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Fix high security door material exploit, tweaks cost (#43035)
Fixes an exploit that allowed for infinite metal/plasteel to be farmed off of high security/vault door deconstruction. Makes completed airlock assemblies start with no wire security and adjusts the material costs of both doors accordingly. As the high security airlock was fortified with normal metal unlike the vault door this is a slight buff to it, but I am fairly sure it will not affect the game balance noticeably.
This commit is contained in:
committed by
Tad Hardesty
parent
f3e2ad3a84
commit
1a557b2d63
@@ -241,6 +241,7 @@
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//door.req_access = req_access
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door.electronics = electronics
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door.heat_proof = heat_proof_finished
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door.security_level = 0
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if(electronics.one_access)
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door.req_one_access = electronics.accesses
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else
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@@ -114,7 +114,7 @@
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airlock_type = /obj/machinery/door/airlock/highsecurity
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noglass = TRUE
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material_type = /obj/item/stack/sheet/plasteel
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material_amt = 6
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material_amt = 4
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/obj/structure/door_assembly/door_assembly_vault
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name = "vault door assembly"
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@@ -124,7 +124,7 @@
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airlock_type = /obj/machinery/door/airlock/vault
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noglass = TRUE
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material_type = /obj/item/stack/sheet/plasteel
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material_amt = 8
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material_amt = 6
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/obj/structure/door_assembly/door_assembly_shuttle
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name = "shuttle airlock assembly"
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