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https://github.com/Bubberstation/Bubberstation.git
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Fixes singularity not applying its tox damage to mobs. Adjusted its radiation and toxdamage values.
Fixes simple animals that needs to breath not taking damage from lack of gas to breath on space turfs. Fixes revenant not being spaceworthy. Fixes simple_animal accumulating radiation indefinitely because they are unaffected by it.
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@@ -62,6 +62,7 @@
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return
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/mob/living/proc/handle_mutations_and_radiation()
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radiation = 0 //so radiation don't accumulate in simple animals
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return
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/mob/living/proc/handle_chemicals_in_body()
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@@ -18,6 +18,7 @@
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response_help = "passes through"
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response_disarm = "swings at"
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response_harm = "punches"
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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maxbodytemp = INFINITY
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harm_intent_damage = 5
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@@ -201,6 +201,10 @@
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if(!atmos_suitable)
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adjustBruteLoss(unsuitable_atmos_damage)
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else
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if(atmos_requirements["min_oxy"] || atmos_requirements["min_tox"] || atmos_requirements["min_n2"] || atmos_requirements["min_co2"])
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adjustBruteLoss(unsuitable_atmos_damage)
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handle_temperature_damage()
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/mob/living/simple_animal/proc/handle_temperature_damage()
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@@ -361,14 +361,14 @@
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var/toxdamage = 4
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var/radiation = 15
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var/radiationmin = 3
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if (src.energy>200)
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toxdamage = round(((src.energy-150)/50)*4,1)
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radiation = round(((src.energy-150)/50)*5,1)
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radiationmin = round((radiation/5),1)//
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if (energy>200)
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toxdamage += round((energy-150)/30,1)
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radiation += round((energy-150)/10,1)
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radiationmin = round((radiation/5),1)
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for(var/mob/living/M in view(toxrange, src.loc))
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M.irradiate(rand(radiationmin,radiation))
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toxdamage = (toxdamage - (toxdamage*M.getarmor(null, "rad")))
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M.apply_effect(toxdamage, TOX)
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M.apply_damage(toxdamage, TOX)
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return
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