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[ready] adds unit test for missing inhand icons. fixes a bunch of missing inhand icons (#70037)
fix: Fixed a bunch of missing inhand icons. fix: Fixed cables in electrical toolboxes not randomizing their colors. fix: Fixed the wrong colored icon showing when trying to make cable cuffs out of cables. fix: The collectable SWAT helmet is now using the proper icon again! refactor: Pipecleaners and power cables now share a unified color system, so they're once again available in ALL the same colors. imageadd: Updated the screwdriver belt overlay to represent the newer sprite. imageadd: Added a bunch of new inhand icons. Special thanks to Twaticus for doing the helmets! <3 fix: Wirecutters now have an icon when inside a belt again! admin: Added a new omnitool subtype that allows you to spawn all items in a typepath! fix: Explorer gaskmasks now properly reflect their adjusted state when held. fix: Fixed balaclavas having the wrong icon when pulled up. fix: Fixed the base energy sword (admin spawn only) being invisible. fix: The rainbow energy sword is now a little bit more rainbowy! fix: Fixed an tk exploit with orange handcuffed shoes. fix: The traitor outfit in the select equipment panel is now actually functional!
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@@ -1,35 +0,0 @@
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/proc/getbrokeninhands()
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var/text
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for(var/A in typesof(/obj/item))
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var/obj/item/O = new A( locate(1,1,1) )
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if(!O)
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continue
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var/icon/IL = new(O.lefthand_file)
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var/list/Lstates = IL.IconStates()
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var/icon/IR = new(O.righthand_file)
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var/list/Rstates = IR.IconStates()
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var/icon/J = new(O.icon)
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var/list/istates = J.IconStates()
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if(!Lstates.Find(O.icon_state) && !Lstates.Find(O.inhand_icon_state))
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if(O.icon_state)
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text += "[O.type] WANTS IN LEFT HAND CALLED\n\"[O.icon_state]\".\n"
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if(!Rstates.Find(O.icon_state) && !Rstates.Find(O.inhand_icon_state))
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if(O.icon_state)
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text += "[O.type] WANTS IN RIGHT HAND CALLED\n\"[O.icon_state]\".\n"
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if(O.icon_state)
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if(!istates.Find(O.icon_state))
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text += "[O.type] MISSING NORMAL ICON CALLED\n\"[O.icon_state]\" IN \"[O.icon]\"\n"
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if(O.inhand_icon_state)
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if(!istates.Find(O.inhand_icon_state))
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text += "[O.type] MISSING NORMAL ICON CALLED\n\"[O.inhand_icon_state]\" IN \"[O.icon]\"\n"
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text+="\n"
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qdel(O)
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if(text)
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var/F = file("broken_icons.txt")
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fdel(F)
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WRITE_FILE(F, text)
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to_chat(world, "Completely successfully and written to [F]", confidential = TRUE)
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