[ready] adds unit test for missing inhand icons. fixes a bunch of missing inhand icons (#70037)

fix: Fixed a bunch of missing inhand icons.
fix: Fixed cables in electrical toolboxes not randomizing their colors.
fix: Fixed the wrong colored icon showing when trying to make cable cuffs out of cables.
fix: The collectable SWAT helmet is now using the proper icon again!
refactor: Pipecleaners and power cables now share a unified color system, so they're once again available in ALL the same colors.
imageadd: Updated the screwdriver belt overlay to represent the newer sprite.
imageadd: Added a bunch of new inhand icons. Special thanks to Twaticus for doing the helmets! <3
fix: Wirecutters now have an icon when inside a belt again!
admin: Added a new omnitool subtype that allows you to spawn all items in a typepath!
fix: Explorer gaskmasks now properly reflect their adjusted state when held.
fix: Fixed balaclavas having the wrong icon when pulled up.
fix: Fixed the base energy sword (admin spawn only) being invisible.
fix: The rainbow energy sword is now a little bit more rainbowy!
fix: Fixed an tk exploit with orange handcuffed shoes.
fix: The traitor outfit in the select equipment panel is now actually functional!
This commit is contained in:
ShizCalev
2022-10-04 10:20:24 -07:00
committed by GitHub
parent b01e009ced
commit 1a32f60cf4
265 changed files with 1620 additions and 965 deletions
-35
View File
@@ -1,35 +0,0 @@
/proc/getbrokeninhands()
var/text
for(var/A in typesof(/obj/item))
var/obj/item/O = new A( locate(1,1,1) )
if(!O)
continue
var/icon/IL = new(O.lefthand_file)
var/list/Lstates = IL.IconStates()
var/icon/IR = new(O.righthand_file)
var/list/Rstates = IR.IconStates()
var/icon/J = new(O.icon)
var/list/istates = J.IconStates()
if(!Lstates.Find(O.icon_state) && !Lstates.Find(O.inhand_icon_state))
if(O.icon_state)
text += "[O.type] WANTS IN LEFT HAND CALLED\n\"[O.icon_state]\".\n"
if(!Rstates.Find(O.icon_state) && !Rstates.Find(O.inhand_icon_state))
if(O.icon_state)
text += "[O.type] WANTS IN RIGHT HAND CALLED\n\"[O.icon_state]\".\n"
if(O.icon_state)
if(!istates.Find(O.icon_state))
text += "[O.type] MISSING NORMAL ICON CALLED\n\"[O.icon_state]\" IN \"[O.icon]\"\n"
if(O.inhand_icon_state)
if(!istates.Find(O.inhand_icon_state))
text += "[O.type] MISSING NORMAL ICON CALLED\n\"[O.inhand_icon_state]\" IN \"[O.icon]\"\n"
text+="\n"
qdel(O)
if(text)
var/F = file("broken_icons.txt")
fdel(F)
WRITE_FILE(F, text)
to_chat(world, "Completely successfully and written to [F]", confidential = TRUE)