Adds explorer gas mask for lavaland miners

This commit is contained in:
c0
2016-06-10 15:43:42 +03:00
parent ff6b5028f9
commit 1a6fa0031d
11 changed files with 38 additions and 9 deletions
+7 -5
View File
@@ -6,6 +6,7 @@
var/up = 0 // but seperated to allow items to protect but not impair vision, like space helmets
var/visor_flags = 0 // flags that are added/removed when an item is adjusted up/down
var/visor_flags_inv = 0 // same as visor_flags, but for flags_inv
var/visor_flags_cover = 0 // same as above, but for flags_cover
lefthand_file = 'icons/mob/inhands/clothing_lefthand.dmi'
righthand_file = 'icons/mob/inhands/clothing_righthand.dmi'
var/alt_desc = null
@@ -164,7 +165,7 @@ BLIND // can't see anything
//Proc that moves gas/breath masks out of the way, disabling them and allowing pill/food consumption
/obj/item/clothing/mask/proc/adjustmask(mob/living/user)
if(user.incapacitated())
if(user && user.incapacitated())
return
mask_adjusted = !mask_adjusted
if(!mask_adjusted)
@@ -173,7 +174,7 @@ BLIND // can't see anything
permeability_coefficient = initial(permeability_coefficient)
flags |= visor_flags
flags_inv |= visor_flags_inv
flags_cover = initial(flags_cover)
flags_cover |= visor_flags_cover
user << "<span class='notice'>You push \the [src] back into place.</span>"
slot_flags = initial(slot_flags)
else
@@ -183,11 +184,12 @@ BLIND // can't see anything
permeability_coefficient = null
flags &= ~visor_flags
flags_inv &= ~visor_flags_inv
flags_cover = 0
flags_cover &= ~visor_flags_cover
if(adjusted_flags)
slot_flags = adjusted_flags
user.wear_mask_update(src, toggle_off = mask_adjusted)
user.update_action_buttons_icon() //when mask is adjusted out, we update all buttons icon so the user's potential internal tank correctly shows as off.
if(user)
user.wear_mask_update(src, toggle_off = mask_adjusted)
user.update_action_buttons_icon() //when mask is adjusted out, we update all buttons icon so the user's potential internal tank correctly shows as off.
+1 -1
View File
@@ -60,7 +60,7 @@
up = !up
flags ^= visor_flags
flags_inv ^= visor_flags_inv
flags_cover ^= initial(flags_cover)
flags_cover ^= visor_flags_cover
icon_state = "[initial(icon_state)][up ? "up" : ""]"
user << "[up ? alt_toggle_message : toggle_message] \the [src]"
@@ -25,6 +25,7 @@
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
actions_types = list(/datum/action/item_action/toggle)
visor_flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
visor_flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
burn_state = FIRE_PROOF
/obj/item/clothing/head/welding/attack_self()
+1
View File
@@ -11,6 +11,7 @@
permeability_coefficient = 0.50
actions_types = list(/datum/action/item_action/adjust)
flags_cover = MASKCOVERSMOUTH
visor_flags_cover = MASKCOVERSMOUTH
burn_state = FIRE_PROOF
/obj/item/clothing/mask/breath/attack_self(mob/user)
+1
View File
@@ -26,6 +26,7 @@
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
flags_cover = MASKCOVERSEYES
visor_flags_inv = HIDEEYES
visor_flags_cover = MASKCOVERSEYES
/obj/item/clothing/mask/gas/welding/attack_self()
toggle()
+3 -1
View File
@@ -22,9 +22,10 @@
icon_state = "sterile"
item_state = "sterile"
w_class = 1
flags_cover = MASKCOVERSMOUTH
flags_inv = HIDEFACE
flags_cover = MASKCOVERSMOUTH
visor_flags_inv = HIDEFACE
visor_flags_cover = MASKCOVERSMOUTH
gas_transfer_coefficient = 0.90
permeability_coefficient = 0.01
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 25, rad = 0)
@@ -108,6 +109,7 @@
flags_cover = MASKCOVERSMOUTH
flags_inv = HIDEFACE|HIDEFACIALHAIR
visor_flags_inv = HIDEFACE|HIDEFACIALHAIR
visor_flags_cover = MASKCOVERSMOUTH
slot_flags = SLOT_MASK
adjusted_flags = SLOT_HEAD
icon_state = "bandbotany"
+3 -1
View File
@@ -164,7 +164,9 @@
else
back = backpack //Department backpack
backpack_contents[box] = 1
if(box)
backpack_contents.Insert(1, box) // Box always takes a first slot in backpack
backpack_contents[box] = 1
/datum/outfit/job/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
if(visualsOnly)
+20
View File
@@ -26,6 +26,26 @@
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50)
/obj/item/clothing/mask/gas/explorer
name = "explorer gas mask"
desc = "A military-grade gas mask that can be connected to an air supply."
icon_state = "gas_mining"
visor_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
visor_flags_inv = HIDEFACIALHAIR
visor_flags_cover = MASKCOVERSMOUTH
actions_types = list(/datum/action/item_action/adjust)
armor = list(melee = 10, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 50, rad = 0)
/obj/item/clothing/mask/gas/explorer/attack_self(mob/user)
adjustmask(user)
/obj/item/clothing/mask/gas/explorer/adjustmask(user)
..()
w_class = mask_adjusted ? 3 : 2
/obj/item/clothing/mask/gas/explorer/folded/New()
..()
adjustmask()
/**********************Mining Equipment Vendor Items**************************/