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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 04:30:44 +01:00
Converts the jacket to a cosmetic, added to autodrobe and clothesmate, doesn't spawn in closets anymore
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@@ -855,7 +855,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
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/obj/item/clothing/mask/fakemoustache = 1,/obj/item/clothing/suit/bio_suit/plaguedoctorsuit = 1,/obj/item/clothing/head/plaguedoctorhat = 1,/obj/item/clothing/mask/gas/plaguedoctor = 1,
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/obj/item/clothing/suit/toggle/owlwings = 1, /obj/item/clothing/under/owl = 1,/obj/item/clothing/mask/gas/owl_mask = 1,
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/obj/item/clothing/suit/toggle/owlwings/griffinwings = 1, /obj/item/clothing/under/griffin = 1, /obj/item/clothing/shoes/griffin = 1, /obj/item/clothing/head/griffin = 1,
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/obj/item/clothing/suit/apron = 1,/obj/item/clothing/under/waiter = 1,
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/obj/item/clothing/suit/apron = 1,/obj/item/clothing/under/waiter = 1,/obj/item/clothing/suit/miljacket = 1,
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/obj/item/clothing/under/pirate = 1,/obj/item/clothing/suit/pirate = 1,/obj/item/clothing/head/pirate = 1,/obj/item/clothing/head/bandana = 1,
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/obj/item/clothing/head/bandana = 1,/obj/item/clothing/under/soviet = 1,/obj/item/clothing/head/ushanka = 1,/obj/item/clothing/suit/imperium_monk = 1,
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/obj/item/clothing/mask/gas/cyborg = 1,/obj/item/clothing/suit/holidaypriest = 1,/obj/item/clothing/head/wizard/marisa/fake = 1,
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@@ -950,7 +950,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
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/obj/item/clothing/under/sl_suit=1,/obj/item/clothing/under/pants/jeans=3,/obj/item/clothing/under/pants/classicjeans=2,
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/obj/item/clothing/under/pants/camo = 1,/obj/item/clothing/under/pants/blackjeans=2,/obj/item/clothing/under/pants/khaki=2,
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/obj/item/clothing/under/pants/white=2,/obj/item/clothing/under/pants/red=1,/obj/item/clothing/under/pants/black=2,
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/obj/item/clothing/under/pants/tan=2,/obj/item/clothing/under/pants/track=1,
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/obj/item/clothing/under/pants/tan=2,/obj/item/clothing/under/pants/track=1,/obj/item/clothing/suit/miljacket = 1,
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/obj/item/clothing/tie/blue=1, /obj/item/clothing/tie/red=1, /obj/item/clothing/tie/black=1, /obj/item/clothing/tie/horrible=1,
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/obj/item/clothing/tie/scarf/red=1,/obj/item/clothing/tie/scarf/green=1,/obj/item/clothing/tie/scarf/darkblue=1,
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/obj/item/clothing/tie/scarf/purple=1,/obj/item/clothing/tie/scarf/yellow=1,/obj/item/clothing/tie/scarf/orange=1,
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@@ -107,7 +107,6 @@
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/obj/structure/closet/secure_closet/security/New()
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..()
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/suit/armor/miljacket(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/device/radio/headset/headset_sec/alt(src)
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new /obj/item/clothing/head/beret/sec(src)
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@@ -173,7 +172,6 @@
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new /obj/item/device/detective_scanner(src)
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new /obj/item/tapeproj/security(src)
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new /obj/item/clothing/suit/armor/vest/det_suit(src)
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new /obj/item/clothing/suit/armor/miljacket(src)
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new /obj/item/ammo_box/c38(src)
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new /obj/item/ammo_box/c38(src)
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new /obj/item/weapon/storage/belt/holster(src)
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@@ -16,14 +16,6 @@
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blood_overlay_type = "armor"
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armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
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/obj/item/clothing/suit/armor/miljacket
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name = "military jacket"
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desc = "A canvas jacket lined with protective kevlar. Feels sturdy, yet comfortable."
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icon_state = "militaryjacket"
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item_state = "militaryjacket"
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body_parts_covered = CHEST|GROIN|ARMS
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armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
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/obj/item/clothing/suit/armor/hos
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name = "armored greatcoat"
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desc = "A greatcoat enchanced with a special alloy for some protection and style for those with a commanding presence."
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@@ -343,3 +343,9 @@
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icon_state = "coatminer"
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allowed = list(/obj/item/weapon/pickaxe,/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/toy,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter)
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armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/miljacket
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name = "military jacket"
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desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
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icon_state = "militaryjacket"
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item_state = "militaryjacket"
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