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https://github.com/Bubberstation/Bubberstation.git
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Concentrated barbers aid can give hairless species hair + fixes hair updating once and for all (probably) (#68580)
Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
This commit is contained in:
@@ -42,5 +42,4 @@
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human.dna.features["pod_hair"] = pick(GLOB.pod_hair_list)
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human.update_body(is_creating = TRUE)
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human.update_hair(is_creating = TRUE)
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human.dna.species.spec_updatehealth(human)
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@@ -188,7 +188,7 @@
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icon = H.icon
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icon_state = "zombie"
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H.hairstyle = null
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H.update_hair()
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H.update_hair(is_creating = TRUE)
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H.forceMove(src)
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oldguy = H
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update_icons()
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@@ -95,7 +95,7 @@
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H.temporarilyRemoveItemFromInventory(H.wear_suit, TRUE)
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H.update_inv_wear_suit()
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H.update_inv_head()
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H.update_hair()
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H.update_hair(is_creating = TRUE)
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if(blood_on_castoff)
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H.add_splatter_floor()
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@@ -41,7 +41,7 @@
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var/mob/living/carbon/human/dummy/consistent/victim_dummy = new
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victim_dummy.hair_color = "#bb9966" // Brown
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victim_dummy.hairstyle = "Messy"
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victim_dummy.update_hair()
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victim_dummy.update_hair(is_creating = TRUE)
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var/icon/obsessed_icon = render_preview_outfit(preview_outfit)
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obsessed_icon.Blend(icon('icons/effects/blood.dmi', "uniformblood"), ICON_OVERLAY)
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@@ -206,7 +206,7 @@
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/datum/antagonist/rev/head/proc/make_assistant_icon(hairstyle)
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var/mob/living/carbon/human/dummy/consistent/assistant = new
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assistant.hairstyle = hairstyle
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assistant.update_hair()
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assistant.update_hair(is_creating = TRUE)
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var/icon/assistant_icon = render_preview_outfit(/datum/outfit/job/assistant/consistent, assistant)
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assistant_icon.ChangeOpacity(0.5)
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@@ -169,7 +169,6 @@
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thief.dna.update_ui_block(DNA_GENDER_BLOCK)
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thief.dna.update_ui_block(DNA_HAIR_COLOR_BLOCK)
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thief.dna.update_ui_block(DNA_SKIN_TONE_BLOCK)
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thief.update_hair(is_creating = TRUE)
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thief.update_body(is_creating = TRUE)
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// This outfit is used by the assets SS, which is ran before the atoms SS
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@@ -25,4 +25,4 @@
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H.facial_hairstyle = "Beard (Full)"
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H.hair_color = "#FFFFFF"
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H.facial_hair_color = "#FFFFFF"
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H.update_hair()
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H.update_hair(is_creating = TRUE)
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@@ -664,7 +664,7 @@
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emote("scream")
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facial_hairstyle = "Shaved"
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hairstyle = "Bald"
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update_hair()
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update_hair(is_creating = TRUE)
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ADD_TRAIT(src, TRAIT_DISFIGURED, TRAIT_GENERIC)
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update_damage_overlays()
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@@ -74,8 +74,7 @@ There are several things that need to be remembered:
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/mob/living/carbon/human/regenerate_icons()
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if(!..())
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update_body()
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update_hair()
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update_body(is_creating = TRUE)
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update_inv_w_uniform()
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update_inv_wear_id()
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update_inv_gloves()
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@@ -783,7 +783,7 @@ GLOBAL_LIST_EMPTY(features_by_species)
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///Proc that will randomise the hair, or primary appearance element (i.e. for moths wings) of a species' associated mob
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/datum/species/proc/randomize_main_appearance_element(mob/living/carbon/human/human_mob)
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human_mob.hairstyle = random_hairstyle(human_mob.gender)
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human_mob.update_hair()
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human_mob.update_hair(is_creating = TRUE)
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///Proc that will randomise the underwear (i.e. top, pants and socks) of a species' associated mob
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/datum/species/proc/randomize_active_underwear(mob/living/carbon/human/human_mob)
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@@ -1032,7 +1032,7 @@ GLOBAL_LIST_EMPTY(features_by_species)
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return
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target.facial_hairstyle = "Shaved"
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target.hairstyle = "Bald"
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target.update_hair()
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target.update_hair(is_creating = TRUE)
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//////////////////
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// ATTACK PROCS //
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@@ -103,7 +103,7 @@
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/datum/species/human/felinid/prepare_human_for_preview(mob/living/carbon/human/human)
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human.hairstyle = "Hime Cut"
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human.hair_color = "#ffcccc" // pink
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human.update_hair()
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human.update_hair(is_creating = TRUE)
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var/obj/item/organ/internal/ears/cat/cat_ears = human.getorgan(/obj/item/organ/internal/ears/cat)
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if (cat_ears)
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@@ -19,7 +19,7 @@
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/datum/species/human/prepare_human_for_preview(mob/living/carbon/human/human)
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human.hairstyle = "Business Hair"
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human.hair_color = "#bb9966" // brown
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human.update_hair()
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human.update_hair(is_creating = TRUE)
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/datum/species/human/get_scream_sound(mob/living/carbon/human/human)
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if(human.gender == MALE)
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@@ -74,8 +74,7 @@
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spawned_human.skin_tone = skin_tone
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else
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spawned_human.skin_tone = random_skin_tone()
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spawned_human.update_hair()
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spawned_human.update_body()
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spawned_human.update_body(is_creating = TRUE)
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/obj/effect/mob_spawn/proc/name_mob(mob/living/spawned_mob, forced_name)
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var/chosen_name
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@@ -2388,12 +2388,12 @@ All effects don't start immediately, but rather get worse over time; the rate is
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if(metabolizer.age > 70)
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metabolizer.facial_hair_color = "#cccccc"
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metabolizer.hair_color = "#cccccc"
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metabolizer.update_hair()
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metabolizer.update_hair(is_creating = TRUE)
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if(metabolizer.age > 100)
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metabolizer.become_nearsighted(type)
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if(metabolizer.gender == MALE)
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metabolizer.facial_hairstyle = "Beard (Very Long)"
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metabolizer.update_hair()
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metabolizer.update_hair(is_creating = TRUE)
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if(metabolizer.age > 969) //Best not let people get older than this or i might incur G-ds wrath
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metabolizer.visible_message(span_notice("[metabolizer] becomes older than any man should be.. and crumbles into dust!"))
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@@ -121,7 +121,7 @@
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var/mob/living/carbon/human/H = M
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H.facial_hairstyle = "Shaved"
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H.hairstyle = "Bald"
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H.update_hair() // makes you loose hair as well
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H.update_hair(is_creating = TRUE) // makes you loose hair as well
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M.set_species(/datum/species/human/krokodil_addict)
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M.adjustBruteLoss(50*REM, 0) // holy shit your skin just FELL THE FUCK OFF
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..()
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@@ -692,7 +692,6 @@
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druggy_dna.species.species_traits += NOBLOODOVERLAY
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invisible_man.update_body()
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invisible_man.update_hair()
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invisible_man.remove_from_all_data_huds()
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invisible_man.sound_environment_override = SOUND_ENVIROMENT_PHASED
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@@ -2208,7 +2208,7 @@
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to_chat(exposed_human, span_notice("Hair starts sprouting from your scalp."))
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exposed_human.hairstyle = picked_hair
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exposed_human.facial_hairstyle = picked_beard
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exposed_human.update_hair()
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exposed_human.update_hair(is_creating = TRUE)
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/datum/reagent/concentrated_barbers_aid
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name = "Concentrated Barber's Aid"
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@@ -2228,7 +2228,29 @@
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to_chat(exposed_human, span_notice("Your hair starts growing at an incredible speed!"))
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exposed_human.hairstyle = "Very Long Hair"
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exposed_human.facial_hairstyle = "Beard (Very Long)"
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exposed_human.update_hair()
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exposed_human.update_hair(is_creating = TRUE)
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/datum/reagent/concentrated_barbers_aid/on_mob_life(mob/living/carbon/M, delta_time, times_fired)
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. = ..()
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if(current_cycle > 20 / creation_purity)
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if(!ishuman(M))
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return
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var/mob/living/carbon/human/human_mob = M
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if(creation_purity == 1 && human_mob.has_quirk(/datum/quirk/item_quirk/bald))
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human_mob.remove_quirk(/datum/quirk/item_quirk/bald)
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var/datum/species/species_datum = human_mob.dna?.species
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if(!species_datum)
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return
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if(species_datum.species_traits.Find(HAIR))
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return
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species_datum.species_traits |= HAIR
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var/message
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if(HAS_TRAIT(M, TRAIT_BALD))
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message = span_warning("You feel your scalp mutate, but you are still hopelessly bald.")
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else
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message = span_notice("Your scalp mutates, a full head of hair sprouting from it.")
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to_chat(M, message)
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human_mob.update_hair(is_creating = TRUE)
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/datum/reagent/baldium
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name = "Baldium"
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@@ -2248,7 +2270,7 @@
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to_chat(exposed_human, span_danger("Your hair is falling out in clumps!"))
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exposed_human.hairstyle = "Bald"
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exposed_human.facial_hairstyle = "Shaved"
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exposed_human.update_hair()
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exposed_human.update_hair(is_creating = TRUE)
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/datum/reagent/saltpetre
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name = "Saltpetre"
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@@ -111,7 +111,7 @@
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if(affected_human.gender == MALE)
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to_chat(affected_human, span_warning("Your chin itches."))
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affected_human.facial_hairstyle = "Beard (Full)"
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affected_human.update_hair()
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affected_human.update_hair(is_creating = TRUE)
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//Only like gross food
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affected_human.dna?.species.liked_food = GROSS
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affected_human.dna?.species.disliked_food = NONE
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