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Merge pull request #8823 from Incoming5643/shit_lets_be_barney
Removes the mutant_colors config option
This commit is contained in:
@@ -108,7 +108,6 @@
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var/shuttle_refuel_delay = 12000
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var/show_game_type_odds = 0 //if set this allows players to see the odds of each roundtype on the get revision screen
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var/mutant_races = 0 //players can choose their mutant race before joining the game
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var/mutant_colors = 0
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var/no_summon_guns //No
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var/no_summon_magic //Fun
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@@ -472,8 +471,6 @@
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config.silicon_max_law_amount = text2num(value)
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if("join_with_mutant_race")
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config.mutant_races = 1
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if("mutant_colors")
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config.mutant_colors = 1
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if("assistant_cap")
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config.assistant_cap = text2num(value)
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if("starlight")
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@@ -722,13 +722,10 @@ datum/preferences
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if(result)
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var/newtype = roundstart_species[result]
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pref_species = new newtype()
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if(!config.mutant_colors || mutant_color == "#000")
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if(mutant_color == "#000")
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mutant_color = pref_species.default_color
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if("mutant_color")
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if(!config.mutant_colors)
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user << "<span class='danger'>Alien colors are disabled.</span>"
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return
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var/new_mutantcolor = input(user, "Choose your character's alien skin color:", "Character Preference") as color|null
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if(new_mutantcolor)
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var/temp_hsv = RGBtoHSV(new_mutantcolor)
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@@ -92,9 +92,6 @@
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var/g = (H.gender == FEMALE) ? "f" : "m"
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if(!config.mutant_colors)
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H.dna.mutant_color = default_color
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if(MUTCOLORS in specflags)
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var/image/spec_base
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var/icon_state_string = "[id]_"
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@@ -128,10 +125,7 @@
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if(hair_color)
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if(hair_color == "mutcolor")
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if(!config.mutant_colors)
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img_facial_s.color = "#" + default_color
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else
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img_facial_s.color = "#" + H.dna.mutant_color
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img_facial_s.color = "#" + H.dna.mutant_color
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else
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img_facial_s.color = "#" + hair_color
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else
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@@ -159,10 +153,7 @@
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if(hair_color)
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if(hair_color == "mutcolor")
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if(!config.mutant_colors)
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img_hair_s.color = "#" + default_color
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else
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img_hair_s.color = "#" + H.dna.mutant_color
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img_hair_s.color = "#" + H.dna.mutant_color
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else
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img_hair_s.color = "#" + hair_color
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else
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@@ -254,9 +245,6 @@
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else
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icon_state_string += "_s"
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if(!config.mutant_colors)
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H.dna.mutant_color = default_color
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for(var/layer in relevent_layers)
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for(var/bodypart in bodyparts_to_add)
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I = image("icon" = 'icons/mob/mutant_bodyparts.dmi', "icon_state" = "[icon_state_string]_[bodypart]_[layer]", "layer" =- layer)
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@@ -216,9 +216,6 @@ SILICON_MAX_LAW_AMOUNT 12
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## Uncoment to give players the choice of their species before they join the game
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#JOIN_WITH_MUTANT_RACE
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## Uncomment to allow certain species to have custom colors
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#MUTANT_COLORS
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## Assistant slot cap. Set to -1 for unlimited.
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ASSISTANT_CAP -1
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