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[ready] adds unit test for missing inhand icons. fixes a bunch of missing inhand icons (#70037)
fix: Fixed a bunch of missing inhand icons. fix: Fixed cables in electrical toolboxes not randomizing their colors. fix: Fixed the wrong colored icon showing when trying to make cable cuffs out of cables. fix: The collectable SWAT helmet is now using the proper icon again! refactor: Pipecleaners and power cables now share a unified color system, so they're once again available in ALL the same colors. imageadd: Updated the screwdriver belt overlay to represent the newer sprite. imageadd: Added a bunch of new inhand icons. Special thanks to Twaticus for doing the helmets! <3 fix: Wirecutters now have an icon when inside a belt again! admin: Added a new omnitool subtype that allows you to spawn all items in a typepath! fix: Explorer gaskmasks now properly reflect their adjusted state when held. fix: Fixed balaclavas having the wrong icon when pulled up. fix: Fixed the base energy sword (admin spawn only) being invisible. fix: The rainbow energy sword is now a little bit more rainbowy! fix: Fixed an tk exploit with orange handcuffed shoes. fix: The traitor outfit in the select equipment panel is now actually functional!
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@@ -841,6 +841,7 @@
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desc = "Parts of a rack."
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icon = 'icons/obj/weapons/items_and_weapons.dmi'
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icon_state = "rack_parts"
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inhand_icon_state = "rack_parts"
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flags_1 = CONDUCT_1
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custom_materials = list(/datum/material/iron=2000)
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var/building = FALSE
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@@ -248,6 +248,8 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/urinal, 32)
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "rubberducky"
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inhand_icon_state = "rubberducky"
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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worn_icon_state = "duck"
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/obj/structure/sink
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