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Converts the jacket to a cosmetic, added to autodrobe and clothesmate, doesn't spawn in closets anymore
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@@ -16,14 +16,6 @@
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blood_overlay_type = "armor"
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armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
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/obj/item/clothing/suit/armor/miljacket
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name = "military jacket"
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desc = "A canvas jacket lined with protective kevlar. Feels sturdy, yet comfortable."
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icon_state = "militaryjacket"
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item_state = "militaryjacket"
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body_parts_covered = CHEST|GROIN|ARMS
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armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
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/obj/item/clothing/suit/armor/hos
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name = "armored greatcoat"
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desc = "A greatcoat enchanced with a special alloy for some protection and style for those with a commanding presence."
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@@ -343,3 +343,9 @@
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icon_state = "coatminer"
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allowed = list(/obj/item/weapon/pickaxe,/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/toy,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter)
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armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/miljacket
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name = "military jacket"
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desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
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icon_state = "militaryjacket"
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item_state = "militaryjacket"
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