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Attempting to make Bubblegum's charge actually accurate to the on the ground placement
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@@ -137,8 +137,10 @@ Difficulty: Hard
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DestroySurroundings()
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PoolOrNew(/obj/effect/overlay/temp/dragon_swoop, T)
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sleep(5)
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walk(src,0)
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throw_at(T, 7, 1, src, 0)
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charging = 0
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Goto(target,move_to_delay,minimum_distance)
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/mob/living/simple_animal/hostile/megafauna/bubblegum/Bump(atom/A)
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