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Merge pull request #10376 from Perakp/simpleAnimalEmoteSpam
Fixes hostile animal emote spam
This commit is contained in:
@@ -3,10 +3,11 @@
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real_name = "Construct"
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desc = ""
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speak_emote = list("hisses")
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emote_hear = list("wails","screeches")
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emote_hear = list("wails.","screeches.")
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response_help = "thinks better of touching"
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response_disarm = "flails at"
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response_harm = "punches"
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speak_chance = 1
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icon = 'icons/mob/mob.dmi'
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speed = 0
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a_intent = "harm"
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@@ -5,11 +5,9 @@
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icon_living = "butterfly"
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icon_dead = "butterfly_dead"
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turns_per_move = 1
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emote_see = list("flutters")
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response_help = "shoos"
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response_disarm = "brushes aside"
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response_harm = "squashes"
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speak_chance = 0
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maxHealth = 2
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health = 2
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harm_intent_damage = 1
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@@ -6,8 +6,8 @@
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icon_living = "crab"
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icon_dead = "crab_dead"
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speak_emote = list("clicks")
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emote_hear = list("clicks")
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emote_see = list("clacks")
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emote_hear = list("clicks.")
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emote_see = list("clacks.")
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speak_chance = 1
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turns_per_move = 5
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab = 1)
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@@ -7,8 +7,8 @@
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icon_dead = "goat_dead"
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speak = list("EHEHEHEHEH","eh?")
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speak_emote = list("brays")
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emote_hear = list("brays")
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emote_see = list("shakes its head", "stamps a foot", "glares around")
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emote_hear = list("brays.")
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emote_see = list("shakes its head.", "stamps a foot.", "glares around.")
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speak_chance = 1
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turns_per_move = 5
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see_in_dark = 6
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@@ -92,8 +92,8 @@
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icon_gib = "cow_gib"
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speak = list("moo?","moo","MOOOOOO")
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speak_emote = list("moos","moos hauntingly")
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emote_hear = list("brays")
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emote_see = list("shakes its head")
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emote_hear = list("brays.")
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emote_see = list("shakes its head.")
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speak_chance = 1
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turns_per_move = 5
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see_in_dark = 6
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@@ -154,8 +154,8 @@
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icon_gib = "chick_gib"
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speak = list("Cherp.","Cherp?","Chirrup.","Cheep!")
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speak_emote = list("cheeps")
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emote_hear = list("cheeps")
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emote_see = list("pecks at the ground","flaps its tiny wings")
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emote_hear = list("cheeps.")
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emote_see = list("pecks at the ground.","flaps its tiny wings.")
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density = 0
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speak_chance = 2
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turns_per_move = 2
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@@ -196,8 +196,8 @@ var/global/chicken_count = 0
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icon_dead = "chicken_dead"
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speak = list("Cluck!","BWAAAAARK BWAK BWAK BWAK!","Bwaak bwak.")
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speak_emote = list("clucks","croons")
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emote_hear = list("clucks")
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emote_see = list("pecks at the ground","flaps its wings viciously")
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emote_hear = list("clucks.")
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emote_see = list("pecks at the ground.","flaps its wings viciously.")
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density = 0
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speak_chance = 2
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turns_per_move = 3
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@@ -8,8 +8,8 @@
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icon_dead = "fox_dead"
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speak = list("Ack-Ack","Ack-Ack-Ack-Ackawoooo","Geckers","Awoo","Tchoff")
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speak_emote = list("geckers", "barks")
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emote_hear = list("howls","barks")
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emote_see = list("shakes its head", "shivers")
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emote_hear = list("howls.","barks.")
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emote_see = list("shakes its head.", "shivers.")
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speak_chance = 1
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turns_per_move = 5
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see_in_dark = 6
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@@ -6,8 +6,8 @@
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icon_dead = "mouse_gray_dead"
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speak = list("Squeek!","SQUEEK!","Squeek?")
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speak_emote = list("squeeks")
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emote_hear = list("squeeks")
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emote_see = list("runs in a circle", "shakes")
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emote_hear = list("squeeks.")
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emote_see = list("runs in a circle.", "shakes.")
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speak_chance = 1
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turns_per_move = 5
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see_in_dark = 6
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@@ -8,9 +8,10 @@
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icon_gib = "bear_gib"
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speak = list("RAWR!","Rawr!","GRR!","Growl!")
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speak_emote = list("growls", "roars")
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emote_hear = list("rawrs","grumbles","grawls")
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emote_see = list("stares ferociously", "stomps")
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emote_hear = list("rawrs.","grumbles.","grawls.")
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emote_taunt = list("stares ferociously", "stomps")
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speak_chance = 1
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taunt_chance = 25
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turns_per_move = 5
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see_in_dark = 6
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab/bear = 5)
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@@ -49,14 +50,6 @@
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/mob/living/simple_animal/hostile/bear/Process_Spacemove(var/movement_dir = 0)
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return 1 //No drifting in space for space bears!
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/mob/living/simple_animal/hostile/bear/FindTarget()
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. = ..()
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if(.)
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emote("me", 1, "stares alertly at [.]")
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/mob/living/simple_animal/hostile/bear/LoseTarget()
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..(5)
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@@ -11,6 +11,8 @@
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "hits"
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emote_taunt = list("gnashes")
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taunt_chance = 30
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speed = 0
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maxHealth = 25
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health = 25
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@@ -33,11 +35,6 @@
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/mob/living/simple_animal/hostile/carp/Process_Spacemove(var/movement_dir = 0)
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return 1 //No drifting in space for space carp! //original comments do not steal
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/mob/living/simple_animal/hostile/carp/FindTarget()
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. = ..()
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if(.)
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emote("me", 1, "gnashes at [.]!")
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/mob/living/simple_animal/hostile/carp/AttackingTarget()
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..()
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if(ishuman(target))
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@@ -9,6 +9,8 @@
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "hits"
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emote_taunt = list("glares")
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taunt_chance = 25
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maxHealth = 45
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health = 45
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speak_emote = list("telepathically cries")
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@@ -23,11 +25,6 @@
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faction = list("spooky")
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/mob/living/simple_animal/hostile/carp/eyeball/FindTarget()
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. = ..()
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if(.)
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emote("me", 1, "glares at [.]")
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/mob/living/simple_animal/hostile/carp/eyeball/death()
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..(1)
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ghostize()
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@@ -9,6 +9,8 @@
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response_help = "passes through"
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response_disarm = "shoves"
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response_harm = "hits"
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emote_taunt = list("wails")
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taunt_chance = 25
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speed = 0
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maxHealth = 80
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health = 80
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@@ -28,11 +30,6 @@
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/mob/living/simple_animal/hostile/faithless/Process_Spacemove(var/movement_dir = 0)
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return 1
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/mob/living/simple_animal/hostile/faithless/FindTarget()
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. = ..()
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if(.)
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emote("me", 1, "wails at [.]!")
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/mob/living/simple_animal/hostile/faithless/AttackingTarget()
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..()
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if(iscarbon(target))
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@@ -11,6 +11,8 @@
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var/casingtype
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var/move_to_delay = 3 //delay for the automated movement.
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var/list/friends = list()
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var/list/emote_taunt = list()
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var/taunt_chance = 0
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var/ranged_message = "fires" //Fluff text for ranged mobs
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var/ranged_cooldown = 0 //What the starting cooldown is on ranged attacks
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@@ -180,7 +182,7 @@
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else
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if(FindHidden())
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return
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LostTarget()
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LoseTarget()
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/mob/living/simple_animal/hostile/proc/Goto(var/target, var/delay, var/minimum_distance)
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walk_to(src, target, minimum_distance, delay)
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@@ -205,7 +207,7 @@
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LoseTarget()
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return 0
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if(!(target in ListTargets()))
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LostTarget()
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LoseTarget()
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return 0
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if(isturf(loc) && target.Adjacent(src))
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AttackingTarget()
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@@ -216,10 +218,15 @@
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/mob/living/simple_animal/hostile/proc/Aggro()
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vision_range = aggro_vision_range
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if(target && emote_taunt.len && prob(taunt_chance))
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emote("me", 1, "[pick(emote_taunt)] at [target].")
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taunt_chance = max(taunt_chance-7,2)
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/mob/living/simple_animal/hostile/proc/LoseAggro()
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stop_automated_movement = 0
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vision_range = idle_vision_range
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taunt_chance = initial(taunt_chance)
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/mob/living/simple_animal/hostile/proc/LoseTarget()
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stance = HOSTILE_STANCE_IDLE
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@@ -227,11 +234,6 @@
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walk(src, 0)
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LoseAggro()
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/mob/living/simple_animal/hostile/proc/LostTarget()
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stance = HOSTILE_STANCE_IDLE
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walk(src, 0)
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LoseAggro()
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//////////////END HOSTILE MOB TARGETTING AND AGGRESSION////////////
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/mob/living/simple_animal/hostile/death(gibbed)
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@@ -349,4 +351,4 @@
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/mob/living/simple_animal/hostile/proc/AIShouldSleep()
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. = !(AIShouldWake())
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if(. && stance != HOSTILE_STANCE_IDLE) //This proc was called before LoseTarget().
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LostTarget()
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LoseTarget()
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@@ -21,8 +21,9 @@
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melee_damage_upper = 12
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attacktext = "attacks"
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attack_sound = 'sound/weapons/punch1.ogg'
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var/Attackemote = "growls at"
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emote_taunt = list("growls")
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speak_emote = list("creaks")
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taunt_chance = 30
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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@@ -30,11 +31,6 @@
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faction = list("mimic")
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move_to_delay = 9
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/mob/living/simple_animal/hostile/mimic/FindTarget()
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. = ..()
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if(.)
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emote("me", 1, "[Attackemote] [.].")
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/mob/living/simple_animal/hostile/mimic/death()
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..(1)
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visible_message("[src] stops moving!")
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@@ -99,10 +95,6 @@
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..()
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icon_state = initial(icon_state)
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/mob/living/simple_animal/hostile/mimic/crate/LostTarget()
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..()
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icon_state = initial(icon_state)
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/mob/living/simple_animal/hostile/mimic/crate/death()
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var/obj/structure/closet/crate/C = new(get_turf(src))
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@@ -247,7 +239,7 @@ var/global/list/protected_objects = list(/obj/structure/table, /obj/structure/ca
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projectiletype = /obj/item/projectile/magic/
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projectilesound = 'sound/items/bikehorn.ogg'
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casingtype = null
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Attackemote = "aims menacingly at"
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emote_see = list("aims menacingly")
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var/obj/item/weapon/gun/TrueGun = null
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var/obj/item/weapon/gun/magic/Zapstick = list()
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var/obj/item/weapon/gun/projectile/Pewgun = list()
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@@ -24,6 +24,8 @@
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attacktext = "bites"
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attack_sound = 'sound/weapons/bite.ogg'
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speak_emote = list("pines")
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emote_taunt = list("growls")
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taunt_chance = 20
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//Space carp aren't affected by atmos.
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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@@ -32,11 +34,6 @@
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faction = list("hostile")
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var/drop_type = /obj/item/stack/sheet/mineral/wood
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/mob/living/simple_animal/hostile/tree/FindTarget()
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. = ..()
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if(.)
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emote("me", 1, "growls at [.].")
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/mob/living/simple_animal/hostile/tree/AttackingTarget()
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..()
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if(iscarbon(target))
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@@ -8,10 +8,11 @@
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maxHealth = 50
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health = 50
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speak_emote = list("hisses")
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emote_hear = list("wails","screeches")
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emote_hear = list("wails.","screeches.")
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response_help = "puts their hand through"
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response_disarm = "flails at"
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response_harm = "punches"
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speak_chance = 1
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melee_damage_lower = 5
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melee_damage_upper = 15
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attacktext = "drains the life from"
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