
return FALSE
return TRUE
/datum/component/connect_loc_behalf/RegisterWithParent()
RegisterSignal(tracked, COMSIG_MOVABLE_MOVED, .proc/on_moved)
RegisterSignal(tracked, COMSIG_PARENT_QDELETING, .proc/handle_tracked_qdel)
update_signals()
/datum/component/connect_loc_behalf/UnregisterFromParent()
unregister_signals()
UnregisterSignal(tracked, list(
COMSIG_MOVABLE_MOVED,
COMSIG_PARENT_QDELETING,
))
tracked = null
/datum/component/connect_loc_behalf/proc/handle_tracked_qdel()
SIGNAL_HANDLER
qdel(src)
/datum/component/connect_loc_behalf/proc/update_signals()
unregister_signals()
//You may ask yourself, isn't this just silencing an error?
//The answer is yes, but there's no good cheap way to fix it
//What happens is the tracked object or hell the listener gets say, deleted, which makes targets[old_loc] return a null
//The null results in a bad index, because of course it does
//It's not a solvable problem though, since both actions, the destroy and the move, are sourced from the same signal send
//And sending a signal should be agnostic of the order of listeners
//So we need to either pick the order agnositic, or destroy safe
//And I picked destroy safe. Let's hope this is the right path!
if(isnull(tracked.loc))
return
tracked_loc = tracked.loc
for (var/signal in connections)
parent.RegisterSignal(tracked_loc, signal, connections[signal])
/datum/component/connect_loc_behalf/proc/unregister_signals()
if(isnull(tracked_loc))
return
for (var/signal in connections)
parent.UnregisterSignal(tracked_loc, signal)
tracked_loc = null
/datum/component/connect_loc_behalf/proc/on_moved(sigtype, atom/movable/tracked, atom/old_loc)
SIGNAL_HANDLER
update_signals()
+2 -1
View File
@@ -45,6 +45,7 @@ Behavior that's still missing from this component that original food items had t
///The type of atom this creates when the object is microwaved.
var/atom/microwaved_type
/datum/component/edible/Initialize(
list/initial_reagents,
food_flags = NONE,
@@ -73,7 +74,7 @@ Behavior that's still missing from this component that original food items had t
var/static/list/loc_connections = list(
COMSIG_ATOM_ENTERED = .proc/on_entered,
)
AddElement(/datum/element/connect_loc_behalf, parent, loc_connections)
AddComponent(/datum/component/connect_loc_behalf, parent, loc_connections)
if(isitem(parent))
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/UseFromHand)
+2 -1
View File
@@ -3,6 +3,7 @@
var/expire_time
var/required_clean_types = CLEAN_TYPE_DISEASE
/datum/component/infective/Initialize(list/datum/disease/_diseases, expire_in)
if(islist(_diseases))
diseases = _diseases
@@ -18,7 +19,7 @@
var/static/list/disease_connections = list(
COMSIG_ATOM_ENTERED = .proc/try_infect_crossed,
)
AddElement(/datum/element/connect_loc_behalf, parent, disease_connections)
AddComponent(/datum/component/connect_loc_behalf, parent, disease_connections)
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean)
RegisterSignal(parent, COMSIG_MOVABLE_BUCKLE, .proc/try_infect_buckle)
+2 -1
View File
@@ -53,6 +53,7 @@
/// for if we're an ammo casing being fired
var/mob/living/shooter
/datum/component/pellet_cloud/Initialize(projectile_type=/obj/item/shrapnel, magnitude=5)
if(!isammocasing(parent) && !isgrenade(parent) && !islandmine(parent) && !issupplypod(parent) && !ishorrorling(parent)) //SKYRAT EDIT CHANGE: if(!isammocasing(parent) && !isgrenade(parent) && !islandmine(parent) && !issupplypod(parent))
return COMPONENT_INCOMPATIBLE
@@ -339,7 +340,7 @@
var/static/list/loc_connections = list(
COMSIG_ATOM_EXITED =.proc/grenade_uncrossed,
)
AddElement(/datum/element/connect_loc_behalf, parent, loc_connections)
AddComponent(/datum/component/connect_loc_behalf, parent, loc_connections)
/// Someone dropped the grenade, so set them to the shooter in case they're on top of it when it goes off
/datum/component/pellet_cloud/proc/grenade_dropped(obj/item/nade, mob/living/slick_willy)
+4 -2
View File
@@ -21,6 +21,8 @@
COMSIG_ATOM_ENTERED = .proc/on_entered,
)
/datum/component/rot/Initialize(delay, scaling, severity)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
@@ -37,7 +39,7 @@
RegisterSignal(parent, list(COMSIG_ATOM_HULK_ATTACK, COMSIG_ATOM_ATTACK_ANIMAL, COMSIG_ATOM_ATTACK_HAND), .proc/rot_react_touch)
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/rot_hit_react)
if(ismovable(parent))
AddElement(/datum/element/connect_loc_behalf, parent, loc_connections)
AddComponent(/datum/component/connect_loc_behalf, parent, loc_connections)
RegisterSignal(parent, COMSIG_MOVABLE_BUMP, .proc/rot_react)
if(isliving(parent))
RegisterSignal(parent, COMSIG_LIVING_REVIVE, .proc/react_to_revive) //mobs stop this when they come to life
@@ -60,7 +62,7 @@
/datum/component/rot/UnregisterFromParent()
. = ..()
if(ismovable(parent))
RemoveElement(/datum/element/connect_loc_behalf, parent, loc_connections)
qdel(GetComponent(/datum/component/connect_loc_behalf))
///One of two procs that modifies blockers, this one handles removing a blocker and potentially restarting the rot
/datum/component/rot/proc/start_up(blocker_type)
+3 -1
View File
@@ -40,6 +40,8 @@
/// If specified, the singularity will slowly move to this target
var/atom/target
/datum/component/singularity/Initialize(
bsa_targetable = TRUE,
consume_range = 0,
@@ -85,7 +87,7 @@
var/static/list/loc_connections = list(
COMSIG_ATOM_ENTERED = .proc/on_entered,
)
AddElement(/datum/element/connect_loc_behalf, parent, loc_connections)
AddComponent(/datum/component/connect_loc_behalf, parent, loc_connections)
RegisterSignal(parent, COMSIG_ATOM_BULLET_ACT, .proc/consume_bullets)
+20 -12
View File
@@ -25,6 +25,9 @@
COMSIG_ATOM_ENTERED = .proc/Slip_on_wearer,
)
/// The connect_loc_behalf component for the holder_connections list.
var/datum/weakref/holder_connect_loc_behalf
/datum/component/slippery/Initialize(knockdown, lube_flags = NONE, datum/callback/callback, paralyze, force_drop = FALSE, slot_whitelist)
src.knockdown_time = max(knockdown, 0)
src.paralyze_time = max(paralyze, 0)
@@ -33,15 +36,19 @@
src.callback = callback
if(slot_whitelist)
src.slot_whitelist = slot_whitelist
if(ismovable(parent))
AddElement(/datum/element/connect_loc_behalf, parent, default_connections)
if(isitem(parent))
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
add_connect_loc_behalf_to_parent()
if(ismovable(parent))
if(isitem(parent))
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
else
RegisterSignal(parent, COMSIG_ATOM_ENTERED, .proc/Slip)
/datum/component/slippery/proc/add_connect_loc_behalf_to_parent()
if(ismovable(parent))
AddComponent(/datum/component/connect_loc_behalf, parent, default_connections)
/datum/component/slippery/InheritComponent(datum/component/slippery/component, i_am_original, knockdown, lube_flags = NONE, datum/callback/callback, paralyze, force_drop = FALSE, slot_whitelist)
if(component)
knockdown = component.knockdown_time
@@ -86,7 +93,8 @@
if((!LAZYLEN(slot_whitelist) || (slot in slot_whitelist)) && isliving(equipper))
holder = equipper
AddElement(/datum/element/connect_loc_behalf, holder, holder_connections)
qdel(GetComponent(/datum/component/connect_loc_behalf))
AddComponent(/datum/component/connect_loc_behalf, holder, holder_connections)
RegisterSignal(holder, COMSIG_PARENT_PREQDELETED, .proc/holder_deleted)
/*
@@ -113,9 +121,11 @@
SIGNAL_HANDLER
UnregisterSignal(user, COMSIG_PARENT_PREQDELETED)
if(holder)
RemoveElement(/datum/element/connect_loc_behalf, holder, holder_connections)
holder = null
qdel(GetComponent(/datum/component/connect_loc_behalf))
add_connect_loc_behalf_to_parent()
holder = null
/*
* The slip proc, but for equipped items.
@@ -132,9 +142,7 @@
/datum/component/slippery/UnregisterFromParent()
. = ..()
if(holder)
RemoveElement(/datum/element/connect_loc_behalf, holder, holder_connections)
RemoveElement(/datum/element/connect_loc_behalf, parent, default_connections)
qdel(GetComponent(/datum/component/connect_loc_behalf))
/// Used for making the clown PDA only slip if the clown is wearing his shoes and the elusive banana-skin belt
/datum/component/slippery/clowning
@@ -27,7 +27,7 @@
if(!src.on_squash_callback && squash_callback)
on_squash_callback = CALLBACK(parent, squash_callback)
AddElement(/datum/element/connect_loc_behalf, parent, loc_connections)
AddComponent(/datum/component/connect_loc_behalf, parent, loc_connections)
///Handles the squashing of the mob
/datum/component/squashable/proc/on_entered(turf/source_turf, atom/movable/crossing_movable)
@@ -72,4 +72,4 @@
/datum/component/squashable/UnregisterFromParent()
. = ..()
RemoveElement(/datum/element/connect_loc_behalf, parent, loc_connections)
qdel(GetComponent(/datum/component/connect_loc_behalf))
+3 -2
View File
@@ -26,6 +26,7 @@
COMSIG_ATOM_ENTERED = .proc/play_squeak_crossed,
)
/datum/component/squeak/Initialize(custom_sounds, volume_override, chance_override, step_delay_override, use_delay_override, extrarange, falloff_exponent, fallof_distance)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
@@ -33,7 +34,7 @@
if(ismovable(parent))
RegisterSignal(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_IMPACT, COMSIG_PROJECTILE_BEFORE_FIRE), .proc/play_squeak)
AddElement(/datum/element/connect_loc_behalf, parent, item_connections)
AddComponent(/datum/component/connect_loc_behalf, parent, item_connections)
RegisterSignal(parent, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react)
if(isitem(parent))
RegisterSignal(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_HIT_REACT), .proc/play_squeak)
@@ -67,7 +68,7 @@
/datum/component/squeak/UnregisterFromParent()
. = ..()
RemoveElement(/datum/element/connect_loc_behalf, parent, item_connections)
qdel(GetComponent(/datum/component/connect_loc_behalf))
/datum/component/squeak/proc/play_squeak()
SIGNAL_HANDLER
+2 -1
View File
@@ -8,13 +8,14 @@
COMSIG_ATOM_ENTERED = .proc/join_swarm
)
/datum/component/swarming/Initialize(max_x = 24, max_y = 24)
if(!ismovable(parent))
return COMPONENT_INCOMPATIBLE
offset_x = rand(-max_x, max_x)
offset_y = rand(-max_y, max_y)
AddElement(/datum/element/connect_loc_behalf, parent, swarming_loc_connections)
AddComponent(/datum/component/connect_loc_behalf, parent, swarming_loc_connections)
/datum/component/swarming/Destroy()
for(var/other in swarm_members)
-91
View File
@@ -42,94 +42,3 @@
SIGNAL_HANDLER
unregister_signals(listener, old_loc)
update_signals(listener)
/// This element behaves the same as connect_loc, hooking into a signal on a tracked object's turf
/// It has the ability to react to that signal on behalf of a seperate listener however
/// This has great use, primarially for components, but it carries with it some overhead
/// So we do it seperately rather then intigrating the behavior with the main element
/datum/element/connect_loc_behalf
element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH | ELEMENT_COMPLEX_DETACH
id_arg_index = 3
/// An assoc list of signal -> procpath to register to the loc this object is on.
var/list/connections
/// An assoc list of locs that are being occupied and a list of targets that occupy them.
var/list/targets = list()
/datum/element/connect_loc_behalf/Attach(datum/listener, atom/movable/tracked, list/connections)
. = ..()
if (!istype(tracked))
return ELEMENT_INCOMPATIBLE
src.connections = connections
RegisterSignal(tracked, COMSIG_MOVABLE_MOVED, .proc/on_moved, override = TRUE)
update_signals(listener, tracked)
/datum/element/connect_loc_behalf/Detach(datum/listener, atom/movable/tracked, list/connections)
. = ..()
if(!tracked)
unregister_all(listener)
else if(targets[tracked.loc]) // Detach can happen multiple times due to qdel
unregister_signals(listener, tracked, tracked.loc)
UnregisterSignal(tracked, COMSIG_MOVABLE_MOVED)
/datum/element/connect_loc_behalf/proc/update_signals(datum/listener, atom/movable/tracked)
var/existing = length(targets[tracked.loc])
if(!existing)
targets[tracked.loc] = list()
targets[tracked.loc][tracked] = listener
if(isnull(tracked.loc))
return
for (var/signal in connections)
listener.RegisterSignal(tracked.loc, signal, connections[signal], override=TRUE)
//override=TRUE because more than one connect_loc element instance tracked object can be on the same loc
/datum/element/connect_loc_behalf/proc/unregister_all(datum/listener)
for(var/atom/location as anything in targets)
var/list/loc_targets = targets[location]
for(var/atom/movable/tracked as anything in loc_targets)
if(tracked == listener)
unregister_signals(loc_targets[tracked], tracked, location)
else if(loc_targets[tracked] == listener)
unregister_signals(listener, tracked, location)
else
continue
UnregisterSignal(tracked, COMSIG_MOVABLE_MOVED)
/datum/element/connect_loc_behalf/proc/unregister_signals(datum/listener, atom/movable/tracked, atom/old_loc)
if (length(targets[old_loc]) <= 1)
targets -= old_loc
else
targets[old_loc] -= tracked
// Yes this is after the above because we use null as a key when objects are in nullspace
if(isnull(old_loc))
return
for (var/signal in connections)
listener.UnregisterSignal(old_loc, signal)
/datum/element/connect_loc_behalf/proc/on_moved(atom/movable/tracked, atom/old_loc)
SIGNAL_HANDLER
var/list/objects_in_old_loc = targets[old_loc]
//You may ask yourself, isn't this just silencing an error?
//The answer is yes, but there's no good cheap way to fix it
//What happens is the tracked object or hell the listener gets say, deleted, which makes targets[old_loc] return a null
//The null results in a bad index, because of course it does
//It's not a solvable problem though, since both actions, the destroy and the move, are sourced from the same signal send
//And sending a signal should be agnostic of the order of listeners
//So we need to either pick the order agnositic, or destroy safe
//And I picked destroy safe. Let's hope this is the right path!
if(!objects_in_old_loc)
return
var/datum/listener = objects_in_old_loc[tracked]
if(!listener) //See above
return
unregister_signals(listener, tracked, old_loc)
update_signals(listener, tracked)
@@ -273,4 +273,4 @@
reagents.add_reagent(/datum/reagent/ants, rand(2, 5))
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
AddElement(/datum/element/caltrop, min_damage = 0.2, max_damage = 1, flags = (CALTROP_NOCRAWL | CALTROP_NOSTUN | CALTROP_BYPASS_SHOES), soundfile = 'sound/weapons/bite.ogg')
AddComponent(/datum/component/caltrop, min_damage = 0.2, max_damage = 1, flags = (CALTROP_NOCRAWL | CALTROP_NOSTUN | CALTROP_BYPASS_SHOES), soundfile = 'sound/weapons/bite.ogg')
+1 -1
View File
@@ -89,7 +89,7 @@
/obj/item/dice/d4/Initialize(mapload)
. = ..()
// 1d4 damage
AddElement(/datum/element/caltrop, min_damage = 1, max_damage = 4)
AddComponent(/datum/component/caltrop, min_damage = 1, max_damage = 4)
/obj/item/dice/d6
name = "d6"
@@ -275,7 +275,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
/obj/item/shard/Initialize()
. = ..()
AddElement(/datum/element/caltrop, min_damage = force)
AddComponent(/datum/component/caltrop, min_damage = force)
AddComponent(/datum/component/butchering, 150, 65)
icon_state = pick("large", "medium", "small")
switch(icon_state)
+2 -2
View File
@@ -47,11 +47,11 @@
/obj/item/assembly/mousetrap/on_attach()
. = ..()
AddElement(/datum/element/connect_loc_behalf, holder, holder_connections)
AddComponent(/datum/component/connect_loc_behalf, holder, holder_connections)
/obj/item/assembly/mousetrap/on_detach()
. = ..()
RemoveElement(/datum/element/connect_loc_behalf, holder, holder_connections)
qdel(GetComponent(/datum/component/connect_loc_behalf))
/obj/item/assembly/mousetrap/proc/triggered(mob/target, type = "feet")
if(!armed)
+1 -1
View File
@@ -112,7 +112,7 @@
/obj/structure/punji_sticks/Initialize(mapload)
. = ..()
AddElement(/datum/element/caltrop, min_damage = 20, max_damage = 30, flags = CALTROP_BYPASS_SHOES)
AddComponent(/datum/component/caltrop, min_damage = 20, max_damage = 30, flags = CALTROP_BYPASS_SHOES)
/obj/structure/punji_sticks/spikes
name = "wooden spikes"
+1 -1
View File
@@ -144,7 +144,7 @@
/obj/structure/flora/ash/cacti/Initialize(mapload)
. = ..()
AddElement(/datum/element/caltrop, min_damage = 3, max_damage = 6, probability = 70)
AddComponent(/datum/component/caltrop, min_damage = 3, max_damage = 6, probability = 70)
/obj/structure/flora/ash/seraka
icon_state = "seraka_mushroom"
@@ -109,7 +109,7 @@
/mob/living/simple_animal/hostile/cockroach/hauberoach/Initialize()
. = ..()
AddElement(/datum/element/caltrop, min_damage = 10, max_damage = 15, flags = (CALTROP_BYPASS_SHOES | CALTROP_SILENT))
AddComponent(/datum/component/caltrop, min_damage = 10, max_damage = 15, flags = (CALTROP_BYPASS_SHOES | CALTROP_SILENT))
/mob/living/simple_animal/hostile/cockroach/hauberoach/make_squashable()
AddComponent(/datum/component/squashable, squash_chance = 100, squash_damage = 1, squash_callback = /mob/living/simple_animal/hostile/cockroach/hauberoach/.proc/on_squish)
+1 -1
View File
@@ -959,7 +959,7 @@
/obj/item/light/Initialize()
. = ..()
create_reagents(LIGHT_REAGENT_CAPACITY, INJECTABLE | DRAINABLE)
AddElement(/datum/element/caltrop, min_damage = force)
AddComponent(/datum/component/caltrop, min_damage = force)
update()
var/static/list/loc_connections = list(
COMSIG_ATOM_ENTERED = .proc/on_entered,
@@ -258,7 +258,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
/obj/item/shard/Initialize()
. = ..()
AddElement(/datum/element/caltrop, min_damage = force)
AddComponent(/datum/component/caltrop, min_damage = force)
AddComponent(/datum/component/butchering, 150, 65)
icon_state = pick("large", "medium", "small")
switch(icon_state)
+3 -2
View File
@@ -548,8 +548,10 @@
#include "code\datums\components\beetlejuice.dm"
#include "code\datums\components\bloodysoles.dm"
#include "code\datums\components\butchering.dm"
#include "code\datums\components\caltrop.dm"
#include "code\datums\components\chasm.dm"
#include "code\datums\components\codeword_hearing.dm"
#include "code\datums\components\connect_loc_behalf.dm"
#include "code\datums\components\construction.dm"
#include "code\datums\components\cracked.dm"
#include "code\datums\components\creamed.dm"
@@ -617,6 +619,7 @@
#include "code\datums\components\spill.dm"
#include "code\datums\components\spinny.dm"
#include "code\datums\components\spirit_holding.dm"
#include "code\datums\components\squashable.dm"
#include "code\datums\components\squeak.dm"
#include "code\datums\components\stationloving.dm"
#include "code\datums\components\stationstuck.dm"
@@ -740,7 +743,6 @@
#include "code\datums\elements\beauty.dm"
#include "code\datums\elements\bed_tucking.dm"
#include "code\datums\elements\bsa_blocker.dm"
#include "code\datums\elements\caltrop.dm"
#include "code\datums\elements\chewable.dm"
#include "code\datums\elements\cleaning.dm"
#include "code\datums\elements\climbable.dm"
@@ -785,7 +787,6 @@
#include "code\datums\elements\skittish.dm"
#include "code\datums\elements\snail_crawl.dm"
#include "code\datums\elements\spooky.dm"
#include "code\datums\elements\squashable.dm"
#include "code\datums\elements\squish.dm"
#include "code\datums\elements\strippable.dm"
#include "code\datums\elements\surgery_initiator.dm"